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-rw-r--r--npc/re/quests/eden/86-90.txt231
1 files changed, 158 insertions, 73 deletions
diff --git a/npc/re/quests/eden/86-90.txt b/npc/re/quests/eden/86-90.txt
index 4ac5bbb19..33dcf87ac 100644
--- a/npc/re/quests/eden/86-90.txt
+++ b/npc/re/quests/eden/86-90.txt
@@ -3,109 +3,194 @@
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 86 - 90.
//===== Additional Comments: =================================
//= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao]
//= 1.2 Optimized. [Euphy]
+//= 1.3 Updated to match the official script. [Euphy]
//============================================================
-moc_para01,48,175,3 script Mission [86 - 90] 857,{
+moc_para01,48,175,3 script 86-90 Mission Board 857,{
if (countitem(6219) < 1) {
- mes "- Only members of the -";
- mes "- Eden Group can read -";
- mes "- this bulletin board. -";
- close;
- }
- if (BaseLevel < 86) {
- mes "- This missions can only be -";
- mes "- read by those who are -";
- mes "- of the correct level. -";
- mes "- There might be another -";
- mes "- board somewhere for -";
- mes "- my level. -";
- close;
+ mes "Wait a minute!";
+ mes "-You need to have an-";
+ mes "-^4d4dff'Eden Group Mark'^000000-";
+ mes "-to receive these missions.-";
+ next;
+ switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) {
+ case 1:
+ close;
+ case 2:
+ mes "::The Eden Group Missions";
+ mes "::are basically missions";
+ mes "::requested by";
+ mes "::people from all around the kingdom.";
+ mes "::We just categorize them.";
+ next;
+ mes "::In the Eden Group,";
+ mes "::we sorted out the missions";
+ mes "::according to the level of difficulty.";
+ mes "::According to this level,";
+ mes "::you can find";
+ mes "::missions that";
+ mes "::suit you.";
+ next;
+ mes "::When you are done,";
+ mes "::you can come back";
+ mes "::to the mission board.";
+ next;
+ mes "::Then you will be";
+ mes "::rewarded!!";
+ mes "::Simple, isn't it!!";
+ mes "::No commission required!!";
+ close;
+ case 3:
+ mes "::You can become a member";
+ mes "::of the Eden Group";
+ mes "::to ^0000FFLaime Evenor^000000,";
+ mes "::who is waiting on the 1st floor.";
+ next;
+ mes "::If you become a member,";
+ mes "::you will get an";
+ mes "::\"^006400Eden Group Mark^000000\".";
+ mes "::Then you will be able";
+ mes "::to see the mission board.";
+ close;
+ }
}
- if (BaseLevel > 90) {
- setarray .@Exp[0],76000,82000,82000,72000,76000,72000,117000,82000,120000,72000,72000,72000,86000,80000;
- setarray .@Mob$[0],"Dragon Tail","Spring Rabbit","Pest","Bathory","Alarm","Baba Yaga","Hyegun","Antique Firelock","Zipper Bear","Earth Petite","Rafflesia","Venomous","Pitman","Yellow Novus";
- for(set .@i,0; .@i<14; set .@i,.@i+1)
- if (checkquest(4167+.@i,HUNTING) == 2) {
- mes "You hunted all 30 "+.@Mob$[.@i]+".";
- mes "Thank you very much.";
+ if (BaseLevel < 86 || BaseLevel > 90) {
+ // Quest IDs: 4167-4180
+ // Quest cooldown IDs: 4198-4211
+ setarray .@names$[0],
+ "Dragon Tail","Spring Rabbit","Pest",
+ "Bathory","Alarm",
+ "Baba Yaga","Yao Jun","Firelock Soldier","Zipper Bear",
+ "Ground Petite","Rafflesia","Venomous","Pitman","Yellow Novus";
+ setarray .@exp[0],
+ 76000,82000,82000,
+ 72000,76000,
+ 72000,78000,82000,80000,
+ 72000,72000,72000,86000,80000;
+ mes "You must be within level 86-90 to accept these missions.";
+ for(set .@quest,4167; .@quest<=4180; set .@quest,.@quest+1) {
+ set .@hunting, checkquest(.@quest,HUNTING);
+ if (.@hunting == 0 || .@hunting == 1) {
next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
+ mes ":: You cannot proceed in";
+ mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000.";
+ mes ":: The registration to the mission";
+ mes ":: is cancelled.";
+ erasequest .@quest;
+ close;
+ } else if (.@hunting == 2) {
next;
- erasequest 4167+.@i;
- getexp .@Exp[.@i],0;
- mes "Wooohoo!";
- mes "Good luck.";
+ mes ":: You added information";
+ mes ":: about the mission";
+ mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000";
+ mes ":: on the mission board.";
+ mes ":: You've got a";
+ mes ":: salutary experience.";
+ erasequest .@quest;
+ getexp .@exp[.@quest-4167],0;
close;
}
- mes "- This missions can only be -";
- mes "- read by those who are -";
- mes "- of the correct level. -";
- mes "- There might be another -";
- mes "- board somewhere for -";
- mes "- my level. -";
+ }
close;
}
- mes "- Many hunting missions -";
- mes "- are on the bulletin board. -";
+ mes "[86-90 Mission Board]";
+ mes "There are several requests on this board.";
next;
- switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
+ switch(select("^8B4513Turtle Island^000000:^8B4513Clock Tower Dungeon^000000:^8B4513Expansion Towns^000000:^8B4513Other Regions^000000")) {
case 1:
- switch(select("Dragon Tail:Spring Rabbit:Pest")) {
- case 1: callsub L_Quest,4167,"Dragon Tail",76000;
- case 2: callsub L_Quest,4168,"Spring Rabbit",82000;
- case 3: callsub L_Quest,4169,"Pest",82000;
+ mes "^8B4513Turtle Island^000000.";
+ mes "Which monster will you hunt or have you finished hunting?";
+ next;
+ switch(select("^0000FFDragon Tail^000000:^0000FFSpring Rabbit^000000:^0000FFPest^000000")) {
+ case 1: callsub L_Quest,4167,"Dragon Tail",76000,"µå·¡°ïÅ×ÀÏÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
+ case 2: callsub L_Quest,4168,"Spring Rabbit",82000,"½ºÇÁ¸µ·¡ºøÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
+ case 3: callsub L_Quest,4169,"Pest",82000,"Æ佺Ʈīµå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
}
case 2:
- switch(select("Bathory:Alarm")) {
- case 1: callsub L_Quest,4170,"Bathory",72000;
- case 2: callsub L_Quest,4171,"Alarm",76000;
+ mes "^8B4513Clock Tower Dungeon^000000.";
+ mes "Which monster will you hunt or have you finished hunting?";
+ next;
+ switch(select("^0000FFBathory^000000:^0000FFAlarm^000000")) {
+ case 1: callsub L_Quest,4170,"Bathory",72000,"¹Ù¼Ò¸®Ä«µå","The Clock Tower Dungeon is full of dangerous monsters.";
+ case 2: callsub L_Quest,4171,"Alarm",76000,"¾Ë¶÷Ä«µå","The Clock Tower Dungeon is full of dangerous monsters.";
}
case 3:
- switch(select("Baba Yaga:Hyegun:Antique Firelock:Zipper Bear")) {
- case 1: callsub L_Quest,4172,"Baba Yaga",72000;
- case 2: callsub L_Quest,4173,"Hyegun",117000;
- case 3: callsub L_Quest,4174,"Antique Firelock",82000;
- case 4: callsub L_Quest,4175,"Zipper Bear",120000;
+ mes "^8B4513Expansion Cities^000000";
+ mes "Which monster will you hunt or have you finished hunting?";
+ next;
+ switch(select("^0000FFBaba Yaga^000000:^0000FFYao Jun^000000:^0000FFFirelock Soldier^000000:^0000FFZipper Bear^000000")) {
+ case 1: callsub L_Quest,4172,"Baba Yaga",72000,"","The witch Baba Yaga can be found in the outskirts of Moscovia.";
+ case 2: callsub L_Quest,4173,"Yao Jun",117000,"Çý±ºÄ«µå","There are human-like monsters that roam around the dungeon in Louyang.";
+ case 3: callsub L_Quest,4174,"Firelock Soldier",82000,"±¸½ÄÁ¶ÃѺ´Ä«µå","There are human-like monsters that roam around the dungeon in Amatsu.","s";
+ case 4: callsub L_Quest,4175,"Zipper Bear",120000,"ÁöÆÛº£¾îÄ«µå","There are bear monsters swarming in the Kunlun dungeon.";
}
case 4:
- switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
- case 1: callsub L_Quest,4176,"Earth Petite",72000;
- case 2: callsub L_Quest,4177,"Rafflesia",72000;
- case 3: callsub L_Quest,4178,"Venomous",72000;
- case 4: callsub L_Quest,4179,"Pitman",86000;
- case 5: callsub L_Quest,4180,"Yellow Novus",80000;
+ mes "[86-90 Mission Board]";
+ mes "Here is a list of random requests to hunt monsters in other regions of Rune Midgard.";
+ mes "Which monster will you hunt or have you finished hunting?";
+ next;
+ switch(select("^0000FFGround Petite^000000:^0000FFRafflesia^000000:^0000FFVenomous^000000:^0000FFPitman^000000:^0000FFYellow Novus^000000")) {
+ case 1: callsub L_Quest,4176,"Ground Petite",72000,"Áö»ó»Ú¶ìÄ«µå","There are dragon type monsters swarming the western region of Geffen.";
+ case 2: callsub L_Quest,4177,"Rafflesia",72000,"¶óÇ÷¹½Ã¾ÆÄ«µå","There are plant type monsters infesting the fields of Lighthalzen.";
+ case 3: callsub L_Quest,4178,"Venomous",72000,"º£³ë¸Ó½º","There are formless monsters floating around the fields of Einbroch.";
+ case 4: callsub L_Quest,4179,"Pitman",86000,"Ç͸Ç","There are undead monsters pushing a cart around the fields and dungeons of Einbroch.";
+ case 5: callsub L_Quest,4180,"Yellow Novus",80000,"¿»·Î¿ì³ë¹ö½º","There are yellow dragon type monsters terrorizing the fields of Hugel.";
}
}
end;
+
+//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"};
L_Quest:
- if (checkquest(getarg(0),HUNTING) == 2) {
- mes "You hunted all 30 "+getarg(1)+".";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest getarg(0);
- getexp getarg(2),0;
- mes "Wooohoo!";
- mes "Good luck.";
+ set .@quest1, getarg(0);
+ set .@quest2, .@quest1+31;
+ set .@playtime, checkquest(.@quest2,PLAYTIME);
+ if (.@playtime == 0 || .@playtime == 1) {
+ mes "[86-90 Mission Board]";
+ mes "You need to wait 3 hours before you can take this mission again.";
close;
}
- if (checkquest(getarg(0)) == -1) {
- setquest getarg(0);
- mes "Please hunt 30 "+getarg(1)+" and return here.";
+ set .@hunting, checkquest(.@quest1,HUNTING);
+ if (.@hunting == 0 || .@hunting == 1) {
+ mes "[86-90 Mission Board]";
+ mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";
+ close;
+ } else if (.@hunting == 2) {
+ mes "[86-90 Mission Board]";
+ mes "You have completed the hunting.";
+ mes "Please accept this reward as a compensation.";
+ erasequest .@quest1;
+ if (.@playtime > -1) erasequest .@quest2;
+ setquest .@quest2;
+ getexp getarg(2),0;
+ close;
+ }/* else if (.@hunting == 3) {
+// recall_completequest .@quest1
+ erasequest .@quest1;
+ mes "[86-90 Mission Board]";
+ mes "You have re-accepted the "+getarg(1)+" Hunting mission.";
+ close;
+ }*/ else {
+ mes "[86-90 Mission Board]";
+ mes getarg(4);
+ next;
+ if (getarg(3) != "") cutin getarg(3),3;
+ mes "[86-90 Mission Board]";
+ mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board.";
+ next;
+ if (getarg(3) != "") cutin getarg(3),255;
+ if(select("I'll hunt them.:No thanks.") == 1) {
+ mes "[86-90 Mission Board]";
+ mes "When you have completed the mission, post it on this board and collect your reward.";
+ if (.@playtime > -1) erasequest .@quest2;
+ setquest .@quest1;
+ }
close;
}
- mes "Umm? You didn't hunt";
- mes "all 30 "+getarg(1)+" yet...";
- mes "Will you check again?";
- close;
}