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-rw-r--r--src/map/mob.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 6dbb1a5ad..d67b470af 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3556,7 +3556,7 @@ static bool mob_parse_dbrow(char** str)
//calculate and store Max available drop chance of the MVP item
if (db->mvpitem[i].p) {
id = itemdb_search(db->mvpitem[i].nameid);
- if (id->maxchance == 10000 || (id->maxchance < db->mvpitem[i].p/10 + 1) ) {
+ if (id->maxchance == -1 || (id->maxchance < db->mvpitem[i].p/10 + 1) ) {
//item has bigger drop chance or sold in shops
id->maxchance = db->mvpitem[i].p/10 + 1; //reduce MVP drop info to not spoil common drop rate
}
@@ -3618,7 +3618,7 @@ static bool mob_parse_dbrow(char** str)
if( db->dropitem[i].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946) )
{ //Skip treasure chests.
id = itemdb_search(db->dropitem[i].nameid);
- if (id->maxchance == 10000 || (id->maxchance < db->dropitem[i].p) ) {
+ if (id->maxchance == -1 || (id->maxchance < db->dropitem[i].p) ) {
id->maxchance = db->dropitem[i].p; //item has bigger drop chance or sold in shops
}
for (k = 0; k< MAX_SEARCH; k++) {