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-rw-r--r--src/map/clif.c17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 2ab379e31..847c426e5 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -4380,7 +4380,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) {
//Modifies the type of damage according to status changes [Skotlex]
//Aegis data specifies that: 4 endure against single hit sources, 9 against multi-hit.
-static inline int clif_calc_delay(int type, int div, int64 damage, int delay)
+static inline int clif_calc_delay(int type, int div, int damage, int delay)
{
return ( delay == 0 && damage > 0 ) ? ( div > 1 ? 9 : 4 ) : type;
}
@@ -4388,7 +4388,7 @@ static inline int clif_calc_delay(int type, int div, int64 damage, int delay)
/*==========================================
* Estimates walk delay based on the damage criteria. [Skotlex]
*------------------------------------------*/
-int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int64 damage, int div_) {
+int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int damage, int div_) {
if (type == 4 || type == 9 || damage <=0)
return 0;
@@ -4423,10 +4423,11 @@ int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int64 damage,
/// 10 = critical hit
/// 11 = lucky dodge
/// 12 = (touch skill?)
-int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int64 damage, int div, int type, int64 damage2)
+int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int64 in_damage, int div, int type, int64 in_damage2)
{
unsigned char buf[33];
struct status_change *sc;
+ int damage,damage2;
#if PACKETVER < 20071113
const int cmd = 0x8a;
#else
@@ -4436,8 +4437,9 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic
nullpo_ret(src);
nullpo_ret(dst);
- damage = cap_value(damage,INT_MIN,INT_MAX);
- damage2 = cap_value(damage2,INT_MIN,INT_MAX);
+ damage = (int)cap_value(in_damage,INT_MIN,INT_MAX);
+ damage2 = (int)cap_value(in_damage2,INT_MIN,INT_MAX);
+
type = clif_calc_delay(type,div,damage+damage2,ddelay);
sc = iStatus->get_sc(dst);
if(sc && sc->count) {
@@ -5108,15 +5110,16 @@ void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned
/// Skill attack effect and damage.
/// 0114 <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.W <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL)
/// 01de <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.L <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL2)
-int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,uint16 skill_id,uint16 skill_lv,int type)
+int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int64 in_damage,int div,uint16 skill_id,uint16 skill_lv,int type)
{
unsigned char buf[64];
struct status_change *sc;
+ int damage;
nullpo_ret(src);
nullpo_ret(dst);
- damage = cap_value(damage,INT_MIN,INT_MAX);
+ damage = (int)cap_value(in_damage,INT_MIN,INT_MAX);
type = clif_calc_delay(type,div,damage,ddelay);
sc = iStatus->get_sc(dst);
if(sc && sc->count) {