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-rw-r--r--src/map/atcommand.c30
1 files changed, 19 insertions, 11 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index c815967c2..7ec589956 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -4260,7 +4260,8 @@ ACMD(servertime) {
} else if (battle_config.night_duration == 0) {
if (map->night_flag == 1) { // we start with night
timer_data = timer->get(pc->day_timer_tid);
- sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in night for %s.
+ sprintf(temp, msg_txt(233), // Game time: The game is actually in night for %s.
+ txt_time((unsigned int)(DIFF_TICK(timer_data->tick,timer->gettick())/1000)));
clif->message(fd, temp);
clif->message(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight.
} else
@@ -4268,7 +4269,8 @@ ACMD(servertime) {
} else if (battle_config.day_duration == 0) {
if (map->night_flag == 0) { // we start with day
timer_data = timer->get(pc->night_timer_tid);
- sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
+ sprintf(temp, msg_txt(235), // Game time: The game is actualy in daylight for %s.
+ txt_time((unsigned int)(DIFF_TICK(timer_data->tick,timer->gettick())/1000)));
clif->message(fd, temp);
clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night.
} else
@@ -4277,22 +4279,28 @@ ACMD(servertime) {
if (map->night_flag == 0) {
timer_data = timer->get(pc->night_timer_tid);
timer_data2 = timer->get(pc->day_timer_tid);
- sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
+ sprintf(temp, msg_txt(235), // Game time: The game is actualy in daylight for %s.
+ txt_time((unsigned int)(DIFF_TICK(timer_data->tick,timer->gettick())/1000)));
clif->message(fd, temp);
if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0)
- sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s.
+ sprintf(temp, msg_txt(237), // Game time: After, the game will be in night for %s.
+ txt_time((unsigned int)(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)));
else
- sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data2->tick,timer_data->tick)/1000)); // Game time: After, the game will be in night for %s.
+ sprintf(temp, msg_txt(237), // Game time: After, the game will be in night for %s.
+ txt_time((unsigned int)(DIFF_TICK(timer_data2->tick,timer_data->tick)/1000)));
clif->message(fd, temp);
} else {
timer_data = timer->get(pc->day_timer_tid);
timer_data2 = timer->get(pc->night_timer_tid);
- sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick()) / 1000)); // Game time: The game is actualy in night for %s.
+ sprintf(temp, msg_txt(233), // Game time: The game is actualy in night for %s.
+ txt_time((unsigned int)(DIFF_TICK(timer_data->tick,timer->gettick()) / 1000)));
clif->message(fd, temp);
if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0)
- sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s.
+ sprintf(temp, msg_txt(239), // Game time: After, the game will be in daylight for %s.
+ txt_time((unsigned int)((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)));
else
- sprintf(temp, msg_txt(239), txt_time(DIFF_TICK(timer_data2->tick, timer_data->tick) / 1000)); // Game time: After, the game will be in daylight for %s.
+ sprintf(temp, msg_txt(239), // Game time: After, the game will be in daylight for %s.
+ txt_time((unsigned int)(DIFF_TICK(timer_data2->tick, timer_data->tick) / 1000)));
clif->message(fd, temp);
}
sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
@@ -5250,7 +5258,7 @@ ACMD(useskill) {
*------------------------------------------*/
ACMD(displayskill) {
struct status_data *st;
- unsigned int tick;
+ int64 tick;
uint16 skill_id;
uint16 skill_lv = 1;
@@ -6086,8 +6094,8 @@ ACMD(summon)
int mob_id = 0;
int duration = 0;
struct mob_data *md;
- unsigned int tick=timer->gettick();
-
+ int64 tick=timer->gettick();
+
if (!message || !*message || sscanf(message, "%23s %d", name, &duration) < 1)
{
clif->message(fd, msg_txt(1225)); // Please enter a monster name (usage: @summon <monster name> {duration}).