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-rw-r--r--src/map/clif.h297
1 files changed, 297 insertions, 0 deletions
diff --git a/src/map/clif.h b/src/map/clif.h
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+// $Id: clif.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
+#ifndef _CLIF_H_
+#define _CLIF_H_
+
+#include <sys/types.h>
+
+#ifdef _WIN32
+#include <winsock.h>
+typedef unsigned int in_addr_t;
+#else
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <arpa/inet.h>
+#endif
+
+#include "map.h"
+
+#define MAX_PACKET_DB 0x220
+
+struct packet_db {
+ short len;
+ void (*func)();
+ short pos[20];
+};
+
+void clif_setip(char*);
+void clif_setport(int);
+
+in_addr_t clif_getip(void);
+int clif_getport(void);
+int clif_countusers(void);
+void clif_setwaitclose(int);
+
+int clif_authok(struct map_session_data *);
+int clif_authfail_fd(int,int);
+int clif_charselectok(int);
+int clif_dropflooritem(struct flooritem_data *);
+int clif_clearflooritem(struct flooritem_data *,int);
+int clif_clearchar(struct block_list*,int); // area or fd
+int clif_clearchar_delay(unsigned int,struct block_list *,int);
+#define clif_clearchar_area(bl,type) clif_clearchar(bl,type)
+int clif_clearchar_id(int,int,int);
+int clif_spawnpc(struct map_session_data*); //area
+int clif_spawnnpc(struct npc_data*); // area
+int clif_spawnmob(struct mob_data*); // area
+int clif_spawnpet(struct pet_data*); // area
+int clif_walkok(struct map_session_data*); // self
+int clif_movechar(struct map_session_data*); // area
+int clif_movemob(struct mob_data*); //area
+int clif_movepet(struct pet_data *pd); //area
+int clif_movenpc(struct npc_data *nd); // [Valaris]
+int clif_changemap(struct map_session_data*,char*,int,int); //self
+int clif_changemapserver(struct map_session_data*,char*,int,int,int,int); //self
+int clif_fixpos(struct block_list *); // area
+int clif_fixmobpos(struct mob_data *md);
+int clif_fixpcpos(struct map_session_data *sd);
+int clif_fixpetpos(struct pet_data *pd);
+int clif_fixnpcpos(struct npc_data *nd); // [Valaris]
+int clif_npcbuysell(struct map_session_data*,int); //self
+int clif_buylist(struct map_session_data*,struct npc_data*); //self
+int clif_selllist(struct map_session_data*); //self
+int clif_scriptmes(struct map_session_data*,int,char*); //self
+int clif_scriptnext(struct map_session_data*,int); //self
+int clif_scriptclose(struct map_session_data*,int); //self
+int clif_scriptmenu(struct map_session_data*,int,char*); //self
+int clif_scriptinput(struct map_session_data*,int); //self
+int clif_scriptinputstr(struct map_session_data *sd,int npcid); // self
+int clif_cutin(struct map_session_data*,char*,int); //self
+int clif_viewpoint(struct map_session_data*,int,int,int,int,int,int); //self
+int clif_additem(struct map_session_data*,int,int,int); //self
+int clif_delitem(struct map_session_data*,int,int); //self
+int clif_updatestatus(struct map_session_data*,int); //self
+int clif_changestatus(struct block_list*,int,int); //area
+int clif_damage(struct block_list *,struct block_list *,unsigned int,int,int,int,int,int,int); // area
+#define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0)
+int clif_changelook(struct block_list *,int,int); // area
+int clif_arrowequip(struct map_session_data *sd,int val); //self
+int clif_arrow_fail(struct map_session_data *sd,int type); //self
+int clif_arrow_create_list(struct map_session_data *sd); //self
+int clif_statusupack(struct map_session_data *,int,int,int); // self
+int clif_equipitemack(struct map_session_data *,int,int,int); // self
+int clif_unequipitemack(struct map_session_data *,int,int,int); // self
+int clif_misceffect(struct block_list*,int); // area
+int clif_misceffect2(struct block_list *bl,int type);
+int clif_changeoption(struct block_list*); // area
+int clif_useitemack(struct map_session_data*,int,int,int); // self
+
+int clif_createchat(struct map_session_data*,int); // self
+int clif_dispchat(struct chat_data*,int); // area or fd
+int clif_joinchatfail(struct map_session_data*,int); // self
+int clif_joinchatok(struct map_session_data*,struct chat_data*); // self
+int clif_addchat(struct chat_data*,struct map_session_data*); // chat
+int clif_changechatowner(struct chat_data*,struct map_session_data*); // chat
+int clif_clearchat(struct chat_data*,int); // area or fd
+int clif_leavechat(struct chat_data*,struct map_session_data*); // chat
+int clif_changechatstatus(struct chat_data*); // chat
+
+void clif_emotion(struct block_list *bl,int type);
+void clif_talkiebox(struct block_list *bl,char* talkie);
+void clif_wedding_effect(struct block_list *bl);
+void clif_sitting(int fd, struct map_session_data *sd);
+//void clif_callpartner(struct map_session_data *sd);
+//void clif_sitting(struct map_session_data *sd);
+void clif_soundeffect(struct map_session_data *sd,struct block_list *bl,char *name,int type);
+
+// trade
+int clif_traderequest(struct map_session_data *sd,char *name);
+int clif_tradestart(struct map_session_data *sd,int type);
+int clif_tradeadditem(struct map_session_data *sd,struct map_session_data *tsd,int index,int amount);
+int clif_tradeitemok(struct map_session_data *sd,int index,int fail);
+int clif_tradedeal_lock(struct map_session_data *sd,int fail);
+int clif_tradecancelled(struct map_session_data *sd);
+int clif_tradecompleted(struct map_session_data *sd,int fail);
+
+// storage
+#include "storage.h"
+int clif_storageitemlist(struct map_session_data *sd,struct storage *stor);
+int clif_storageequiplist(struct map_session_data *sd,struct storage *stor);
+int clif_updatestorageamount(struct map_session_data *sd,struct storage *stor);
+int clif_storageitemadded(struct map_session_data *sd,struct storage *stor,int index,int amount);
+int clif_storageitemremoved(struct map_session_data *sd,int index,int amount);
+int clif_storageclose(struct map_session_data *sd);
+int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage *stor);
+int clif_guildstorageequiplist(struct map_session_data *sd,struct guild_storage *stor);
+int clif_updateguildstorageamount(struct map_session_data *sd,struct guild_storage *stor);
+int clif_guildstorageitemadded(struct map_session_data *sd,struct guild_storage *stor,int index,int amount);
+
+int clif_pcinsight(struct block_list *,va_list); // map_forallinmovearea callback
+int clif_pcoutsight(struct block_list *,va_list); // map_forallinmovearea callback
+int clif_mobinsight(struct block_list *,va_list); // map_forallinmovearea callback
+int clif_moboutsight(struct block_list *,va_list); // map_forallinmovearea callback
+int clif_petoutsight(struct block_list *bl,va_list ap);
+int clif_petinsight(struct block_list *bl,va_list ap);
+int clif_npcoutsight(struct block_list *bl,va_list ap);
+int clif_npcinsight(struct block_list *bl,va_list ap);
+
+int clif_class_change(struct block_list *bl,int class,int type);
+int clif_mob_class_change(struct mob_data *md,int class);
+int clif_mob_equip(struct mob_data *md,int nameid); // [Valaris]
+
+int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range);
+int clif_skillinfoblock(struct map_session_data *sd);
+int clif_skillup(struct map_session_data *sd,int skill_num);
+
+int clif_skillcasting(struct block_list* bl,
+ int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int casttime);
+int clif_skillcastcancel(struct block_list* bl);
+int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype);
+int clif_skill_damage(struct block_list *src,struct block_list *dst,
+ unsigned int tick,int sdelay,int ddelay,int damage,int div,
+ int skill_id,int skill_lv,int type);
+int clif_skill_damage2(struct block_list *src,struct block_list *dst,
+ unsigned int tick,int sdelay,int ddelay,int damage,int div,
+ int skill_id,int skill_lv,int type);
+int clif_skill_nodamage(struct block_list *src,struct block_list *dst,
+ int skill_id,int heal,int fail);
+int clif_skill_poseffect(struct block_list *src,int skill_id,
+ int val,int x,int y,int tick);
+int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst);
+int clif_skill_warppoint(struct map_session_data *sd,int skill_num,
+ const char *map1,const char *map2,const char *map3,const char *map4);
+int clif_skill_memo(struct map_session_data *sd,int flag);
+int clif_skill_teleportmessage(struct map_session_data *sd,int flag);
+int clif_skill_produce_mix_list(struct map_session_data *sd,int trigger);
+
+int clif_produceeffect(struct map_session_data *sd,int flag,int nameid);
+
+int clif_skill_setunit(struct skill_unit *unit);
+int clif_skill_delunit(struct skill_unit *unit);
+
+int clif_01ac(struct block_list *bl);
+
+int clif_autospell(struct map_session_data *sd,int skilllv);
+int clif_devotion(struct map_session_data *sd,int target);
+int clif_spiritball(struct map_session_data *sd);
+int clif_combo_delay(struct block_list *src,int wait);
+int clif_bladestop(struct block_list *src,struct block_list *dst,int bool);
+int clif_changemapcell(int m,int x,int y,int cell_type,int type);
+
+int clif_status_change(struct block_list *bl,int type,int flag);
+
+int clif_wis_message(int fd,char *nick,char *mes,int mes_len);
+int clif_wis_end(int fd,int flag);
+
+int clif_solved_charname(struct map_session_data *sd,int char_id);
+
+int clif_use_card(struct map_session_data *sd,int idx);
+int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag);
+
+int clif_itemlist(struct map_session_data *sd);
+int clif_equiplist(struct map_session_data *sd);
+
+int clif_cart_additem(struct map_session_data*,int,int,int);
+int clif_cart_delitem(struct map_session_data*,int,int);
+int clif_cart_itemlist(struct map_session_data *sd);
+int clif_cart_equiplist(struct map_session_data *sd);
+
+int clif_item_identify_list(struct map_session_data *sd);
+int clif_item_identified(struct map_session_data *sd,int idx,int flag);
+int clif_item_repair_list(struct map_session_data *sd);
+
+int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const char *name);
+
+int clif_mvp_effect(struct map_session_data *sd);
+int clif_mvp_item(struct map_session_data *sd,int nameid);
+int clif_mvp_exp(struct map_session_data *sd,int exp);
+
+// vending
+int clif_openvendingreq(struct map_session_data *sd,int num);
+int clif_showvendingboard(struct block_list* bl,char *message,int fd);
+int clif_closevendingboard(struct block_list* bl,int fd);
+int clif_vendinglist(struct map_session_data *sd,int id,struct vending *vending);
+int clif_buyvending(struct map_session_data *sd,int index,int amount,int fail);
+int clif_openvending(struct map_session_data *sd,int id,struct vending *vending);
+int clif_vendingreport(struct map_session_data *sd,int index,int amount);
+
+int clif_movetoattack(struct map_session_data *sd,struct block_list *bl);
+
+// party
+int clif_party_created(struct map_session_data *sd,int flag);
+int clif_party_info(struct party *p,int fd);
+int clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd);
+int clif_party_inviteack(struct map_session_data *sd,char *nick,int flag);
+int clif_party_option(struct party *p,struct map_session_data *sd,int flag);
+int clif_party_leaved(struct party *p,struct map_session_data *sd,int account_id,char *name,int flag);
+int clif_party_message(struct party *p,int account_id,char *mes,int len);
+int clif_party_move(struct party *p,struct map_session_data *sd,int online);
+int clif_party_xy(struct party *p,struct map_session_data *sd);
+int clif_party_hp(struct party *p,struct map_session_data *sd);
+
+// guild
+int clif_guild_created(struct map_session_data *sd,int flag);
+int clif_guild_belonginfo(struct map_session_data *sd,struct guild *g);
+int clif_guild_basicinfo(struct map_session_data *sd);
+int clif_guild_allianceinfo(struct map_session_data *sd);
+int clif_guild_memberlist(struct map_session_data *sd);
+int clif_guild_skillinfo(struct map_session_data *sd);
+int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag);
+int clif_guild_invite(struct map_session_data *sd,struct guild *g);
+int clif_guild_inviteack(struct map_session_data *sd,int flag);
+int clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes);
+int clif_guild_explusion(struct map_session_data *sd,const char *name,const char *mes,
+ int account_id);
+int clif_guild_positionchanged(struct guild *g,int idx);
+int clif_guild_memberpositionchanged(struct guild *g,int idx);
+int clif_guild_emblem(struct map_session_data *sd,struct guild *g);
+int clif_guild_notice(struct map_session_data *sd,struct guild *g);
+int clif_guild_message(struct guild *g,int account_id,const char *mes,int len);
+int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv);
+int clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name);
+int clif_guild_allianceack(struct map_session_data *sd,int flag);
+int clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
+int clif_guild_oppositionack(struct map_session_data *sd,int flag);
+int clif_guild_broken(struct map_session_data *sd,int flag);
+
+
+// atcommand
+int clif_displaymessage(const int fd,char* mes);
+int clif_disp_onlyself(struct map_session_data *sd,char *mes,int len);
+int clif_GMmessage(struct block_list *bl,char* mes,int len,int flag);
+int clif_heal(int fd,int type,int val);
+int clif_resurrection(struct block_list *bl,int type);
+int clif_set0199(int fd,int type);
+int clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type);
+int clif_send0199(int map,int type);
+int clif_refine(int fd,struct map_session_data *sd,int fail,int index,int val);
+
+//petsystem
+int clif_catch_process(struct map_session_data *sd);
+int clif_pet_rulet(struct map_session_data *sd,int data);
+int clif_sendegg(struct map_session_data *sd);
+int clif_send_petdata(struct map_session_data *sd,int type,int param);
+int clif_send_petstatus(struct map_session_data *sd);
+int clif_pet_emotion(struct pet_data *pd,int param);
+int clif_pet_performance(struct block_list *bl,int param);
+int clif_pet_equip(struct pet_data *pd,int nameid);
+int clif_pet_food(struct map_session_data *sd,int foodid,int fail);
+
+//friends list
+void clif_friends_list_send(struct map_session_data *sd);
+void clif_parse_friends_list_add(int fd,struct map_session_data *sd);
+void clif_parse_friends_list_remove(int fd,struct map_session_data *sd);
+
+int clif_specialeffect(struct block_list *bl,int type, int flag); // special effects [Valaris]
+int clif_message(struct block_list *bl, char* msg); // messages (from mobs/npcs) [Valaris]
+
+int clif_GM_kickack(struct map_session_data *sd,int id);
+int clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd,int type);
+
+int clif_foreachclient(int (*)(struct map_session_data*,va_list),...);
+
+int do_final_clif(void);
+int do_init_clif(void);
+
+#endif
+
+