diff options
Diffstat (limited to 'src/map/battleground.c')
-rw-r--r-- | src/map/battleground.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c index c2772a2b9..e0d2e8003 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -169,13 +169,13 @@ static int bg_team_leave(struct map_session_data *sd, enum bg_team_leave_type fl switch (flag) { default: case BGTL_QUIT: - sprintf(output, "Server : %s has quit the game...", sd->status.name); + sprintf(output, msg_txt(464), sd->status.name); // Server : %s has quit the game... break; case BGTL_LEFT: - sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name); + sprintf(output, msg_txt(454), sd->status.name); // Server : %s is leaving the battlefield... break; case BGTL_AFK: - sprintf(output, "Server : %s has been afk-kicked from the battlefield...", sd->status.name); + sprintf(output, msg_txt(455), sd->status.name); // Server : %s has been afk-kicked from the battlefield... break; } clif->bg_message(bgd, 0, "Server", output); @@ -860,9 +860,9 @@ static enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, str if ( ( tick = pc_readglobalreg(sd, script->add_variable(bg->gdelay_var)) ) && tsec < tick ) { char response[100]; if( (tick-tsec) > 60 ) - sprintf(response, "You are a deserter! Wait %u minute(s) before you can apply again", (tick - tsec) / 60); + sprintf(response, msg_sd(sd, 456), (tick - tsec) / 60); // You are a deserter! Wait %u minute(s) before you can apply again else - sprintf(response, "You are a deserter! Wait %u seconds before you can apply again", (tick - tsec)); + sprintf(response, msg_sd(sd, 457), (tick - tsec)); // You are a deserter! Wait %u seconds before you can apply again clif->messagecolor_self(sd->fd, COLOR_RED, response); return BGQA_FAIL_DESERTER; } @@ -870,9 +870,9 @@ static enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, str if ( ( tick = pc_readglobalreg(sd, script->add_variable(arena->delay_var)) ) && tsec < tick ) { char response[100]; if( (tick-tsec) > 60 ) - sprintf(response, "You can't reapply to this arena so fast. Apply to the different arena or wait %u minute(s)", (tick - tsec) / 60); + sprintf(response, msg_sd(sd, 458), (tick - tsec) / 60); // You can't reapply to this arena so fast. Apply to the different arena or wait %u minute(s) else - sprintf(response, "You can't reapply to this arena so fast. Apply to the different arena or wait %u seconds", (tick - tsec)); + sprintf(response, msg_sd(sd, 459), (tick - tsec)); // You can't reapply to this arena so fast. Apply to the different arena or wait %u seconds clif->messagecolor_self(sd->fd, COLOR_RED, response); return BGQA_FAIL_COOLDOWN; } @@ -894,9 +894,9 @@ static enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, str if ( count < arena->min_team_players ) { char response[121]; if( count != sd->guild->connect_member && sd->guild->connect_member >= arena->min_team_players ) - sprintf(response, "Can't apply: not enough members in your team/guild that have not entered the queue in individual mode, minimum is %d", arena->min_team_players); + sprintf(response, msg_sd(sd, 460), arena->min_team_players); // Can't apply: not enough members in your team/guild that have not entered the queue in individual mode, minimum is %d else - sprintf(response, "Can't apply: not enough members in your team/guild, minimum is %d", arena->min_team_players); + sprintf(response, msg_sd(sd, 461), arena->min_team_players); // Can't apply: not enough members in your team/guild, minimum is %d clif->messagecolor_self(sd->fd, COLOR_RED, response); return BGQA_FAIL_TEAM_COUNT; } @@ -926,9 +926,9 @@ static enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, str if( count < arena->min_team_players ) { char response[121]; if( count != p->party.count && p->party.count >= arena->min_team_players ) - sprintf(response, "Can't apply: not enough members in your team/party that have not entered the queue in individual mode, minimum is %d", arena->min_team_players); + sprintf(response, msg_sd(sd, 462), arena->min_team_players); // Can't apply: not enough members in your team/party that have not entered the queue in individual mode, minimum is %d else - sprintf(response, "Can't apply: not enough members in your team/party, minimum is %d",arena->min_team_players); + sprintf(response, msg_sd(sd, 463), arena->min_team_players); // Can't apply: not enough members in your team/party, minimum is %d clif->messagecolor_self(sd->fd, COLOR_RED, response); return BGQA_FAIL_TEAM_COUNT; } |