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-rw-r--r--src/map/guild.c1554
1 files changed, 1554 insertions, 0 deletions
diff --git a/src/map/guild.c b/src/map/guild.c
new file mode 100644
index 000000000..164cf9827
--- /dev/null
+++ b/src/map/guild.c
@@ -0,0 +1,1554 @@
+// $Id: guild.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "guild.h"
+#include "storage.h"
+#include "db.h"
+#include "timer.h"
+#include "socket.h"
+#include "nullpo.h"
+#include "malloc.h"
+#include "battle.h"
+#include "npc.h"
+#include "pc.h"
+#include "map.h"
+#include "mob.h"
+#include "intif.h"
+#include "clif.h"
+#include "skill.h"
+
+#ifdef MEMWATCH
+#include "memwatch.h"
+#endif
+
+static struct dbt *guild_db;
+static struct dbt *castle_db;
+static struct dbt *guild_expcache_db;
+static struct dbt *guild_infoevent_db;
+static struct dbt *guild_castleinfoevent_db;
+
+struct eventlist {
+ char name[50];
+ struct eventlist *next;
+};
+
+// ギルドのEXPキャッシュのフラッシュに関連する定数
+#define GUILD_PAYEXP_INVERVAL 10000 // 間隔(キャッシュの最大生存時間、ミリ秒)
+#define GUILD_PAYEXP_LIST 8192 // キャッシュの最大数
+
+// ギルドのEXPキャッシュ
+struct guild_expcache {
+ int guild_id, account_id, char_id, exp;
+};
+
+// ギルドスキルdbのアクセサ(今は直打ちで代用)
+int guild_skill_get_inf(int id) { // Modified for new skills [Sara]
+ if (id==GD_BATTLEORDER) return 4;
+ else if (id==GD_REGENERATION) return 4;
+ else if (id==GD_RESTORE) return 4;
+ else if (id==GD_EMERGENCYCALL) return 4;
+ else return 0;
+}
+int guild_skill_get_sp(int id,int lv){ return 0; }
+int guild_skill_get_range(int id){ return 0; }
+int guild_skill_get_max(int id) { // Modified for new skills [Sara]
+ if (id==GD_EXTENSION) return 10;
+ else if (id==GD_REGENERATION) return 3;
+ else return 1;
+}
+
+// ギルドスキルがあるか確認
+int guild_checkskill(struct guild *g,int id){ return g->skill[id-10000].lv; }
+
+
+int guild_payexp_timer(int tid,unsigned int tick,int id,int data);
+int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data);
+
+
+static int guild_read_castledb(void)
+{
+ FILE *fp;
+ char line[1024];
+ int j,ln=0;
+ char *str[32],*p;
+ struct guild_castle *gc;
+
+ if( (fp=fopen("db/castle_db.txt","r"))==NULL){
+ printf("can't read db/castle_db.txt\n");
+ return -1;
+ }
+
+ while(fgets(line,1020,fp)){
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ memset(str,0,sizeof(str));
+ gc=(struct guild_castle *)aCalloc(1,sizeof(struct guild_castle));
+ for(j=0,p=line;j<6 && p;j++){
+ str[j]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+
+ gc->guild_id=0; // <Agit> Clear Data for Initialize
+ gc->economy=0; gc->defense=0; gc->triggerE=0; gc->triggerD=0; gc->nextTime=0; gc->payTime=0;
+ gc->createTime=0; gc->visibleC=0; gc->visibleG0=0; gc->visibleG1=0; gc->visibleG2=0;
+ gc->visibleG3=0; gc->visibleG4=0; gc->visibleG5=0; gc->visibleG6=0; gc->visibleG7=0;
+ gc->Ghp0=0; gc->Ghp1=0; gc->Ghp2=0; gc->Ghp3=0; gc->Ghp4=0; gc->Ghp5=0; gc->Ghp6=0; gc->Ghp7=0; // guardian HP [Valaris]
+
+ gc->castle_id=atoi(str[0]);
+ memcpy(gc->map_name,str[1],24);
+ memcpy(gc->castle_name,str[2],24);
+ memcpy(gc->castle_event,str[3],24);
+
+ numdb_insert(castle_db,gc->castle_id,gc);
+
+ //intif_guild_castle_info(gc->castle_id);
+
+ ln++;
+ }
+ fclose(fp);
+ printf("read db/castle_db.txt done (count=%d)\n",ln);
+ return 0;
+}
+
+// 初期化
+void do_init_guild(void)
+{
+ guild_db=numdb_init();
+ castle_db=numdb_init();
+ guild_expcache_db=numdb_init();
+ guild_infoevent_db=numdb_init();
+ guild_castleinfoevent_db=numdb_init();
+
+ guild_read_castledb();
+
+ add_timer_func_list(guild_gvg_eliminate_timer,"guild_gvg_eliminate_timer");
+ add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
+ add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
+}
+
+
+// 検索
+struct guild *guild_search(int guild_id)
+{
+ return numdb_search(guild_db,guild_id);
+}
+int guild_searchname_sub(void *key,void *data,va_list ap)
+{
+ struct guild *g=(struct guild *)data,**dst;
+ char *str;
+ str=va_arg(ap,char *);
+ dst=va_arg(ap,struct guild **);
+ if(strcmpi(g->name,str)==0)
+ *dst=g;
+ return 0;
+}
+// ギルド名検索
+struct guild* guild_searchname(char *str)
+{
+ struct guild *g=NULL;
+ numdb_foreach(guild_db,guild_searchname_sub,str,&g);
+ return g;
+}
+struct guild_castle *guild_castle_search(int gcid)
+{
+ return numdb_search(castle_db,gcid);
+}
+
+// mapnameに対応したアジトのgcを返す
+struct guild_castle *guild_mapname2gc(char *mapname)
+{
+ int i;
+ struct guild_castle *gc=NULL;
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ gc=guild_castle_search(i);
+ if(!gc) continue;
+ if(strcmp(gc->map_name,mapname)==0) return gc;
+ }
+ return NULL;
+}
+
+// ログイン中のギルドメンバーの1人のsdを返す
+struct map_session_data *guild_getavailablesd(struct guild *g)
+{
+ int i;
+
+ nullpo_retr(NULL, g);
+
+ for(i=0;i<g->max_member;i++)
+ if(g->member[i].sd!=NULL)
+ return g->member[i].sd;
+ return NULL;
+}
+
+// ギルドメンバーのインデックスを返す
+int guild_getindex(struct guild *g,int account_id,int char_id)
+{
+ int i;
+ if(g==NULL)
+ return -1;
+ for(i=0;i<g->max_member;i++)
+ if( g->member[i].account_id==account_id &&
+ g->member[i].char_id==char_id )
+ return i;
+ return -1;
+}
+// ギルドメンバーの役職を返す
+int guild_getposition(struct map_session_data *sd,struct guild *g)
+{
+ int i;
+
+ nullpo_retr(-1, sd);
+
+ if(g==NULL && (g=guild_search(sd->status.guild_id))==NULL)
+ return -1;
+ for(i=0;i<g->max_member;i++)
+ if( g->member[i].account_id==sd->status.account_id &&
+ g->member[i].char_id==sd->status.char_id )
+ return g->member[i].position;
+ return -1;
+}
+
+// メンバー情報の作成
+void guild_makemember(struct guild_member *m,struct map_session_data *sd)
+{
+ nullpo_retv(sd);
+
+ memset(m,0,sizeof(struct guild_member));
+ m->account_id =sd->status.account_id;
+ m->char_id =sd->status.char_id;
+ m->hair =sd->status.hair;
+ m->hair_color =sd->status.hair_color;
+ m->gender =sd->sex;
+ m->class =sd->status.class;
+ m->lv =sd->status.base_level;
+ m->exp =0;
+ m->exp_payper =0;
+ m->online =1;
+ m->position =MAX_GUILDPOSITION-1;
+ memcpy(m->name,sd->status.name,24);
+ return;
+}
+// ギルド競合確認
+int guild_check_conflict(struct map_session_data *sd)
+{
+ nullpo_retr(0, sd);
+
+ intif_guild_checkconflict(sd->status.guild_id,
+ sd->status.account_id,sd->status.char_id);
+ return 0;
+}
+
+// ギルドのEXPキャッシュをinter鯖にフラッシュする
+int guild_payexp_timer_sub(void *key,void *data,va_list ap)
+{
+ int i, *dellist,*delp, dataid=(int)key;
+ struct guild_expcache *c;
+ struct guild *g;
+
+ nullpo_retr(0, ap);
+ nullpo_retr(0, c=(struct guild_expcache *)data);
+ nullpo_retr(0, dellist=va_arg(ap,int *));
+ nullpo_retr(0, delp=va_arg(ap,int *));
+
+ if( *delp>=GUILD_PAYEXP_LIST || (g=guild_search(c->guild_id))==NULL )
+ return 0;
+ if( ( i=guild_getindex(g,c->account_id,c->char_id) )<0 )
+ return 0;
+
+ g->member[i].exp+=c->exp;
+ intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id,
+ GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp));
+ c->exp=0;
+
+ dellist[(*delp)++]=dataid;
+ free(c);
+ return 0;
+}
+int guild_payexp_timer(int tid,unsigned int tick,int id,int data)
+{
+ int dellist[GUILD_PAYEXP_LIST],delp=0,i;
+ numdb_foreach(guild_expcache_db,guild_payexp_timer_sub,
+ dellist,&delp);
+ for(i=0;i<delp;i++)
+ numdb_erase(guild_expcache_db,dellist[i]);
+// if(battle_config.etc_log)
+// printf("guild exp %d charactor's exp flushed !\n",delp);
+ return 0;
+}
+
+//------------------------------------------------------------------------
+
+// 作成要求
+int guild_create(struct map_session_data *sd,char *name)
+{
+ nullpo_retr(0, sd);
+
+ if(sd->status.guild_id==0){
+ if(!battle_config.guild_emperium_check || pc_search_inventory(sd,714) >= 0) {
+ struct guild_member m;
+ guild_makemember(&m,sd);
+ m.position=0;
+ intif_guild_create(name,&m);
+ } else
+ clif_guild_created(sd,3); // エンペリウムがいない
+ }else
+ clif_guild_created(sd,1); // すでに所属している
+
+ return 0;
+}
+
+// 作成可否
+int guild_created(int account_id,int guild_id)
+{
+ struct map_session_data *sd=map_id2sd(account_id);
+
+ if(sd==NULL)
+ return 0;
+ if(guild_id>0) {
+ struct guild *g;
+ sd->status.guild_id=guild_id;
+ sd->guild_sended=0;
+ if((g=numdb_search(guild_db,guild_id))!=NULL){
+ printf("guild: id already exists!\n");
+ exit(1);
+ }
+ clif_guild_created(sd,0);
+ if(battle_config.guild_emperium_check)
+ pc_delitem(sd,pc_search_inventory(sd,714),1,0); // エンペリウム消耗
+ } else {
+ clif_guild_created(sd,2); // 作成失敗(同名ギルド存在)
+ }
+ return 0;
+}
+
+// 情報要求
+int guild_request_info(int guild_id)
+{
+// if(battle_config.etc_log)
+// printf("guild_request_info\n");
+ return intif_guild_request_info(guild_id);
+}
+// イベント付き情報要求
+int guild_npc_request_info(int guild_id,const char *event)
+{
+ struct eventlist *ev;
+
+ if( guild_search(guild_id) ){
+ if(event && *event)
+ npc_event_do(event);
+ return 0;
+ }
+
+ if(event==NULL || *event==0)
+ return guild_request_info(guild_id);
+
+ ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist));
+ memcpy(ev->name,event,sizeof(ev->name));
+ ev->next=(struct eventlist *)numdb_search(guild_infoevent_db,guild_id);
+ numdb_insert(guild_infoevent_db,guild_id,ev);
+ return guild_request_info(guild_id);
+}
+
+// 所属キャラの確認
+int guild_check_member(const struct guild *g)
+{
+ int i;
+ struct map_session_data *sd;
+
+ nullpo_retr(0, g);
+
+ for(i=0;i<fd_max;i++){
+ if(session[i] && (sd=session[i]->session_data) && sd->state.auth){
+ if(sd->status.guild_id==g->guild_id){
+ int j,f=1;
+ for(j=0;j<MAX_GUILD;j++){ // データがあるか
+ if( g->member[j].account_id==sd->status.account_id &&
+ g->member[j].char_id==sd->status.char_id)
+ f=0;
+ }
+ if(f){
+ sd->status.guild_id=0;
+ sd->guild_sended=0;
+ sd->guild_emblem_id=0;
+ if(battle_config.error_log)
+ printf("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name);
+ }
+ }
+ }
+ }
+ return 0;
+}
+// 情報所得失敗(そのIDのキャラを全部未所属にする)
+int guild_recv_noinfo(int guild_id)
+{
+ int i;
+ struct map_session_data *sd;
+ for(i=0;i<fd_max;i++){
+ if(session[i] && (sd=session[i]->session_data) && sd->state.auth){
+ if(sd->status.guild_id==guild_id)
+ sd->status.guild_id=0;
+ }
+ }
+ return 0;
+}
+// 情報所得
+int guild_recv_info(struct guild *sg)
+{
+ struct guild *g,before;
+ int i,bm,m;
+ struct eventlist *ev,*ev2;
+
+ nullpo_retr(0, sg);
+
+ if((g=numdb_search(guild_db,sg->guild_id))==NULL){
+ g=(struct guild *)aCalloc(1,sizeof(struct guild));
+ numdb_insert(guild_db,sg->guild_id,g);
+ before=*sg;
+
+ // 最初のロードなのでユーザーのチェックを行う
+ guild_check_member(sg);
+ }else
+ before=*g;
+ memcpy(g,sg,sizeof(struct guild));
+
+ for(i=bm=m=0;i<g->max_member;i++){ // sdの設定と人数の確認
+ if(g->member[i].account_id>0){
+ struct map_session_data *sd = map_id2sd(g->member[i].account_id);
+ g->member[i].sd=(sd!=NULL &&
+ sd->status.char_id==g->member[i].char_id &&
+ sd->status.guild_id==g->guild_id)? sd:NULL;
+ m++;
+ }else
+ g->member[i].sd=NULL;
+ if(before.member[i].account_id>0)
+ bm++;
+ }
+
+ for(i=0;i<g->max_member;i++){ // 情報の送信
+ struct map_session_data *sd = g->member[i].sd;
+ if( sd==NULL )
+ continue;
+
+ if( before.guild_lv!=g->guild_lv || bm!=m ||
+ before.max_member!=g->max_member ){
+ clif_guild_basicinfo(sd); // 基本情報送信
+ clif_guild_emblem(sd,g); // エンブレム送信
+ }
+
+ if(bm!=m){ // メンバー情報送信
+ clif_guild_memberlist(g->member[i].sd);
+ }
+
+ if( before.skill_point!=g->skill_point)
+ clif_guild_skillinfo(sd); // スキル情報送信
+
+ if( sd->guild_sended==0){ // 未送信なら所属情報も送る
+ clif_guild_belonginfo(sd,g);
+ clif_guild_notice(sd,g);
+ sd->guild_emblem_id=g->emblem_id;
+ sd->guild_sended=1;
+ }
+ }
+
+ // イベントの発生
+ if( (ev=numdb_search(guild_infoevent_db,sg->guild_id))!=NULL ){
+ numdb_erase(guild_infoevent_db,sg->guild_id);
+ for(;ev;ev2=ev->next,free(ev),ev=ev2){
+ npc_event_do(ev->name);
+ }
+ }
+
+ return 0;
+}
+
+
+// ギルドへの勧誘
+int guild_invite(struct map_session_data *sd,int account_id)
+{
+ struct map_session_data *tsd;
+ struct guild *g;
+ int i;
+
+ nullpo_retr(0, sd);
+
+ tsd= map_id2sd(account_id);
+ g=guild_search(sd->status.guild_id);
+
+ if(tsd==NULL || g==NULL)
+ return 0;
+ if(!battle_config.invite_request_check) {
+ if (tsd->party_invite>0 || tsd->trade_partner) { // 相手が取引中かどうか
+ clif_guild_inviteack(sd,0);
+ return 0;
+ }
+ }
+ if( tsd->status.guild_id>0 || tsd->guild_invite>0 ){ // 相手の所属確認
+ clif_guild_inviteack(sd,0);
+ return 0;
+ }
+
+ // 定員確認
+ for(i=0;i<g->max_member;i++)
+ if(g->member[i].account_id==0)
+ break;
+ if(i==g->max_member){
+ clif_guild_inviteack(sd,3);
+ return 0;
+ }
+
+ tsd->guild_invite=sd->status.guild_id;
+ tsd->guild_invite_account=sd->status.account_id;
+
+ clif_guild_invite(tsd,g);
+ return 0;
+}
+// ギルド勧誘への返答
+int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag)
+{
+ struct map_session_data *tsd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, tsd= map_id2sd( sd->guild_invite_account ));
+
+ if(sd->guild_invite!=guild_id) // 勧誘とギルドIDが違う
+ return 0;
+
+ if(flag==1){ // 承諾
+ struct guild_member m;
+ struct guild *g;
+ int i;
+
+ // 定員確認
+ if( (g=guild_search(tsd->status.guild_id))==NULL ){
+ sd->guild_invite=0;
+ sd->guild_invite_account=0;
+ return 0;
+ }
+ for(i=0;i<g->max_member;i++)
+ if(g->member[i].account_id==0)
+ break;
+ if(i==g->max_member){
+ sd->guild_invite=0;
+ sd->guild_invite_account=0;
+ clif_guild_inviteack(tsd,3);
+ return 0;
+ }
+
+
+ //inter鯖へ追加要求
+ guild_makemember(&m,sd);
+ intif_guild_addmember( sd->guild_invite, &m );
+ return 0;
+ }else{ // 拒否
+ sd->guild_invite=0;
+ sd->guild_invite_account=0;
+ if(tsd==NULL)
+ return 0;
+ clif_guild_inviteack(tsd,1);
+ }
+ return 0;
+}
+// ギルドメンバが追加された
+int guild_member_added(int guild_id,int account_id,int char_id,int flag)
+{
+ struct map_session_data *sd= map_id2sd(account_id),*sd2;
+ struct guild *g;
+
+ if( (g=guild_search(guild_id))==NULL )
+ return 0;
+
+ if((sd==NULL || sd->guild_invite==0) && flag==0){
+ // キャラ側に登録できなかったため脱退要求を出す
+ if(battle_config.error_log)
+ printf("guild: member added error %d is not online\n",account_id);
+ intif_guild_leave(guild_id,account_id,char_id,0,"**登録失敗**");
+ return 0;
+ }
+ sd->guild_invite=0;
+ sd->guild_invite_account=0;
+
+ sd2=map_id2sd(sd->guild_invite_account);
+
+ if(flag==1){ // 失敗
+ if( sd2!=NULL )
+ clif_guild_inviteack(sd2,3);
+ return 0;
+ }
+
+ // 成功
+ sd->guild_sended=0;
+ sd->status.guild_id=guild_id;
+
+ if( sd2!=NULL )
+ clif_guild_inviteack(sd2,2);
+
+ // いちおう競合確認
+ guild_check_conflict(sd);
+
+ return 0;
+}
+
+// ギルド脱退要求
+int guild_leave(struct map_session_data *sd,int guild_id,
+ int account_id,int char_id,const char *mes)
+{
+ struct guild *g;
+ int i;
+
+ nullpo_retr(0, sd);
+
+ g = guild_search(sd->status.guild_id);
+
+ if(g==NULL)
+ return 0;
+
+ if( sd->status.account_id!=account_id ||
+ sd->status.char_id!=char_id || sd->status.guild_id!=guild_id)
+ return 0;
+
+ for(i=0;i<g->max_member;i++){ // 所属しているか
+ if( g->member[i].account_id==sd->status.account_id &&
+ g->member[i].char_id==sd->status.char_id ){
+ intif_guild_leave(g->guild_id,sd->status.account_id,sd->status.char_id,0,mes);
+ return 0;
+ }
+ }
+ return 0;
+}
+// ギルド追放要求
+int guild_explusion(struct map_session_data *sd,int guild_id,
+ int account_id,int char_id,const char *mes)
+{
+ struct guild *g;
+ int i,ps;
+
+ nullpo_retr(0, sd);
+
+ g = guild_search(sd->status.guild_id);
+
+ if(g==NULL)
+ return 0;
+
+ if( sd->status.guild_id!=guild_id)
+ return 0;
+
+ if( (ps=guild_getposition(sd,g))<0 || !(g->position[ps].mode&0x0010) )
+ return 0; // 処罰権限無し
+
+ for(i=0;i<g->max_member;i++){ // 所属しているか
+ if( g->member[i].account_id==account_id &&
+ g->member[i].char_id==char_id ){
+ intif_guild_leave(g->guild_id,account_id,char_id,1,mes);
+ return 0;
+ }
+ }
+ return 0;
+}
+// ギルドメンバが脱退した
+int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
+ const char *name,const char *mes)
+{
+ struct map_session_data *sd=map_id2sd(account_id);
+ struct guild *g=guild_search(guild_id);
+ int i;
+
+ if(g!=NULL){
+ int i;
+ for(i=0;i<g->max_member;i++)
+ if( g->member[i].account_id==account_id &&
+ g->member[i].char_id==char_id ){
+ struct map_session_data *sd2=sd;
+ if(sd2==NULL)
+ sd2=guild_getavailablesd(g);
+ else
+ {
+ if(flag==0)
+ clif_guild_leave(sd2,name,mes);
+ else
+ clif_guild_explusion(sd2,name,mes,account_id);
+ }
+ g->member[i].account_id=0;
+ g->member[i].sd=NULL;
+ }
+ }
+ if(sd!=NULL && sd->status.guild_id==guild_id){
+ sd->status.guild_id=0;
+ sd->guild_emblem_id=0;
+ sd->guild_sended=0;
+ }
+
+ // メンバーリストを全員に再通知
+ for(i=0;i<g->max_member;i++){
+ if( g->member[i].sd!=NULL )
+ clif_guild_memberlist(g->member[i].sd);
+ }
+
+ return 0;
+}
+// ギルドメンバのオンライン状態/Lv更新送信
+int guild_send_memberinfoshort(struct map_session_data *sd,int online)
+{
+ struct guild *g;
+
+ nullpo_retr(0, sd);
+
+ if(sd->status.guild_id<=0)
+ return 0;
+ g=guild_search(sd->status.guild_id);
+ if(g==NULL)
+ return 0;
+
+ intif_guild_memberinfoshort(g->guild_id,
+ sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class);
+
+ if( !online ){ // ログアウトするならsdをクリアして終了
+ int i=guild_getindex(g,sd->status.account_id,sd->status.char_id);
+ if(i>=0)
+ g->member[i].sd=NULL;
+ return 0;
+ }
+
+ if( sd->guild_sended!=0 ) // ギルド初期送信データは送信済み
+ return 0;
+
+ // 競合確認
+ guild_check_conflict(sd);
+
+ // あるならギルド初期送信データ送信
+ if( (g=guild_search(sd->status.guild_id))!=NULL ){
+ guild_check_member(g); // 所属を確認する
+ if(sd->status.guild_id==g->guild_id){
+ clif_guild_belonginfo(sd,g);
+ clif_guild_notice(sd,g);
+ sd->guild_sended=1;
+ sd->guild_emblem_id=g->emblem_id;
+ }
+ }
+ return 0;
+}
+// ギルドメンバのオンライン状態/Lv更新通知
+int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class)
+{
+ int i,alv,c,idx=0,om=0,oldonline=-1;
+ struct guild *g=guild_search(guild_id);
+ if(g==NULL)
+ return 0;
+ for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){
+ struct guild_member *m=&g->member[i];
+ if(m->account_id==account_id && m->char_id==char_id ){
+ oldonline=m->online;
+ m->online=online;
+ m->lv=lv;
+ m->class=class;
+ idx=i;
+ }
+ if(m->account_id>0){
+ alv+=m->lv;
+ c++;
+ }
+ if(m->online)
+ om++;
+ }
+ if(idx==g->max_member){
+ if(battle_config.error_log)
+ printf("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name);
+ return 0;
+ }
+ g->average_lv=alv/c;
+ g->connect_member=om;
+
+ if(oldonline!=online) // オンライン状態が変わったので通知
+ clif_guild_memberlogin_notice(g,idx,online);
+
+ for(i=0;i<g->max_member;i++){ // sd再設定
+ struct map_session_data *sd= map_id2sd(g->member[i].account_id);
+ g->member[i].sd=(sd!=NULL &&
+ sd->status.char_id==g->member[i].char_id &&
+ sd->status.guild_id==guild_id)?sd:NULL;
+ }
+
+ // ここにクライアントに送信処理が必要
+
+ return 0;
+}
+// ギルド会話送信
+int guild_send_message(struct map_session_data *sd,char *mes,int len)
+{
+ nullpo_retr(0, sd);
+
+ if(sd->status.guild_id==0)
+ return 0;
+ intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len);
+ return 0;
+}
+// ギルド会話受信
+int guild_recv_message(int guild_id,int account_id,char *mes,int len)
+{
+ struct guild *g;
+ if( (g=guild_search(guild_id))==NULL)
+ return 0;
+ clif_guild_message(g,account_id,mes,len);
+ return 0;
+}
+// ギルドメンバの役職変更
+int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx)
+{
+ return intif_guild_change_memberinfo(
+ guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx));
+}
+// ギルドメンバの役職変更通知
+int guild_memberposition_changed(struct guild *g,int idx,int pos)
+{
+ nullpo_retr(0, g);
+
+ g->member[idx].position=pos;
+ clif_guild_memberpositionchanged(g,idx);
+ return 0;
+}
+// ギルド役職変更
+int guild_change_position(struct map_session_data *sd,int idx,
+ int mode,int exp_mode,const char *name)
+{
+ struct guild_position p;
+
+ nullpo_retr(0, sd);
+
+ if(exp_mode>battle_config.guild_exp_limit)
+ exp_mode=battle_config.guild_exp_limit;
+ if(exp_mode<0)exp_mode=0;
+ p.mode=mode;
+ p.exp_mode=exp_mode;
+ memcpy(p.name,name,24);
+ return intif_guild_position(sd->status.guild_id,idx,&p);
+}
+// ギルド役職変更通知
+int guild_position_changed(int guild_id,int idx,struct guild_position *p)
+{
+ struct guild *g=guild_search(guild_id);
+ if(g==NULL)
+ return 0;
+ memcpy(&g->position[idx],p,sizeof(struct guild_position));
+ clif_guild_positionchanged(g,idx);
+ return 0;
+}
+// ギルド告知変更
+int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2)
+{
+ nullpo_retr(0, sd);
+
+ if(guild_id!=sd->status.guild_id)
+ return 0;
+ return intif_guild_notice(guild_id,mes1,mes2);
+}
+// ギルド告知変更通知
+int guild_notice_changed(int guild_id,const char *mes1,const char *mes2)
+{
+ int i;
+ struct map_session_data *sd;
+ struct guild *g=guild_search(guild_id);
+ if(g==NULL)
+ return 0;
+
+ memcpy(g->mes1,mes1,60);
+ memcpy(g->mes2,mes2,120);
+
+ for(i=0;i<g->max_member;i++){
+ if((sd=g->member[i].sd)!=NULL)
+ clif_guild_notice(sd,g);
+ }
+ return 0;
+}
+// ギルドエンブレム変更
+int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
+{
+ nullpo_retr(0, sd);
+
+ return intif_guild_emblem(sd->status.guild_id,len,data);
+}
+// ギルドエンブレム変更通知
+int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data)
+{
+ int i;
+ struct map_session_data *sd;
+ struct guild *g=guild_search(guild_id);
+ if(g==NULL)
+ return 0;
+
+ memcpy(g->emblem_data,data,len);
+ g->emblem_len=len;
+ g->emblem_id=emblem_id;
+
+ for(i=0;i<g->max_member;i++){
+ if((sd=g->member[i].sd)!=NULL){
+ sd->guild_emblem_id=emblem_id;
+ clif_guild_belonginfo(sd,g);
+ clif_guild_emblem(sd,g);
+ }
+ }
+ return 0;
+}
+
+// ギルドのEXP上納
+int guild_payexp(struct map_session_data *sd,int exp)
+{
+ struct guild *g;
+ struct guild_expcache *c;
+ int per,exp2;
+
+ nullpo_retr(0, sd);
+
+ if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL )
+ return 0;
+ if( (per=g->position[guild_getposition(sd,g)].exp_mode)<=0 )
+ return 0;
+ if( per>100 )per=100;
+
+ if( (exp2=exp*per/100)<=0 )
+ return 0;
+
+ if( (c=numdb_search(guild_expcache_db,sd->status.char_id))==NULL ){
+ c=(struct guild_expcache *)aCalloc(1,sizeof(struct guild_expcache));
+ c->guild_id=sd->status.guild_id;
+ c->account_id=sd->status.account_id;
+ c->char_id=sd->status.char_id;
+ c->exp=exp2;
+ numdb_insert(guild_expcache_db,c->char_id,c);
+ }else{
+ c->exp+=exp2;
+ }
+ return exp2;
+}
+
+// スキルポイント割り振り
+int guild_skillup(struct map_session_data *sd,int skill_num,int flag)
+{
+ struct guild *g;
+ int idx;
+
+ nullpo_retr(0, sd);
+
+ if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL)
+ return 0;
+ if(strcmp(sd->status.name,g->master))
+ return 0;
+
+ if( (g->skill_point>0 || flag&1) &&
+ g->skill[(idx=skill_num-10000)].id!=0 &&
+ g->skill[idx].lv < guild_skill_get_max(skill_num) ){
+ intif_guild_skillup(g->guild_id,skill_num,sd->status.account_id,flag);
+ }
+ return 0;
+}
+// スキルポイント割り振り通知
+int guild_skillupack(int guild_id,int skill_num,int account_id)
+{
+ struct map_session_data *sd=map_id2sd(account_id);
+ struct guild *g=guild_search(guild_id);
+ int i;
+ if(g==NULL)
+ return 0;
+ if(sd!=NULL)
+ clif_guild_skillup(sd,skill_num,g->skill[skill_num-10000].lv);
+ // 全員に通知
+ for(i=0;i<g->max_member;i++)
+ if((sd=g->member[i].sd)!=NULL)
+ clif_guild_skillinfo(sd);
+ return 0;
+}
+
+// ギルド同盟数所得
+int guild_get_alliance_count(struct guild *g,int flag)
+{
+ int i,c;
+
+ nullpo_retr(0, g);
+
+ for(i=c=0;i<MAX_GUILDALLIANCE;i++){
+ if( g->alliance[i].guild_id>0 &&
+ g->alliance[i].opposition==flag )
+ c++;
+ }
+ return c;
+}
+// ギルド同盟要求
+int guild_reqalliance(struct map_session_data *sd,int account_id)
+{
+ struct map_session_data *tsd= map_id2sd(account_id);
+ struct guild *g[2];
+ int i;
+
+ if(agit_flag) { // Disable alliance creation during woe [Valaris]
+ clif_displaymessage(sd->fd,"Alliances cannot be made during Guild Wars!");
+ return 0;
+ } // end addition [Valaris]
+
+
+ nullpo_retr(0, sd);
+
+ if(tsd==NULL || tsd->status.guild_id<=0)
+ return 0;
+
+ g[0]=guild_search(sd->status.guild_id);
+ g[1]=guild_search(tsd->status.guild_id);
+
+ if(g[0]==NULL || g[1]==NULL)
+ return 0;
+
+ if( guild_get_alliance_count(g[0],0)>3 ) // 同盟数確認
+ clif_guild_allianceack(sd,4);
+ if( guild_get_alliance_count(g[1],0)>3 )
+ clif_guild_allianceack(sd,3);
+
+ if( tsd->guild_alliance>0 ){ // 相手が同盟要請状態かどうか確認
+ clif_guild_allianceack(sd,1);
+ return 0;
+ }
+
+ for(i=0;i<MAX_GUILDALLIANCE;i++){ // すでに同盟状態か確認
+ if( g[0]->alliance[i].guild_id==tsd->status.guild_id &&
+ g[0]->alliance[i].opposition==0){
+ clif_guild_allianceack(sd,0);
+ return 0;
+ }
+ }
+
+ tsd->guild_alliance=sd->status.guild_id;
+ tsd->guild_alliance_account=sd->status.account_id;
+
+ clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
+ return 0;
+}
+// ギルド勧誘への返答
+int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
+{
+ struct map_session_data *tsd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, tsd= map_id2sd( account_id ));
+
+ if(sd->guild_alliance!=tsd->status.guild_id) // 勧誘とギルドIDが違う
+ return 0;
+
+ if(flag==1){ // 承諾
+ int i;
+
+ struct guild *g; // 同盟数再確認
+ if( (g=guild_search(sd->status.guild_id))==NULL ||
+ guild_get_alliance_count(g,0)>3 ){
+ clif_guild_allianceack(sd,4);
+ clif_guild_allianceack(tsd,3);
+ return 0;
+ }
+ if( (g=guild_search(tsd->status.guild_id))==NULL ||
+ guild_get_alliance_count(g,0)>3 ){
+ clif_guild_allianceack(sd,3);
+ clif_guild_allianceack(tsd,4);
+ return 0;
+ }
+
+ // 敵対関係なら敵対を止める
+ if((g=guild_search(sd->status.guild_id)) == NULL)
+ return 0;
+ for(i=0;i<MAX_GUILDALLIANCE;i++){
+ if( g->alliance[i].guild_id==tsd->status.guild_id &&
+ g->alliance[i].opposition==1)
+ intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
+ sd->status.account_id,tsd->status.account_id,9 );
+ }
+ if((g=guild_search(tsd->status.guild_id)) == NULL)
+ return 0;
+ for(i=0;i<MAX_GUILDALLIANCE;i++){
+ if( g->alliance[i].guild_id==sd->status.guild_id &&
+ g->alliance[i].opposition==1)
+ intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id,
+ tsd->status.account_id,sd->status.account_id,9 );
+ }
+
+ // inter鯖へ同盟要請
+ intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
+ sd->status.account_id,tsd->status.account_id,0 );
+ return 0;
+ }else{ // 拒否
+ sd->guild_alliance=0;
+ sd->guild_alliance_account=0;
+ if(tsd!=NULL)
+ clif_guild_allianceack(tsd,3);
+ }
+ return 0;
+}
+// ギルド関係解消
+int guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
+{
+ if(agit_flag) { // Disable alliance breaking during woe [Valaris]
+ clif_displaymessage(sd->fd,"Alliances cannot be broken during Guild Wars!");
+ return 0;
+ } // end addition [Valaris]
+
+ nullpo_retr(0, sd);
+
+ intif_guild_alliance( sd->status.guild_id,guild_id,
+ sd->status.account_id,0,flag|8 );
+ return 0;
+}
+// ギルド敵対
+int guild_opposition(struct map_session_data *sd,int char_id)
+{
+ struct map_session_data *tsd=map_id2sd(char_id);
+ struct guild *g;
+ int i;
+
+ nullpo_retr(0, sd);
+
+ g=guild_search(sd->status.guild_id);
+ if(g==NULL || tsd==NULL)
+ return 0;
+
+ if( guild_get_alliance_count(g,1)>3 ) // 敵対数確認
+ clif_guild_oppositionack(sd,1);
+
+ for(i=0;i<MAX_GUILDALLIANCE;i++){ // すでに関係を持っているか確認
+ if(g->alliance[i].guild_id==tsd->status.guild_id){
+ if(g->alliance[i].opposition==1){ // すでに敵対
+ clif_guild_oppositionack(sd,2);
+ return 0;
+ }else // 同盟破棄
+ intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
+ sd->status.account_id,tsd->status.account_id,8 );
+ }
+ }
+
+ // inter鯖に敵対要請
+ intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
+ sd->status.account_id,tsd->status.account_id,1 );
+ return 0;
+}
+// ギルド同盟/敵対通知
+int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,
+ int flag,const char *name1,const char *name2)
+{
+ struct guild *g[2];
+ int guild_id[2]={guild_id1,guild_id2};
+ const char *guild_name[2]={name1,name2};
+ struct map_session_data *sd[2]={map_id2sd(account_id1),map_id2sd(account_id2)};
+ int j,i;
+
+ g[0]=guild_search(guild_id1);
+ g[1]=guild_search(guild_id2);
+
+ if(sd[0]!=NULL && (flag&0x0f)==0){
+ sd[0]->guild_alliance=0;
+ sd[0]->guild_alliance_account=0;
+ }
+
+ if(flag&0x70){ // 失敗
+ for(i=0;i<2-(flag&1);i++)
+ if( sd[i]!=NULL )
+ clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4);
+ return 0;
+ }
+// if(battle_config.etc_log)
+// printf("guild alliance_ack %d %d %d %d %d %s %s\n",guild_id1,guild_id2,account_id1,account_id2,flag,name1,name2);
+
+ if(!(flag&0x08)){ // 関係追加
+ for(i=0;i<2-(flag&1);i++)
+ if(g[i]!=NULL)
+ for(j=0;j<MAX_GUILDALLIANCE;j++)
+ if(g[i]->alliance[j].guild_id==0){
+ g[i]->alliance[j].guild_id=guild_id[1-i];
+ memcpy(g[i]->alliance[j].name,guild_name[1-i],24);
+ g[i]->alliance[j].opposition=flag&1;
+ break;
+ }
+ }else{ // 関係解消
+ for(i=0;i<2-(flag&1);i++){
+ if(g[i]!=NULL)
+ for(j=0;j<MAX_GUILDALLIANCE;j++)
+ if( g[i]->alliance[j].guild_id==guild_id[1-i] &&
+ g[i]->alliance[j].opposition==(flag&1)){
+ g[i]->alliance[j].guild_id=0;
+ break;
+ }
+ if( sd[i]!=NULL ) // 解消通知
+ clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1));
+ }
+ }
+
+ if((flag&0x0f)==0){ // 同盟通知
+ if( sd[1]!=NULL )
+ clif_guild_allianceack(sd[1],2);
+ }else if((flag&0x0f)==1){ // 敵対通知
+ if( sd[0]!=NULL )
+ clif_guild_oppositionack(sd[0],0);
+ }
+
+
+ for(i=0;i<2-(flag&1);i++){ // 同盟/敵対リストの再送信
+ struct map_session_data *sd;
+ if(g[i]!=NULL)
+ for(j=0;j<g[i]->max_member;j++)
+ if((sd=g[i]->member[j].sd)!=NULL)
+ clif_guild_allianceinfo(sd);
+ }
+ return 0;
+}
+// ギルド解散通知用
+int guild_broken_sub(void *key,void *data,va_list ap)
+{
+ struct guild *g=(struct guild *)data;
+ int guild_id=va_arg(ap,int);
+ int i,j;
+ struct map_session_data *sd=NULL;
+
+ nullpo_retr(0, g);
+
+ for(i=0;i<MAX_GUILDALLIANCE;i++){ // 関係を破棄
+ if(g->alliance[i].guild_id==guild_id){
+ for(j=0;j<g->max_member;j++)
+ if( (sd=g->member[j].sd)!=NULL )
+ clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition);
+ g->alliance[i].guild_id=0;
+ }
+ }
+ return 0;
+}
+// ギルド解散通知
+int guild_broken(int guild_id,int flag)
+{
+ struct guild *g=guild_search(guild_id);
+ struct map_session_data *sd;
+ int i;
+ if(flag!=0 || g==NULL)
+ return 0;
+
+ for(i=0;i<g->max_member;i++){ // ギルド解散を通知
+ if((sd=g->member[i].sd)!=NULL){
+ if(sd->state.storage_flag)
+ storage_guild_storage_quit(sd,1);
+ sd->status.guild_id=0;
+ sd->guild_sended=0;
+ clif_guild_broken(g->member[i].sd,0);
+ }
+ }
+
+ numdb_foreach(guild_db,guild_broken_sub,guild_id);
+ numdb_erase(guild_db,guild_id);
+ guild_storage_delete(guild_id);
+ free(g);
+ return 0;
+}
+
+// ギルド解散
+int guild_break(struct map_session_data *sd,char *name)
+{
+ struct guild *g;
+ int i;
+
+ nullpo_retr(0, sd);
+
+ if( (g=guild_search(sd->status.guild_id))==NULL )
+ return 0;
+ if(strcmp(g->name,name)!=0)
+ return 0;
+ if(strcmp(sd->status.name,g->master)!=0)
+ return 0;
+ for(i=0;i<g->max_member;i++){
+ if( g->member[i].account_id>0 && (
+ g->member[i].account_id!=sd->status.account_id ||
+ g->member[i].char_id!=sd->status.char_id ))
+ break;
+ }
+ if(i<g->max_member){
+ clif_guild_broken(sd,2);
+ return 0;
+ }
+
+ intif_guild_break(g->guild_id);
+ return 0;
+}
+
+// ギルド城データ要求
+int guild_castledataload(int castle_id,int index)
+{
+ return intif_guild_castle_dataload(castle_id,index);
+}
+// ギルド城情報所得時イベント追加
+int guild_addcastleinfoevent(int castle_id,int index,const char *name)
+{
+ struct eventlist *ev;
+ int code=castle_id|(index<<16);
+
+ if( name==NULL || *name==0 )
+ return 0;
+
+ ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist));
+ memcpy(ev->name,name,sizeof(ev->name));
+ ev->next=numdb_search(guild_castleinfoevent_db,code);
+ numdb_insert(guild_castleinfoevent_db,code,ev);
+ return 0;
+}
+
+// ギルド城データ要求返信
+int guild_castledataloadack(int castle_id,int index,int value)
+{
+ struct guild_castle *gc=guild_castle_search(castle_id);
+ int code=castle_id|(index<<16);
+ struct eventlist *ev,*ev2;
+
+ if(gc==NULL){
+ return 0;
+ }
+ switch(index){
+ case 1: gc->guild_id = value; break;
+ case 2: gc->economy = value; break;
+ case 3: gc->defense = value; break;
+ case 4: gc->triggerE = value; break;
+ case 5: gc->triggerD = value; break;
+ case 6: gc->nextTime = value; break;
+ case 7: gc->payTime = value; break;
+ case 8: gc->createTime = value; break;
+ case 9: gc->visibleC = value; break;
+ case 10: gc->visibleG0 = value; break;
+ case 11: gc->visibleG1 = value; break;
+ case 12: gc->visibleG2 = value; break;
+ case 13: gc->visibleG3 = value; break;
+ case 14: gc->visibleG4 = value; break;
+ case 15: gc->visibleG5 = value; break;
+ case 16: gc->visibleG6 = value; break;
+ case 17: gc->visibleG7 = value; break;
+ case 18: gc->Ghp0 = value; break; // guardian HP [Valaris]
+ case 19: gc->Ghp1 = value; break;
+ case 20: gc->Ghp2 = value; break;
+ case 21: gc->Ghp3 = value; break;
+ case 22: gc->Ghp4 = value; break;
+ case 23: gc->Ghp5 = value; break;
+ case 24: gc->Ghp6 = value; break;
+ case 25: gc->Ghp7 = value; break; // end additions [Valaris]
+ default:
+ printf("guild_castledataloadack ERROR!! (Not found index=%d)\n", index);
+ return 0;
+ }
+ if( (ev=numdb_search(guild_castleinfoevent_db,code))!=NULL ){
+ numdb_erase(guild_castleinfoevent_db,code);
+ for(;ev;ev2=ev->next,free(ev),ev=ev2){
+ npc_event_do(ev->name);
+ }
+ }
+ return 1;
+}
+// ギルド城データ変更要求
+int guild_castledatasave(int castle_id,int index,int value)
+{
+ return intif_guild_castle_datasave(castle_id,index,value);
+}
+
+// ギルド城データ変更通知
+int guild_castledatasaveack(int castle_id,int index,int value)
+{
+ struct guild_castle *gc=guild_castle_search(castle_id);
+ if(gc==NULL){
+ return 0;
+ }
+ switch(index){
+ case 1: gc->guild_id = value; break;
+ case 2: gc->economy = value; break;
+ case 3: gc->defense = value; break;
+ case 4: gc->triggerE = value; break;
+ case 5: gc->triggerD = value; break;
+ case 6: gc->nextTime = value; break;
+ case 7: gc->payTime = value; break;
+ case 8: gc->createTime = value; break;
+ case 9: gc->visibleC = value; break;
+ case 10: gc->visibleG0 = value; break;
+ case 11: gc->visibleG1 = value; break;
+ case 12: gc->visibleG2 = value; break;
+ case 13: gc->visibleG3 = value; break;
+ case 14: gc->visibleG4 = value; break;
+ case 15: gc->visibleG5 = value; break;
+ case 16: gc->visibleG6 = value; break;
+ case 17: gc->visibleG7 = value; break;
+ case 18: gc->Ghp0 = value; break; // guardian HP [Valaris]
+ case 19: gc->Ghp1 = value; break;
+ case 20: gc->Ghp2 = value; break;
+ case 21: gc->Ghp3 = value; break;
+ case 22: gc->Ghp4 = value; break;
+ case 23: gc->Ghp5 = value; break;
+ case 24: gc->Ghp6 = value; break;
+ case 25: gc->Ghp7 = value; break; // end additions [Valaris]
+ default:
+ printf("guild_castledatasaveack ERROR!! (Not found index=%d)\n", index);
+ return 0;
+ }
+ return 1;
+}
+
+// ギルドデータ一括受信(初期化時)
+int guild_castlealldataload(int len,struct guild_castle *gc)
+{
+ int i;
+ int n = (len-4) / sizeof(struct guild_castle), ev = -1;
+
+ nullpo_retr(0, gc);
+
+ // イベント付きで要求するデータ位置を探す(最後の占拠データ)
+ for(i = 0; i < n; i++) {
+ if ((gc + i)->guild_id)
+ ev = i;
+ }
+
+ // 城データ格納とギルド情報要求
+ for(i = 0; i < n; i++, gc++) {
+ struct guild_castle *c = guild_castle_search(gc->castle_id);
+ if (!c) {
+ printf("guild_castlealldataload ??\n");
+ continue;
+ }
+ memcpy(&c->guild_id,&gc->guild_id,
+ sizeof(struct guild_castle) - ((int)&c->guild_id - (int)c) );
+ if( c->guild_id ){
+ if(i!=ev)
+ guild_request_info(c->guild_id);
+ else
+ guild_npc_request_info(c->guild_id, "::OnAgitInit");
+ }
+ }
+ if (ev == -1)
+ npc_event_doall("OnAgitInit");
+ return 0;
+}
+
+int guild_agit_start(void)
+{ // Run All NPC_Event[OnAgitStart]
+ int c = npc_event_doall("OnAgitStart");
+ printf("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c);
+ return 0;
+}
+
+int guild_agit_end(void)
+{ // Run All NPC_Event[OnAgitEnd]
+ int c = npc_event_doall("OnAgitEnd");
+ printf("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c);
+ return 0;
+}
+
+int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data)
+{ // Run One NPC_Event[OnAgitEliminate]
+ size_t len = strlen((const char*)data);
+ char *evname=(char*)aCalloc(len + 4,sizeof(char));
+ int c=0;
+
+ if(!agit_flag) return 0; // Agit already End
+ memcpy(evname,(const char *)data,len - 5);
+ strcpy(evname + len - 5,"Eliminate");
+ c = npc_event_do(evname);
+ printf("NPC_Event:[%s] Run (%d) Events.\n",evname,c);
+ return 0;
+}
+
+int guild_agit_break(struct mob_data *md)
+{ // Run One NPC_Event[OnAgitBreak]
+ char *evname;
+
+ nullpo_retr(0, md);
+
+ evname=(char *)aCalloc(strlen(md->npc_event) + 1, sizeof(char));
+
+ strcpy(evname,md->npc_event);
+// Now By User to Run [OnAgitBreak] NPC Event...
+// It's a little impossible to null point with player disconnect in this!
+// But Script will be stop, so nothing...
+// Maybe will be changed in the futher..
+// int c = npc_event_do(evname);
+ if(!agit_flag) return 0; // Agit already End
+ add_timer(gettick()+battle_config.gvg_eliminate_time,guild_gvg_eliminate_timer,md->bl.m,(int)evname);
+ return 0;
+}
+
+// [MouseJstr]
+// How many castles does this guild have?
+int guild_checkcastles(struct guild *g) {
+ int i,nb_cas=0, id,cas_id=0;
+ struct guild_castle *gc;
+ id=g->guild_id;
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ gc=guild_castle_search(i);
+ cas_id=gc->guild_id;
+ if(g->guild_id==cas_id)
+ nb_cas=nb_cas+1;
+ } //end for
+ return nb_cas;
+}
+
+// [MouseJstr]
+// is this guild allied with this castle?
+int guild_isallied(struct guild *g, struct guild_castle *gc)
+{
+ int i;
+
+ nullpo_retr(0, g);
+
+ if(g->guild_id == gc->guild_id)
+ return 1;
+
+ if (gc->guild_id == 0)
+ return 0;
+
+
+ for(i=0;i<MAX_GUILDALLIANCE;i++)
+ if(g->alliance[i].guild_id == gc->guild_id) {
+ if(g->alliance[i].opposition == 0)
+ return 1;
+ else
+ return 0;
+ }
+
+ return 0;
+}
+
+static int guild_db_final(void *key,void *data,va_list ap)
+{
+ struct guild *g=data;
+
+ free(g);
+
+ return 0;
+}
+static int castle_db_final(void *key,void *data,va_list ap)
+{
+ struct guild_castle *gc=data;
+
+ free(gc);
+
+ return 0;
+}
+static int guild_expcache_db_final(void *key,void *data,va_list ap)
+{
+ struct guild_expcache *c=data;
+
+ free(c);
+
+ return 0;
+}
+static int guild_infoevent_db_final(void *key,void *data,va_list ap)
+{
+ struct eventlist *ev=data;
+
+ free(ev);
+
+ return 0;
+}
+void do_final_guild(void)
+{
+ if(guild_db)
+ numdb_final(guild_db,guild_db_final);
+ if(castle_db)
+ numdb_final(castle_db,castle_db_final);
+ if(guild_expcache_db)
+ numdb_final(guild_expcache_db,guild_expcache_db_final);
+ if(guild_infoevent_db)
+ numdb_final(guild_infoevent_db,guild_infoevent_db_final);
+ if(guild_castleinfoevent_db)
+ numdb_final(guild_castleinfoevent_db,guild_infoevent_db_final);
+}