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-rw-r--r--src/char/int_guild.c1446
1 files changed, 1446 insertions, 0 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
new file mode 100644
index 000000000..a0ba5becb
--- /dev/null
+++ b/src/char/int_guild.c
@@ -0,0 +1,1446 @@
+// $Id: int_guild.c,v 1.2 2004/09/25 19:36:53 Akitasha Exp $
+#include "inter.h"
+#include "int_guild.h"
+#include "int_storage.h"
+#include "mmo.h"
+#include "char.h"
+#include "socket.h"
+#include "db.h"
+#include "lock.h"
+
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+char guild_txt[1024] = "save/guild.txt";
+char castle_txt[1024] = "save/castle.txt";
+
+static struct dbt *guild_db;
+static struct dbt *castle_db;
+
+static int guild_newid = 10000;
+
+static int guild_exp[100];
+
+int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes);
+int mapif_guild_broken(int guild_id, int flag);
+int guild_check_empty(struct guild *g);
+int guild_calcinfo(struct guild *g);
+int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len);
+int mapif_guild_info(int fd, struct guild *g);
+int guild_break_sub(void *key, void *data, va_list ap);
+
+// ギルドデータの文字列への変換
+int inter_guild_tostr(char *str, struct guild *g) {
+ int i, c, len;
+
+ // 基本データ
+ len = sprintf(str, "%d\t%s\t%s\t%d,%d,%d,%d,%d\t%s#\t%s#\t",
+ g->guild_id, g->name, g->master,
+ g->guild_lv, g->max_member, g->exp, g->skill_point, g->castle_id,
+ g->mes1, g->mes2);
+ // メンバー
+ for(i = 0; i < g->max_member; i++) {
+ struct guild_member *m = &g->member[i];
+ len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%s\t",
+ m->account_id, m->char_id,
+ m->hair, m->hair_color, m->gender,
+ m->class, m->lv, m->exp, m->exp_payper, m->position,
+ ((m->account_id > 0) ? m->name : "-"));
+ }
+ // 役職
+ for(i = 0; i < MAX_GUILDPOSITION; i++) {
+ struct guild_position *p = &g->position[i];
+ len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name);
+ }
+ // エンブレム
+ len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id);
+ for(i = 0; i < g->emblem_len; i++) {
+ len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i]));
+ }
+ len += sprintf(str + len, "$\t");
+ // 同盟リスト
+ c = 0;
+ for(i = 0; i < MAX_GUILDALLIANCE; i++)
+ if (g->alliance[i].guild_id > 0)
+ c++;
+ len += sprintf(str + len, "%d\t", c);
+ for(i = 0; i < MAX_GUILDALLIANCE; i++) {
+ struct guild_alliance *a = &g->alliance[i];
+ if (a->guild_id > 0)
+ len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name);
+ }
+ // 追放リスト
+ c = 0;
+ for(i = 0; i < MAX_GUILDEXPLUSION; i++)
+ if (g->explusion[i].account_id > 0)
+ c++;
+ len += sprintf(str + len, "%d\t", c);
+ for(i = 0; i < MAX_GUILDEXPLUSION; i++) {
+ struct guild_explusion *e = &g->explusion[i];
+ if (e->account_id > 0)
+ len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t",
+ e->account_id, e->rsv1, e->rsv2, e->rsv3,
+ e->name, e->acc, e->mes );
+ }
+ // ギルドスキル
+ for(i = 0; i < MAX_GUILDSKILL; i++) {
+ len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv);
+ }
+ len += sprintf(str + len, "\t");
+
+ return 0;
+}
+
+// ギルドデータの文字列からの変換
+int inter_guild_fromstr(char *str, struct guild *g) {
+ int i, j, c;
+ int tmp_int[16];
+ char tmp_str[4][256];
+ char tmp_str2[4096];
+ char *pstr;
+
+ // 基本データ
+ memset(g, 0, sizeof(struct guild));
+ if (sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%d,%d,%d\t%[^\t]\t%[^\t]\t", &tmp_int[0],
+ tmp_str[0], tmp_str[1],
+ &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5],
+ tmp_str[2], tmp_str[3]) < 8)
+ return 1;
+
+ g->guild_id = tmp_int[0];
+ g->guild_lv = tmp_int[1];
+ g->max_member = tmp_int[2];
+ g->exp = tmp_int[3];
+ g->skill_point = tmp_int[4];
+ g->castle_id = tmp_int[5];
+ memcpy(g->name, tmp_str[0], 24);
+ memcpy(g->master, tmp_str[1], 24);
+ memcpy(g->mes1, tmp_str[2], 60);
+ memcpy(g->mes2, tmp_str[3], 120);
+ g->mes1[strlen(g->mes1)-1] = 0;
+ g->mes2[strlen(g->mes2)-1] = 0;
+
+ for(j = 0; j < 6 && str != NULL; j++) // 位置スキップ
+ str = strchr(str + 1, '\t');
+// printf("GuildBaseInfo OK\n");
+
+ // メンバー
+ for(i = 0; i < g->max_member; i++) {
+ struct guild_member *m = &g->member[i];
+ if (sscanf(str + 1, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%[^\t]\t",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4],
+ &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9],
+ tmp_str[0]) < 11)
+ return 1;
+ m->account_id = tmp_int[0];
+ m->char_id = tmp_int[1];
+ m->hair = tmp_int[2];
+ m->hair_color = tmp_int[3];
+ m->gender = tmp_int[4];
+ m->class = tmp_int[5];
+ m->lv = tmp_int[6];
+ m->exp = tmp_int[7];
+ m->exp_payper = tmp_int[8];
+ m->position = tmp_int[9];
+ memcpy(m->name, tmp_str[0], 24);
+
+ for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ
+ str = strchr(str + 1, '\t');
+ }
+// printf("GuildMemberInfo OK\n");
+ // 役職
+ i = 0;
+ while (sscanf(str+1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2 && str[1+j] == '\t') {
+ struct guild_position *p = &g->position[i];
+ if (sscanf(str+1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3)
+ return 1;
+ p->mode = tmp_int[0];
+ p->exp_mode = tmp_int[1];
+ tmp_str[0][strlen(tmp_str[0])-1] = 0;
+ memcpy(p->name, tmp_str[0], 24);
+
+ for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ
+ str = strchr(str+1, '\t');
+ i++;
+ }
+// printf("GuildPositionInfo OK\n");
+ // エンブレム
+ tmp_int[1] = 0;
+ if (sscanf(str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2)< 3 &&
+ sscanf(str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2)
+ return 1;
+ g->emblem_len = tmp_int[0];
+ g->emblem_id = tmp_int[1];
+ for(i = 0, pstr = tmp_str2; i < g->emblem_len; i++, pstr += 2) {
+ int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0;
+ if (c1 >= '0' && c1 <= '9') x1 = c1 - '0';
+ if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10;
+ if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10;
+ if (c2 >= '0' && c2 <= '9') x2 = c2 - '0';
+ if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10;
+ if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10;
+ g->emblem_data[i] = (x1<<4) | x2;
+ }
+// printf("GuildEmblemInfo OK\n");
+ str=strchr(str + 1, '\t'); // 位置スキップ
+
+ // 同盟リスト
+ if (sscanf(str + 1, "%d\t", &c) < 1)
+ return 1;
+ str = strchr(str + 1, '\t'); // 位置スキップ
+ for(i = 0; i < c; i++) {
+ struct guild_alliance *a = &g->alliance[i];
+ if (sscanf(str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3)
+ return 1;
+ a->guild_id = tmp_int[0];
+ a->opposition = tmp_int[1];
+ memcpy(a->name, tmp_str[0], 24);
+
+ for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ
+ str = strchr(str + 1, '\t');
+ }
+// printf("GuildAllianceInfo OK\n");
+ // 追放リスト
+ if (sscanf(str+1, "%d\t", &c) < 1)
+ return 1;
+ str = strchr(str + 1, '\t'); // 位置スキップ
+ for(i = 0; i < c; i++) {
+ struct guild_explusion *e = &g->explusion[i];
+ if (sscanf(str + 1, "%d,%d,%d,%d\t%[^\t]\t%[^\t]\t%[^\t]\t",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
+ tmp_str[0], tmp_str[1], tmp_str[2]) < 6)
+ return 1;
+ e->account_id = tmp_int[0];
+ e->rsv1 = tmp_int[1];
+ e->rsv2 = tmp_int[2];
+ e->rsv3 = tmp_int[3];
+ memcpy(e->name, tmp_str[0], 24);
+ memcpy(e->acc, tmp_str[1], 24);
+ tmp_str[2][strlen(tmp_str[2])-1] = 0;
+ memcpy(e->mes, tmp_str[2], 40);
+
+ for(j = 0; j < 4 && str != NULL; j++) // 位置スキップ
+ str = strchr(str + 1, '\t');
+ }
+// printf("GuildExplusionInfo OK\n");
+ // ギルドスキル
+ for(i = 0; i < MAX_GUILDSKILL; i++) {
+ if (sscanf(str+1,"%d,%d ", &tmp_int[0], &tmp_int[1]) < 2)
+ break;
+ g->skill[i].id = tmp_int[0];
+ g->skill[i].lv = tmp_int[1];
+ str = strchr(str + 1, ' ');
+ }
+ str = strchr(str + 1, '\t');
+// printf("GuildSkillInfo OK\n");
+
+ return 0;
+}
+
+// ギルド城データの文字列への変換
+int inter_guildcastle_tostr(char *str, struct guild_castle *gc) {
+ int len;
+
+ len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris]
+ gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE,
+ gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC,
+ gc->visibleG0, gc->visibleG1, gc->visibleG2, gc->visibleG3, gc->visibleG4,
+ gc->visibleG5, gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2,
+ gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7);
+
+ return 0;
+}
+
+// ギルド城データの文字列からの変換
+int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) {
+ int tmp_int[26];
+
+ memset(gc, 0, sizeof(struct guild_castle));
+ // new structure of guild castle
+ if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6],
+ &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
+ &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20],
+ &tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24], &tmp_int[25]) == 26) {
+ gc->castle_id = tmp_int[0];
+ gc->guild_id = tmp_int[1];
+ gc->economy = tmp_int[2];
+ gc->defense = tmp_int[3];
+ gc->triggerE = tmp_int[4];
+ gc->triggerD = tmp_int[5];
+ gc->nextTime = tmp_int[6];
+ gc->payTime = tmp_int[7];
+ gc->createTime = tmp_int[8];
+ gc->visibleC = tmp_int[9];
+ gc->visibleG0 = tmp_int[10];
+ gc->visibleG1 = tmp_int[11];
+ gc->visibleG2 = tmp_int[12];
+ gc->visibleG3 = tmp_int[13];
+ gc->visibleG4 = tmp_int[14];
+ gc->visibleG5 = tmp_int[15];
+ gc->visibleG6 = tmp_int[16];
+ gc->visibleG7 = tmp_int[17];
+ gc->Ghp0 = tmp_int[18];
+ gc->Ghp1 = tmp_int[19];
+ gc->Ghp2 = tmp_int[20];
+ gc->Ghp3 = tmp_int[21];
+ gc->Ghp4 = tmp_int[22];
+ gc->Ghp5 = tmp_int[23];
+ gc->Ghp6 = tmp_int[24];
+ gc->Ghp7 = tmp_int[25]; // end additions [Valaris]
+ // old structure of guild castle
+ } else if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6],
+ &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
+ &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18) {
+ gc->castle_id = tmp_int[0];
+ gc->guild_id = tmp_int[1];
+ gc->economy = tmp_int[2];
+ gc->defense = tmp_int[3];
+ gc->triggerE = tmp_int[4];
+ gc->triggerD = tmp_int[5];
+ gc->nextTime = tmp_int[6];
+ gc->payTime = tmp_int[7];
+ gc->createTime = tmp_int[8];
+ gc->visibleC = tmp_int[9];
+ gc->visibleG0 = tmp_int[10];
+ gc->visibleG1 = tmp_int[11];
+ gc->visibleG2 = tmp_int[12];
+ gc->visibleG3 = tmp_int[13];
+ gc->visibleG4 = tmp_int[14];
+ gc->visibleG5 = tmp_int[15];
+ gc->visibleG6 = tmp_int[16];
+ gc->visibleG7 = tmp_int[17];
+ if (gc->visibleG0 == 1)
+ gc->Ghp0 = 15670 + 2000 * gc->defense;
+ else
+ gc->Ghp0 = 0;
+ if (gc->visibleG1 == 1)
+ gc->Ghp1 = 15670 + 2000 * gc->defense;
+ else
+ gc->Ghp1 = 0;
+ if (gc->visibleG2 == 1)
+ gc->Ghp2 = 15670 + 2000 * gc->defense;
+ else
+ gc->Ghp2 = 0;
+ if (gc->visibleG3 == 1)
+ gc->Ghp3 = 30214 + 2000 * gc->defense;
+ else
+ gc->Ghp3 = 0;
+ if (gc->visibleG4 == 1)
+ gc->Ghp4 = 30214 + 2000 * gc->defense;
+ else
+ gc->Ghp4 = 0;
+ if (gc->visibleG5 == 1)
+ gc->Ghp5 = 28634 + 2000 * gc->defense;
+ else
+ gc->Ghp5 = 0;
+ if (gc->visibleG6 == 1)
+ gc->Ghp6 = 28634 + 2000 * gc->defense;
+ else
+ gc->Ghp6 = 0;
+ if (gc->visibleG7 == 1)
+ gc->Ghp7 = 28634 + 2000 * gc->defense;
+ else
+ gc->Ghp7 = 0;
+ } else {
+ return 1;
+ }
+
+ return 0;
+}
+
+// ギルド関連データベース読み込み
+int inter_guild_readdb() {
+ int i;
+ FILE *fp;
+ char line[1024];
+ char path[1024];
+
+ sprintf(path, "%s%s", db_path, "/exp_guild.txt");
+ fp = fopen(path, "r");
+ if (fp == NULL) {
+ printf("can't read db/exp_guild.txt\n");
+ return 1;
+ }
+ i = 0;
+ while(fgets(line, sizeof(line)-1, fp) && i < 100){
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ guild_exp[i] = atoi(line);
+ i++;
+ }
+ fclose(fp);
+
+ return 0;
+}
+
+// ギルドデータの読み込み
+int inter_guild_init() {
+ char line[16384];
+ struct guild *g;
+ struct guild_castle *gc;
+ FILE *fp;
+ int i, j, c = 0;
+
+ inter_guild_readdb();
+
+ guild_db = numdb_init();
+ castle_db = numdb_init();
+
+ if ((fp = fopen(guild_txt,"r")) == NULL)
+ return 1;
+ while(fgets(line, sizeof(line)-1, fp)) {
+ j = 0;
+ if (sscanf(line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 && guild_newid <= i) {
+ guild_newid = i;
+ continue;
+ }
+
+ g = calloc(sizeof(struct guild), 1);
+ if(g == NULL){
+ printf("int_guild: out of memory!\n");
+ exit(0);
+ }
+ memset(g, 0, sizeof(struct guild));
+ if (inter_guild_fromstr(line, g) == 0 && g->guild_id > 0) {
+ if (g->guild_id >= guild_newid)
+ guild_newid = g->guild_id + 1;
+ numdb_insert(guild_db, g->guild_id, g);
+ guild_check_empty(g);
+ guild_calcinfo(g);
+ } else {
+ printf("int_guild: broken data [%s] line %d\n", guild_txt, c);
+ free(g);
+ }
+ c++;
+ }
+ fclose(fp);
+// printf("int_guild: %s read done (%d guilds)\n", guild_txt, c);
+
+ c = 0;//カウンタ初期化
+
+ if ((fp = fopen(castle_txt, "r")) == NULL) {
+ return 1;
+ }
+
+ while(fgets(line, sizeof(line)-1, fp)) {
+ gc = calloc(sizeof(struct guild_castle), 1);
+ if(gc == NULL){
+ printf("int_guild: out of memory!\n");
+ exit(0);
+ }
+ memset(gc, 0, sizeof(struct guild_castle));
+ if (inter_guildcastle_fromstr(line, gc) == 0) {
+ numdb_insert(castle_db, gc->castle_id, gc);
+ } else {
+ printf("int_guild: broken data [%s] line %d\n", castle_txt, c);
+ free(gc);
+ }
+ c++;
+ }
+
+ if (!c) {
+ printf(" %s - making Default Data...\n", castle_txt);
+ //デフォルトデータを作成
+ for(i = 0; i < MAX_GUILDCASTLE; i++) {
+ gc = calloc(sizeof(struct guild_castle), 1);
+ if (gc == NULL) {
+ printf("int_guild: out of memory!\n");
+ exit(0);
+ }
+ memset(gc, 0, sizeof(struct guild_castle));
+ gc->castle_id = i;
+ gc->guild_id = 0;
+ gc->economy = 0;
+ gc->defense = 0;
+ gc->triggerE = 0;
+ gc->triggerD = 0;
+ gc->nextTime = 0;
+ gc->payTime = 0;
+ gc->createTime = 0;
+ gc->visibleC = 0;
+ gc->visibleG0 = 0;
+ gc->visibleG1 = 0;
+ gc->visibleG2 = 0;
+ gc->visibleG3 = 0;
+ gc->visibleG4 = 0;
+ gc->visibleG5 = 0;
+ gc->visibleG6 = 0;
+ gc->visibleG7 = 0;
+ gc->Ghp0 = 0; // guardian HP [Valaris]
+ gc->Ghp1 = 0;
+ gc->Ghp2 = 0;
+ gc->Ghp3 = 0;
+ gc->Ghp4 = 0;
+ gc->Ghp5 = 0;
+ gc->Ghp6 = 0;
+ gc->Ghp7 = 0; // end additions [Valaris]
+ numdb_insert(castle_db, gc->castle_id, gc);
+ }
+ printf(" %s - making done\n",castle_txt);
+ return 0;
+ }
+
+ fclose(fp);
+
+ return 0;
+}
+
+struct guild *inter_guild_search(int guild_id) {
+ struct guild *g;
+
+ g=numdb_search(guild_db, guild_id);
+
+ return g;
+}
+
+// ギルドデータのセーブ用
+int inter_guild_save_sub(void *key,void *data,va_list ap) {
+ char line[16384];
+ FILE *fp;
+
+ inter_guild_tostr(line,(struct guild *)data);
+ fp=va_arg(ap,FILE *);
+ fprintf(fp,"%s" RETCODE,line);
+
+ return 0;
+}
+
+// ギルド城データのセーブ用
+int inter_castle_save_sub(void *key, void *data, va_list ap) {
+ char line[16384];
+ FILE *fp;
+
+ inter_guildcastle_tostr(line, (struct guild_castle *)data);
+ fp = va_arg(ap, FILE *);
+ fprintf(fp, "%s" RETCODE, line);
+
+ return 0;
+}
+
+// ギルドデータのセーブ
+int inter_guild_save() {
+ FILE *fp;
+ int lock;
+
+ if ((fp = lock_fopen(guild_txt, &lock)) == NULL) {
+ printf("int_guild: cant write [%s] !!! data is lost !!!\n", guild_txt);
+ return 1;
+ }
+ numdb_foreach(guild_db, inter_guild_save_sub, fp);
+// fprintf(fp, "%d\t%%newid%%\n", guild_newid);
+ lock_fclose(fp, guild_txt, &lock);
+// printf("int_guild: %s saved.\n", guild_txt);
+
+ if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
+ printf("int_guild: cant write [%s] !!! data is lost !!!\n", castle_txt);
+ return 1;
+ }
+ numdb_foreach(castle_db, inter_castle_save_sub, fp);
+ lock_fclose(fp, castle_txt, &lock);
+
+ return 0;
+}
+
+// ギルド名検索用
+int search_guildname_sub(void *key, void *data, va_list ap) {
+ struct guild *g = (struct guild *)data, **dst;
+ char *str;
+
+ str = va_arg(ap, char *);
+ dst = va_arg(ap, struct guild **);
+ if (strcmpi(g->name, str) == 0)
+ *dst = g;
+ return 0;
+}
+
+// ギルド名検索
+struct guild* search_guildname(char *str) {
+ struct guild *g = NULL;
+ numdb_foreach(guild_db, search_guildname_sub, str, &g);
+ return g;
+}
+
+// ギルドが空かどうかチェック
+int guild_check_empty(struct guild *g) {
+ int i;
+
+ for(i = 0; i < g->max_member; i++) {
+ if (g->member[i].account_id > 0) {
+ return 0;
+ }
+ }
+ // 誰もいないので解散
+ numdb_foreach(guild_db, guild_break_sub, g->guild_id);
+ numdb_erase(guild_db, g->guild_id);
+ inter_guild_storage_delete(g->guild_id);
+ mapif_guild_broken(g->guild_id, 0);
+ free(g);
+
+ return 1;
+}
+
+// キャラの競合がないかチェック用
+int guild_check_conflict_sub(void *key, void *data, va_list ap) {
+ struct guild *g = (struct guild *)data;
+ int guild_id, account_id, char_id, i;
+
+ guild_id = va_arg(ap, int);
+ account_id = va_arg(ap, int);
+ char_id = va_arg(ap, int);
+
+ if (g->guild_id == guild_id) // 本来の所属なので問題なし
+ return 0;
+
+ for(i = 0; i < MAX_GUILD; i++) {
+ if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) {
+ // 別のギルドに偽の所属データがあるので脱退
+ printf("int_guild: guild conflict! %d,%d %d!=%d\n", account_id, char_id, guild_id, g->guild_id);
+ mapif_parse_GuildLeave(-1, g->guild_id, account_id, char_id, 0, "**データ競合**");
+ }
+ }
+
+ return 0;
+}
+// キャラの競合がないかチェック
+int guild_check_conflict(int guild_id, int account_id, int char_id) {
+ numdb_foreach(guild_db, guild_check_conflict_sub, guild_id, account_id, char_id);
+
+ return 0;
+}
+
+int guild_nextexp(int level) {
+ if (level < 100)
+ return guild_exp[level-1];
+
+ return 0;
+}
+
+// ギルドスキルがあるか確認
+int guild_checkskill(struct guild *g, int id){
+ return g->skill[id-10000].lv;
+}
+
+// ギルドの情報の再計算
+int guild_calcinfo(struct guild *g) {
+ int i, c, nextexp;
+ struct guild before = *g;
+
+ // スキルIDの設定
+ for(i = 0; i < 20; i++)
+ g->skill[i].id = i + 10000;
+
+ // ギルドレベル
+ if (g->guild_lv <= 0)
+ g->guild_lv = 1;
+ nextexp = guild_nextexp(g->guild_lv);
+ if (nextexp > 0) {
+ while(g->exp >= nextexp) { // レベルアップ処理
+ g->exp -= nextexp;
+ g->guild_lv++;
+ g->skill_point++;
+ nextexp = guild_nextexp(g->guild_lv);
+ }
+ }
+
+ // ギルドの次の経験値
+ g->next_exp = guild_nextexp(g->guild_lv);
+
+ // メンバ上限(ギルド拡張適用)
+ g->max_member = 16 + guild_checkskill(g, 10004) * 2;
+
+ // 平均レベルとオンライン人数
+ g->average_lv = 0;
+ g->connect_member = 0;
+ c = 0;
+ for(i = 0; i < g->max_member; i++) {
+ if (g->member[i].account_id > 0) {
+ g->average_lv += g->member[i].lv;
+ c++;
+ if (g->member[i].online > 0)
+ g->connect_member++;
+ }
+ }
+ if(c) g->average_lv /= c;
+
+ // 全データを送る必要がありそう
+ if (g->max_member != before.max_member ||
+ g->guild_lv != before.guild_lv ||
+ g->skill_point != before.skill_point) {
+ mapif_guild_info(-1, g);
+ return 1;
+ }
+
+ return 0;
+}
+
+//-------------------------------------------------------------------
+// map serverへの通信
+
+// ギルド作成可否
+int mapif_guild_created(int fd, int account_id, struct guild *g) {
+ WFIFOW(fd,0) = 0x3830;
+ WFIFOL(fd,2) = account_id;
+ if (g != NULL) {
+ WFIFOL(fd,6) = g->guild_id;
+ printf("int_guild: created! %d %s\n", g->guild_id, g->name);
+ }else{
+ WFIFOL(fd,6) = 0;
+ }
+ WFIFOSET(fd,10);
+ return 0;
+}
+
+// ギルド情報見つからず
+int mapif_guild_noinfo(int fd, int guild_id) {
+ WFIFOW(fd,0) = 0x3831;
+ WFIFOW(fd,2) = 8;
+ WFIFOL(fd,4) = guild_id;
+ WFIFOSET(fd,8);
+ printf("int_guild: info not found %d\n", guild_id);
+
+ return 0;
+}
+
+// ギルド情報まとめ送り
+int mapif_guild_info(int fd, struct guild *g) {
+ unsigned char buf[4 + sizeof(struct guild)];
+
+ WBUFW(buf,0) = 0x3831;
+ memcpy(buf + 4, g, sizeof(struct guild));
+ WBUFW(buf,2) = 4 + sizeof(struct guild);
+// printf("int_guild: sizeof(guild)=%d\n", sizeof(struct guild));
+ if (fd < 0)
+ mapif_sendall(buf, WBUFW(buf,2));
+ else
+ mapif_send(fd, buf, WBUFW(buf,2));
+// printf("int_guild: info %d %s\n", p->guild_id, p->name);
+
+ return 0;
+}
+
+// メンバ追加可否
+int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag) {
+ WFIFOW(fd,0) = 0x3832;
+ WFIFOL(fd,2) = guild_id;
+ WFIFOL(fd,6) = account_id;
+ WFIFOL(fd,10) = char_id;
+ WFIFOB(fd,14) = flag;
+ WFIFOSET(fd, 15);
+
+ return 0;
+}
+
+// 脱退/追放通知
+int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes) {
+ unsigned char buf[79];
+
+ WBUFW(buf, 0) = 0x3834;
+ WBUFL(buf, 2) = guild_id;
+ WBUFL(buf, 6) = account_id;
+ WBUFL(buf,10) = char_id;
+ WBUFB(buf,14) = flag;
+ memcpy(WBUFP(buf,15), mes, 40);
+ memcpy(WBUFP(buf,55), name, 24);
+ mapif_sendall(buf, 79);
+ printf("int_guild: guild leaved %d %d %s %s\n", guild_id, account_id, name, mes);
+
+ return 0;
+}
+
+// オンライン状態とLv更新通知
+int mapif_guild_memberinfoshort(struct guild *g, int idx) {
+ unsigned char buf[19];
+
+ WBUFW(buf, 0) = 0x3835;
+ WBUFL(buf, 2) = g->guild_id;
+ WBUFL(buf, 6) = g->member[idx].account_id;
+ WBUFL(buf,10) = g->member[idx].char_id;
+ WBUFB(buf,14) = g->member[idx].online;
+ WBUFW(buf,15) = g->member[idx].lv;
+ WBUFW(buf,17) = g->member[idx].class;
+ mapif_sendall(buf, 19);
+ return 0;
+}
+
+// 解散通知
+int mapif_guild_broken(int guild_id, int flag) {
+ unsigned char buf[7];
+
+ WBUFW(buf,0) = 0x3836;
+ WBUFL(buf,2) = guild_id;
+ WBUFB(buf,6) = flag;
+ mapif_sendall(buf, 7);
+ printf("int_guild: broken %d\n", guild_id);
+
+ return 0;
+}
+
+// ギルド内発言
+int mapif_guild_message(int guild_id, int account_id, char *mes, int len) {
+ unsigned char buf[len+12];
+
+ WBUFW(buf,0) = 0x3837;
+ WBUFW(buf,2) = len + 12;
+ WBUFL(buf,4) = guild_id;
+ WBUFL(buf,8) = account_id;
+ memcpy(WBUFP(buf,12), mes, len);
+ mapif_sendall(buf, len + 12);
+
+ return 0;
+}
+
+// ギルド基本情報変更通知
+int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len) {
+ unsigned char buf[2048];
+
+ WBUFW(buf,0) = 0x3839;
+ WBUFW(buf,2) = len+10;
+ WBUFL(buf,4) = guild_id;
+ WBUFW(buf,8) = type;
+ memcpy(WBUFP(buf,10),data,len);
+ mapif_sendall(buf,len+10);
+ return 0;
+}
+
+// ギルドメンバ情報変更通知
+int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len) {
+ unsigned char buf[len + 18];
+
+ WBUFW(buf, 0) = 0x383a;
+ WBUFW(buf, 2) = len + 18;
+ WBUFL(buf, 4) = guild_id;
+ WBUFL(buf, 8) = account_id;
+ WBUFL(buf,12) = char_id;
+ WBUFW(buf,16) = type;
+ memcpy(WBUFP(buf,18), data, len);
+ mapif_sendall(buf,len+18);
+
+ return 0;
+}
+
+// ギルドスキルアップ通知
+int mapif_guild_skillupack(int guild_id, int skill_num, int account_id) {
+ unsigned char buf[14];
+
+ WBUFW(buf, 0) = 0x383c;
+ WBUFL(buf, 2) = guild_id;
+ WBUFL(buf, 6) = skill_num;
+ WBUFL(buf,10) = account_id;
+ mapif_sendall(buf, 14);
+
+ return 0;
+}
+
+// ギルド同盟/敵対通知
+int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2) {
+ unsigned char buf[67];
+
+ WBUFW(buf, 0) = 0x383d;
+ WBUFL(buf, 2) = guild_id1;
+ WBUFL(buf, 6) = guild_id2;
+ WBUFL(buf,10) = account_id1;
+ WBUFL(buf,14) = account_id2;
+ WBUFB(buf,18) = flag;
+ memcpy(WBUFP(buf,19), name1, 24);
+ memcpy(WBUFP(buf,43), name2, 24);
+ mapif_sendall(buf, 67);
+
+ return 0;
+}
+
+// ギルド役職変更通知
+int mapif_guild_position(struct guild *g, int idx) {
+ unsigned char buf[sizeof(struct guild_position) + 12];
+
+ WBUFW(buf,0) = 0x383b;
+ WBUFW(buf,2) = sizeof(struct guild_position) + 12;
+ WBUFL(buf,4) = g->guild_id;
+ WBUFL(buf,8) = idx;
+ memcpy(WBUFP(buf,12), &g->position[idx], sizeof(struct guild_position));
+ mapif_sendall(buf, WBUFW(buf,2));
+
+ return 0;
+}
+
+// ギルド告知変更通知
+int mapif_guild_notice(struct guild *g) {
+ unsigned char buf[186];
+
+ WBUFW(buf,0) = 0x383e;
+ WBUFL(buf,2) = g->guild_id;
+ memcpy(WBUFP(buf,6), g->mes1, 60);
+ memcpy(WBUFP(buf,66), g->mes2, 120);
+ mapif_sendall(buf, 186);
+
+ return 0;
+}
+
+// ギルドエンブレム変更通知
+int mapif_guild_emblem(struct guild *g) {
+ unsigned char buf[2048];
+
+ WBUFW(buf,0) = 0x383f;
+ WBUFW(buf,2) = g->emblem_len + 12;
+ WBUFL(buf,4) = g->guild_id;
+ WBUFL(buf,8) = g->emblem_id;
+ memcpy(WBUFP(buf,12), g->emblem_data, g->emblem_len);
+ mapif_sendall(buf, WBUFW(buf,2));
+
+ return 0;
+}
+
+int mapif_guild_castle_dataload(int castle_id, int index, int value) {
+ unsigned char buf[9];
+
+ WBUFW(buf,0) = 0x3840;
+ WBUFW(buf,2) = castle_id;
+ WBUFB(buf,4) = index;
+ WBUFL(buf,5) = value;
+ mapif_sendall(buf,9);
+
+ return 0;
+}
+
+int mapif_guild_castle_datasave(int castle_id, int index, int value) {
+ unsigned char buf[9];
+
+ WBUFW(buf,0) = 0x3841;
+ WBUFW(buf,2) = castle_id;
+ WBUFB(buf,4) = index;
+ WBUFL(buf,5) = value;
+ mapif_sendall(buf,9);
+
+ return 0;
+}
+
+int mapif_guild_castle_alldataload_sub(void *key, void *data, va_list ap) {
+ int fd = va_arg(ap, int);
+ int *p = va_arg(ap, int*);
+
+ memcpy(WFIFOP(fd,*p), (struct guild_castle*)data, sizeof(struct guild_castle));
+ (*p) += sizeof(struct guild_castle);
+
+ return 0;
+}
+
+int mapif_guild_castle_alldataload(int fd) {
+ int len = 4;
+
+ WFIFOW(fd,0) = 0x3842;
+ numdb_foreach(castle_db, mapif_guild_castle_alldataload_sub, fd, &len);
+ WFIFOW(fd,2) = len;
+ WFIFOSET(fd, len);
+
+ return 0;
+}
+
+//-------------------------------------------------------------------
+// map serverからの通信
+
+// ギルド作成要求
+int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master) {
+ struct guild *g;
+ int i;
+
+ for(i = 0; i < 24 && name[i]; i++) {
+ if (!(name[i] & 0xe0) || name[i] == 0x7f) {
+ printf("int_guild: illeagal guild name [%s]\n", name);
+ mapif_guild_created(fd, account_id, NULL);
+ return 0;
+ }
+ }
+
+ if ((g = search_guildname(name)) != NULL) {
+ printf("int_guild: same name guild exists [%s]\n", name);
+ mapif_guild_created(fd, account_id, NULL);
+ return 0;
+ }
+ g = calloc(sizeof(struct guild), 1);
+ if (g == NULL) {
+ printf("int_guild: CreateGuild: out of memory !\n");
+ mapif_guild_created(fd, account_id, NULL);
+ exit(0);
+ }
+ memset(g, 0, sizeof(struct guild));
+ g->guild_id = guild_newid++;
+ memcpy(g->name, name, 24);
+ memcpy(g->master, master->name, 24);
+ memcpy(&g->member[0], master, sizeof(struct guild_member));
+
+ g->position[0].mode = 0x11;
+ strcpy(g->position[ 0].name, "GuildMaster");
+ strcpy(g->position[MAX_GUILDPOSITION-1].name, "Newbie");
+ for(i = 1; i < MAX_GUILDPOSITION-1; i++)
+ sprintf(g->position[i].name, "Position %d", i + 1);
+
+ // ここでギルド情報計算が必要と思われる
+ g->max_member = 16;
+ g->average_lv = master->lv;
+ for(i = 0; i < 20; i++)
+ g->skill[i].id = i + 10000;
+
+ numdb_insert(guild_db, g->guild_id, g);
+
+ mapif_guild_created(fd, account_id, g);
+ mapif_guild_info(fd, g);
+
+ if(log_inter)
+ inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE,
+ name, g->guild_id, master->name, master->account_id);
+
+ return 0;
+}
+
+// ギルド情報要求
+int mapif_parse_GuildInfo(int fd, int guild_id) {
+ struct guild *g;
+
+ g = numdb_search(guild_db, guild_id);
+ if (g != NULL){
+ guild_calcinfo(g);
+ mapif_guild_info(fd, g);
+ } else
+ mapif_guild_noinfo(fd, guild_id);
+
+ return 0;
+}
+
+// ギルドメンバ追加要求
+int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) {
+ struct guild *g;
+ int i;
+
+ g = numdb_search(guild_db, guild_id);
+ if (g == NULL) {
+ mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
+ return 0;
+ }
+
+ for(i = 0; i < g->max_member; i++) {
+ if (g->member[i].account_id == 0) {
+ memcpy(&g->member[i], m, sizeof(struct guild_member));
+ mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
+ guild_calcinfo(g);
+ mapif_guild_info(-1, g);
+
+ return 0;
+ }
+ }
+ mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
+
+ return 0;
+}
+
+// ギルド脱退/追放要求
+int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes) {
+ struct guild *g = NULL;
+ int i, j;
+
+ g = numdb_search(guild_db, guild_id);
+ if (g != NULL) {
+ for(i = 0; i < MAX_GUILD; i++) {
+ if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) {
+// printf("%d %d\n", i, (int)(&g->member[i]));
+// printf("%d %s\n", i, g->member[i].name);
+
+ if (flag) { // 追放の場合追放リストに入れる
+ for(j = 0; j < MAX_GUILDEXPLUSION; j++) {
+ if (g->explusion[j].account_id == 0)
+ break;
+ }
+ if (j == MAX_GUILDEXPLUSION) { // 一杯なので古いのを消す
+ for(j = 0; j < MAX_GUILDEXPLUSION - 1; j++)
+ g->explusion[j] = g->explusion[j+1];
+ j = MAX_GUILDEXPLUSION - 1;
+ }
+ g->explusion[j].account_id = account_id;
+ memcpy(g->explusion[j].acc, "dummy", 24);
+ memcpy(g->explusion[j].name, g->member[i].name, 24);
+ memcpy(g->explusion[j].mes, mes, 40);
+ }
+
+ mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes);
+// printf("%d %d\n", i, (int)(&g->member[i]));
+// printf("%d %s\n", i, (&g->member[i])->name);
+ memset(&g->member[i], 0, sizeof(struct guild_member));
+
+ if (guild_check_empty(g) == 0)
+ mapif_guild_info(-1,g);// まだ人がいるのでデータ送信
+
+ return 0;
+ }
+ }
+ }
+ return 0;
+}
+
+// オンライン/Lv更新
+int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class) {
+ struct guild *g;
+ int i, alv, c;
+
+ g = numdb_search(guild_db, guild_id);
+ if (g == NULL)
+ return 0;
+
+ g->connect_member = 0;
+
+ alv = 0;
+ c = 0;
+ for(i = 0; i < MAX_GUILD; i++) {
+ if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) {
+ g->member[i].online = online;
+ g->member[i].lv = lv;
+ g->member[i].class = class;
+ mapif_guild_memberinfoshort(g, i);
+ }
+ if (g->member[i].account_id > 0) {
+ alv += g->member[i].lv;
+ c++;
+ }
+ if (g->member[i].online)
+ g->connect_member++;
+ }
+ // 平均レベル
+ g->average_lv = alv / c;
+
+ return 0;
+}
+
+// ギルド解散処理用(同盟/敵対を解除)
+int guild_break_sub(void *key, void *data, va_list ap) {
+ struct guild *g = (struct guild *)data;
+ int guild_id = va_arg(ap, int);
+ int i;
+
+ for(i = 0; i < MAX_GUILDALLIANCE; i++) {
+ if (g->alliance[i].guild_id == guild_id)
+ g->alliance[i].guild_id = 0;
+ }
+ return 0;
+}
+
+// ギルド解散要求
+int mapif_parse_BreakGuild(int fd, int guild_id) {
+ struct guild *g;
+
+ g = numdb_search(guild_db, guild_id);
+ if(g == NULL)
+ return 0;
+
+ numdb_foreach(guild_db, guild_break_sub, guild_id);
+ numdb_erase(guild_db, guild_id);
+ inter_guild_storage_delete(guild_id);
+ mapif_guild_broken(guild_id, 0);
+
+ if(log_inter)
+ inter_log("guild %s (id=%d) broken" RETCODE, g->name, guild_id);
+ free(g);
+
+ return 0;
+}
+
+// ギルドメッセージ送信
+int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len) {
+ return mapif_guild_message(guild_id, account_id, mes, len);
+}
+
+// ギルド基本データ変更要求
+int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len) {
+ struct guild *g;
+ short dw = *((short *)data);
+
+ g = numdb_search(guild_db, guild_id);
+ if (g == NULL)
+ return 0;
+
+ switch(type) {
+ case GBI_GUILDLV:
+ if (dw > 0 && g->guild_lv + dw <= 50) {
+ g->guild_lv+=dw;
+ g->skill_point+=dw;
+ } else if (dw < 0 && g->guild_lv + dw >= 1)
+ g->guild_lv += dw;
+ mapif_guild_info(-1, g);
+ return 0;
+ default:
+ printf("int_guild: GuildBasicInfoChange: Unknown type %d\n", type);
+ break;
+ }
+ mapif_guild_basicinfochanged(guild_id, type, data, len);
+
+ return 0;
+}
+
+// ギルドメンバデータ変更要求
+int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len) {
+ int i;
+ struct guild *g;
+
+ g = numdb_search(guild_db, guild_id);
+ if(g == NULL)
+ return 0;
+
+ for(i = 0; i < g->max_member; i++)
+ if (g->member[i].account_id == account_id && g->member[i].char_id == char_id)
+ break;
+ if (i == g->max_member) {
+ printf("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id, char_id, guild_id, g->name);
+ return 0;
+ }
+ switch(type) {
+ case GMI_POSITION: // 役職
+ g->member[i].position = *((int *)data);
+ break;
+ case GMI_EXP: // EXP
+ {
+ int exp, oldexp = g->member[i].exp;
+ exp = g->member[i].exp = *((unsigned int *)data);
+ g->exp += (exp - oldexp);
+ guild_calcinfo(g); // Lvアップ判断
+ mapif_guild_basicinfochanged(guild_id, GBI_EXP, &g->exp, 4);
+ }
+ break;
+ default:
+ printf("int_guild: GuildMemberInfoChange: Unknown type %d\n", type);
+ break;
+ }
+ mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len);
+
+ return 0;
+}
+
+// ギルド役職名変更要求
+int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p) {
+ struct guild *g = numdb_search(guild_db, guild_id);
+
+ if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) {
+ return 0;
+ }
+ memcpy(&g->position[idx], p, sizeof(struct guild_position));
+ mapif_guild_position(g, idx);
+ printf("int_guild: position changed %d\n", idx);
+
+ return 0;
+}
+
+// ギルドスキルアップ要求
+int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id) {
+ struct guild *g = numdb_search(guild_db, guild_id);
+ int idx = skill_num - 10000;
+
+ if (g == NULL || skill_num < 10000)
+ return 0;
+
+ if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10) {
+ g->skill[idx].lv++;
+ g->skill_point--;
+ if (guild_calcinfo(g) == 0)
+ mapif_guild_info(-1, g);
+ mapif_guild_skillupack(guild_id, skill_num, account_id);
+ printf("int_guild: skill %d up\n", skill_num);
+ }
+
+ return 0;
+}
+
+// ギルド同盟要求
+int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag) {
+ struct guild *g[2];
+ int j, i;
+
+ g[0] = numdb_search(guild_db, guild_id1);
+ g[1] = numdb_search(guild_db, guild_id2);
+ if (g[0] == NULL || g[1] == NULL)
+ return 0;
+
+ if (!(flag & 0x8)) {
+ for(i = 0; i < 2 - (flag & 1); i++) {
+ for(j = 0; j < MAX_GUILDALLIANCE; j++)
+ if (g[i]->alliance[j].guild_id == 0) {
+ g[i]->alliance[j].guild_id = g[1-i]->guild_id;
+ memcpy(g[i]->alliance[j].name, g[1-i]->name, 24);
+ g[i]->alliance[j].opposition = flag & 1;
+ break;
+ }
+ }
+ } else { // 関係解消
+ for(i = 0; i < 2 - (flag & 1); i++) {
+ for(j = 0; j < MAX_GUILDALLIANCE; j++)
+ if (g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag & 1)) {
+ g[i]->alliance[j].guild_id = 0;
+ break;
+ }
+ }
+ }
+ mapif_guild_alliance(guild_id1, guild_id2, account_id1, account_id2, flag, g[0]->name, g[1]->name);
+
+ return 0;
+}
+
+// ギルド告知変更要求
+int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2) {
+ struct guild *g;
+
+ g = numdb_search(guild_db, guild_id);
+ if (g == NULL)
+ return 0;
+ memcpy(g->mes1, mes1, 60);
+ memcpy(g->mes2, mes2, 120);
+
+ return mapif_guild_notice(g);
+}
+
+// ギルドエンブレム変更要求
+int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data) {
+ struct guild *g;
+
+ g = numdb_search(guild_db, guild_id);
+ if (g == NULL)
+ return 0;
+ memcpy(g->emblem_data, data, len);
+ g->emblem_len = len;
+ g->emblem_id++;
+
+ return mapif_guild_emblem(g);
+}
+
+int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index) {
+ struct guild_castle *gc = numdb_search(castle_db, castle_id);
+
+ if (gc == NULL) {
+ return mapif_guild_castle_dataload(castle_id, 0, 0);
+ }
+ switch(index) {
+ case 1: return mapif_guild_castle_dataload(gc->castle_id, index, gc->guild_id);
+ case 2: return mapif_guild_castle_dataload(gc->castle_id, index, gc->economy);
+ case 3: return mapif_guild_castle_dataload(gc->castle_id, index, gc->defense);
+ case 4: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerE);
+ case 5: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerD);
+ case 6: return mapif_guild_castle_dataload(gc->castle_id, index, gc->nextTime);
+ case 7: return mapif_guild_castle_dataload(gc->castle_id, index, gc->payTime);
+ case 8: return mapif_guild_castle_dataload(gc->castle_id, index, gc->createTime);
+ case 9: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleC);
+ case 10: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG0);
+ case 11: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG1);
+ case 12: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG2);
+ case 13: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG3);
+ case 14: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG4);
+ case 15: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG5);
+ case 16: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG6);
+ case 17: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG7);
+ case 18: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp0); // guardian HP [Valaris]
+ case 19: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp1);
+ case 20: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp2);
+ case 21: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp3);
+ case 22: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp4);
+ case 23: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp5);
+ case 24: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp6);
+ case 25: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp7); // end additions [Valaris]
+
+ default:
+ printf("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
+ return 0;
+ }
+
+ return 0;
+}
+
+int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value) {
+ struct guild_castle *gc=numdb_search(castle_db, castle_id);
+
+ if (gc == NULL) {
+ return mapif_guild_castle_datasave(castle_id, index, value);
+ }
+ switch(index) {
+ case 1:
+ if (gc->guild_id != value) {
+ int gid = (value) ? value : gc->guild_id;
+ struct guild *g = numdb_search(guild_db, gid);
+ if(log_inter)
+ inter_log("guild %s (id=%d) %s castle id=%d" RETCODE,
+ (g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", index);
+ }
+ gc->guild_id = value;
+ break;
+ case 2: gc->economy = value; break;
+ case 3: gc->defense = value; break;
+ case 4: gc->triggerE = value; break;
+ case 5: gc->triggerD = value; break;
+ case 6: gc->nextTime = value; break;
+ case 7: gc->payTime = value; break;
+ case 8: gc->createTime = value; break;
+ case 9: gc->visibleC = value; break;
+ case 10: gc->visibleG0 = value; break;
+ case 11: gc->visibleG1 = value; break;
+ case 12: gc->visibleG2 = value; break;
+ case 13: gc->visibleG3 = value; break;
+ case 14: gc->visibleG4 = value; break;
+ case 15: gc->visibleG5 = value; break;
+ case 16: gc->visibleG6 = value; break;
+ case 17: gc->visibleG7 = value; break;
+ case 18: gc->Ghp0 = value; break; // guardian HP [Valaris]
+ case 19: gc->Ghp1 = value; break;
+ case 20: gc->Ghp2 = value; break;
+ case 21: gc->Ghp3 = value; break;
+ case 22: gc->Ghp4 = value; break;
+ case 23: gc->Ghp5 = value; break;
+ case 24: gc->Ghp6 = value; break;
+ case 25: gc->Ghp7 = value; break; // end additions [Valaris]
+ default:
+ printf("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
+ return 0;
+ }
+
+ return mapif_guild_castle_datasave(gc->castle_id, index, value);
+}
+
+// ギルドチェック要求
+int mapif_parse_GuildCheck(int fd, int guild_id, int account_id, int char_id) {
+ return guild_check_conflict(guild_id, account_id, char_id);
+}
+
+// map server からの通信
+// ・1パケットのみ解析すること
+// ・パケット長データはinter.cにセットしておくこと
+// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない
+// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない
+int inter_guild_parse_frommap(int fd) {
+ switch(RFIFOW(fd,0)) {
+ case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break;
+ case 0x3031: mapif_parse_GuildInfo(fd, RFIFOL(fd,2)); break;
+ case 0x3032: mapif_parse_GuildAddMember(fd, RFIFOL(fd,4), (struct guild_member *)RFIFOP(fd,8)); break;
+ case 0x3034: mapif_parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOP(fd,15)); break;
+ case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOW(fd,15), RFIFOW(fd,17)); break;
+ case 0x3036: mapif_parse_BreakGuild(fd, RFIFOL(fd,2)); break;
+ case 0x3037: mapif_parse_GuildMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12), RFIFOW(fd,2)-12); break;
+ case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
+ case 0x3039: mapif_parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), RFIFOP(fd,10), RFIFOW(fd,2)-10); break;
+ case 0x303A: mapif_parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), RFIFOP(fd,18), RFIFOW(fd,2)-18); break;
+ case 0x303B: mapif_parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), (struct guild_position *)RFIFOP(fd,12)); break;
+ case 0x303C: mapif_parse_GuildSkillUp(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
+ case 0x303D: mapif_parse_GuildAlliance(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18)); break;
+ case 0x303E: mapif_parse_GuildNotice(fd, RFIFOL(fd,2), RFIFOP(fd,6), RFIFOP(fd,66)); break;
+ case 0x303F: mapif_parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12)); break;
+ case 0x3040: mapif_parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOB(fd,4)); break;
+ case 0x3041: mapif_parse_GuildCastleDataSave(fd, RFIFOW(fd,2), RFIFOB(fd,4), RFIFOL(fd,5)); break;
+
+ default:
+ return 0;
+ }
+
+ return 1;
+}
+
+// マップサーバーの接続時処理
+int inter_guild_mapif_init(int fd) {
+ return mapif_guild_castle_alldataload(fd);
+}
+
+// サーバーから脱退要求(キャラ削除用)
+int inter_guild_leave(int guild_id, int account_id, int char_id) {
+ return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "**サーバー命令**");
+}