summaryrefslogtreecommitdiff
path: root/src/map/map.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 4f90b1f2f..a9d5eb098 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -310,7 +310,7 @@ enum auto_trigger_flag {
struct block_list {
struct block_list *next,*prev;
int id;
- short m,x,y;
+ int16 m,x,y;
enum bl_type type;
};
@@ -496,14 +496,14 @@ struct iwall_data {
struct map_data {
char name[MAP_NAME_LENGTH];
- unsigned short index; // The map index used by the mapindex* functions.
+ uint16 index; // The map index used by the mapindex* functions.
struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
struct block_list **block;
struct block_list **block_mob;
- int m;
- short xs,ys; // map dimensions (in cells)
- short bxs,bys; // map dimensions (in blocks)
- short bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
+ int16 m;
+ int16 xs,ys; // map dimensions (in cells)
+ int16 bxs,bys; // map dimensions (in blocks)
+ int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
int npc_num;
int users;
int users_pvp;
@@ -598,10 +598,10 @@ struct map_data_other_server {
uint16 port;
};
-int map_getcell(int,int,int,cell_chk);
-int map_getcellp(struct map_data*,int,int,cell_chk);
-void map_setcell(int m, int x, int y, cell_t cell, bool flag);
-void map_setgatcell(int m, int x, int y, int gat);
+int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
+int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
+void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
+void map_setgatcell(int16 m, int16 x, int16 y, int gat);
extern struct map_data map[];
extern int map_num;
@@ -635,31 +635,31 @@ int map_freeblock_unlock(void);
int map_addblock(struct block_list* bl);
int map_delblock(struct block_list* bl);
int map_moveblock(struct block_list *, int, int, unsigned int);
-int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
-int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
-int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...);
-int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int count, int type, ...);
-int map_forcountinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...);
-int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...);
-int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...);
-int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...);
-int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...);
+int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
+int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
+int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
+int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
+int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
+int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
+int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
+int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
+int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
//blocklist nb in one cell
-int map_count_oncell(int m,int x,int y,int type);
-struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *, int flag);
+int map_count_oncell(int16 m,int16 x,int16 y,int type);
+struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
// search and creation
int map_get_new_object_id(void);
-int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
+int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
//
int map_quit(struct map_session_data *);
// npc
-bool map_addnpc(int,struct npc_data *);
+bool map_addnpc(int16 m,struct npc_data *);
// map item
int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data);
int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data);
void map_clearflooritem(struct block_list* bl);
-int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags);
+int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags);
// player to map session
void map_addnickdb(int charid, const char* nick);
@@ -678,8 +678,8 @@ struct block_list * map_id2bl(int id);
bool map_blid_exists( int id );
#define map_id2index(id) map[(id)].index
-int map_mapindex2mapid(unsigned short mapindex);
-int map_mapname2mapid(const char* name);
+int16 map_mapindex2mapid(unsigned short mapindex);
+int16 map_mapname2mapid(const char* name);
int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
int map_setipport(unsigned short map, uint32 ip, uint16 port);
int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
@@ -692,7 +692,7 @@ void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
struct map_session_data * map_nick2sd(const char*);
-struct mob_data * map_getmob_boss(int m);
+struct mob_data * map_getmob_boss(int16 m);
struct mob_data * map_id2boss(int id);
// reload config file looking only for npcs
@@ -719,7 +719,7 @@ bool mapit_exists(struct s_mapiterator* mapit);
#define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
int map_check_dir(int s_dir,int t_dir);
-unsigned char map_calc_dir( struct block_list *src,int x,int y);
+uint8 map_calc_dir( struct block_list *src,int16 x,int16 y);
int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
int cleanup_sub(struct block_list *bl, va_list ap);
@@ -727,13 +727,13 @@ int cleanup_sub(struct block_list *bl, va_list ap);
int map_delmap(char* mapname);
void map_flags_init(void);
-bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name);
+bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
void map_iwall_get(struct map_session_data *sd);
void map_iwall_remove(const char *wall_name);
int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
-void map_spawnmobs(int); // [Wizputer]
-void map_removemobs(int); // [Wizputer]
+void map_spawnmobs(int16 m); // [Wizputer]
+void map_removemobs(int16 m); // [Wizputer]
void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
void map_addmap2db(struct map_data *m);
void map_removemapdb(struct map_data *m);