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-rw-r--r--src/map/battle.c46
1 files changed, 34 insertions, 12 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index e38d4476f..9fa4224f5 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -410,7 +410,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
}
return damage*ratio/100;
}
-
+#ifdef RENEWAL
int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett]
int damage, eatk = 0;
struct status_change *sc;
@@ -422,7 +422,7 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin
sc = status_get_sc(src);
sd = BL_CAST(BL_PC, src);
- damage = status_get_weapon_atk(src, watk, flag);
+ damage = status_get_weapon_atk(src, watk, flag);
if( sd ){
if( type == EQI_HAND_R )
@@ -475,6 +475,7 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin
return damage;
}
+#endif
/*==========================================
* Calculates the standard damage of a normal attack assuming it hits,
* it calculates nothing extra fancy, is needed for magnum break's WATK_ELEMENT bonus. [Skotlex]
@@ -558,9 +559,7 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk
//SizeFix only for players
if (!(sd->special_state.no_sizefix || (flag&8)))
- DAMAGE_RATE(type==EQI_HAND_L?
- sd->left_weapon.atkmods[t_size]:
- sd->right_weapon.atkmods[t_size])
+ damage = damage * ( type == EQI_HAND_L ? sd->left_weapon.atkmods[t_size] : sd->right_weapon.atkmods[t_size] ) / 100;
}
//Finally, add baseatk
@@ -576,12 +575,12 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk
if(sd->left_weapon.overrefine)
damage += rnd()%sd->left_weapon.overrefine+1;
if (sd->weapon_atk_rate[sd->weapontype2])
- DAMAGE_ADDRATE(sd->weapon_atk_rate[sd->weapontype2])
+ damage += damage * sd->weapon_atk_rate[sd->weapontype2] / 100;
} else { //Right hand
if(sd->right_weapon.overrefine)
damage += rnd()%sd->right_weapon.overrefine+1;
if (sd->weapon_atk_rate[sd->weapontype1])
- DAMAGE_ADDRATE(sd->weapon_atk_rate[sd->weapontype1])
+ damage += damage * sd->weapon_atk_rate[sd->weapontype1] / 100;
}
}
#endif
@@ -1860,7 +1859,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
#ifndef RENEWAL
case MO_EXTREMITYFIST:
{ //Overflow check. [Skotlex]
- unsigned int ratio = skillratio + 100*(8 + sstatus->sp/10);
+ unsigned int ratio = skillratio + 100*(8 + status->sp/10);
//You'd need something like 6K SP to reach this max, so should be fine for most purposes.
if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased.
skillratio = (unsigned short)ratio;
@@ -3476,8 +3475,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
struct status_data *sstatus = status_get_status_data(src);
struct status_data *tstatus = status_get_status_data(target);
struct status_change *tsc = status_get_sc(target);
+#ifdef RENEWAL
struct status_change *sc = status_get_sc(src);
-
+#endif
+
memset(&md,0,sizeof(md));
if( src == NULL || target == NULL ){
@@ -3701,7 +3702,11 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
**/
case NC_SELFDESTRUCTION:
{
+#ifdef RENEWAL
short totaldef = status_get_total_def(target);
+#else
+ short totaldef = tstatus->def2 + (short)status_get_def(target);
+#endif
md.damage = ( (sd?pc->checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit );
RE_LVL_MDMOD(100);
md.damage += status_get_hp(src) - totaldef;
@@ -3720,7 +3725,11 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case KO_HAPPOKUNAI:
{
struct Damage wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag);
+#ifdef RENEWAL
short totaldef = status_get_total_def(target);
+#else
+ short totaldef = tstatus->def2 + (short)status_get_def(target);
+#endif
md.damage = 3 * wd.damage * (5 + skill_lv) / 5;
md.damage -= totaldef;
}
@@ -3933,8 +3942,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
nk |= NK_NO_CARDFIX_ATK|NK_IGNORE_FLEE;
flag.hit = nk&NK_IGNORE_FLEE?1:0;
flag.idef = flag.idef2 = nk&NK_IGNORE_DEF?1:0;
+#ifdef RENEWAL
flag.tdef = 0;
-
+#endif
if (sc && !sc->count)
sc = NULL; //Skip checking as there are no status changes active.
if (tsc && !tsc->count)
@@ -4686,9 +4696,19 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
if(!flag.idef || !flag.idef2) { //Defense reduction
- wd.damage = battle->calc_defense(BF_WEAPON, src, target, skill_id, skill_lv, wd.damage, (flag.idef?1:0)|(flag.pdef?2:0)|(flag.tdef?4:0), flag.pdef);
+ wd.damage = battle->calc_defense(BF_WEAPON, src, target, skill_id, skill_lv, wd.damage,
+ (flag.idef?1:0)|(flag.pdef?2:0)
+#ifdef RENEWAL
+ |(flag.tdef?4:0)
+#endif
+ , flag.pdef);
if( wd.damage2 )
- wd.damage2 = battle->calc_defense(BF_WEAPON, src, target, skill_id, skill_lv, wd.damage2, (flag.idef2?1:0)|(flag.pdef2?2:0)|(flag.tdef?4:0), flag.pdef2);
+ wd.damage2 = battle->calc_defense(BF_WEAPON, src, target, skill_id, skill_lv, wd.damage2,
+ (flag.idef2?1:0)|(flag.pdef2?2:0)
+#ifdef RENEWAL
+ |(flag.tdef?4:0)
+#endif
+ , flag.pdef2);
}
#ifdef RENEWAL
@@ -6679,7 +6699,9 @@ void battle_defaults(void) {
battle->drain = battle_drain;
battle->calc_return_damage = battle_calc_return_damage;
battle->calc_weapon_attack = battle_calc_weapon_attack;
+#ifdef RENEWAL
battle->calc_weapon_damage = battle_calc_weapon_damage;
+#endif
battle->calc_defense = battle_calc_defense;
battle->attr_ratio = battle_attr_ratio;
battle->attr_fix = battle_attr_fix;