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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) JayPee
-//= Copyright (C) Masao
-//= Copyright (C) Muad_Dib
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Mechanic Job Quest
-//================= Description ===========================================
-//= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic.
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-yuno,129,156,3 script Chainheart 4_M_DOCTOR,{
- mes "[Chainheart]";
- if (BaseLevel > 99) {
- mes "Living as a Mechanic is tough,";
- mes "but I am happy that I can";
- mes "always do what I want.";
- close;
- }
- if (job__mechanic == 12) {
- mes "There's nothing to say specifically about Mechanics or magic machinery.";
- mes "You would know more about it than anyone now.";
- next;
- mes "[Chainheart]";
- mes "Continue to grow your knowledge by experiencing what the world has to offer.";
- close;
- } else if (job__mechanic == 11) {
- if (BaseJob == Job_Blacksmith && BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) {
- if (hascashmount()) {
- mes "You are on a riding pet,";
- mes "so you cannot change your job.";
- mes "Please unequip your riding pet and try again!";
- close;
- }
- mes "What is it? Is that you?";
- mes "Oh wait, you look quite different than the last time I saw you.";
- mes "Did something happen?";
- next;
- mes "[Chainheart]";
- mes "Ahh! You went to Juperos";
- mes "like I said. As Franklson did.";
- next;
- mes "[Chainheart]";
- mes "It seems there's no need";
- mes "for more questioning.";
- mes "I'm certain that you've gained the knowledge to be a true mechanic.";
- next;
- mes "[Chainheart]";
- mes "There's nothing I can say more.";
- mes "You are already a great Mechanic.";
- mes "Don't lose your nerves with the";
- mes "title. The most important thing is that you have the knowledge.";
- next;
- mes "[Chainheart]";
- mes "You don't seem to be the type to be locked up inside a lab or in a library.";
- mes "You are a type who learns";
- mes "by actively participating.";
- next;
- mes "[Chainheart]";
- mes "I like who you are and I think we need that kind of a new blood for our Mechanics.";
- next;
- mes "[Chainheart]";
- mes "Science is seeking and studying things that can be proven logically.";
- mes "Ironically enough, science usually starts from uncertain theories just like magic.";
- next;
- mes "[Chainheart]";
- mes "As I said before if the passion and the talent are real there would be no problem!";
- mes "Congratulations for walking through a new path as a Mechanic!";
- next;
- job__mechanic = 12;
- completequest 10101;
- if (Sex == SEX_MALE)
- getitem Driver_Band,1;
- else
- getitem Driver_Band_,1;
- getitem Green_Apple_Ring,1;
- jobchange roclass(eaclass()|EAJL_THIRD);
- mes "[Chainheart]";
- mes "This is a gift that I give to you.";
- mes "If you keep this well, one day";
- mes "you'll be thankful to me.";
- next;
- mes "[Chainheart]";
- mes "Well, go. This wide world is";
- mes "your laboratory, everything in";
- mes "this world is going to be your";
- mes "textbook, so let there be a silver lining in the future of Mechanics!";
- close;
- }
- mes "It seems something not enough?";
- close;
- } else if (job__mechanic >= 3) {
- mes "By the way, Franklson is missing.";
- mes "He said that he wanted to study";
- mes "and then disappeared.";
- mes "Where could he have gone?";
- next;
- mes "[Chainheart]";
- mes "If you keep walking the way to being a Mechanic you might bump into him.";
- mes "Fate works in weird ways friend.";
- next;
- mes "[Chainheart]";
- mes "Anyway, farewell.";
- close;
- } else if (job__mechanic == 2) {
- mes "I think I've done all the explanations, is there anything else you want to know?";
- next;
- switch(select("I want to know more.", "Nothing.")) {
- case 1:
- mes "[Chainheart]";
- mes "Um..? You want to know more about magic machinery. Is that it?";
- mes "Hmm... I told you that you are talented it's difficult.";
- next;
- mes "[Chainheart]";
- mes "Well, you seem talented, so it wouldn't be bad for us if you could become a Mechanic.";
- mes "But unfortunately it doesn't";
- mes "work just like that.";
- next;
- mes "[Chainheart]";
- mes "The mechanic scholars won't just acknowledge you that easily and hand you the knowledge without you showing true effort first.";
- next;
- mes "[Chainheart]";
- mes "Of course, I'm one of those scholars so I guess I can try to consider you.";
- next;
- mes "[Chainheart]";
- mes "Anyhow, I just think it's unfair to exclude someone who's talented without any test.";
- next;
- mes "[Chainheart]";
- mes "Hmm...";
- next;
- mes "[Chainheart]";
- mes "Actually, if somebody can't teach you, you can learn by yourself.";
- mes "If someone else can do it then anyone can figure it out for themself too right?";
- next;
- mes "[Chainheart]";
- mes "It won't be easy but if your passion is strong and your talent is real then there shouldn't be any problems.";
- next;
- mes "[Chainheart]";
- mes "Come to think of it...";
- mes "Franklson developed the";
- mes "magic machinery on his own.";
- mes "So why don't you go to";
- mes "the Ruins of Juperos?";
- next;
- mes "[Chainheart]";
- mes "As I told you before, if your passion and talent are real, you will definitely find something.";
- next;
- mes "[Chainheart]";
- mes "Find out the knowledge";
- mes "for yourself like we did.";
- mes "Don't just wait around for someone to teach it to you. Show the passion that you claim to have.";
- next;
- job__mechanic = 3;
- changequest 10091,10092;
- mes "[Chainheart]";
- mes "Anyway, whatever your choice might be I expect you to do your best.";
- close;
- case 2:
- mes "[Chainheart]";
- mes "What a strange person.";
- mes "I thought that you had what it took to be a true Mechanic.";
- close;
- }
- } else if (job__mechanic == 1) {
- mes "Ok let me catch my breath.";
- mes "You must be interested in";
- mes "magic machinery and the";
- mes "world of Mechanics.";
- mes "Ok, so let me explain.";
- next;
- mes "[Chainheart]";
- mes "Magic machinery was born by a fusion between machines and magic.";
- mes "The two haven't really been connected successfully together until now.";
- next;
- mes "[Chainheart]";
- mes "If you use the magic machinery, you really have to be familiar with the inner workings of machines.";
- next;
- mes "[Chainheart]";
- mes "It can be used effectively,";
- mes "and you don't need to rely on something that's uncertain and unstable as magic, so what can be better than this.";
- next;
- mes "[Chainheart]";
- mes "The person who invented magic machinery is Franklson, a scholar from the Schwaltzvalt Republic.";
- next;
- mes "[Chainheart]";
- mes "Franklson discovered an ancient machine in the ^FF0000Ruins of Juperos^000000 and fused it with the power of magic, and that was the beginning.";
- next;
- mes "[Chainheart]";
- mes "So naturally, Franklson named the newborn machine Magic Machinery.";
- next;
- mes "[Chainheart]";
- mes "Anyway, since it hasn't been too well known to other places outside of Juno, the study of Magic Machinery has been progressing since.";
- next;
- mes "[Chainheart]";
- mes "Because we've researched";
- mes "Magic Machinery endlessly";
- mes "people started calling us ^FF0000Mechanics^000000.";
- mes "The name is self-explanatory";
- mes "so it just stuck.";
- next;
- mes "[Chainheart]";
- mes "Hmm. Well I guess I'm done explaining Magic Machinery.";
- mes "I want to explain more but it's too technical.";
- mes "I don't want to bore you more.";
- next;
- job__mechanic = 2;
- changequest 10090,10091;
- mes "[Chainheart]";
- mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself.";
- close;
- }
- if (BaseJob == Job_Blacksmith) {
- if (BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) {
- mes "At a glance, you, seem to be a very versatile person on dealing with various things.";
- mes "You look quite skilled.";
- mes "You can be the one.";
- next;
- mes "[Chainheart]";
- mes "Ah, I didn't introduce myself.";
- mes "I am the famous Chainheart.";
- mes "I'm a Mechanic.";
- mes "Well, actually I'm not that famous.";
- next;
- mes "[Chainheart]";
- mes "I don't think the word Mechanic";
- mes "is familiar to you.";
- mes "In fact, when it comes";
- mes "to the description,";
- mes "it's a new job that can";
- mes "be explained simply.";
- next;
- mes "[Chainheart]";
- mes "One who studies and uses Magic Machinery, that is a Mechanic.";
- next;
- mes "[Chainheart]";
- mes "So, what is the Magic Machinery that a Mechanic studies and uses?";
- mes "That isn't as simple to explain but I'll give it a try.";
- next;
- setquest 10090;
- job__mechanic = 1;
- mes "[Chainheart]";
- mes "Sorry, I'm starting";
- mes "to talk too much.";
- mes "Let me catch my";
- mes "breath for a while.";
- mes "If you are interested,";
- mes "please talk to me again.";
- close;
- }
- mes "You look like someone who has a great sense on dealing with stuff.";
- next;
- mes "[Chainheart]";
- mes "That power has been used on";
- mes "just dealing with simple things.";
- mes "That isn't going to give";
- mes "you true enjoyment.";
- next;
- mes "[Chainheart]";
- mes "Right... If you want to enjoy";
- mes "true feelings of dealing and";
- mes "a deep profoundness,";
- mes "you need to handle";
- mes "^FF0000Magic Machinery^000000!";
- next;
- mes "[Chainheart]";
- mes "Magic Machinery hasn't been";
- mes "in the world long, so recognizing it is not common yet.";
- mes "It's very precise and completely different from anything you've experienced in the world.";
- next;
- mes "[Chainheart]";
- mes "Yeah, and the ones who deal with magic machinery are called ^FF0000Mechanics^000000.";
- mes "I am also the one of those honorable mechanics.";
- next;
- mes "[Chainheart]";
- mes "It seems like you have what it takes to be a good mechanic.";
- mes "Here are the basic requirements.";
- next;
- mes "[Chainheart]";
- mes "If you come to me after reaching ^FF0000Base level 99^000000 and ^FF0000Job level 50^000000,";
- mes "I will guide you to the world of Mechanics.";
- close;
- }
- mes "Living as a Mechanic is tough,";
- mes "but I am happy that I can";
- mes "always do what I want.";
- next;
- mes "[Chainheart]";
- mes "Don't you also want to become a Mechanic and enjoy true happiness?";
- close;
-}
-
-jupe_cave,37,55,5 script Scholar#Mechanic 4_M_ALCHE_D,{
- if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 300) {
- mes "- Your pack is too heavy. -";
- mes "- Lighten your body first -";
- mes "- and please try again. -";
- close;
- }
- mes "[Scholar]";
- if (job__mechanic > 10) {
- mes "How was Juperos?";
- mes "I am so scared that I still";
- mes "cannot go there.";
- close;
- } else if (job__mechanic > 3) {
- mes "^FF0000You won't be able to reach the destination by walking.";
- mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination.";
- mes "Please make yourself at home.^000000";
- next;
- mes "[Scholar]";
- mes "However comfortable it may be,";
- mes "I have no intention to go.";
- next;
- mes "[Scholar]";
- mes "Okay then, Are you ready";
- mes "to go to the midway point";
- mes "at Juperos?";
- next;
- switch(select("I am ready!", "Not yet")) {
- case 1:
- mes "[Scholar]";
- mes "Uh... you are acting so firmly that I regret a little that I haven't gone there.";
- mes "Should I have gone there? Uh... It's no use crying over spilled milk!";
- next;
- mes "[Scholar]";
- mes "Well, I'll send you.";
- mes "I hope you get";
- mes "the knowledge";
- mes "you wanted.";
- close2;
- warp "jupe_core2",149,288;
- end;
- case 2:
- mes "[Scholar]";
- mes "Umm... right. Of course, it's no surprise that you are hesitant.";
- next;
- mes "[Scholar]";
- mes "But, if you don't take the warp that I open for you, you won't be able to get to the destination.";
- mes "Please don't waste your energy.";
- next;
- mes "[Scholar]";
- mes "Of course, no matter how comfortable you may be I wouldn't go there.";
- close;
- }
- }
- mes "I am a scholar who came here to research the ruins here in Juperos.";
- next;
- mes "[Scholar]";
- mes "But... actually when I try to go further";
- mes "I get scared. I can hardly go inside.";
- mes "What can I do?";
- next;
- mes "[Scholar]";
- mes "I heard a rumor that humans aren't welcome inside there.";
- mes "But it should be very useful to study the marvelous machines in there.";
- if (job__mechanic != 3) close;
- next;
- mes "[Scholar]";
- mes "Umm? Are you also going to Juperos to get something?";
- mes "I have no courage to go in there.";
- mes "Good luck to you.";
- next;
- mes "[Scholar]";
- mes "I know the way to get to";
- mes "the midway point and I also have";
- mes "all the stuff I need. But I'm just too scared.";
- next;
- mes "[Scholar]";
- mes "So if you want, I'll send you";
- mes "to Juperos. Mr. Elder Scholar";
- mes "has told me how to warp to";
- mes "the midway point to Juperos.";
- next;
- job__mechanic = 4;
- mes "[Scholar]";
- mes "It is true that it becomes easy";
- mes "but you can't help the fear";
- mes "it's too bad. Anyway if you are";
- mes "ready to go please tell me.";
- close;
-}
-
-jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{
- mes "[?]";
- if (job__mechanic == 11) {
- mes "I've lost my body and all that's left is my spirit in this place.";
- mes "I will live and die here in Juperos forever...";
- close;
- } else if (job__mechanic == 10) {
- mes "That appearance... Is it so? You also gained the knowledge.";
- mes "When the future is full of possibilities...";
- mes "An attitude of a pure child";
- mes "like you can do anything...";
- next;
- mes "[?]";
- mes "Come to think of it now the most precious thing right now might be getting confidence rather than knowledge itself...";
- next;
- mes "[?]";
- mes "Please don't make any";
- mes "faults from now on as I did.";
- mes "I hope you get knowledge";
- mes "by yourself someday.";
- next;
- mes "[?]";
- mes "Well then go back, find a human who knows of magic machinery and show evidence that you've gained the knowledge...";
- next;
- mes "[?]";
- mes "I'm the one who lost my body";
- mes "and my spirits are disrupted";
- mes "I'm restricted to this place, Juperos... I will live and die with Juperos";
- mes "Forever...";
- next;
- mes "[?]";
- mes "My name... name is... Fr...";
- close2;
- job__mechanic = 11;
- changequest 10100,10101;
- warp "yuno",157,83;
- end;
- } else if (job__mechanic > 4) {
- mes "I've lost my body and all that's left is my spirit in this place.";
- mes "I will live and die here in Juperos forever...";
- close;
- } else if (job__mechanic > 2) {
- mes "Talented one.";
- mes "Make sure there are";
- mes "no enemies around.";
- mes "If you focus on me,";
- mes "you might get attacked.";
- next;
- if(select("Well then, later.", "Focus.") == 1) close;
- mes "[?]";
- mes "I was once a human scholar.";
- mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,";
- mes "and searched...";
- next;
- mes "[?]";
- mes "That's when I discovered, the uncertain magical power.";
- next;
- mes "[?]";
- mes "The thing, with uncertain magic is that it is highly unstable and unpredictable.";
- mes "During my studies I encountered a pocket of highly volatile magic.";
- next;
- mes "[?]";
- mes "The only memories I have are from that day forward.";
- mes "I've been trapped here since.";
- next;
- mes "[?]";
- mes "Juperos is all that I know now.";
- mes "I'm going to die here.";
- next;
- mes "[?]";
- mes "I don't know who you are...";
- mes "I won't bother to know if you";
- mes "want to gain some knowledge";
- mes "find someone who cares.";
- next;
- if (job__mechanic == 3 || job__mechanic == 4)
- changequest 10092,10094;
- job__mechanic = 5;
- mes "[?]";
- mes "Knowledge isn't obtained from others. It is found through one's own efforts.";
- mes "Find your own knowledge path.";
- close;
- }
- end;
-}
-
-jupe_core2,53,75,3 script Ghostfire#2 4_NFWISP,{
- mes "[?]";
- if (job__mechanic > 5) {
- mes "Juperos... I...";
- mes "Juperos... What I want";
- mes "exists all in here...";
- mes "The power of science...the paradise of machines...";
- close;
- } else if (job__mechanic == 5) {
- mes "Talented one.";
- mes "Make sure there are";
- mes "no enemies around.";
- mes "If you focus on me,";
- mes "you might get attacked.";
- next;
- if(select("Well then, later", "Focus") == 1) close;
- mes "[?]";
- mes "When I had a body";
- mes "I wanted to prove the";
- mes "excellence of science";
- mes "to the ones who only believe";
- mes "such occult things...";
- next;
- mes "[?]";
- mes "I wanted to use the power of";
- mes "magic as a reasonable form";
- mes "which is visible. With stronger";
- mes "results, I wanted to control";
- mes "the power of magic by";
- mes "using science....";
- next;
- mes "[?]";
- mes "I wanted to show that science";
- mes "is excellent to control magic";
- mes "like the occult. I studied a lot";
- mes "of things and agonized over";
- mes "making science and magic";
- mes "co-exist.";
- next;
- mes "[?]";
- mes "My research led me here,";
- mes "Juperos. In this place there";
- mes "are many products of science";
- mes "that could stimulate a scholar's";
- mes "brain...";
- next;
- mes "[?]";
- mes "I found that it was possible to join the power of magic with science.";
- mes "Even if it wasn't perfect, it appealed enough to the other scholars...";
- next;
- mes "[?]";
- mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world.";
- next;
- job__mechanic = 6;
- changequest 10094,10095;
- mes "[?]";
- mes "So... I came back to Juperos to continue my investigation of science and magic.";
- close;
- }
- end;
-}
-
-jupe_core2,242,62,3 script Ghostfire#3 4_NFWISP,{
- mes "[?]";
- if (job__mechanic > 6) {
- mes "I want to know more about the knowledge...";
- mes "the features of humans...";
- mes "The things to be done first and later...";
- mes "The door of truth will later...";
- close;
- } else if (job__mechanic == 6) {
- mes "Talented one.";
- mes "Make sure there are";
- mes "no enemies around.";
- mes "If you focus on me,";
- mes "you might get attacked.";
- next;
- if(select("Well then, later", "Focus") == 1) close;
- mes "[?]";
- mes "I wasn't satisfied with my success so I came back here time and time again.";
- next;
- mes "[?]";
- mes "When I stepped on the foothold of this statue, the energy I had gathered and learned was absorbed.";
- next;
- mes "[?]";
- mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously.";
- next;
- mes "[?]";
- mes "But it came at a price. With the knowledge I started losing my humanity.";
- mes "I lost my body and the only thing I had was my spirit.";
- next;
- mes "[?]";
- mes "I don't regret gaining the knowledge. All I wish is that I could have my body back.";
- next;
- job__mechanic = 7;
- changequest 10095,10096;
- mes "[?]";
- mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues.";
- close;
- }
- end;
-}
-
-jupe_core2,29,150,0 script #Foothold HIDDEN_WARP_NPC,1,1,{
-OnTouch:
- if (job__mechanic == 8) {
- percentheal 0,-30;
- mes "-Suddenly I feel power is-";
- mes "-escaping my whole body-";
- mes "-What is happening?-";
- next;
- mes "-Find the door of truth-";
- mes "-it is the source of the-";
- mes "-power drain.-";
- close;
- } else if (job__mechanic == 7) {
- percentheal -20,0;
- mes "-Suddenly, an unidentified-";
- mes "-voice is ringing in my head-";
- mes "-What is it?-";
- next;
- mes "-Handling machines-";
- mes "-absorbing magic power-";
- mes "-a sacrificial offering-";
- mes "-the statue of a human.-";
- next;
- job__mechanic = 8;
- changequest 10096,10097;
- mes "-Most certain of all is that-";
- mes "-I started to feel the urge-";
- mes "-to go to the door of truth.-";
- close;
- } else if (job__mechanic > 2) {
- percentheal 0,-30;
- mes "-Suddenly I feel power is-";
- mes "-escaping from my body-";
- mes "-What is happening?-";
- close;
- }
- end;
-}
-
-jupe_core2,272,149,0 script #Foothold2 HIDDEN_WARP_NPC,1,1,{
-OnTouch:
- if (job__mechanic == 9) {
- mes "-I had a feeling that power-";
- mes "-has been draining out,-";
- mes "-but now, I do not-";
- mes "-feel anything.-";
- next;
- mes "-Go to the south of-";
- mes "-the foothold quickly.-";
- close;
- } else if (job__mechanic == 8) {
- percentheal -20,-30;
- mes "-Suddenly I feel power is-";
- mes "-escaping from my body-";
- mes "-What is happening?-";
- next;
- mes "-I feel my senses-";
- mes "-are returning to me.-";
- next;
- donpcevent "#Door::OnEnable";
- changequest 10097,10098;
- mes "-I think that I am becoming-";
- mes "-the sacrificial offering.-";
- close;
- } else if (job__mechanic > 2) {
- percentheal 0,-30;
- mes "-Suddenly I feel power is-";
- mes "-escaping from my body-";
- mes "-What is happening?-";
- close;
- }
- end;
-}
-
-jupe_core2,288,142,3 script #Door CLEAR_NPC,1,1,{
- end;
-OnInit:
-OnDisable:
- disablenpc "#Door";
- end;
-OnEnable:
- enablenpc "#Door";
- specialeffect EF_MAPPILLAR;
- initnpctimer;
- end;
-OnTimer180000:
- donpcevent "#Door::OnDisable";
- end;
-OnTouch:
- mes "-Once again a voice rings out-";
- mes "-in my head. This time it is-";
- mes "-different than before, it is a-";
- mes "-voice of an impressive person.-";
- next;
- mes "I know you came this far because you want the knowledge.";
- mes "Humans are weak animals";
- mes "and any sacrifice is a hard";
- mes "decision for them to make.";
- next;
- mes "But you are lacking something to pass through this door of truth.";
- mes "Through this door is knowledge above all human thinking.";
- next;
- mes "It won't harm a human's mind if it doesn't surpass your brain capacity.";
- next;
- mes "Try to put your body onto the foothold of knowledge at the south.";
- next;
- mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering.";
- mes "If you are unqualified, you will lose your body as a sacrifice.";
- next;
- mes "When you are qualified, you will be able to pass through the door of truth.";
- mes "Till that day, don't lose yourself.";
- next;
- mes "............";
- next;
- mes "-I can't hear any voices-";
- mes "-anymore and I can't feel-";
- mes "-anything in this place.-";
- next;
- mes "-As the ringing voice in my-";
- mes "-head instructed, let's go to-";
- mes "-the southern foothold.-";
- close2;
- job__mechanic = 9;
- changequest 10098,10099;
- donpcevent "#Door::OnDisable";
- end;
-}
-
-jupe_core2,149,34,0 script #Acquiring Knowledge HIDDEN_WARP_NPC,1,0,{
-OnTouch:
- if (job__mechanic == 9) {
- mes "-The moment I stepped on-";
- mes "-the foothold the voice-";
- mes "-didn't come into my brain-";
- mes "-rather new knowledge-";
- mes "-came in naturally.-";
- next;
- mes "-Almost instantaneously-";
- mes "-you gained all of the-";
- mes "-knowledge that you need-";
- mes "-to know about mechanics-";
- mes "-and magic machinery.-";
- next;
- job__mechanic = 10;
- changequest 10099,10100;
- specialeffect EF_POTION_CON;
- mes "-This amount of knowledge-";
- mes "-is enough. Let's get finished-";
- mes "-and find a way out.-";
- close;
- }
- end;
-}
-jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 HIDDEN_WARP_NPC,1,0
-
-jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0