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-rw-r--r--src/map/mob.h139
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diff --git a/src/map/mob.h b/src/map/mob.h
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+++ b/src/map/mob.h
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+// $Id: mob.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
+#ifndef _MOB_H_
+#define _MOB_H_
+
+#define MAX_RANDOMMONSTER 3
+
+struct mob_skill {
+ short state;
+ short skill_id,skill_lv;
+ short permillage;
+ int casttime,delay;
+ short cancel;
+ short cond1,cond2;
+ short target;
+ int val[5];
+ short emotion;
+};
+
+struct mob_db {
+ char name[24],jname[24];
+ int lv;
+ int max_hp,max_sp;
+ int base_exp,job_exp;
+ int atk1,atk2;
+ int def,mdef;
+ int str,agi,vit,int_,dex,luk;
+ int range,range2,range3;
+ int size,race,element,mode;
+ int speed,adelay,amotion,dmotion;
+ int mexp,mexpper;
+ struct { int nameid,p; } dropitem[8];
+ struct { int nameid,p; } mvpitem[3];
+ int view_class,sex;
+ short hair,hair_color,weapon,shield,head_top,head_mid,head_buttom,option,clothes_color; // [Valaris]
+ int equip; // [Valaris]
+ int summonper[MAX_RANDOMMONSTER];
+ int maxskill;
+ struct mob_skill skill[MAX_MOBSKILL];
+};
+extern struct mob_db mob_db[];
+
+enum {
+ MST_TARGET = 0,
+ MST_SELF = 1,
+ MST_FRIEND = 2,
+ MST_AROUND5 = 3,
+ MST_AROUND6 = 4,
+ MST_AROUND7 = 5,
+ MST_AROUND8 = 6,
+ MST_AROUND1 = 7,
+ MST_AROUND2 = 8,
+ MST_AROUND3 = 9,
+ MST_AROUND4 = 10,
+ MST_AROUND = MST_AROUND4,
+
+ MSC_ALWAYS = 0x0000,
+ MSC_MYHPLTMAXRATE = 0x0001,
+ MSC_FRIENDHPLTMAXRATE= 0x0010,
+ MSC_MYSTATUSON = 0x0020,
+ MSC_MYSTATUSOFF = 0x0021,
+ MSC_FRIENDSTATUSON = 0x0030,
+ MSC_FRIENDSTATUSOFF = 0x0031,
+
+ MSC_ATTACKPCGT = 0x0100,
+ MSC_ATTACKPCGE = 0x0101,
+ MSC_SLAVELT = 0x0110,
+ MSC_SLAVELE = 0x0111,
+ MSC_CLOSEDATTACKED = 0x1000,
+ MSC_LONGRANGEATTACKED= 0x1001,
+ MSC_SKILLUSED = 0x1010,
+ MSC_CASTTARGETED = 0x1011,
+};
+
+enum {
+ MSS_IDLE, // 待機
+ MSS_WALK, // 移動
+ MSS_ATTACK, // 攻撃
+ MSS_DEAD, // 死亡
+ MSS_LOOT, // ルート
+ MSS_CHASE, // 突撃
+};
+
+int mobdb_searchname(const char *str);
+int mobdb_checkid(const int id);
+int mob_once_spawn(struct map_session_data *sd,char *mapname,
+ int x,int y,const char *mobname,int class,int amount,const char *event);
+int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
+ int x0,int y0,int x1,int y1,
+ const char *mobname,int class,int amount,const char *event);
+
+int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris]
+ int x,int y,const char *mobname,int class,int amount,const char *event,int guardian); // Spawning Guardians [Valaris]
+
+
+int mob_walktoxy(struct mob_data *md,int x,int y,int easy);
+
+int mob_target(struct mob_data *md,struct block_list *bl,int dist);
+int mob_stop_walking(struct mob_data *md,int type);
+int mob_stopattack(struct mob_data *);
+int mob_spawn(int);
+int mob_damage(struct block_list *,struct mob_data*,int,int);
+int mob_changestate(struct mob_data *md,int state,int type);
+int mob_heal(struct mob_data*,int);
+int mob_exclusion_add(struct mob_data *md,int type,int id);
+int mob_exclusion_check(struct mob_data *md,struct map_session_data *sd);
+int mob_get_viewclass(int);
+int mob_get_sex(int);
+short mob_get_hair(int);
+short mob_get_hair_color(int);
+short mob_get_weapon(int);
+short mob_get_shield(int);
+short mob_get_head_top(int);
+short mob_get_head_mid(int);
+short mob_get_head_buttom(int);
+short mob_get_clothes_color(int); //player mob dye [Valaris]
+int mob_get_equip(int); // mob equip [Valaris]
+int do_init_mob(void);
+
+int mob_delete(struct mob_data *md);
+int mob_catch_delete(struct mob_data *md,int type);
+int mob_timer_delete(int tid, unsigned int tick, int id, int data);
+
+int mob_deleteslave(struct mob_data *md);
+
+int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv);
+
+int mob_class_change(struct mob_data *md,int *value);
+int mob_warp(struct mob_data *md,int m,int x,int y,int type);
+
+int mobskill_use(struct mob_data *md,unsigned int tick,int event);
+int mobskill_event(struct mob_data *md,int flag);
+int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
+int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
+int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag);
+
+int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl);
+void mob_reload(void);
+
+#endif