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Diffstat (limited to 'npc/quests/okolnir.txt')
-rw-r--r--npc/quests/okolnir.txt66
1 files changed, 33 insertions, 33 deletions
diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt
index d29f0d5b4..df5fbe061 100644
--- a/npc/quests/okolnir.txt
+++ b/npc/quests/okolnir.txt
@@ -41,7 +41,7 @@ function script F_Okolnir {
return .@sub$;
}
-- script Guide#gq_main -1,{
+- script Guide#gq_main FAKE_NPC,{
.@sub$ = callfunc("F_Okolnir");
.@GID = getcastledata(strnpcinfo(4),1);
if (getcharid(2) == .@GID) {
@@ -188,7 +188,7 @@ que_qsch03,345,23,0 warp Gate02#gq_sch03 1,1,schg_cas03,81,95
que_qsch04,345,23,0 warp Gate02#gq_sch04 1,1,schg_cas04,369,306
que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306
-- script Wish Maiden#gq_main -1,{
+- script Wish Maiden#gq_main FAKE_NPC,{
.@sub$ = callfunc("F_Okolnir");
.@t$ = ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
.@GID = getcastledata(.@t$,1);
@@ -386,7 +386,7 @@ que_qsch03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch03 4_F_VALK
que_qsch04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch04 4_F_VALKYRIE2
que_qsch05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch05 4_F_VALKYRIE2
-- script Gate01#gq_main -1,{
+- script Gate01#gq_main FAKE_NPC,{
function SMonster;
.@sub$ = callfunc("F_Okolnir");
@@ -481,7 +481,7 @@ que_qsch03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch03 WARPNPC,1,1
que_qsch04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch04 WARPNPC,1,1
que_qsch05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch05 WARPNPC,1,1
-- script #Gate_manager_main -1,{
+- script #Gate_manager_main FAKE_NPC,{
end;
OnMyMobDead:
@@ -504,7 +504,7 @@ que_qsch03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch03 CLEAR_NPC
que_qsch04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch04 CLEAR_NPC
que_qsch05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch05 CLEAR_NPC
-- script #gq_miromob2_main -1,{
+- script #gq_miromob2_main FAKE_NPC,{
end;
OnEnable:
@@ -558,7 +558,7 @@ que_qsch03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch03 CLEAR_NPC
que_qsch04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch04 CLEAR_NPC
que_qsch05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch05 CLEAR_NPC
-- script #okolnir_main -1,{
+- script #okolnir_main FAKE_NPC,{
end;
OnEnable:
@@ -755,7 +755,7 @@ que_qsch03,1,1,0 duplicate(#okolnir_main) #okolnir_sch03 CLEAR_NPC
que_qsch04,1,1,0 duplicate(#okolnir_main) #okolnir_sch04 CLEAR_NPC
que_qsch05,1,1,0 duplicate(#okolnir_main) #okolnir_sch05 CLEAR_NPC
-- script #Maze_Manager_main -1,{
+- script #Maze_Manager_main FAKE_NPC,{
end;
OnEnable:
@@ -839,7 +839,7 @@ que_qsch03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch03 CLEAR_NPC
que_qsch04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch04 CLEAR_NPC
que_qsch05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch05 CLEAR_NPC
-- script #miro_bf_main -1,{
+- script #miro_bf_main FAKE_NPC,{
function Cell;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
@@ -876,7 +876,7 @@ que_qsch03,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch03 CLEAR_NPC
que_qsch04,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch04 CLEAR_NPC
que_qsch05,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch05 CLEAR_NPC
-- script #miro_rf_main -1,{
+- script #miro_rf_main FAKE_NPC,{
function Cell;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
@@ -914,7 +914,7 @@ que_qsch03,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch03 CLEAR_NPC
que_qsch04,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch04 CLEAR_NPC
que_qsch05,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch05 CLEAR_NPC
-- script #miro_yf_main -1,{
+- script #miro_yf_main FAKE_NPC,{
function Cell;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
@@ -952,7 +952,7 @@ que_qsch03,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch03 CLEAR_NPC
que_qsch04,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch04 CLEAR_NPC
que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 CLEAR_NPC
-- script windpath01_main -1,{
+- script windpath01_main FAKE_NPC,{
end;
OnTouch:
@@ -989,7 +989,7 @@ que_qsch03,113,165,0 warp windpath02_sch03 1,1,que_qsch03,139,172
que_qsch04,113,165,0 warp windpath02_sch04 1,1,que_qsch04,139,172
que_qsch05,113,165,0 warp windpath02_sch05 1,1,que_qsch05,139,172
-- script Piamette#main -1,{
+- script Piamette#main FAKE_NPC,{
end;
OnInit:
@@ -1009,7 +1009,7 @@ que_qsch03,131,136,3 duplicate(Piamette#main) Piamette#sch03 PIAMETTE
que_qsch04,131,136,3 duplicate(Piamette#main) Piamette#sch04 PIAMETTE
que_qsch05,131,136,3 duplicate(Piamette#main) Piamette#sch05 PIAMETTE
-- script #event_start01_main -1,{
+- script #event_start01_main FAKE_NPC,{
end;
OnEnable:
@@ -1067,7 +1067,7 @@ que_qsch03,114,158,0 duplicate(#event_start01_main) #event_start01_sch03 -1,1,1
que_qsch04,114,158,0 duplicate(#event_start01_main) #event_start01_sch04 -1,1,1
que_qsch05,114,158,0 duplicate(#event_start01_main) #event_start01_sch05 -1,1,1
-- script #gdtimer01_main -1,{
+- script #gdtimer01_main FAKE_NPC,{
end;
OnEnable:
@@ -1161,7 +1161,7 @@ que_qsch03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch03 CLEAR_NPC
que_qsch04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch04 CLEAR_NPC
que_qsch05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch05 CLEAR_NPC
-- script #gdtimer02_main -1,{
+- script #gdtimer02_main FAKE_NPC,{
end;
OnEnable:
@@ -1235,7 +1235,7 @@ que_qsch03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch03 CLEAR_NPC
que_qsch04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch04 CLEAR_NPC
que_qsch05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch05 CLEAR_NPC
-- script #piamette_main -1,{
+- script #piamette_main FAKE_NPC,{
OnEnable:
initnpctimer;
end;
@@ -1278,7 +1278,7 @@ que_qsch03,1,4,0 duplicate(#piamette_main) #piamette_sch03 CLEAR_NPC
que_qsch04,1,4,0 duplicate(#piamette_main) #piamette_sch04 CLEAR_NPC
que_qsch05,1,4,0 duplicate(#piamette_main) #piamette_sch05 CLEAR_NPC
-- script #getspells_main -1,{
+- script #getspells_main FAKE_NPC,{
end;
OnEnable:
@@ -1402,7 +1402,7 @@ que_qsch03,146,121,0 duplicate(#getspells_main) #getspell08_sch03 -1,1,1
que_qsch04,146,121,0 duplicate(#getspells_main) #getspell08_sch04 -1,1,1
que_qsch05,146,121,0 duplicate(#getspells_main) #getspell08_sch05 -1,1,1
-- script #main_cages -1,{
+- script #main_cages FAKE_NPC,{
end;
OnTouch:
@@ -1528,7 +1528,7 @@ que_qsch03,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch03_mobctrl CLEAR_NPC
que_qsch04,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch04_mobctrl CLEAR_NPC
que_qsch05,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch05_mobctrl CLEAR_NPC
-- script windpaths_main -1,{
+- script windpaths_main FAKE_NPC,{
end;
OnTouch:
@@ -1568,7 +1568,7 @@ que_qsch03,128,104,0 duplicate(windpaths_main) windpath04_sch03 WARPNPC,1,1
que_qsch04,128,104,0 duplicate(windpaths_main) windpath04_sch04 WARPNPC,1,1
que_qsch05,128,104,0 duplicate(windpaths_main) windpath04_sch05 WARPNPC,1,1
-- script #nm_switch_main -1,{
+- script #nm_switch_main FAKE_NPC,{
end;
OnTouch:
@@ -1638,7 +1638,7 @@ que_qsch03,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch03 -1,5,5
que_qsch04,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch04 -1,5,5
que_qsch05,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch05 -1,5,5
-- script #nmsommain_jin01 -1,{
+- script #nmsommain_jin01 FAKE_NPC,{
OnEnable:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#"+.@sub$+"_stone01::OnEnable";
@@ -1687,7 +1687,7 @@ que_qsch03,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch03_jin01 -1
que_qsch04,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch04_jin01 -1
que_qsch05,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch05_jin01 -1
-- script #main_stone01 -1,{
+- script #main_stone01 FAKE_NPC,{
end;
OnEnable:
@@ -1724,7 +1724,7 @@ que_qsch03,2,8,0 duplicate(#main_stone01) #sch03_stone01 CLEAR_NPC
que_qsch04,2,8,0 duplicate(#main_stone01) #sch04_stone01 CLEAR_NPC
que_qsch05,2,8,0 duplicate(#main_stone01) #sch05_stone01 CLEAR_NPC
-- script #nmsommain_jin02 -1,{
+- script #nmsommain_jin02 FAKE_NPC,{
OnEnable:
initnpctimer;
end;
@@ -1771,7 +1771,7 @@ que_qsch03,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch03_jin02 -1
que_qsch04,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch04_jin02 -1
que_qsch05,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch05_jin02 -1
-- script #main_stone02 -1,{
+- script #main_stone02 FAKE_NPC,{
end;
OnEnable:
@@ -1808,7 +1808,7 @@ que_qsch03,2,9,0 duplicate(#main_stone02) #sch03_stone02 CLEAR_NPC
que_qsch04,2,9,0 duplicate(#main_stone02) #sch04_stone02 CLEAR_NPC
que_qsch05,2,9,0 duplicate(#main_stone02) #sch05_stone02 CLEAR_NPC
-- script #nmsommain_jin03 -1,{
+- script #nmsommain_jin03 FAKE_NPC,{
OnEnable:
initnpctimer;
end;
@@ -1863,7 +1863,7 @@ que_qsch03,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch03_jin03 -1
que_qsch04,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch04_jin03 -1
que_qsch05,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch05_jin03 -1
-- script #main_stone03 -1,{
+- script #main_stone03 FAKE_NPC,{
end;
OnEnable:
@@ -1900,7 +1900,7 @@ que_qsch03,2,10,0 duplicate(#main_stone03) #sch03_stone03 CLEAR_NPC
que_qsch04,2,10,0 duplicate(#main_stone03) #sch04_stone03 CLEAR_NPC
que_qsch05,2,10,0 duplicate(#main_stone03) #sch05_stone03 CLEAR_NPC
-- script Guard of Shadow#main_all -1,{
+- script Guard of Shadow#main_all FAKE_NPC,{
end;
OnTouch:
.@sub$ = callfunc("F_Okolnir");
@@ -1973,7 +1973,7 @@ que_qsch05,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_0
que_qsch05,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_03 SKOGUL,4,4
que_qsch05,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_04 SKOGUL,4,4
-- script Bloody Hunter#main_all -1,{
+- script Bloody Hunter#main_all FAKE_NPC,{
end;
OnTouch:
@@ -2047,7 +2047,7 @@ que_qsch05,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac02
que_qsch05,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac03 FRUS,4,4
que_qsch05,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac04 FRUS,4,4
-- script Temple Keeper#main_all -1,{
+- script Temple Keeper#main_all FAKE_NPC,{
end;
OnTouch:
@@ -2099,7 +2099,7 @@ que_qsch04,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch04_ac02
que_qsch05,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch05_ac01 GARDEN_WATCHER,4,4
que_qsch05,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch05_ac02 GARDEN_WATCHER,4,4
-- script Wish Maiden#main_boss -1,{
+- script Wish Maiden#main_boss FAKE_NPC,{
end;
OnDisable:
@@ -2157,7 +2157,7 @@ que_qsch03,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch03_boss WIS
que_qsch04,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch04_boss WISH_MAIDEN
que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss WISH_MAIDEN
-- script Wish Maiden#main_gift -1,{
+- script Wish Maiden#main_gift FAKE_NPC,{
.@sub$ = callfunc("F_Okolnir");
.@t$ = ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
.@GID = getcastledata(.@t$,1);
@@ -2286,7 +2286,7 @@ que_qsch03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch03_gift 4_F
que_qsch04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch04_gift 4_F_VALKYRIE2
que_qsch05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch05_gift 4_F_VALKYRIE2
-- script #to_agit_main_gate -1,{
+- script #to_agit_main_gate FAKE_NPC,{
end;
OnTouch:
@@ -2310,7 +2310,7 @@ que_qsch03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch03_gate WARPNPC,1
que_qsch04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch04_gate WARPNPC,1,1
que_qsch05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch05_gate WARPNPC,1,1
-- script #okolnir_main_time01 -1,{
+- script #okolnir_main_time01 FAKE_NPC,{
end;
OnEnable: