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-rw-r--r--npc/re/instances/OldGlastHeim.txt2
-rw-r--r--npc/re/jobs/3-1/ranger.txt2
-rw-r--r--npc/re/jobs/novice/novice.txt4
-rw-r--r--npc/re/merchants/coin_exchange.txt2
-rw-r--r--npc/re/merchants/enchan_mal.txt10
-rw-r--r--npc/re/merchants/flute.txt4
-rw-r--r--npc/re/merchants/shops.txt8
-rw-r--r--npc/re/quests/cupet.txt6
-rw-r--r--npc/re/quests/eden/26-40.txt6
-rw-r--r--npc/re/quests/newgears/2012_headgears.txt24
-rw-r--r--npc/re/quests/quests_eclage.txt6
-rw-r--r--npc/re/quests/quests_mora.txt2
12 files changed, 38 insertions, 38 deletions
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index fc01464f2..bf099cd2d 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -2450,7 +2450,7 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
case MHP2:
case Attack_Delay_4:
case Luck6:
- .@enchant = callfunc("F_Rand", Bear's_Power, Runaway_Magic, Speed_Of_Light, Muscle_Fool, Hawkeye, Lucky_Day);
+ .@enchant = callfunc("F_Rand", Bears_Power, Runaway_Magic, Speed_Of_Light, Muscle_Fool, Hawkeye, Lucky_Day);
mes("[Hugin's Magic Master]"); // Custom text
mes("Seems you already completed the best upgrade option in your 4th slot. For that I can give a random bonus effect to your 3rd slot. And of course, with certain payment...");
next;
diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt
index 0308884fd..78e200843 100644
--- a/npc/re/jobs/3-1/ranger.txt
+++ b/npc/re/jobs/3-1/ranger.txt
@@ -1748,7 +1748,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
jobchange roclass(eaclass()|EAJL_THIRD);
getitem Sniper_Goggle,1;
getitem Green_Apple_Ring,1;
- getitem Wolf's_Flute,1;
+ getitem Wolfs_Flute,1;
close;
}
mes "Hey, you look great.";
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index 811593c81..6ac0d9935 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -445,7 +445,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "You've come along fine this far.";
mes "This is not much, but take this as a reward.";
job_novice_q = 7;
- getitem N_Adventurer's_Suit,1;
+ getitem N_Adventurers_Suit,1;
completequest 7120;
close;
} else if (job_novice_q == 7) {
@@ -2609,7 +2609,7 @@ L_Supplies:
nov_3_swordman = 40;
getitem Cargo_Free_Ticket,20;
getitem Warp_Free_Ticket,30;
- getitem N_Adventurer's_Suit,1;
+ getitem N_Adventurers_Suit,1;
getitem N_Cutter,1;
next;
mes "[Hanson]";
diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt
index e5ee13ffb..be9f1dbee 100644
--- a/npc/re/merchants/coin_exchange.txt
+++ b/npc/re/merchants/coin_exchange.txt
@@ -1129,7 +1129,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
Assassin_Mask_,
Elven_Ears,
Hahoe_Mask,
- Boy's_Cap;
+ Boys_Cap;
setarray .@costumes[0], C_Frog_Cap,
C_Centimental_Flower,
C_Magestic_Goat,
diff --git a/npc/re/merchants/enchan_mal.txt b/npc/re/merchants/enchan_mal.txt
index 7be4eaa6f..864505b85 100644
--- a/npc/re/merchants/enchan_mal.txt
+++ b/npc/re/merchants/enchan_mal.txt
@@ -93,7 +93,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1224: callsub L_Socket,1,2; //Sword_Breaker
case 1225: callsub L_Socket,1,2; //Mail_Breaker
case 1227: callsub L_Socket,1,2; //Weeder_Knife
- case 1229: callsub L_Socket,1,2; //Mama's_Knife
+ case 1229: callsub L_Socket,1,2; //Mamas_Knife
case 1232: callsub L_Socket,1,2; //Assasin_Dagger
case 1233: callsub L_Socket,1,2; //Exercise
case 1235: callsub L_Socket,1,2; //Azoth
@@ -212,7 +212,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1466: callsub L_Socket,1,2; //Crescent_Scythe
case 1467: callsub L_Socket,1,2; //Bill_Guisarme
case 1468: callsub L_Socket,1,2; //Zephyrus
- case 1469: callsub L_Socket,1,2; //Longinus's_Spear
+ case 1469: callsub L_Socket,1,2; //Longinuss_Spear
case 1470: callsub L_Socket,1,2; //Brionac
case 1471: callsub L_Socket,1,2; //Hell_Fire
case 1474: callsub L_Socket,1,2; //Gae_Bolg
@@ -264,7 +264,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 15: // Books
switch(@mal_equip_id) {
case 1557: callsub L_Socket,1,2; //Book_Of_The_Apocalypse
- case 1558: callsub L_Socket,1,2; //Girl's_Diary
+ case 1558: callsub L_Socket,1,2; //Girls_Diary
case 1559: callsub L_Socket,1,2; //Legacy_Of_Dragon
case 1561: callsub L_Socket,1,2; //Hardback
case 1562: callsub L_Socket,1,2; //Bible_Of_Battlefield
@@ -311,11 +311,11 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1963: callsub L_Socket,1,2; //Rapture_Rose
case 1964: callsub L_Socket,1,2; //Chemeti
case 1969: callsub L_Socket,1,2; //Bladed_Whip
- case 1970: callsub L_Socket,1,2; //Queen's_Whip
+ case 1970: callsub L_Socket,1,2; //Queens_Whip
case 1972: callsub L_Socket,1,2; //Electric_Eel
case 1973: callsub L_Socket,1,2; //Sea_Witch_Foot
case 1974: callsub L_Socket,1,2; //Carrot_Whip
- case 1976: callsub L_Socket,1,2; //Queen's_Whip_
+ case 1976: callsub L_Socket,1,2; //Queens_Whip_
case 1979: callsub L_Socket,1,2; //Stem_Of_Nepenthes
case 1984: callsub L_Socket,2,2; //Stem_Whip
case 1985: callsub L_Socket,4,2; //Rosebine
diff --git a/npc/re/merchants/flute.txt b/npc/re/merchants/flute.txt
index 6732035dc..98fd3789c 100644
--- a/npc/re/merchants/flute.txt
+++ b/npc/re/merchants/flute.txt
@@ -110,7 +110,7 @@ pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 1_M_BARD
tur_dun01,89,170,5 script Expert Flute Crafter 1_M_ORIENT01,{
if (Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) {
- if (countitem(Wolf's_Flute)) {
+ if (countitem(Wolfs_Flute)) {
mes "[Expert Flute Crafter]";
mes "The Wolf Flute you have is crafted by myself, with wood.";
mes "You can come back here and find me if you lose your Wolf flute!";
@@ -137,7 +137,7 @@ tur_dun01,89,170,5 script Expert Flute Crafter 1_M_ORIENT01,{
mes "Hope you are ready to use it.";
delitem Bamboo_Cut,1;
Zeny -= 100000;
- getitem Wolf's_Flute,1;
+ getitem Wolfs_Flute,1;
close;
}
mes "[Expert Flute Crafter]";
diff --git a/npc/re/merchants/shops.txt b/npc/re/merchants/shops.txt
index d8f7594b2..543d9cdc7 100644
--- a/npc/re/merchants/shops.txt
+++ b/npc/re/merchants/shops.txt
@@ -712,16 +712,16 @@ OnInit:
morocc,171,103,4 trader Item Collector#moc3 4_M_03,{
OnInit:
sellitem Scell;
- sellitem Monster's_Feed;
- sellitem Animal's_Skin;
+ sellitem Monsters_Feed;
+ sellitem Animals_Skin;
sellitem Bill_Of_Birds;
}
morocc,205,247,2 trader Item Collector#moc4 4_M_03,{
OnInit:
sellitem Scell;
- sellitem Monster's_Feed;
- sellitem Animal's_Skin;
+ sellitem Monsters_Feed;
+ sellitem Animals_Skin;
sellitem Bill_Of_Birds;
}
diff --git a/npc/re/quests/cupet.txt b/npc/re/quests/cupet.txt
index ac4a765fd..72e1bd6c9 100644
--- a/npc/re/quests/cupet.txt
+++ b/npc/re/quests/cupet.txt
@@ -38,7 +38,7 @@
setarray .@tame_id[0],Unripe_Apple,Orange_Juice,Rainbow_Carrot,Earthworm_The_Dude,Rotten_Fish,Sweet_Milk,Well_Dried_Bone,Singing_Flower,Dew_Laden_Moss;
setarray .@tame_amount[0],3,3,3,3,3,3,3,3,3;
- setarray .@hunt_id[0],Jellopy,Jellopy,Clover,Feather_Of_Birds,Shell,Animal's_Skin,Animal's_Skin,Grasshopper's_Leg,Mushroom_Spore;
+ setarray .@hunt_id[0],Jellopy,Jellopy,Clover,Feather_Of_Birds,Shell,Animals_Skin,Animals_Skin,Grasshoppers_Leg,Mushroom_Spore;
setarray .@hunt_amount[0],500,600,500,500,500,500,600,500,500;
setarray .@mob_id[0],1002,1113,1063,1049,1011,1167,1107,1052,1014;
.@tame_gets = 3;
@@ -95,9 +95,9 @@
setarray .@tame_id[0],Silver_Knife_Of_Chaste,Monster_Juice,Contracts_In_Shadow,Sway_Apron,Prohibition_Red_Candle,Book_Of_Devil;
setarray .@tame_amount[0],1,1,1,1,1,1;
- setarray .@hunt_id[0],Long_Hair,Solid_Shell,Petite_DiablOfs_Horn,Alice's_Apron,Queen's_Whip,Evil_Horn;
+ setarray .@hunt_id[0],Long_Hair,Solid_Shell,Petite_DiablOfs_Horn,Alices_Apron,Queens_Whip,Evil_Horn;
setarray .@hunt_amount[0],600,600,600,500,1,100;
- setarray .@hunt_id2[0],0,0,0,0,Executioner's_Mitten,0;
+ setarray .@hunt_id2[0],0,0,0,0,Executioners_Mitten,0;
setarray .@hunt_amount2[0],0,0,0,0,20,0;
setarray .@mob_id[0],1170,1035,1109,1275,1200,1101;
.@tame_gets = 1;
diff --git a/npc/re/quests/eden/26-40.txt b/npc/re/quests/eden/26-40.txt
index 3a3068a5c..1c680d7ed 100644
--- a/npc/re/quests/eden/26-40.txt
+++ b/npc/re/quests/eden/26-40.txt
@@ -530,11 +530,11 @@ payon,179,66,3 script Dashia 4_M_RACHMAN1,{
break;
case 2:
callsub L_Quest,8275;
- if ((countitem(Bear's_Foot) > 9) && (countitem(Animal's_Skin) > 4)) {
+ if ((countitem(Bears_Foot) > 9) && (countitem(Animals_Skin) > 4)) {
callsub L_Reward;
getitem Novice_Potion,100;
- delitem Bear's_Foot,10;
- delitem Animal's_Skin,5;
+ delitem Bears_Foot,10;
+ delitem Animals_Skin,5;
getexp 1000,100;
erasequest 8275;
close;
diff --git a/npc/re/quests/newgears/2012_headgears.txt b/npc/re/quests/newgears/2012_headgears.txt
index 10566cb39..e243300d5 100644
--- a/npc/re/quests/newgears/2012_headgears.txt
+++ b/npc/re/quests/newgears/2012_headgears.txt
@@ -469,10 +469,10 @@ moc_para01,41,169,3 script Reno#2012hat 1_M_WIZARD,{
Assassin_Mask_, -1, 200, Improved_Assassin_Mask,
Welding_Mask, -1, 200, Improved_Welding_Mask,
Safety_Ring, -1, 200, Safety_Ring_,
- Angel's_Protection, 1, 100, Im_Angel's_Protection,
- Angel's_Safeguard, 1, 100, Impr_Angel's_Safeguard,
- Angel's_Arrival, 1, 100, Impr_Angel's_Arrival,
- Angel's_Warmth, 1, 100, Impr_Angel's_Warmth,
+ Angels_Protection, 1, 100, Im_Angels_Protection,
+ Angels_Safeguard, 1, 100, Impr_Angels_Safeguard,
+ Angels_Arrival, 1, 100, Impr_Angels_Arrival,
+ Angels_Warmth, 1, 100, Impr_Angels_Warmth,
Kiss_Of_Angel, 1, 100, Improved_Kiss_Of_Angel;
break;
case 4:
@@ -487,10 +487,10 @@ moc_para01,41,169,3 script Reno#2012hat 1_M_WIZARD,{
Variant_Shoes, -1, 300, Enhanced_Variant_Shoes,
Ring_Of_Flame_Lord,-1, 300, Good_Ring_Of_Flame_Lord,
Ring_Of_Resonance, -1, 300, Good_Ring_Of_Resonance,
- Angel's_Protection, 1, 20, Im_Angel's_Protection,
- Angel's_Safeguard, 1, 20, Impr_Angel's_Safeguard,
- Angel's_Arrival, 1, 20, Impr_Angel's_Arrival,
- Angel's_Warmth, 1, 20, Impr_Angel's_Warmth,
+ Angels_Protection, 1, 20, Im_Angels_Protection,
+ Angels_Safeguard, 1, 20, Impr_Angels_Safeguard,
+ Angels_Arrival, 1, 20, Impr_Angels_Arrival,
+ Angels_Warmth, 1, 20, Impr_Angels_Warmth,
Kiss_Of_Angel, 1, 20, Improved_Kiss_Of_Angel;
break;
}
@@ -680,10 +680,10 @@ moc_para01,41,169,3 script Reno#2012hat 1_M_WIZARD,{
else if (.@r <= 9) getitem Improved_Assassin_Mask,1;
else if (.@r <= 12) getitem Improved_Welding_Mask,1;
else if (.@r <= 13) getitem Safety_Ring_,1;
- else if (.@r <= 14) getitem Im_Angel's_Protection,1;
- else if (.@r <= 15) getitem Impr_Angel's_Safeguard,1;
- else if (.@r <= 16) getitem Impr_Angel's_Arrival,1;
- else if (.@r <= 17) getitem Impr_Angel's_Warmth,1;
+ else if (.@r <= 14) getitem Im_Angels_Protection,1;
+ else if (.@r <= 15) getitem Impr_Angels_Safeguard,1;
+ else if (.@r <= 16) getitem Impr_Angels_Arrival,1;
+ else if (.@r <= 17) getitem Impr_Angels_Warmth,1;
else getitem Improved_Kiss_Of_Angel,1;
break;
case 4:
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt
index bbf074581..d669d0d46 100644
--- a/npc/re/quests/quests_eclage.txt
+++ b/npc/re/quests/quests_eclage.txt
@@ -17592,7 +17592,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
}
}
else if (questprogress(7420) == 1) {
- if ((countitem(Pinguicula's_fruit_Jam) < 3) || (countitem(Luciola's_Honey_Jam) < 3)) {
+ if ((countitem(Pinguiculas_fruit_Jam) < 3) || (countitem(Luciolas_Honey_Jam) < 3)) {
mes "[Leo]";
mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~";
mes "They are specialties of the base of Splendide.";
@@ -17611,8 +17611,8 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
mes "It seems like Mayor Jun has an eye for character.";
mes "So he is Mayor after all...";
next;
- delitem Pinguicula's_fruit_Jam,3; //Pinguicula's_fruit_Jam
- delitem Luciola's_Honey_Jam,3; //Luciola's_Honey_Jam
+ delitem Pinguiculas_fruit_Jam,3;
+ delitem Luciolas_Honey_Jam, 3;
completequest 7420;
getexp 200000,200000;
.@alltotal = questprogress(7420) + questprogress(7419) + questprogress(7418);
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt
index 79615327d..39ca8649c 100644
--- a/npc/re/quests/quests_mora.txt
+++ b/npc/re/quests/quests_mora.txt
@@ -5148,7 +5148,7 @@ function script mora_remains {
1@mist,145,245,0 script Meshir's Remains#33 CLEAR_NPC,{ callfunc "mora_remains",12245,"Meshir",5,943,4; } //Solid_Shell
1@mist,196,276,0 script Noirit's Remains#33 CLEAR_NPC,{ callfunc "mora_remains",12246,"Noirit",6,549,3; } //Nice_Sweet_Potato
1@mist,304,327,0 script Pajama God's Remains#33 CLEAR_NPC,{ callfunc "mora_remains",12247,"Pajama God",5,945,18; } //Raccoon_Leaf
-1@mist,334,287,0 script Mendel's Remains#33 CLEAR_NPC,{ callfunc "mora_remains",12248,"Mendel",7,946,31; } //Snail's_Shell
+1@mist,334,287,0 script Mendel's Remains#33 CLEAR_NPC,{ callfunc "mora_remains",12248,"Mendel",7,946,31; } //Snails_Shell
1@mist,330,177,0 script Milebit's Remains#33 CLEAR_NPC,{ callfunc "mora_remains",12249,"Milebit",5,7008,17; } //Stiff_Horn
1@mist,284,84,0 script Kunmun's Remains#33 CLEAR_NPC,{ callfunc "mora_remains",12250,"Kunmun",4,6380,20; } //Mora_Coin
1@mist,170,54,0 script Tsaihokin's Remains#33 CLEAR_NPC,{ callfunc "mora_remains",12251,"Tsaihokin",2,929,5; } //Immortal_Heart