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-rw-r--r--src/map/itemdb.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index 0ab6ef65b..8a1799fbd 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -457,6 +457,7 @@ struct item_data {
int value_buy;
int value_sell;
int type;
+ int subtype;
int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it, -1 denotes items sold in shops only) [Lupus]
int sex;
int equip;
@@ -465,7 +466,7 @@ struct item_data {
int def;
int range;
int slot;
- int look;
+ int view_sprite;
int elv;
int wlv;
int view_id;
@@ -521,7 +522,8 @@ struct item_data {
#define itemdb_type(n) (itemdb->search(n)->type)
#define itemdb_atk(n) (itemdb->search(n)->atk)
#define itemdb_def(n) (itemdb->search(n)->def)
-#define itemdb_look(n) (itemdb->search(n)->look)
+#define itemdb_subtype(n) (itemdb->search(n)->subtype)
+#define itemdb_sprite(n) (itemdb->search(n)->view_sprite)
#define itemdb_weight(n) (itemdb->search(n)->weight)
#define itemdb_equip(n) (itemdb->search(n)->equip)
#define itemdb_usescript(n) (itemdb->search(n)->script)