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-rw-r--r--npc/re/instances/saras_memory.txt1867
-rw-r--r--npc/re/scripts.conf1
2 files changed, 1868 insertions, 0 deletions
diff --git a/npc/re/instances/saras_memory.txt b/npc/re/instances/saras_memory.txt
new file mode 100644
index 000000000..69ee7dacb
--- /dev/null
+++ b/npc/re/instances/saras_memory.txt
@@ -0,0 +1,1867 @@
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2013-2016 Hercules Dev Team
+//= Copyright (C) Ridley
+//= Copyright (C) Ziu
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Sara's Memory
+//================= Description ===========================================
+//= When Sarah Irine was only 4 years old, a terrible tragedy took place
+//= in her home: her mother was struck down by an assailant. The only
+//= suspect was her father Lord Irine, who claims to have defeated the one
+//= who attacked her mother. Too shocked and afraid by the sight of her
+//= dying mother, little Sarah is not convinced and flees while Payon
+//= guards chase her down.
+//================= Current Version =======================================
+//= 1.1
+//=========================================================================
+1@sara mapflag src4instance
+
+dali,130,107,5 script Leon the Adventurer#Sara 4_M_DST_GRAND,{ // instance CD check only at the Dimensional Device
+ mes("[Leon the Adventurer]");
+ if (BaseLevel < 99) {
+ mes("You know... this place doesn't seem to be safe for you. Please returnto me once you have achieved LV. 99");
+ close;
+ }
+ if (!questprogress(15003)) {
+ if (!sarainstance) { // doing the instance for the 1st time
+ mes("Wow! I thought I was the only one who knew about this place.");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("Excuse my rudeness! I am Pon de Leon, the famous adventurer!");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("My friend calls me Leon the Lion! For my tough appearance and attitude. Plus I have quite a bite!");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("You know, this is such a strange location...");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("As you explore it you start to see cracks in space and time. Each one covered by a dimensional device.");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("For example, I think I have caught glimpses of Payon through the dimensional device closest to us.\r"
+ "But it doesn't seem right. Almost like it is a little bit older then it should be.");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("I want to explore it, but with my old age and my knees I don't seem to be quite up to the task.");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("So, I would like to ask something of you.");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("Please venture through the dimensional device and report to me what you find within.");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("Though, I should warn you. It might be unstable. Make sure you enter the first chance you get.");
+ close2;
+ setquest 15003;
+ end;
+ } else {
+ mes("You wish to relive the past again?");
+ next;
+ if (select("Yes","No") == 2)
+ close;
+ mes("[Leon the Adventurer]");
+ mes("Please venture through the dimensional device and report to me what you find within.");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("Though, I should warn you. It might be unstable. Make sure you enter the first chance you get.");
+ setquest 15003;
+ close;
+ }
+ }
+ if (questprogress(15003) == 1) {
+ mes("I am not sure you have fully explored the crack in space and time yet. Perhaps you should look a bit further into it.");
+ next;
+ if (!sarainstance)
+ close;
+ switch (select("Okay", "Give up")) {
+ case 1:
+ mes("[Leon the Adventurer]");
+ mes("I am glad to hear that! Maybe someday you can be as brave as old Leon the Lion!");
+ close;
+ case 2:
+ mes("[Leon the Adventurer]");
+ mes("Well.. I can't force you. Buf if you ever find your courage pelase talk to me again.");
+ erasequest 15003;
+ close;
+ }
+ }
+ if (questprogress(15003) == 2) {
+ if (!sarainstance) { // 1st time reward and text
+ mes("What did you see in there?!");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("Hrumpf, Sara Irene?! She's one of the 12 Valkyries. I didn't know her story was that tragic....");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("It seems that you caused a huge misunderstanding between her and her father.");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("I would not blame yourself for what occured. Or all the blood that was spilled. It seems that the\r"
+ "events that day were fated to happen no matter who was there.");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("Please don't tell anyone about your time traveling adventure. We can't have anyone thinking you more\r"
+ "important then old Leon. Plus they wouldn't believe such a story anyways.");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("I think that in about 20 hours after you last entered the rift will stable enough for you to transverse it again.");
+ sarainstance = 1;
+ getexp 770000, 1000000; // reward first time
+ } else { // 2nd time text
+ mes("What did you see in there?! Was there anything new?");
+ next;
+ select("Nothing has changed from the last time.");
+ mes("[Leon the Adventurer]");
+ mes("I am sorry to hear that... If...");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("If you want to try again. I think that in about 20 hours after you last entered the rift will be stable enough\r"
+ "for you to transverse it again.");
+ next;
+ mes("[Leon the Adventurer]");
+ mes("You should rest up. Travelling Through time would make even Leon tired!");
+ getexp 550000, 550000; // reward 2nd and following
+ }
+ erasequest 15003;
+ close;
+ }
+}
+
+dali,138,118,0 script Dimensional Device#dimen PORTAL,{
+ if (!questprogress(15003)) {
+ mes("[Leon the Adventurer]");
+ mes("Before you go playing around with that. Why don't you come over here and talk to me?");
+ close;
+ }
+ .@sara_time = questprogress(15002, PLAYTIME);
+ if ( .@sara_time == 1) {
+ mes("[Leon the Adventurer]");
+ mes("I think that in about 20 hours after you last entered the rift will stable enough for you to\r"
+ "transverse it again.");
+ close;
+ } else if (.@sara_time == 2) {
+ erasequest 15002;
+ end;
+ } else if (!.@sara_time) {
+ .@party_id = getcharid(1);
+ .@p_name$ = getpartyname(.@party_id);
+ .@md_name$ = "Sara's Memory";
+ if (!instance_check_party(.@party_id)) {
+ mes("[Leon the Adventurer]");
+ mes("Before you enter you need to organize a party! Don't know how? Type /organize PARTYNAMEHERE. You\r"
+ "can use quotes to put spaces in a party name.");
+ close;
+ }
+ if (getcharid(0) == getpartyleader(.@party_id, 2))
+ .@menu1$ = "Boot up the dimensional device";
+ else
+ .@menu1$ = "";
+ switch (select(.@menu1$, "Use the dimensional device", "Cancel")) {
+ case 1:
+ if (getcharid(0) != getpartyleader(.@party_id, 2))
+ end;
+ .@instance = instance_create(.@md_name$, .@party_id);
+ if (.@instance < 0) {
+ mesf("Party Name: %s", .@p_name$);
+ mesf("Party Leader: %s", strcharinfo(0));
+ mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
+ close;
+ }
+ if (instance_attachmap("1@sara", .@instance) == "" ) {
+ mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
+ instance_destroy(.@instance);
+ close;
+ }
+ instance_set_timeout(3600, 300, .@instance);
+ instance_init(.@instance);
+ mes("^FF0000The dimensional boots up cleanly. Use the device to enter the crack in space and time.^000000");
+ close;
+ case 2:
+ if ( has_instance("1@sara") == "" ) {
+ mesf("The memorial dungeon ^0000FF%s^000000 does not exist.\r"
+ "The party leader did not generate the dungeon yet.", .@md_name$);
+ close;
+ }
+ mapannounce("dali", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(0), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN);
+ setquest 15002;
+ warp "1@sara", 250, 155;
+ end;
+ break;
+ case 3:
+ close;
+ }
+ }
+}
+
+1@sara,261,156,5 script A girl#sarains 4_F_SARAH_BABY,{
+ if (getcharid(0) != getpartyleader(getcharid(1), 2))
+ end;
+ mesf("[%s]", strcharinfo(0));
+ mes("Where am I?");
+ unittalk(getcharid(3), _("Where am I?"));
+ next;
+ cutin "sara_9sara1.bmp", 2;
+ mes("[A girl]");
+ mes("Hello! This is the village of Payon. You don't seem to be from around here...");
+ npctalk(_("A girl : Hello! This is the village of Payon. You don't seem to be from around here..."));
+ next;
+ mesf("[%s]", strcharinfo(0));
+ mes("Are you from here? You don't seem to quite match the locals either.");
+ unittalk(getcharid(3), _("Are you from here? You don't seem to quite match to locals either."));
+ next;
+ mes("[A girl]");
+ mes("Yes! I was born here! My name is Sara. Sara Irene!");
+ npctalk(_("A girl : Yes! I was born here! My name is Sara. Sara Irene!"));
+ next;
+ mes("[Sara Irene]");
+ mes("My father is doyen of this village! I just take after my mother.");
+ donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat1";
+ next;
+ mesf("[%s]", strcharinfo(0));
+ mes("Oh! I am sorry! Uh... Why are you standing out here all alone?");
+ unittalk(getcharid(3), _("Oh! I am sorry! Uh... Why are you standing out here all alone?"));
+ next;
+ mes("[Sara Irene]");
+ mes("I am waiting for my father. He said that he will be here soon.");
+ donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat2";
+ next;
+ mes("^FF0000An older man exits the house. Sara's face brightens at the sight of him.^000000");
+ donpcevent instance_npcname("Doyen Irene#sarains")+"::OnEnable";
+ next;
+ mes("[Sara Irene]");
+ mes("Hi daddy!");
+ donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat3";
+ next;
+ cutin "sara_elder_irine1.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("Sweetheart you look so happy.");
+ donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat1";
+ next;
+ cutin "sara_9sara1.bmp", 2;
+ mes("[Sara Irene]");
+ mes("You said you would come back soon! I waited for you and you lied!");
+ donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat4";
+ next;
+ cutin "sara_elder_irine1.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected.");
+ donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat2";
+ next;
+ cutin "sara_9sara1.bmp", 2;
+ mes("[Sara Irene]");
+ mes("I hate those old fogeys.");
+ donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat5";
+ next;
+ cutin "sara_elder_irine1.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("Don't say that sweetheart... Who is this with you?");
+ donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat3";
+ next;
+ mes("^FF0000Doyen Irene stares at you with fire in this eyes.^000000");
+ dispbottom(_("Doyen Irene stares at you with fire in this eyes."));
+ next;
+ mes("^FF0000Sara starts humming and singing softly to herself. She picks some wild flowers near by and presents\r"
+ "them to the Doyen.^000000");
+ dispbottom(_("Sara starts humming and singing softly to herself. She picks some wild flowers near by and presents them to the Doyen."));
+ next;
+ cutin "sara_9sara1.bmp", 2;
+ mes("[Sara Irene]");
+ mes("Here you go daddy!");
+ donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat6";
+ next;
+ cutin "sara_elder_irine1.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("Oh Sara, should I have them?");
+ donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat4";
+ next;
+ cutin "sara_9sara1.bmp", 2;
+ mes("[Sara Irene]");
+ mes("Of course silly daddy!");
+ donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat7";
+ next;
+ mes("^FF0000After being given the flowers the Doyen's mood seems to greatly improve.^000000");
+ dispbottom(_("After being given the flowers the Doyen's mood seems to greatly improve."));
+ next;
+ cutin "sara_elder_irine1.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("Alright my princess, where should we go now?");
+ donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat5";
+ next;
+ cutin "sara_9sara1.bmp", 2;
+ mes("[Sara Irene]");
+ mes("Oh daddy! Let's go to the top of that hill over there!");
+ donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat8";
+ next;
+ cutin "sara_elder_irine1.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("Hah! Hold onto me tight!");
+ donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat6";
+ next;
+ cutin "sara_elder_irine1.bmp", 255;
+ mes("^FF0000As they wander off you hear strange voices from around the corner...^000000");
+ donpcevent instance_npcname("Doyen Irene#sarains")+"::OnDisable";
+ donpcevent instance_npcname("A girl#sarains")+"::OnDisable";
+ dispbottom(_("As they wander off you hear strange voices from around the corner...")),"";
+ disablenpc instance_npcname("Sara Irene#saratalk");
+ next;
+ mes("[Strange Old Man A]");
+ mes("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!");
+ donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnChat1";
+ next;
+ mes("[Strange Old Man B]");
+ mes("She was born under a bad sign and her mother isn't even one of us!");
+ donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat1";
+ next;
+ mes("[Strange Old Man B]");
+ mes("Someday she will cause blood to flow in our streets.");
+ donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat2";
+ next;
+ mes("[Strange Old Man A]");
+ mes("We have to do something before the Holy creatures select her. I asked HIM to take care of it.");
+ donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnChat2";
+ next;
+ mes("[Strange Old Man B]");
+ mes("We will see... I look forward to hearing the bad news that has befallen her...");
+ donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat3";
+ next;
+ mes("^FF0000The old man wander off it seems Sara might be in danger. We have to do something!^000000");
+ dispbottom(_("The old man wander off it seems Sara might be in danger. We have to do something!"));
+ close2;
+ donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnDisable";
+ donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnDisable";
+ donpcevent instance_npcname("Sara Irene#sarains1")+"::OnEnable";
+ donpcevent instance_npcname("#sarawarp1")+"::OnEnable";
+ viewpoint 1, 240, 145, 1, C_GREEN;
+ specialeffect EF_BASH;
+ end;
+
+OnInstanceInit:
+ donpcevent instance_npcname("A girl#sarains")+"::OnEnable";
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("A girl#sarains");
+ end;
+OnDisable:
+ hideonnpc instance_npcname("A girl#sarains");
+ end;
+}
+
+1@sara,268,158,3 script Doyen Irene#sarains 4_M_CHIEF_IRIN,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Doyen Irene#sarains")+"::OnDisable";
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Doyen Irene#sarains");
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Doyen Irene#sarains");
+ end;
+OnChat1:
+ npctalk(_("Sweetheart you look so happy."));
+ end;
+OnChat2:
+ npctalk(_("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected."));
+ end;
+OnChat3:
+ npctalk(_("Don't say that sweetheart... Who is this with you?"));
+ end;
+OnChat4:
+ npctalk(_("Oh Sara, should I have them?"));
+ end;
+OnChat5:
+ npctalk(_("Alright my princess, where should we go now?"));
+ end;
+OnChat6:
+ npctalk(_("Hah! Hold onto me tight!"));
+ end;
+}
+
+1@sara,260,156,0 script Sara Irene#saratalk HIDDEN_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#saratalk")+"::OnDisable";
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Sara Irene#saratalk");
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#saratalk");
+ end;
+OnChat1:
+ npctalk(_("My father is doyen of this village! I just take after my mother."));
+ end;
+OnChat2:
+ npctalk(_("I am waiting for my father. He said that he will be here soon."));
+ end;
+OnChat3:
+ npctalk(_("Hi daddy!"));
+ end;
+OnChat4:
+ npctalk(_("You said you would come back soon! I waited for you and you lied!"));
+ end;
+OnChat5:
+ npctalk(_("I hate those old fogeys."));
+ end;
+OnChat6:
+ npctalk(_("Here you go daddy!"));
+ end;
+OnChat7:
+ npctalk(_("Of course silly daddy!"));
+ end;
+OnChat8:
+ npctalk(_("Oh daddy! Let's go to the top of that hill over there!"));
+ end;
+}
+
+
+1@sara,260,156,0 script Strange Old Man A#stalk FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnDisable";
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Strange Old Man A#stalk");
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Strange Old Man A#stalk");
+ end;
+OnChat1:
+ npctalk(_("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!"));
+ end;
+OnChat2:
+ npctalk(_("We have to do something before the Holy creatures select her. I asked HIM to take care of it."));
+ end;
+}
+
+1@sara,260,156,0 script Strange Old Man B#stalk FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnDisable";
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Strange Old Man B#stalk");
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Strange Old Man B#stalk");
+ end;
+OnChat1:
+ npctalk(_("She was born under a bad sign and her mother isn't even one of us!"));
+ end;
+OnChat2:
+ npctalk(_("Someday she will cause blood to flow in our streets."));
+ end;
+OnChat3:
+ npctalk(_("We will see... I look forward to hearing the bad news that has befallen her..."));
+ end;
+}
+
+1@sara,240,145,0 script #sarawarp1 WARPNPC,1,2,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#sarawarp1")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#sarawarp1");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#sarawarp1");
+ end;
+OnTouch:
+ .@map$ = instance_mapname("1@sara");
+ warp .@map$, 94, 320;
+ end;
+}
+
+1@sara,209,250,0 script #sarawarp2 WARPNPC,1,2,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#sarawarp2")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#sarawarp2");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#sarawarp2");
+ end;
+OnTouch:
+ .@map$ = instance_mapname("1@sara");
+ warp .@map$, 230, 316;
+ end;
+}
+
+1@sara,226,190,0 script #sarawarp3 WARPNPC,1,2,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#sarawarp3")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#sarawarp3");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#sarawarp3");
+ end;
+OnTouch:
+ .@map$ = instance_mapname("1@sara");
+ warp .@map$, 263, 94;
+ end;
+}
+
+1@sara,166,67,0 script #sarawarp4 WARPNPC,1,2,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#sarawarp4")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#sarawarp4");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#sarawarp4");
+ end;
+OnTouch:
+ .@map$ = instance_mapname("1@sara");
+ warp .@map$, 164, 81;
+ end;
+}
+
+1@sara,155,180,0 script #sarawarp5 WARPNPC,1,2,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#sarawarp5")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#sarawarp5");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#sarawarp5");
+ end;
+OnTouch:
+ .@map$ = instance_mapname("1@sara");
+ warp .@map$, 155, 196;
+ end;
+}
+
+1@sara,88,188,0 script #sarawarp6 WARPNPC,1,2,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#sarawarp6")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#sarawarp6");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#sarawarp6");
+ end;
+OnTouch:
+ .@map$ = instance_mapname("1@sara");
+ warp .@map$, 89, 175;
+ if (getcharid(0) == getpartyleader(getcharid(1),2))
+ viewpoint 1, 39, 142, 1, C_GREEN;
+ end;
+}
+
+1@sara,19,143,0 script #sarawarp7 WARPNPC,1,2,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#sarawarp7")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#sarawarp7");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#sarawarp7");
+ end;
+OnTouch:
+ completequest 15003;
+ warp "dali", 134, 111;
+ end;
+}
+
+1@sara,107,325,5 script Sara Irene#sarains1 4_F_SARAH_BABY,{
+ if (getcharid(0) != getpartyleader(getcharid(1), 2))
+ end;
+ cutin "sara_9sara1.bmp", 2;
+ mes("[Sara Irene]");
+ mes("Oh! Hello again! I remember you, what's up?");
+ npctalk(_("Oh! Hello again! I remember you, what's up?"));
+ next;
+ mes("[Sara Irene]");
+ mes("I am here to give flowers to my mommy!");
+ npctalk(_("I am here to give flowers to my mommy!"));
+ next;
+ mes("^FF0000Sara leaps forward to open the door, flowers at the ready.^000000");
+ dispbottom(_("Sara leaps forward to open the door, flowers at the ready."));
+ next;
+ mes("[Sara Irene]");
+ mes("Mom! Dad! Look what I found!");
+ npctalk(_("Mom! Dad! Look what I found!"));
+ next;
+ cutin "sara_9sara1.bmp", 255;
+ cutin "sara_momdie.bmp", 4;
+ mes("^FF0000The door opens to reveal a woman laying dead on the floor and the\r"
+ "Doyen standing over the woman with a bloody sword.^000000");
+ dispbottom(_("The door opens to reveal a woman laying dead on the floor and the Doyen standing over the woman with a bloody sword."));
+ next;
+ mes("[Sara Irene]");
+ mes("...");
+ npctalk("...");
+ next;
+ mes("[Sara Irene]");
+ mes("...");
+ npctalk("...");
+ next;
+ mes("[Sara Irene]");
+ mes("...");
+ npctalk("...");
+ mapannounce(instance_mapname("1@sara"), _("[Sara's Mother] : Sara...Ru-..away..."), bc_map, C_YELLOW);
+ next;
+ mes("[Sara Irene]");
+ mes("...");
+ npctalk("...");
+ next;
+ mes("^FF0000A gem rolls from the womans hand and comes to a rest in front of\r"
+ "Sara. Unconsciously Sara reaches down and picks up the gem.^000000");
+ dispbottom(_("A gem rolls from the womans hand and comes to a rest in front of Sara. Unconsciously Sara reaches down and picks up the gem."));
+ next;
+ mes("^FF0000The Doyen turns around and notices Sara.^000000");
+ dispbottom(_("The Doyen turns around and notices Sara."));
+ next;
+ cutin "sara_momdie.bmp", 255;
+ cutin "sara_elder_irine4.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("Ahh Sara! I was just looking for you...");
+ donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnChat1";
+ next;
+ cutin "sara_9sara2.bmp", 2;
+ mes("[Sara Irene]");
+ mes("...");
+ npctalk("...");
+ next;
+ select("Escape with Sara.");
+ mes("[Sara Irene]");
+ mes("...");
+ npctalk("...");
+ next;
+ cutin "sara_elder_irine3.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("Guards! GUARDS! There is a murderer here! Catch him!");
+ donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnChat2";
+ next;
+ mes("^FF0000The sound of many pairs of boots can be heard running outside!^000000");
+ dispbottom(_("The sound of many pairs of boots can be heard running outside!"));
+ next;
+ cutin "sara_9sara3.bmp", 2;
+ mes("[Sara Irene]");
+ mes("Mommy no!!!!!!!!!!!!!!!");
+ npctalk(_("Mommy no!!!!!!!!!!!!!!!"));
+ next;
+ cutin "sara_9sara3.bmp", 255;
+ mes("^FF0000Sara runs aways and the sound of the guards is getting closer...^000000");
+ dispbottom(_("Sara runs aways and the sound of the guards is getting closer..."));
+ close2;
+ donpcevent instance_npcname("Sara Irene#sarains1")+"::OnDisable";
+ donpcevent instance_npcname("Sara Irene#sarains4")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains5")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains6")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains7")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains8")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains9")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains10")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains11")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains12")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains13")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains14")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains15")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains16")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains17")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains18")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains19")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains20")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains21")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains22")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains23")+"::OnEnable";
+ donpcevent instance_npcname("#controlsara")+"::OnEnable";
+ end;
+
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains1")+"::OnDisable";
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Sara Irene#sarains1");
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains1");
+ end;
+}
+
+1@sara,107,325,0 script Doyen Irene#sarains1 FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnDisable";
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Doyen Irene#sarains1");
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Doyen Irene#sarains1");
+ end;
+OnChat1:
+ npctalk(_("Ahh Sara! I was just looking for you..."));
+ end;
+OnChat2:
+ npctalk(_("Guards! GUARDS! There is a murderer here! Catch him!"));
+ end;
+}
+
+1@sara,107,327,0 script #controlsara CLEAR_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#controlsara")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("#controlsara");
+ hideonnpc instance_npcname("#controlsara");
+ initnpctimer;
+ end;
+OnDisable:
+ disablenpc instance_npcname("#controlsara");
+ end;
+OnTimer2000:
+ mapannounce(instance_mapname("1@sara"), _("<SYSTEM> The guards must be defeated to gain access to the next area."), bc_map, C_YELLOW);
+ end;
+OnTimer4000:
+ mapannounce(instance_mapname("1@sara"), _("<SYSTEM> The guards have formed groups of their own to fight you!"), bc_map, C_YELLOW);
+ end;
+OnTimer5000:
+ donpcevent instance_npcname("#controlsara")+"::OnRespawn";
+ stopnpctimer;
+ end;
+OnRespawn:
+ .@map$ = instance_mapname("1@sara");
+ monster(.@map$, .@x, .@y, "Maggot", MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,107,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,115,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,116,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,108,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,116,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,108,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,101,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,105,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,109,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,113,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,117,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,121,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,122,227,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,122,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,122,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,122,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,122,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,122,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,121,227,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,121,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,121,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,121,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,121,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,121,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,151,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,153,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,155,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,157,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,159,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,161,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,187,215,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,187,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,187,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,187,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,187,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,187,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,188,215,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,188,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,188,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,188,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,188,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,188,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,192,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,194,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,196,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,198,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,196,254,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,196,256,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,196,258,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,199,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,199,256,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,199,258,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,204,246,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,204,248,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,204,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,204,252,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,204,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,206,251,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ end;
+OnMyMobDead:
+ .@callnum = 58;
+ .@map$ = instance_mapname("1@sara");
+ .@a_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ .@mob_dead_num = .@callnum - .@a_mob_num;
+ if (.@mob_dead_num > 57) {
+ viewpoint 1, 209, 250, 1, C_GREEN;
+ mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away again! You think she went in the 2 O'clock direction!"), bc_map, C_YELLOW);
+ donpcevent instance_npcname("#controlsara")+"::OnDisable";
+ donpcevent instance_npcname("#controlsara1")+"::OnEnable";
+ donpcevent instance_npcname("#sarawarp2")+"::OnEnable";
+ }
+ end;
+}
+
+1@sara,230,316,0 script #controlsara1 CLEAR_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#controlsara1")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("#controlsara1");
+ hideonnpc instance_npcname("#controlsara1");
+ donpcevent instance_npcname("#controlsara1")+"::OnRespawn";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#controlsara1");
+ end;
+OnRespawn:
+ .@map$ = instance_mapname("1@sara");
+ monster(.@map$,228,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,227,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,229,315,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,247,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,248,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,249,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,223,264,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,230,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,227,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,238,229,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,225,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,228,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,220,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,223,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,219,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,222,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ end;
+OnMyMobDead:
+ .@callnum = 16;
+ .@map$ = instance_mapname("1@sara");
+ .@b_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ .@mob_dead_num = .@callnum - .@b_mob_num;
+ if (.@mob_dead_num > 15) {
+ viewpoint 1, 226, 190, 1, C_GREEN;
+ mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away yet again! You think she went in the 5 O'clock direction!"), bc_map, C_YELLOW);
+ donpcevent instance_npcname("#controlsara1")+"::OnDisable";
+ donpcevent instance_npcname("#controlsara2")+"::OnEnable";
+ donpcevent instance_npcname("#sarawarp3")+"::OnEnable";
+ }
+ end;
+}
+
+1@sara,263,94,0 script #controlsara2 CLEAR_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#controlsara2")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("#controlsara2");
+ hideonnpc instance_npcname("#controlsara2");
+ donpcevent instance_npcname("#controlsara2")+"::OnRespawn";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#controlsara2");
+ end;
+OnRespawn:
+ .@map$ = instance_mapname("1@sara");
+ monster(.@map$, 255,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$, 255,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$, 255,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$, 255,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,254,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,254,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,254,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,254,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,228,65,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,228,64,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,228,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,228,62,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,198,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,195,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,195,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,195,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,192,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,192,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,192,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,187,68,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,188,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,120,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,93,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,93,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,93,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,93,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,90,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,90,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,90,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,90,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,87,67,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,87,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,87,59,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,87,55,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,84,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,84,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,84,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,84,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,81,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,81,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,81,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,81,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,81,51,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ end;
+OnMyMobDead:
+ .@callnum = 45;
+ .@map$ = instance_mapname("1@sara");
+ .@c_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ .@mob_dead_num = .@callnum - .@c_mob_num;
+ if (.@mob_dead_num > 44) {
+ viewpoint 1, 166, 67, 1, C_GREEN;
+ mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away yet again! *sigh* You think she went in the 6 O'clock direction!"), bc_map, C_YELLOW);
+ donpcevent instance_npcname("#controlsara2")+"::OnDisable";
+ donpcevent instance_npcname("#controlsara3")+"::OnEnable";
+ donpcevent instance_npcname("#sarawarp4")+"::OnEnable";
+ }
+ end;
+}
+
+1@sara,164,81,0 script #controlsara3 CLEAR_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#controlsara3")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("#controlsara3");
+ hideonnpc instance_npcname("#controlsara3");
+ donpcevent instance_npcname("#controlsara3")+"::OnRespawn";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#controlsara3");
+ end;
+OnRespawn:
+ .@map$ = instance_mapname("1@sara");
+ monster(.@map$,155,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,157,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,159,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,161,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,201,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,204,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,207,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,210,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,213,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,201,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,204,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,207,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,210,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,213,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,223,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,223,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,223,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,221,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,221,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,221,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,151,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,153,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,155,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,157,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,159,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,151,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,153,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,155,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,157,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,159,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,151,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,153,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,155,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,157,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,159,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,173,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,170,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,167,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,164,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+
+ monster(.@map$,173,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,170,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,167,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ monster(.@map$,164,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ end;
+OnMyMobDead:
+ .@callnum = 43;
+ .@map$ = instance_mapname("1@sara");
+ .@d_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ .@mob_dead_num = .@callnum - .@d_mob_num;
+ if (.@mob_dead_num > 42) {
+ viewpoint 1, 155, 180, 1, C_GREEN;
+ mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away yet again! You think she went in the 12 O'clock direction!"), bc_map, C_YELLOW);
+ for (.@i=4; .@i<=23; .@i++) {
+ donpcevent instance_npcname("Sara Irene#sarains" + .@i)+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains" + .@i)+"::OnDisable";
+ }
+ donpcevent instance_npcname("#controlsara3")+"::OnDisable";
+ donpcevent instance_npcname("#sarawarp5")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains2")+"::OnEnable";
+ }
+ end;
+}
+
+1@sara,152,233,5 script Sara Irene#sarains2 4_F_SARAH_BABY,{
+ if (getcharid(0) != getpartyleader(getcharid(1), 2))
+ end;
+ cutin "sara_9sara2.bmp", 2;
+ mes("[Sara Irene]");
+ mes("Mommy!");
+ npctalk(_("Mommy!"));
+ next;
+ cutin "sara_elder_irine4.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("Sara...");
+ donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat1";
+ next;
+ cutin "sara_9sara2.bmp", 2;
+ mes("[Sara Irene]");
+ mes("No!");
+ npctalk(_("No!"));
+ next;
+ cutin "sara_elder_irine4.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("I have been looking for you Sara. Please come with daddy it is very dangerous here!");
+ donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat2";
+ next;
+ mesf("[%s]", strcharinfo(0));
+ mes("I won't let you take Sara!");
+ unittalk(getcharid(3), _("I won't let you take Sara!"));
+ next;
+ cutin "sara_elder_irine3.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("The murderer is here! Guards! We will finish him once and for all!");
+ donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat3";
+ next;
+ mesf("[%s]", strcharinfo(0));
+ mes("Sara... run! Save yourself!");
+ unittalk(getcharid(3), _("Sara... run! Save yourself!"));
+ next;
+ cutin "sara_9sara2.bmp", 2;
+ mes("[Sara Irene]");
+ mes("...okay.");
+ npctalk(_("...okay."));
+ close2;
+ cutin "sara_9sara2.bmp", 255;
+ donpcevent instance_npcname("Sara Irene#sarains2")+"::OnDisable";
+ donpcevent instance_npcname("#controlsara4")+"::OnEnable";
+ end;
+
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains2")+"::OnDisable";
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Sara Irene#sarains2");
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains2");
+ end;
+}
+
+1@sara,152,233,5,0 script Doyen Irene#sarains2 FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnDisable";
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Doyen Irene#sarains2");
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Doyen Irene#sarains2");
+ end;
+OnChat1:
+ npctalk(_("Sara..."));
+ end;
+OnChat2:
+ npctalk(_("I have been looking for you Sara. Please come with daddy it is very dangerous here!"));
+ end;
+OnChat3:
+ npctalk(_("The murderer is here! Guards! We will finish him once and for all!"));
+ end;
+}
+
+1@sara,152,233,0 script #controlsara4 FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#controlsara4")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("#controlsara4");
+ donpcevent instance_npcname("#controlsara4")+"::OnRespawn";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#controlsara4");
+ end;
+OnRespawn:
+ .@map$ = instance_mapname("1@sara");
+ monster(.@map$,150,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ unittalk($@mobid[0], _("I am getting too old for this sh-"));
+ monster(.@map$,150,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ unittalk($@mobid[0], _("For Payon!!"));
+ monster(.@map$,150,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ unittalk($@mobid[0], _("For Payon!!"));
+ monster(.@map$,150,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ unittalk($@mobid[0], _("For Payon!!"));
+ monster(.@map$,161,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ unittalk($@mobid[0], _("For Payon!!"));
+ monster(.@map$,161,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ unittalk($@mobid[0], _("For Payon!!"));
+ monster(.@map$,161,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ unittalk($@mobid[0], _("For Payon!!"));
+ monster(.@map$,161,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ unittalk($@mobid[0], _("For Payon!!"));
+ end;
+OnMyMobDead:
+ .@callnum = 8;
+ .@map$ = instance_mapname("1@sara");
+ .@f_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ .@mob_dead_num = .@callnum - .@f_mob_num;
+ if (.@mob_dead_num > 7) {
+ mapannounce(instance_mapname("1@sara"),_("<SYSTEM> Doyen Irene draws his blade!"), bc_map, C_YELLOW);
+ donpcevent instance_npcname("#controlsara4")+"::OnDisable";
+ donpcevent instance_npcname("#controlsara5")+"::OnEnable";
+ }
+ end;
+}
+
+1@sara,155,226,0 script #controlsara5 FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#controlsara5")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("#controlsara5");
+ donpcevent instance_npcname("#controlsara5")+"::OnRespawn";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#controlsara5");
+ end;
+OnRespawn:
+ .@map$ = instance_mapname("1@sara");
+ monster(.@map$,155,226,"Doyen Irene",2542,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ unittalk($@mobid[0], _("I will have revenge for Sara's Mom!"));
+ end;
+OnMyMobDead:
+ .@callnum = 1;
+ .@map$ = instance_mapname("1@sara");
+ .@g_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
+ .@mob_dead_num = .@callnum - .@g_mob_num;
+ if (.@mob_dead_num > 0) {
+ mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Doyen Irene has fallen."), bc_map, C_YELLOW);
+ donpcevent instance_npcname("#controlsara5")+"::OnDisable";
+ donpcevent instance_npcname("Doyen Irene#sarains3")+"::OnEnable";
+ }
+ end;
+}
+
+1@sara,156,236,3 script Doyen Irene#sarains3 4_M_CHIEF_IRIN,{
+ if (getcharid(0) != getpartyleader(getcharid(1), 2))
+ end;
+ cutin "sara_elder_irine4.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("You... were too strong for me.");
+ npctalk(_("You... were too strong for me."));
+ next;
+ mes("[Doyen Irene]");
+ mes("Why.. *hack* are you trying to kill my wife and daughter?");
+ npctalk(_("Why.. *hack* are you trying to kill my wife and daughter?"));
+ next;
+ mesf("[%s]", strcharinfo(0));
+ mes("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!");
+ unittalk(getcharid(3), _("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!"));
+ next;
+ mes("[Doyen Irene]");
+ mes("You.. think I killed Sara's mother?");
+ npctalk(_("You.. think I killed Sara's mother?"));
+ next;
+ mes("[Doyen Irene]");
+ mes("She *cough* had already been killed by an assassin. I slew him that *hack* is why my blade was covered in blood...");
+ npctalk(_("She *cough* had already been killed by an assassin. I slew him that *hack* is why my blade was covered in blood..."));
+ next;
+ cutin "sara_elder_irine4.bmp", 255;
+ cutin "sara_momdie.bmp", 4;
+ mes("^FF0000Thinking back you seem to recall another body laying in the left\r"
+ "corner of the room. Maybe that was the assassin the Doyen is talking about.^000000");
+ dispbottom(_("Thinking back you seem to recall another body laying in the left corner of the room. Maybe that was the assassin the Doyen is talking about."));
+ next;
+ cutin "sara_momdie.bmp", 255;
+ cutin "sara_elder_irine4.bmp", 2;
+ mes("[Doyen Irene]");
+ mes("If.. you are not the assassin sent to kill my wife and daughter, who are you?");
+ npctalk(_("If.. you are not the assassin sent to kill my wife and daughter, who are you?"));
+ next;
+ mesf("[%s]", strcharinfo(0));
+ mes("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene.");
+ unittalk(getcharid(3), _("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene."));
+ next;
+ mes("[Doyen Irene]");
+ mes("If.. you are telling the truth...\r"
+ "forgive me. I though you were one of them.");
+ npctalk(_("If.. you are telling the truth... forgive me. I though you were one of them."));
+ next;
+ mes("[Doyen Irene]");
+ mes("Strange men... I bet they were some of the village elders. Ugh...");
+ npctalk(_("Strange men... I bet they were some of the village elders. Ugh..."));
+ next;
+ mesf("[%s]", strcharinfo(0));
+ mes("There might be more assassins so we have to find Sara as fast as we can.");
+ unittalk(getcharid(3), _("There might be more assassins so we have to find Sara as fast as we can."));
+ next;
+ mesf("[%s]", strcharinfo(0));
+ mes("Sara believes that you killed her mother. We need to tell her the truth.");
+ unittalk(getcharid(3), _("Sara believes that you killed her mother. We need to tell her the truth."));
+ next;
+ mes("[Doyen Irene]");
+ mes("We must do our best to find her. Let's split up and search for her.\r"
+ "Please help me find my daughter and explain everything to her.");
+ npctalk(_("We must do our best to find her. Let's split up and search for her. Please help me find my daughter and explain everything to her."));
+ close2;
+ cutin "sara_elder_irine4.bmp", 255;
+ viewpoint 1, 88, 188, 1, C_GREEN;
+ mapannounce(instance_mapname("1@sara"), _("<SYSTEM> We must find Sara. You seem remember her running in the 8 O'clock direction."), bc_map, C_YELLOW);
+ donpcevent instance_npcname("Doyen Irene#sarains3")+"::OnDisable";
+ donpcevent instance_npcname("#sarawarp6")+"::OnEnable";
+ donpcevent instance_npcname("????-#saratalk")+"::OnEnable";
+ donpcevent instance_npcname("Sara Irene#sarains3")+"::OnEnable";
+ end;
+
+OnInstanceInit:
+ donpcevent instance_npcname("Doyen Irene#sarains3")+"::OnDisable";
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Doyen Irene#sarains3");
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Doyen Irene#sarains3");
+ end;
+}
+
+1@sara,39,142,3 script Sara Irene#sarains3 4_F_SARAH_BABY,{
+ if (getcharid(0) != getpartyleader(getcharid(1), 2))
+ end;
+ mes("^FF0000As you are about to call out to Sara a sudden blow knocks you down from behind.^000000");
+ dispbottom(_("As you are about to call out to Sara a sudden blow knocks you down from behind."));
+ next;
+ cutin "sara_beholder.bmp", 2;
+ mes("[?????]");
+ mes("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara.");
+ donpcevent instance_npcname("????-#saratalk")+"::OnChat1";
+ next;
+ mes("[?????]");
+ mes("You should go back to the time where you belong.");
+ donpcevent instance_npcname("????-#saratalk")+"::OnChat2";
+ next;
+ mes("^FF0000As you fall to the ground two dark figures approach Sara.^000000");
+ dispbottom(_("As you fall to the ground two dark figures approach Sara."));
+ next;
+ mes("[?????]");
+ mes("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate.");
+ donpcevent instance_npcname("????-#saratalk")+"::OnChat3";
+ next;
+ cutin "sara_9sara2.bmp", 2;
+ mes("[Sara Irene]");
+ mes("...");
+ npctalk("...");
+ next;
+ cutin "sara_beholder.bmp", 2;
+ mes("[?????]");
+ mes("Sara Irene, he will make your dreams come true.");
+ donpcevent instance_npcname("????-#saratalk")+"::OnChat4";
+ next;
+ cutin "sara_beholder.bmp", 255;
+ mes("^FF0000One of the cloaked strangers covers Sara with their cloak and all three figures disappear.^000000");
+ dispbottom(_("One of the cloaked strangers covers Sara with their cloak and all three figures disappear."));
+ donpcevent instance_npcname("Sara Irene#sarains3")+"::OnDisable";
+ next;
+ mes("^FF0000At the same time as Sara disappearing this place begin to become unstable, just like what Leon said before.^000000");
+ dispbottom(_("At the same time as Sara disappearing this place begin to become unstable, just like what Leon said before."));
+ next;
+ mes("^FF0000We need to get out from this place quickly to the left. And when we at the outside let's talk to him.^000000");
+ dispbottom(_("We need to get out from this place quickly to the left. And when we at the outside let's talk to him."));
+ close2;
+ donpcevent instance_npcname("????-#saratalk")+"::OnDisable";
+ donpcevent instance_npcname("#sarawarp7")+"::OnEnable";
+ end;
+
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains3")+"::OnDisable";
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Sara Irene#sarains3");
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains3");
+ end;
+}
+
+1@sara,152,233,0 script ????-#saratalk FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("????-#saratalk")+"::OnDisable";
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("????-#saratalk");
+ end;
+OnDisable:
+ hideonnpc instance_npcname("????-#saratalk");
+ end;
+OnChat1:
+ npctalk(_("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara."));
+ end;
+OnChat2:
+ npctalk(_("You should go back to the time where you belong."));
+ end;
+OnChat3:
+ npctalk(_("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate."));
+ end;
+OnChat4:
+ npctalk(_("Sara Irene, he will make your dreams come true."));
+ end;
+}
+
+1@sara,97,304,5 script Sara Irene#sarains4 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("Why daddy?"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains4")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains4")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains4")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains4");
+ hideoffnpc instance_npcname("Sara Irene#sarains4");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains4");
+ disablenpc instance_npcname("Sara Irene#sarains4");
+ end;
+}
+
+1@sara,128,296,5 script Sara Irene#sarains5 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("Not mommy!"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains5")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains5")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains5")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains5");
+ hideoffnpc instance_npcname("Sara Irene#sarains5");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains5");
+ disablenpc instance_npcname("Sara Irene#sarains5");
+ end;
+}
+
+1@sara,90,215,5 script Sara Irene#sarains6 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("Why did he do it?!"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains6")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains6")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains6")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains6");
+ hideoffnpc instance_npcname("Sara Irene#sarains6");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains6");
+ disablenpc instance_npcname("Sara Irene#sarains6");
+ end;
+}
+
+1@sara,124,230,5 script Sara Irene#sarains7 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("Why.. why?!"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains7")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains7")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains7")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains7");
+ hideoffnpc instance_npcname("Sara Irene#sarains7");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains7");
+ disablenpc instance_npcname("Sara Irene#sarains7");
+ end;
+}
+
+1@sara,174,226,5 script Sara Irene#sarains8 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("Noooo..."));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains8")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains8")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains8")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains8");
+ hideoffnpc instance_npcname("Sara Irene#sarains8");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains8");
+ disablenpc instance_npcname("Sara Irene#sarains8");
+ end;
+}
+
+1@sara,203,259,5 script Sara Irene#sarains9 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk("...");
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains9")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains9")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains9")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains9");
+ hideoffnpc instance_npcname("Sara Irene#sarains9");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains9");
+ disablenpc instance_npcname("Sara Irene#sarains9");
+ end;
+}
+
+1@sara,225,298,5 script Sara Irene#sarains10 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("Why does it hurt so much?"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains10")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains10")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains10")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains10");
+ hideoffnpc instance_npcname("Sara Irene#sarains10");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains10");
+ disablenpc instance_npcname("Sara Irene#sarains10");
+ end;
+}
+
+1@sara,228,282,5 script Sara Irene#sarains11 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("........"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains11")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains11")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains11")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains11");
+ hideoffnpc instance_npcname("Sara Irene#sarains11");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains11");
+ disablenpc instance_npcname("Sara Irene#sarains11");
+ end;
+}
+
+1@sara,243,250,5 script Sara Irene#sarains12 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("...Mommy"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains12")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains12")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains12")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains12");
+ hideoffnpc instance_npcname("Sara Irene#sarains12");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains12");
+ disablenpc instance_npcname("Sara Irene#sarains12");
+ end;
+}
+
+1@sara,265,253,5 script Sara Irene#sarains13 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("What happened to you daddy?"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains13")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains13")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains13")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains13");
+ hideoffnpc instance_npcname("Sara Irene#sarains13");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains13");
+ disablenpc instance_npcname("Sara Irene#sarains13");
+ end;
+}
+
+1@sara,231,205,5 script Sara Irene#sarains14 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("All that blood..."));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains14")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains14")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains14")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains14");
+ hideoffnpc instance_npcname("Sara Irene#sarains14");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains14");
+ disablenpc instance_npcname("Sara Irene#sarains14");
+ end;
+}
+
+1@sara,238,53,5 script Sara Irene#sarains15 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("Who are you?!"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains15")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains15")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains15")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains15");
+ hideoffnpc instance_npcname("Sara Irene#sarains15");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains15");
+ disablenpc instance_npcname("Sara Irene#sarains15");
+ end;
+}
+
+1@sara,184,67,5 script Sara Irene#sarains16 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("I want my mommy!"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains16")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains16")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains16")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains16");
+ hideoffnpc instance_npcname("Sara Irene#sarains16");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains16");
+ disablenpc instance_npcname("Sara Irene#sarains16");
+ end;
+}
+
+1@sara,150,60,5 script Sara Irene#sarains17 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("........"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains17")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains17")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains17")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains17");
+ hideoffnpc instance_npcname("Sara Irene#sarains17");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains17");
+ disablenpc instance_npcname("Sara Irene#sarains17");
+ end;
+}
+
+1@sara,105,63,5 script Sara Irene#sarains18 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("Nooooo..."));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains18")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains18")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains18")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains18");
+ hideoffnpc instance_npcname("Sara Irene#sarains18");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains18");
+ disablenpc instance_npcname("Sara Irene#sarains18");
+ end;
+}
+
+1@sara,163,99,5 script Sara Irene#sarains19 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("Mommy!"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains19")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains19")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains19")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains19");
+ hideoffnpc instance_npcname("Sara Irene#sarains19");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains19");
+ disablenpc instance_npcname("Sara Irene#sarains19");
+ end;
+}
+
+1@sara,184,106,5 script Sara Irene#sarains20 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk("........");
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains20")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains20")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains20")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains20");
+ hideoffnpc instance_npcname("Sara Irene#sarains20");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains20");
+ disablenpc instance_npcname("Sara Irene#sarains20");
+ end;
+}
+
+1@sara,153,124,5 script Sara Irene#sarains21 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("Daddy!"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains21")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains21")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains21")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains21");
+ hideoffnpc instance_npcname("Sara Irene#sarains21");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains21");
+ disablenpc instance_npcname("Sara Irene#sarains21");
+ end;
+}
+
+1@sara,141,153,5 script Sara Irene#sarains22 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk("........");
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains22")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains22")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains22")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains22");
+ hideoffnpc instance_npcname("Sara Irene#sarains22");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains22");
+ disablenpc instance_npcname("Sara Irene#sarains22");
+ end;
+}
+
+1@sara,201,155,5 script Sara Irene#sarains23 4_F_SARAH_BABY,7,7,{
+ end;
+OnTouch:
+ npctalk(_("Why?"));
+ initnpctimer;
+ donpcevent instance_npcname("Sara Irene#sarains23")+"::OnDisable";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Sara Irene#sarains23")+"::OnEnable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Sara Irene#sarains23")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("Sara Irene#sarains23");
+ hideoffnpc instance_npcname("Sara Irene#sarains23");
+ stopnpctimer;
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Sara Irene#sarains23");
+ disablenpc instance_npcname("Sara Irene#sarains23");
+ end;
+}
diff --git a/npc/re/scripts.conf b/npc/re/scripts.conf
index 7d0a41b29..01978ee3d 100644
--- a/npc/re/scripts.conf
+++ b/npc/re/scripts.conf
@@ -91,6 +91,7 @@ npc: npc/re/instances/HazyForest.txt
npc: npc/re/instances/MalangdoCulvert.txt
npc: npc/re/instances/OctopusCave.txt
npc: npc/re/instances/OldGlastHeim.txt
+npc: npc/re/instances/saras_memory.txt
npc: npc/re/instances/WolfchevLaboratory.txt
npc: npc/re/instances/EclageInterior.txt