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-rw-r--r--src/map/battle.c433
1 files changed, 225 insertions, 208 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index d67684e7b..1d14c1828 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -39,6 +39,7 @@
int attr_fix_table[4][ELE_MAX][ELE_MAX];
struct Battle_Config battle_config;
+struct battle_interface battle_s;
static struct eri *delay_damage_ers; //For battle delay damage structures.
int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl.
@@ -367,8 +368,8 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
status_change_end(target, SC_THORNS_TRAP, INVALID_TIMER);
if( tsc->data[SC_FIRE_CLOAK_OPTION])
damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100;
- if( tsc->data[SC_CRYSTALIZE] && target->type != BL_MOB)
- status_change_end(target, SC_CRYSTALIZE, INVALID_TIMER);
+ if( tsc->data[SC_COLD] && target->type != BL_MOB)
+ status_change_end(target, SC_COLD, INVALID_TIMER);
if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2;
if( tsc->data[SC_VOLCANIC_ASH]) damage += damage/2; //150%
break;
@@ -379,7 +380,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
if( tsc->data[SC_VENOMIMPRESS]) ratio += tsc->data[SC_VENOMIMPRESS]->val2;
break;
case ELE_WIND:
- if( tsc->data[SC_CRYSTALIZE] && target->type != BL_MOB) damage += damage/2;
+ if( tsc->data[SC_COLD] && target->type != BL_MOB) damage += damage/2;
if( tsc->data[SC_WATER_INSIGNIA]) damage += damage/2;
break;
case ELE_WATER:
@@ -704,17 +705,21 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
*------------------------------------------*/
int battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int div, bool left, bool weapon){
int skill, i;
- struct map_session_data *sd;
struct status_change *sc;
+ struct map_session_data *sd;
+ struct status_data *tstatus;
nullpo_ret(src);
nullpo_ret(target);
-
- sd = BL_CAST(BL_PC, src);
+
sc = status_get_sc(src);
+ sd = BL_CAST(BL_PC, src);
+ tstatus = status_get_status_data(target);
if ( !sd )
return damage;
+
+ damage = battle->add_mastery(sd, target, damage, left);
switch( skill_id ){ // specific skill masteries
case MO_INVESTIGATE:
@@ -737,29 +742,48 @@ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, ui
damage += 60;
break;
#endif
- case RA_WUGDASH:
+ case RA_WUGDASH://(Caster Current Weight x 10 / 8)
+ if( sd->weight )
+ damage += sd->weight / 8 ;
case RA_WUGSTRIKE:
case RA_WUGBITE:
damage += 30*pc->checkskill(sd, RA_TOOTHOFWUG);
break;
- }
-
- if ( sc && sc->data[SC_MIRACLE] ) i = 2; //Star anger
- else
- ARR_FIND(0, MAX_PC_FEELHATE, i, status_get_class(target) == sd->hate_mob[i]);
- if ( i < MAX_PC_FEELHATE && (skill=pc->checkskill(sd,sg_info[i].anger_id)) && weapon ){
- int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src);
- if ( i == 2 ) ratio += status_get_str(src); //Star Anger
- if (skill < 4 )
- ratio /= (12 - 3 * skill);
- damage += damage * ratio / 100;
+ case HT_FREEZINGTRAP:
+ damage += 40 * pc->checkskill(sd, RA_RESEARCHTRAP);
+ break;
}
- if( sc ){
+ if( sc ){ // sc considered as masteries
if(sc->data[SC_GN_CARTBOOST])
damage += 10 * sc->data[SC_GN_CARTBOOST]->val1;
if(sc->data[SC_CAMOUFLAGE])
damage += 30 * ( 10 - sc->data[SC_CAMOUFLAGE]->val4 );
+#ifdef RENEWAL
+ if(sc->data[SC_NIBELUNGEN] && weapon)
+ damage += sc->data[SC_NIBELUNGEN]->val2;
+ if(sc->data[SC_IMPOSITIO])
+ damage += sc->data[SC_IMPOSITIO]->val2;
+ if(sc->data[SC_DRUMBATTLE]){
+ if(tstatus->size == SZ_SMALL)
+ damage += sc->data[SC_DRUMBATTLE]->val2;
+ else if(tstatus->size == SZ_MEDIUM)
+ damage += 10 * sc->data[SC_DRUMBATTLE]->val1;
+ //else no bonus for large target
+ }
+ if(sc->data[SC_GS_MADNESSCANCEL])
+ damage += 100;
+ if(sc->data[SC_GS_GATLINGFEVER]){
+ if(tstatus->size == SZ_SMALL)
+ damage += 10 * sc->data[SC_GS_GATLINGFEVER]->val1;
+ else if(tstatus->size == SZ_MEDIUM)
+ damage += -5 * sc->data[SC_GS_GATLINGFEVER]->val1;
+ else
+ damage += sc->data[SC_GS_GATLINGFEVER]->val1;
+ }
+ //if(sc->data[SC_SPECIALZONE])
+ // damage += sc->data[SC_SPECIALZONE]->val2 >> 4;
+#endif
}
// general skill masteries
@@ -770,18 +794,35 @@ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, ui
damage += div * sd->spiritball * 3;
if( skill_id != CR_SHIELDBOOMERANG ) // Only Shield boomerang doesn't takes the Star Crumbs bonus.
damage += div * (left ? sd->left_weapon.star : sd->right_weapon.star);
+
+ if(sd->status.party_id && (skill=pc->checkskill(sd,TK_POWER)) > 0){
+ if( (i = party_foreachsamemap(party->sub_count, sd, 0)) > 1 )
+ damage += 2 * skill * i * (damage /*+ unknown value*/) / 100 /*+ unknown value*/;
+ }
#else
if( skill_id != ASC_BREAKER && weapon ) // Adv Katar Mastery is does not applies to ASC_BREAKER, but other masteries DO apply >_>
if( sd->status.weapon == W_KATAR && (skill=pc->checkskill(sd,ASC_KATAR)) > 0 )
damage += damage * (10 + 2 * skill) / 100;
#endif
+ // percentage factor masteries
+ if ( sc && sc->data[SC_MIRACLE] )
+ i = 2; //Star anger
+ else
+ ARR_FIND(0, MAX_PC_FEELHATE, i, status_get_class(target) == sd->hate_mob[i]);
+ if ( i < MAX_PC_FEELHATE && (skill=pc->checkskill(sd,sg_info[i].anger_id)) && weapon ){
+ int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src);
+ if ( i == 2 ) ratio += status_get_str(src); //Star Anger
+ if (skill < 4 )
+ ratio /= (12 - 3 * skill);
+ damage += damage * ratio / 100;
+ }
- damage = battle->add_mastery(sd, target, damage, left);
-
- if((skill = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 &&
- (status_get_status_data(target)->race == RC_DEMON || status_get_status_data(target)->def_ele == ELE_DARK) )
- damage += damage * skill / 100;
+ if( sd->status.class_ == JOB_ARCH_BISHOP_T || sd->status.class_ == JOB_ARCH_BISHOP ){
+ if((skill = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 &&
+ (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) )
+ damage += damage * skill / 100;
+ }
return damage;
}
@@ -817,12 +858,12 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16
#ifndef RENEWAL
if( sc && sc->data[SC_SUB_WEAPONPROPERTY] )
{ // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
- damage = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
- damage += battle->attr_fix(src, target, damage, sc->data[SC_SUB_WEAPONPROPERTY]->val1, tstatus->def_ele, tstatus->ele_lv);
- if( left ){
- damage = battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
- damage += battle->attr_fix(src, target, damage, sc->data[SC_SUB_WEAPONPROPERTY]->val1, tstatus->def_ele, tstatus->ele_lv);
- }
+ int temp = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
+ damage += battle->attr_fix(src, target, temp, sc->data[SC_SUB_WEAPONPROPERTY]->val1, tstatus->def_ele, tstatus->ele_lv);
+ if( left ){
+ temp = battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
+ damage += battle->attr_fix(src, target, temp, sc->data[SC_SUB_WEAPONPROPERTY]->val1, tstatus->def_ele, tstatus->ele_lv);
+ }
}
#endif
return damage;
@@ -918,39 +959,14 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
break;
case BF_WEAPON:
t_race2 = status_get_race2(target);
- if( cflag&2 && sd && !(nk&NK_NO_CARDFIX_ATK) )
- {
- short cardfix_ = 1000;
- if(sd->state.arrow_atk)
- {
- cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]) / 100;
- if (!(nk&NK_NO_ELEFIX))
- {
- int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele];
- for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
- if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
- sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
- sd->right_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
- continue;
- ele_fix += sd->right_weapon.addele2[i].rate;
- }
- cardfix = cardfix * (100 + ele_fix) / 100;
- }
- cardfix = cardfix * (100 + sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size]) / 100;
- cardfix = cardfix * (100 + sd->right_weapon.addrace2[t_race2]) / 100;
- cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
- if( tstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN]) / 100;
- }
- else
- { // Melee attack
- if( !battle_config.left_cardfix_to_right )
- {
- cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
- if (!(nk&NK_NO_ELEFIX)) {
- int ele_fix = sd->right_weapon.addele[tstatus->def_ele];
- for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
+ if( cflag&2 ){
+ if( sd && !(nk&NK_NO_CARDFIX_ATK) ){
+ short cardfix_ = 1000;
+ if( sd->state.arrow_atk ){
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]) / 100;
+ if( !(nk&NK_NO_ELEFIX) ){
+ int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele];
+ for(i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++){
if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
@@ -958,154 +974,161 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
continue;
ele_fix += sd->right_weapon.addele2[i].rate;
}
- cardfix = cardfix * (100+ele_fix) / 100;
+ cardfix = cardfix * (100 + ele_fix) / 100;
}
- cardfix = cardfix * (100+sd->right_weapon.addsize[tstatus->size]) / 100;
- cardfix = cardfix * (100+sd->right_weapon.addrace2[t_race2]) / 100;
- cardfix = cardfix * (100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
+ cardfix = cardfix * (100 + sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size]) / 100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace2[t_race2]) / 100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
if( tstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
-
- if( cflag&1 )
- {
- cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
- if (!(nk&NK_NO_ELEFIX)) {
- int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele];
- for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
- if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
- sd->left_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
- sd->left_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN]) / 100;
+ }else{ // Melee attack
+ if( !battle_config.left_cardfix_to_right ){
+ cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
+ if( !(nk&NK_NO_ELEFIX) ){
+ int ele_fix = sd->right_weapon.addele[tstatus->def_ele];
+ for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
+ if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
+ if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
continue;
- ele_fix_lh += sd->left_weapon.addele2[i].rate;
+ ele_fix += sd->right_weapon.addele2[i].rate;
}
- cardfix = cardfix * (100+ele_fix_lh) / 100;
+ cardfix = cardfix * (100+ele_fix) / 100;
}
- cardfix_ = cardfix_ * (100+sd->left_weapon.addsize[tstatus->size]) / 100;
- cardfix_ = cardfix_ * (100+sd->left_weapon.addrace2[t_race2]) / 100;
- cardfix_ = cardfix_ * (100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
+ cardfix = cardfix * (100+sd->right_weapon.addsize[tstatus->size]) / 100;
+ cardfix = cardfix * (100+sd->right_weapon.addrace2[t_race2]) / 100;
+ cardfix = cardfix * (100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
if( tstatus->race != RC_DEMIHUMAN )
- cardfix_=cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100;
- }
- }
- else
- {
- int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele];
- for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
- if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
- sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
- sd->right_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
- continue;
- ele_fix += sd->right_weapon.addele2[i].rate;
- }
- for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
- if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
- sd->left_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
- sd->left_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
- continue;
- ele_fix += sd->left_weapon.addele2[i].rate;
- }
-
- cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[tstatus->race]) / 100;
- cardfix = cardfix * (100 + ele_fix) / 100;
- cardfix = cardfix * (100 + sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size])/100;
- cardfix = cardfix * (100 + sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2])/100;
- cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
- if( tstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100+sd->right_weapon.addrace[RC_NONDEMIHUMAN] + sd->left_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
- }
- }
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
+
+ if( cflag&1 ){
+ cardfix_ = cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
+ if (!(nk&NK_NO_ELEFIX)){
+ int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele];
+ for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
+ if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
+ if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->left_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->left_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
+ continue;
+ ele_fix_lh += sd->left_weapon.addele2[i].rate;
+ }
+ cardfix = cardfix * (100+ele_fix_lh) / 100;
+ }
+ cardfix_ = cardfix_ * (100+sd->left_weapon.addsize[tstatus->size]) / 100;
+ cardfix_ = cardfix_ * (100+sd->left_weapon.addrace2[t_race2]) / 100;
+ cardfix_ = cardfix_ * (100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
+ if( tstatus->race != RC_DEMIHUMAN )
+ cardfix_ = cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100;
+ }
+ }else{
+ int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele];
+ for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++){
+ if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
+ if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
+ continue;
+ ele_fix += sd->right_weapon.addele2[i].rate;
+ }
+ for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++){
+ if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
+ if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->left_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->left_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
+ continue;
+ ele_fix += sd->left_weapon.addele2[i].rate;
+ }
- for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ )
- {
- if( sd->right_weapon.add_dmg[i].class_ == t_class )
- {
- cardfix = cardfix * (100 + sd->right_weapon.add_dmg[i].rate) / 100;
- break;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[tstatus->race]) / 100;
+ cardfix = cardfix * (100 + ele_fix) / 100;
+ cardfix = cardfix * (100 + sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size])/100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2])/100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
+ if( tstatus->race != RC_DEMIHUMAN )
+ cardfix = cardfix * (100+sd->right_weapon.addrace[RC_NONDEMIHUMAN] + sd->left_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
+ }
}
- }
- if( cflag&1 )
- {
- for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ )
- {
- if( sd->left_weapon.add_dmg[i].class_ == t_class )
- {
- cardfix_ = cardfix_ * (100 + sd->left_weapon.add_dmg[i].rate) / 100;
+ for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ ){
+ if( sd->right_weapon.add_dmg[i].class_ == t_class ){
+ cardfix = cardfix * (100 + sd->right_weapon.add_dmg[i].rate) / 100;
break;
}
}
- }
- if( wflag&BF_LONG )
- cardfix = cardfix * (100 + sd->bonus.long_attack_atk_rate) / 100;
+ if( cflag&1 ){
+ for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ ){
+ if( sd->left_weapon.add_dmg[i].class_ == t_class ){
+ cardfix_ = cardfix_ * (100 + sd->left_weapon.add_dmg[i].rate) / 100;
+ break;
+ }
+ }
+ }
- if( (cflag&1) && cardfix_ != 1000 )
- damage = damage * cardfix_ / 1000;
- else if( cardfix != 1000 )
- damage = damage * cardfix / 1000;
+ if( wflag&BF_LONG )
+ cardfix = cardfix * (100 + sd->bonus.long_attack_atk_rate) / 100;
- break; // end Attacker side
- }
- // Target side
- if( tsd && !(nk&NK_NO_CARDFIX_DEF) )
- {
- if( !(nk&NK_NO_ELEFIX) )
- {
- int ele_fix = tsd->subele[s_ele];
- for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
- {
- if(tsd->subele2[i].ele != s_ele) continue;
- if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK &&
- tsd->subele2[i].flag&wflag&BF_RANGEMASK &&
- tsd->subele2[i].flag&wflag&BF_SKILLMASK))
- continue;
- ele_fix += tsd->subele2[i].rate;
- }
- cardfix=cardfix*(100-ele_fix)/100;
- if( cflag&1 && s_ele_ != s_ele )
- {
- int ele_fix_lh = tsd->subele[s_ele_];
+ if( (cflag&1) && cardfix_ != 1000 )
+ damage = damage * cardfix_ / 1000;
+ else if( cardfix != 1000 )
+ damage = damage * cardfix / 1000;
+ }
+ }else{
+ // Target side
+ if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){
+ if( !(nk&NK_NO_ELEFIX) ){
+ int ele_fix = tsd->subele[s_ele];
for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
{
- if(tsd->subele2[i].ele != s_ele_) continue;
+ if(tsd->subele2[i].ele != s_ele) continue;
if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK &&
tsd->subele2[i].flag&wflag&BF_RANGEMASK &&
tsd->subele2[i].flag&wflag&BF_SKILLMASK))
continue;
- ele_fix_lh += tsd->subele2[i].rate;
+ ele_fix += tsd->subele2[i].rate;
+ }
+ cardfix = cardfix * (100-ele_fix) / 100;
+ if( cflag&1 && s_ele_ != s_ele ){
+ int ele_fix_lh = tsd->subele[s_ele_];
+ for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++){
+ if(tsd->subele2[i].ele != s_ele_) continue;
+ if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK &&
+ tsd->subele2[i].flag&wflag&BF_RANGEMASK &&
+ tsd->subele2[i].flag&wflag&BF_SKILLMASK))
+ continue;
+ ele_fix_lh += tsd->subele2[i].rate;
+ }
+ cardfix = cardfix * (100 - ele_fix_lh) / 100;
}
- cardfix = cardfix * (100 - ele_fix_lh) / 100;
}
- }
- cardfix = cardfix * (100-tsd->subsize[sstatus->size]) / 100;
- cardfix = cardfix * (100-tsd->subrace2[s_race2]) / 100;
- cardfix = cardfix * (100-tsd->subrace[sstatus->race]) / 100;
- cardfix = cardfix * (100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
- if( sstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100-tsd->subrace[RC_NONDEMIHUMAN]) / 100;
-
- for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ )
- {
- if( tsd->add_def[i].class_ == s_class )
- {
- cardfix = cardfix * (100 - tsd->add_def[i].rate) / 100;
- break;
+ cardfix = cardfix * (100-tsd->subsize[sstatus->size]) / 100;
+ cardfix = cardfix * (100-tsd->subrace2[s_race2]) / 100;
+ cardfix = cardfix * (100-tsd->subrace[sstatus->race]) / 100;
+ cardfix = cardfix * (100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
+ if( sstatus->race != RC_DEMIHUMAN )
+ cardfix = cardfix * (100-tsd->subrace[RC_NONDEMIHUMAN]) / 100;
+
+ for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ){
+ if( tsd->add_def[i].class_ == s_class )
+ {
+ cardfix = cardfix * (100 - tsd->add_def[i].rate) / 100;
+ break;
+ }
}
- }
- if( wflag&BF_SHORT )
- cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100;
- else // BF_LONG (there's no other choice)
- cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100;
+ if( wflag&BF_SHORT )
+ cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100;
+ else // BF_LONG (there's no other choice)
+ cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100;
- if( tsd->sc.data[SC_PROTECT_DEF] )
- cardfix = cardfix * (100 - tsd->sc.data[SC_PROTECT_DEF]->val1) / 100;
+ if( tsd->sc.data[SC_PROTECT_DEF] )
+ cardfix = cardfix * (100 - tsd->sc.data[SC_PROTECT_DEF]->val1) / 100;
- if( cardfix != 1000 )
- damage = damage * cardfix / 1000;
+ if( cardfix != 1000 )
+ damage = damage * cardfix / 1000;
+ }
}
break;
case BF_MISC:
@@ -1489,7 +1512,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio += 300 + 100 * skill_lv + status_get_int(src);
RE_LVL_DMOD(100);
break;
- case WL_FROSTMISTY: // MATK [{( Skill Level x 100 ) + 200 } x ( Caster�s Base Level / 100 )] %
+ case WL_FROSTMISTY: // MATK [{( Skill Level x 100 ) + 200 } x ( Caster?s Base Level / 100 )] %
skillratio += 100 + 100 * skill_lv;
RE_LVL_DMOD(100);
break;
@@ -2712,7 +2735,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
damage += damage / 2; // 1.5 times more damage while in Deep Sleep.
status_change_end(bl,SC_DEEP_SLEEP,INVALID_TIMER);
}
- if( tsd && sd && sc->data[SC_CRYSTALIZE] && flag&BF_WEAPON ){
+ if( tsd && sd && sc->data[SC_COLD] && flag&BF_WEAPON ){
switch(tsd->status.weapon){
case W_MACE:
case W_2HMACE:
@@ -3358,7 +3381,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
//Constant/misc additions from skills
if (skill_id == WZ_FIREPILLAR)
MATK_ADD(50);
- if( sd && (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 &&
+ if( sd && ( sd->status.class_ == JOB_ARCH_BISHOP_T || sd->status.class_ == JOB_ARCH_BISHOP ) &&
+ (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 &&
(tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) )
MATK_ADDRATE(i);
}
@@ -4377,20 +4401,21 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADD(-totaldef);
if( is_boss(target) )
ATK_RATE(50);
- flag.idef = 1;
}
break;
case NJ_SYURIKEN: // [malufett]
GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) );
wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon) - status_get_total_def(target);
- flag.idef = 1;
break;
case MO_EXTREMITYFIST: // [malufett]
- GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|8 );
- // first value is still not confirm.
- if( wd.damage )
- wd.damage = status_get_sp(src) + 10 * status_get_sp(src) * wd.damage / 100 + 8 * wd.damage + 250 + 150 * skill_lv;
- flag.tdef = 1;
+ {
+ short totaldef = status_get_total_def(target);
+ GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|8 );
+ if( wd.damage ){
+ wd.damage = (250 + 150 * skill_lv) + (10 * (status_get_sp(src)+1) * wd.damage / 100) + (8 * wd.damage);
+ ATK_ADD(-totaldef);
+ }
+ }
#endif
break;
#ifndef RENEWAL
@@ -4490,6 +4515,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if (sd->bonus.atk_rate)
ATK_ADDRATE(sd->bonus.atk_rate);
+#ifndef RENEWAL
if(flag.cri && sd->bonus.crit_atk_rate)
ATK_ADDRATE(sd->bonus.crit_atk_rate);
@@ -4497,6 +4523,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( (i = party_foreachsamemap(party->sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish]
ATK_ADDRATE(2*temp*i);
}
+#endif
}
break;
} //End default case
@@ -4595,14 +4622,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADD(4*skill_lv);
#endif
break;
- case HT_FREEZINGTRAP:
- if(sd)
- ATK_ADD( 40 * pc->checkskill(sd, RA_RESEARCHTRAP) );
- break;
- case RA_WUGDASH ://(Caster Current Weight x 10 / 8)
- if( sd && sd->weight )
- ATK_ADD( sd->weight / 8 );
- break;
case GC_COUNTERSLASH:
ATK_ADD( status_get_agi(src) * 2 + (sd?sd->status.job_level:0) * 4 );
break;
@@ -4797,8 +4816,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( flag.lh)
wd.damage2 = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage2, wd.div_, 1, flag.weapon);
#else
- if( flag.cri )
- ATK_ADDRATE(40);
+ if( sd && flag.cri )
+ ATK_ADDRATE(sd->bonus.crit_atk_rate >= 100 ? sd->bonus.crit_atk_rate : 40);
#endif
} //Here ends flag.hit section, the rest of the function applies to both hitting and missing attacks
else if(wd.div_ < 0) //Since the attack missed...
@@ -4848,13 +4867,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADD(wd.div_*sd->spiritball*3);
}
//Card Fix, sd side
+
wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag);
if( flag.lh )
wd.damage2 = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag);
-#ifdef RENEWAL
- if( flag.cri )
- ATK_ADDRATE(sd->bonus.crit_atk_rate>=100?sd->bonus.crit_atk_rate-60:40);
-#endif
+
if( skill_id == CR_SHIELDBOOMERANG || skill_id == PA_SHIELDCHAIN )
{ //Refine bonus applies after cards and elements.
short index= sd->equip_index[EQI_HAND_L];