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Diffstat (limited to 'npc/quests/seals/mjolnir_seal.txt')
-rw-r--r--npc/quests/seals/mjolnir_seal.txt296
1 files changed, 147 insertions, 149 deletions
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt
index edaf442d7..4af71e2e1 100644
--- a/npc/quests/seals/mjolnir_seal.txt
+++ b/npc/quests/seals/mjolnir_seal.txt
@@ -47,48 +47,48 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{
else if (god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2) {
if (god_mjo_0 == 10) {
if ((countitem(756) > 49) && (countitem(757) > 49)) {
- set .@gift,0;
+ .@gift = 0;
if (BaseJob == Job_Knight) {
- set .@gift,1;
+ .@gift = 1;
}
else if (BaseJob == Job_Priest) {
- set .@gift,2;
+ .@gift = 2;
}
else if (BaseJob == Job_Wizard){
- set .@gift,3;
+ .@gift = 3;
}
else if (BaseJob == Job_Blacksmith){
- set .@gift,4;
+ .@gift = 4;
}
else if (BaseJob == Job_Hunter){
- set .@gift,5;
+ .@gift = 5;
}
else if (BaseJob == Job_Assassin){
- set .@gift,6;
+ .@gift = 6;
}
else if (BaseJob == Job_Crusader){
- set .@gift,7;
+ .@gift = 7;
}
else if (BaseJob == Job_Monk){
- set .@gift,8;
+ .@gift = 8;
}
else if (BaseJob == Job_Sage){
- set .@gift,9;
+ .@gift = 9;
}
else if (BaseJob == Job_Alchemist){
- set .@gift,10;
+ .@gift = 10;
}
else if (BaseJob == Job_Rogue){
- set .@gift,11;
+ .@gift = 11;
}
else if (BaseJob == Job_Bard){
- set .@gift,12;
+ .@gift = 12;
}
else if (BaseJob == Job_Hunter){
- set .@gift,13;
+ .@gift = 13;
}
else {
- set .@gift,rand(1,13);
+ .@gift = rand(1,13);
}
cutin "god_tialpi01",2;
mes "[Tialfi]";
@@ -111,7 +111,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{
mes "item for you.";
break;
case 2:
- set .@gift,rand(1,13);
+ .@gift = rand(1,13);
mes "[Tialfi]";
mes "I see...";
mes "Give me a moment";
@@ -128,7 +128,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{
next;
delitem 756,50; //Oridecon_Stone
delitem 757,50; //Elunium_Stone
- set god_mjo_0,11;
+ god_mjo_0 = 11;
if (.@gift == 1) {
getitem 1471,1; // Hell_Fire
}
@@ -205,7 +205,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{
mes "I think we'd better wait and see what's happening. Someone will deliver the news to us. Though, I am unsure of whether or not it will be good news or bad...";
}
else {
- set $God4,$God4 +1;
+ ++$God4;
if ($God4 == $@god_check1)
announce "The 4th seal of [Mjolnir] has appeared.",bc_all;
else if ($God4 == $@god_check2) {
@@ -214,7 +214,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{
else
announce "The 4th seal of [Mjolnir] has been released.",bc_all;
}
- set god_mjo_0,10;
+ god_mjo_0 = 10;
mes "[Tialfi]";
mes "You've met the four Dwarven Blacksmiths. I've heard that they rarely speak to humans. So you must be special if you were able to talk to them.";
next;
@@ -254,10 +254,10 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{
mes "of respect lest they";
mes "be insulted.";
next;
- set god_mjo_1,0;
- set god_mjo_2,0;
- set god_mjo_3,0;
- set god_mjo_4,0;
+ god_mjo_1 = 0;
+ god_mjo_2 = 0;
+ god_mjo_3 = 0;
+ god_mjo_4 = 0;
mes "[Tialfi]";
mes "You should be okay now.";
mes "By this time, they've probably forgotten the insult. But make sure you speak to my sister for advice first.";
@@ -349,7 +349,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{
mes "I'm sure that she can";
mes "give you useful information if you're fortunate enough to encounter the Dwarves.";
next;
- set god_mjo_0,rand(1,2);
+ god_mjo_0 = rand(1,2);
mes "[Tialfi]";
mes "I'm truly lucky to meet such an adventurer like yourself. I wish you the best of luck.";
}
@@ -472,7 +472,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "...";
close;
case 2:
- set god_mjo_1,3;
+ god_mjo_1 = 3;
mes "[Austri]";
mes "What...?!";
mes "Do not greet the";
@@ -505,7 +505,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:About Mjolnir.")) {
case 1:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 2:
break;
@@ -525,7 +525,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:Yes, sir!:Huh?")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 2:
break;
@@ -541,7 +541,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:Boooring!:Oh, wow.")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 3:
break;
@@ -559,7 +559,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:Epito--what?:Yes sir, I agree.")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 3:
break;
@@ -577,7 +577,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:I agree, sir!:Um, yeah.")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 2:
break;
@@ -597,7 +597,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:Wah wah wah~!:Ah, I understand sir!")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 3:
break;
@@ -613,7 +613,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:Yes, sir!:Yeah, whatever.")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 2:
break;
@@ -634,14 +634,14 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:Yes?:Yes, sir!")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 3:
break;
}
}
else if (.@talk_to == 8) {
- set god_mjo_1,2;
+ god_mjo_1 = 2;
mes "[Austri]";
mes "Alright then...";
mes "If you wish to learn more, you should speak to my brothers.";
@@ -649,7 +649,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
close;
}
if (.@talk_not == 1) {
- set god_mjo_1,3;
+ god_mjo_1 = 3;
mes "[Austri]";
mes "Grrr...!";
mes "You're not listening, are you?! What a waste of my time!";
@@ -659,7 +659,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
close;
}
else {
- set .@talk_to,.@talk_to + 1;
+ ++.@talk_to;
}
}
}
@@ -689,7 +689,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "[Austri]";
mes "When it comes to humans, I believe the ones who can appreciate my line of work are the only ones worth talking to.";
next;
- set god_mjo_1,1;
+ god_mjo_1 = 1;
mes "[Austri]";
mes "Every good blacksmith knows the value of a good hammer. If you can understand that, I shall consider speaking with you.";
next;
@@ -730,7 +730,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "...";
close;
case 2:
- set god_mjo_4,3;
+ god_mjo_4 = 3;
mes "[Austri]";
mes "What?!";
mes "Leave immediately and go study your english properly!";
@@ -761,7 +761,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:About Mjolnir.")) {
case 1:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 2:
break;
@@ -781,7 +781,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:Yes, sir!:Huh?")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 2:
break;
@@ -797,10 +797,10 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:Boooring!:Oh, wow.")) {
case 1:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 2:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 3:
break;
@@ -818,7 +818,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:Epito--what?:Yes sir, I agree.")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 3:
break;
@@ -836,7 +836,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:I agree, sir!:Um, yeah.")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 2:
break;
@@ -856,7 +856,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:Wah wah wah~!:Ah, I understand sir!")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 3:
break;
@@ -872,7 +872,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:Yes, sir!:Yeah, whatever.")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 2:
break;
@@ -893,14 +893,14 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
next;
switch(select("...:Yes?:Yes, sir!")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 3:
break;
}
}
else if (.@talk_to == 8) {
- set god_mjo_4,2;
+ god_mjo_4 = 2;
mes "[Austri]";
mes "Alright then...";
mes "Take care of";
@@ -908,7 +908,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
close;
}
if (.@talk_not == 1) {
- set god_mjo_4,3;
+ god_mjo_4 = 3;
mes "[Austri]";
mes "Grrr...!";
mes "You're not listening, are you?! What a waste of my time!";
@@ -917,7 +917,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "This is why I don't want to associate with humans. They always shut me out when I'm talking!";
close;
} else {
- set .@talk_to,.@talk_to + 1;
+ ++.@talk_to;
}
}
}
@@ -946,7 +946,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "[Austri]";
mes "When it comes to humans, I believe the ones who can appreciate my line of work are the only ones worth talking to.";
next;
- set god_mjo_4,1;
+ god_mjo_4 = 1;
mes "[Austri]";
mes "Every good blacksmith knows the value of a good hammer. If you can understand that, I shall consider speaking with you.";
next;
@@ -1042,7 +1042,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "You have too much time on your hands. Why don't you log out and hang out with your friends instead?";
close;
case 2:
- set god_mjo_2,3;
+ god_mjo_2 = 3;
mes "[Sudri]";
mes "Why should";
mes "I excuse you?";
@@ -1057,8 +1057,8 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
}
else if (god_mjo_2 == 1) {
- set .@n_vit,200;
- set .@p_vit,100;
+ .@n_vit = 200;
+ .@p_vit = 100;
while(1) {
mes "Sudri : " + .@n_vit + " HP";
mes "" + strcharinfo(0) + " : " + .@p_vit + " HP";
@@ -1069,23 +1069,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
next;
switch(select("...?!:Strike Head!:Strike Chest!:Strike Legs!:Take a break.")) {
case 1:
- set .@p_atk,0;
+ .@p_atk = 0;
break;
case 2:
- set .@p_atk,1;
+ .@p_atk = 1;
break;
case 3:
- set .@p_atk,2;
+ .@p_atk = 2;
break;
case 4:
- set .@p_atk,3;
+ .@p_atk = 3;
break;
case 5:
- set .@p_atk,4;
+ .@p_atk = 4;
break;
}
- set .@n_def,rand(1,3);
- set .@damage,rand(15,25);
+ .@n_def = rand(1,3);
+ .@damage = rand(15,25);
if (.@p_atk == 1) {
mes "" + strcharinfo(0) + "";
mes "attacks Sudri's head!";
@@ -1135,14 +1135,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_atk == 4) {
specialeffect2 EF_HEAL;
- set .@p_vit,.@p_vit + 10;
+ .@p_vit += 10;
mes "--------------------";
mes "" + strcharinfo(0) + "";
mes "has gained 10 HP!";
}
else if (.@p_atk == 1) {
specialeffect EF_HIT5;
- set .@n_vit,.@n_vit - .@damage;
+ .@n_vit -= .@damage;
mes "--------------------";
mes "You successfully hit";
mes "Sudri on the head!";
@@ -1151,7 +1151,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_atk == 2) {
specialeffect EF_HIT2;
- set .@n_vit,.@n_vit - .@damage;
+ .@n_vit -= .@damage;
mes "--------------------";
mes "You successfully hit";
mes "Sudri on the chest!";
@@ -1161,7 +1161,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_atk == 3) {
specialeffect EF_HIT4;
- set .@n_vit,.@n_vit - .@damage;
+ .@n_vit -= .@damage;
mes "--------------------";
mes "You successfully hit";
mes "Sudri on the legs!";
@@ -1171,7 +1171,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_atk == 0) {
specialeffect2 EF_HIT5;
- set .@p_vit,.@p_vit - 10;
+ .@p_vit -= 10;
mes "--------------------";
mes "You were hit by";
mes "Sudri's counter attack!";
@@ -1202,23 +1202,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
next;
switch(select("...?!:Dodge!:Block!:Jump!:Counter back!")) {
case 1:
- set .@p_def,0;
+ .@p_def = 0;
break;
case 2:
- set .@p_def,1;
+ .@p_def = 1;
break;
case 3:
- set .@p_def,2;
+ .@p_def = 2;
break;
case 4:
- set .@p_def,3;
+ .@p_def = 3;
break;
case 5:
- set .@p_def,4;
+ .@p_def = 4;
break;
}
- set .@n_atk,rand(1,3);
- set .@damage,rand(20,25);
+ .@n_atk = rand(1,3);
+ .@damage = rand(20,25);
if (.@n_atk == 1) {
mes "Sudri aims for the head!";
}
@@ -1256,14 +1256,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
}
else if (.@p_def == 4) {
- set .@count,rand(1,4);
+ .@count = rand(1,4);
mes "--------------------";
mes "" + strcharinfo(0) + "";
mes "counters!";
if (.@count == 1) {
specialeffect2 EF_AUTOCOUNTER;
specialeffect EF_MAGNUMBREAK;
- set .@n_vit,.@n_vit - 20;
+ .@n_vit -= 20;
mes "You successfully";
mes "counter attacked!";
mes "--------------------";
@@ -1276,7 +1276,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else {
specialeffect2 EF_CRASHEARTH;
- set .@p_vit,.@p_vit - 30;
+ .@p_vit -= 30;
mes "You've taken";
mes "critical damage";
mes "on your weak spot!";
@@ -1286,7 +1286,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@n_atk == 1) {
specialeffect2 EF_HIT5;
- set .@p_vit,.@p_vit - .@damage;
+ .@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
mes "hit " + strcharinfo(0) + "";
@@ -1296,7 +1296,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@n_atk == 2) {
specialeffect2 EF_HIT2;
- set .@p_vit,.@p_vit - .@damage;
+ .@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
mes "hit " + strcharinfo(0) + "";
@@ -1306,7 +1306,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@n_atk == 3) {
specialeffect2 EF_HIT4;
- set .@p_vit,.@p_vit - .@damage;
+ .@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
mes "hit " + strcharinfo(0) + "";
@@ -1316,7 +1316,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@n_atk == 0) {
specialeffect2 EF_HIT5;
- set .@p_vit,.@p_vit - .@damage;
+ .@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
mes "hits "+ strcharinfo(0) +"";
@@ -1349,7 +1349,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
close;
}
else if (.@n_vit < p_vit) {
- set god_mjo_2,2;
+ god_mjo_2 = 2;
mes "[Sudri]";
mes "You're stronger than me. I never thought I'd meet a human as strong as you.";
next;
@@ -1392,19 +1392,19 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
next;
switch(select("...:Yes, I accept your challenge.:No, I'm scared!")) {
case 1:
- set god_mjo_2,3;
+ god_mjo_2 = 3;
mes "[Sudri]";
mes "You didn't";
mes "even answer me!";
mes "Fine! Whatever!";
close;
case 2:
- set god_mjo_2,1;
+ god_mjo_2 = 1;
mes "[Sudri]";
mes "Ah, I like you already, human! Now why don't you go do some warm ups, and we'll fight when you're ready.";
close;
case 3:
- set god_mjo_2,1;
+ god_mjo_2 = 1;
mes "[Sudri]";
mes "Eh...?";
mes "Why are you being";
@@ -1452,7 +1452,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "Why don't you log out and go out with your friends instead?";
close;
case 2:
- set god_mjo_3,3;
+ god_mjo_3 = 3;
mes "[Sudri]";
mes "Why should";
mes "I excuse you?";
@@ -1465,8 +1465,8 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "[Sudri]";
mes "Cool, let's fight!";
next;
- set .@n_vit,200;
- set .@p_vit,100;
+ .@n_vit = 200;
+ .@p_vit = 100;
while(1) {
mes "Sudri : " + .@n_vit + " HP";
mes "" + strcharinfo(0) + " : " + .@p_vit + " HP";
@@ -1477,23 +1477,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
next;
switch(select("...?!:Strike Head!:Strike Chest!:Strike Legs!:Take a break.")) {
case 1:
- set .@p_atk,0;
+ .@p_atk = 0;
break;
case 2:
- set .@p_atk,1;
+ .@p_atk = 1;
break;
case 3:
- set .@p_atk,2;
+ .@p_atk = 2;
break;
case 4:
- set .@p_atk,3;
+ .@p_atk = 3;
break;
case 5:
- set .@p_atk,4;
+ .@p_atk = 4;
break;
}
- set .@n_def,rand(1,3);
- set .@damage,rand(15,25);
+ .@n_def = rand(1,3);
+ .@damage = rand(15,25);
if (.@p_atk == 1) {
mes "" + strcharinfo(0) + "";
mes "attacks Sudri's head!";
@@ -1543,14 +1543,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_atk == 4) {
specialeffect2 EF_HEAL;
- set .@p_vit,.@p_vit + 10;
+ .@p_vit += 10;
mes "--------------------";
mes "" + strcharinfo(0) + "";
mes "has gained 10 HP!";
}
else if (.@p_atk == 1) {
specialeffect EF_HIT5;
- set .@n_vit,.@n_vit - .@damage;
+ .@n_vit -= .@damage;
mes "--------------------";
mes "You successfully hit";
mes "Sudri on the head!";
@@ -1559,7 +1559,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_atk == 2) {
specialeffect EF_HIT2;
- set .@n_vit,.@n_vit - .@damage;
+ .@n_vit -= .@damage;
mes "--------------------";
mes "You successfully hit";
mes "Sudri on the chest!";
@@ -1569,7 +1569,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_atk == 3) {
specialeffect EF_HIT4;
- set .@n_vit,.@n_vit - .@damage;
+ .@n_vit -= .@damage;
mes "--------------------";
mes "You successfully hit";
mes "Sudri on the legs!";
@@ -1579,7 +1579,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_atk == 0) {
specialeffect2 EF_HIT5;
- set .@p_vit,.@p_vit - 10;
+ .@p_vit -= 10;
mes "--------------------";
mes "You were hit by";
mes "Sudri's counter attack!";
@@ -1610,23 +1610,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
next;
switch(select("...?!:Dodge!:Block!:Jump!:Counter back!")) {
case 1:
- set .@p_def,0;
+ .@p_def = 0;
break;
case 2:
- set .@p_def,1;
+ .@p_def = 1;
break;
case 3:
- set .@p_def,2;
+ .@p_def = 2;
break;
case 4:
- set .@p_def,3;
+ .@p_def = 3;
break;
case 5:
- set .@p_def,4;
+ .@p_def = 4;
break;
}
- set .@n_atk,rand(1,3);
- set .@damage,rand(20,25);
+ .@n_atk = rand(1,3);
+ .@damage = rand(20,25);
if (.@n_atk == 1) {
mes "Sudri aims for the head!";
}
@@ -1663,14 +1663,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
}
else if (.@p_def == 4) {
- set .@count,rand(1,4);
+ .@count = rand(1,4);
mes "--------------------";
mes "" + strcharinfo(0) + "";
mes "counters!";
if (.@count == 1) {
specialeffect2 EF_AUTOCOUNTER;
specialeffect EF_MAGNUMBREAK;
- set .@n_vit,.@n_vit - 20;
+ .@n_vit -= 20;
mes "You successfully";
mes "counter attacked!";
mes "--------------------";
@@ -1683,7 +1683,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else {
specialeffect2 EF_CRASHEARTH;
- set .@p_vit,.@p_vit - 30;
+ .@p_vit -= 30;
mes "You've taken";
mes "critical damage";
mes "on your weak spot!";
@@ -1693,7 +1693,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@n_atk == 1) {
specialeffect2 EF_HIT5;
- set .@p_vit,.@p_vit - .@damage;
+ .@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
mes "hit " + strcharinfo(0) + "";
@@ -1703,7 +1703,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@n_atk == 2) {
specialeffect2 EF_HIT2;
- set .@p_vit,.@p_vit - .@damage;
+ .@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
mes "hit " + strcharinfo(0) + "";
@@ -1713,7 +1713,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@n_atk == 3) {
specialeffect2 EF_HIT4;
- set .@p_vit,.@p_vit - .@damage;
+ .@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
mes "hit " + strcharinfo(0) + "";
@@ -1723,7 +1723,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@n_atk == 0) {
specialeffect2 EF_HIT5;
- set .@p_vit,.@p_vit - .@damage;
+ .@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
mes "hits "+ strcharinfo(0) +"";
@@ -1756,7 +1756,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
close;
}
else if (.@n_vit < .@p_vit) {
- set god_mjo_3,2;
+ god_mjo_3 = 2;
mes "[Sudri]";
mes "You're stronger than me. I never thought I'd meet a human as strong as you.";
next;
@@ -1799,19 +1799,19 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
next;
switch(select("...:Yes, I accept your challenge.:No, I'm scared!")) {
case 1:
- set god_mjo_3,3;
+ god_mjo_3 = 3;
mes "[Sudri]";
mes "You didn't";
mes "even answer me!";
mes "Fine! Whatever!";
close;
case 2:
- set god_mjo_3,1;
+ god_mjo_3 = 1;
mes "[Sudri]";
mes "Ah, I like you already, human! Now why don't you go do some warm ups, and we'll fight when you're ready.";
close;
case 3:
- set god_mjo_3,1;
+ god_mjo_3 = 1;
mes "[Sudri]";
mes "Eh...?";
mes "Why are you being";
@@ -1927,7 +1927,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "No matter what other people say, if you're confident and your will is unwavering, you'll always be satisfied with the results.";
close;
case 2:
- set god_mjo_3,3;
+ god_mjo_3 = 3;
mes "[Vestri]";
mes "You didn't answer the question! Now, you've probably got the wrong Dwarf here...";
next;
@@ -1944,13 +1944,13 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
next;
setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
- set .@menu$,"";
- for(set .@i,1; .@i <= 10; set .@i,.@i+1) {
+ .@menu$ = "";
+ for(.@i = 1; .@i <= 10; ++.@i) {
if (getequipisequiped(.@i))
- set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
- set .@menu$, .@menu$ + ":";
+ .@menu$ += .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
+ .@menu$ += ":";
}
- set .@part,select(.@menu$);
+ .@part = select(.@menu$);
if (getequipisequiped(.@part) == 0)
close;
@@ -2068,7 +2068,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "Yeah, no regrets!";
next;
}
- set god_mjo_3,2;
+ god_mjo_3 = 2;
mes "[Vestri]";
mes "Well, my friend,";
mes "if you ever visit my brothers, please give them my regards.";
@@ -2101,7 +2101,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "[Vestri]";
mes "Alright. Perhaps I'm meant to help you out, so I'll upgrade a weapon for you. All you need to do is bring me the weapon and material.";
next;
- set god_mjo_3,1;
+ god_mjo_3 = 1;
mes "[Vestri]";
mes "Here's the condition: You've got to bring me a Level 4 Weapon that's been upgraded to the point where it might break. Oh, and bring an Oridecon!";
close;
@@ -2143,9 +2143,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "[Vestri]";
mes "No matter what other people say, if you're confident and your will is unwavering, you'll always be satisfied with the results.";
close;
-
case 2:
- set god_mjo_2,3;
+ god_mjo_2 = 3;
mes "[Vestri]";
mes "You didn't answer the question! Now, you've probably got the wrong Dwarf here...";
next;
@@ -2160,15 +2159,14 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "Great...!";
mes "Which one should I upgrade first, huh? My heart is pounding with anticipation...";
next;
-
setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
- set .@menu$,"";
- for(set .@i,1; .@i <= 10; set .@i,.@i+1) {
+ .@menu$ = "";
+ for(.@i = 1; .@i <= 10; ++.@i) {
if (getequipisequiped(.@i))
- set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
- set .@menu$, .@menu$ + ":";
+ .@menu$ += .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
+ .@menu$ += ":";
}
- set .@part,select(.@menu$);
+ .@part = select(.@menu$);
if (getequipisequiped(.@part) == 0)
close;
@@ -2280,7 +2278,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "Yeah, no regrets!";
next;
}
- set god_mjo_2,2;
+ god_mjo_2 = 2;
mes "[Vestri]";
mes "Well, my friend,";
mes "if you ever visit my brothers, please give them my regards.";
@@ -2313,7 +2311,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "[Vestri]";
mes "Alright. Perhaps I'm meant to help you out, so I'll upgrade a weapon for you. All you need to do is bring me the weapon and material.";
next;
- set god_mjo_2,1;
+ god_mjo_2 = 1;
mes "[Vestri]";
mes "Here's the condition: You've got to bring me a Level 4 Weapon that's been upgraded to the point where it might break. Oh, and bring an Oridecon!";
close;
@@ -2409,7 +2407,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "then leave me alone.";
close;
case 2:
- set god_mjo_4,3;
+ god_mjo_4 = 3;
mes "[Nordri]";
mes "Huh.";
mes "That's fine. Still...";
@@ -2448,7 +2446,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
next;
switch(select("Greed:Sea:Blaze:Hog")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 3:
break;
@@ -2468,7 +2466,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
next;
switch(select("Language:Thoughts:Turtle:Wolf")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 2:
break;
@@ -2487,7 +2485,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
next;
switch(select("Curse:Earth:Heart:Old Age")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 4:
break;
@@ -2511,7 +2509,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "[Nordri]";
mes "Try to live as good a life as you can. Remember that you can't have everything that you want. Obssession and irrationality go hand in hand.";
next;
- set god_mjo_4,2;
+ god_mjo_4 = 2;
mes "[Nordri]";
mes "Thank you for listening to my long story. If you meet someone with a dangerous obsession, please tell this story of Thor and the illusions of the giant king.";
close;
@@ -2526,7 +2524,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
close;
}
else {
- set .@talk_to,.@talk_to + 1;
+ ++.@talk_to;
}
}
}
@@ -2557,7 +2555,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "[Nordri]";
mes "Odd. Recently, too many humans have been interested in meeting with me and my brothers. Still, I cannot say their visits have been unpleasant.";
next;
- set god_mjo_4,1;
+ god_mjo_4 = 1;
mes "[Nordri]";
mes "I'm a little thirsty. Would you bring me a Red Potion. If you do that for me, I will tell you an important story. Heh heh heh~";
close;
@@ -2598,7 +2596,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "then leave me alone.";
close;
case 2:
- set god_mjo_1,3;
+ god_mjo_1 = 3;
mes "[Nordri]";
mes "Huh.";
mes "That's fine. Still...";
@@ -2636,7 +2634,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
next;
switch(select("Ymir's body:Earth:Lane:Universe")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 2:
break;
@@ -2651,7 +2649,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
next;
switch(select("Ymir's Head:Sky:Cloud Factory:High House")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 4:
break;
@@ -2666,7 +2664,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
next;
switch(select("Circling Wheel:Moon:False Sun:Fast Stranger")) {
default:
- set .@talk_not,1;
+ .@talk_not = 1;
break;
case 3:
break;
@@ -2697,7 +2695,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "important to live a";
mes "good and virtuous life. It's great to achieve your desires, but be aware that some desires are not meant to be fulfilled.";
next;
- set god_mjo_1,2;
+ god_mjo_1 = 2;
mes "[Nordri]";
mes "Thank you for listening to my long story. If you meet anyone afflicted with an insatiable desire, please tell him this story of Thor and Alvis, a brave yet very defiant Dwarf.";
close;
@@ -2712,7 +2710,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
close;
}
else {
- set .@talk_to,.@talk_to + 1;
+ ++.@talk_to;
}
}
}
@@ -2741,7 +2739,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "[Nordri]";
mes "Odd. Recently, too many humans have been interested in meeting with me and my brothers. Still, I cannot say their visits have been unpleasant.";
next;
- set god_mjo_1,1;
+ god_mjo_1 = 1;
mes "[Nordri]";
mes "I'm a little thirsty. Would you bring me a Red Potion. If you do that for me, I will tell you an important story. Heh heh heh~";
close;