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-rw-r--r--src/map/clif.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 6196d347d..279f58d5e 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8947,6 +8947,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif_changemap(sd, sd->mapindex, sd->bl.x, sd->bl.y);
return;
}
+
+ sd->state.warping = 0;
// look
#if PACKETVER < 4
@@ -9216,9 +9218,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
// If player is dead, and is spawned (such as @refresh) send death packet. [Valaris]
if(pc_isdead(sd))
clif_clearunit_area(&sd->bl, CLR_DEAD);
+ else {
+ skill_usave_trigger(sd);
// Uncomment if you want to make player face in the same direction he was facing right before warping. [Skotlex]
-// else
// clif_changed_dir(&sd->bl, SELF);
+ }
// Trigger skill effects if you appear standing on them
if(!battle_config.pc_invincible_time)