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-rw-r--r--npc/quests/newgears/2006_headgears.txt104
1 files changed, 52 insertions, 52 deletions
diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt
index 49ad6e5c7..28be564f0 100644
--- a/npc/quests/newgears/2006_headgears.txt
+++ b/npc/quests/newgears/2006_headgears.txt
@@ -38,7 +38,7 @@
//== Censor Bar ============================================
rachel,91,273,0 script ? 4_M_RACHMAN2,{
- if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) {
+ if (countitem(Black_Dyestuffs) > 0 && countitem(Smooth_Paper) > 99 && countitem(Sticky_Mucus) > 98 && Zeny > 99999) {
mes "[?]";
mes "Giggle giggle...isn't it my partner, eh?";
mes "So, did you bring everything that I asked?";
@@ -60,11 +60,11 @@ rachel,91,273,0 script ? 4_M_RACHMAN2,{
mes "- Bzzz Bzzz Click Click -";
mes "- Fumble Fumble Fumble Fumble -";
next;
- delitem 983,1; //Black_Dyestuffs
- delitem 7111,100; //Smooth_Paper
- delitem 938,99; //Sticky_Mucus
+ delitem Black_Dyestuffs,1;
+ delitem Smooth_Paper,100;
+ delitem Sticky_Mucus,99;
Zeny -= 100000;
- getitem 5175,1; //Anonimity_Request
+ getitem Censor_Bar,1; //Anonimity_Request
mes "[?]";
mes "Phew...it's done. Well, it was not that difficult to make, but...";
mes "Giggle giggle, what is important is that";
@@ -105,7 +105,7 @@ rachel,91,273,0 script ? 4_M_RACHMAN2,{
//== Feather Beret =========================================
rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{
- if (countitem(5172) > 0 && countitem(7063) > 99 && countitem(982) > 0) {
+ if (countitem(Beret) > 0 && countitem(Soft_Feather) > 99 && countitem(White_Dyestuffs) > 0) {
mes "[Sakjul]";
mes "Great, you have brought everything";
mes "to make ^FF0000Feather Beret^000000!";
@@ -136,9 +136,9 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{
next;
.@result = rand(1,10);
if (.@result == 4) {
- delitem 5172,1; //Beret
- delitem 7063,100; //Soft_Feather
- delitem 982,1; //White_Dyestuffs
+ delitem Beret,1;
+ delitem Soft_Feather,100;
+ delitem White_Dyestuffs,1;
mes "[Sakjul]";
mes "I did succeed in making the hat,";
mes "but I cannot let it fall into someone else's hand!";
@@ -160,10 +160,10 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{
mes "If you understood, now, go, go gather the materials again!";
close;
}
- delitem 5172,1; //Beret
- delitem 7063,100; //Soft_Feather
- delitem 982,1; //White_Dyestuffs
- getitem 5170,1; //Feather_Beret
+ delitem Beret,1;
+ delitem Soft_Feather,100;
+ delitem White_Dyestuffs,1;
+ getitem Feather_Beret,1;
mes "[Sakjul]";
mes "Great, I have made it! Look at this beautiful coordination";
mes "between the feather and the beret,";
@@ -255,7 +255,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{
mes "do not disgrace this Helm through evil doings.";
next;
moza_valkylie = 0;
- getitem 5171,1; //Valkyrie_Helm
+ getitem Valkyrie_Helm,1;
mes "[Ghenirhemin]";
mes "May God bless this adventurer";
mes "who has written new history.";
@@ -300,7 +300,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{
mes "only because you, a human wants it to happen faster.";
close;
}
- else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(4219) > 0 && countitem(4114) > 0 && countitem(4177) > 0 && countitem(4259) > 0 && countitem(4212) > 0 && countitem(4073) > 0 && countitem(4112) > 0 && countitem(4081) > 0 && countitem(4251) > 0 && countitem(4166) > 0 && countitem(7511) > 999 && countitem(7563) > 999) {
+ else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(Sageworm_Card) > 0 && countitem(Argiope_Card) > 0 && countitem(Dryad_Card) > 0 && countitem(Wooden_Golem_Card) > 0 && countitem(Bon_Gun_Card) > 0 && countitem(Pirate_Skel_Card) > 0 && countitem(Marduk_Card) > 0 && countitem(Hode_Card) > 0 && countitem(Elder_Card) > 0 && countitem(Nightmare_Terror_Card) > 0 && countitem(Rune_Of_Darkness) > 999 && countitem(Bloody_Rune) > 999) {
mes "[Ghenirhemin]";
mes "Hmm...I am impressed that you have brought everything";
mes "despite of the difficulty in gathering them. It was difficult, wasn't it?";
@@ -318,18 +318,18 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{
mes "Excellent. Now, all we have to do";
mes "is just waiting until they finish being fused into one.";
next;
- delitem 4219,1; //Sageworm_Card
- delitem 4114,1; //Argiope_Card
- delitem 4177,1; //Dryad_Card
- delitem 4259,1; //Wooden_Golem_Card
- delitem 4212,1; //Bon_Gun_Card
- delitem 4073,1; //Pirate_Skel_Card
- delitem 4112,1; //Marduk_Card
- delitem 4081,1; //Hode_Card
- delitem 4251,1; //Elder_Card
- delitem 4166,1; //Nightmare_Terror_Card
- delitem 7511,1000; //Rune_Of_Darkness
- delitem 7563,1000; //Bloody_Rune
+ delitem Sageworm_Card,1;
+ delitem Argiope_Card,1;
+ delitem Dryad_Card,1;
+ delitem Wooden_Golem_Card,1;
+ delitem Bon_Gun_Card,1;
+ delitem Pirate_Skel_Card,1;
+ delitem Marduk_Card,1;
+ delitem Hode_Card,1;
+ delitem Elder_Card,1;
+ delitem Nightmare_Terror_Card,1;
+ delitem Rune_Of_Darkness,1000;
+ delitem Bloody_Rune,1000;
Zeny -= 10000000;
moza_valkylie = 3;
mes "[Ghenirhemin]";
@@ -577,15 +577,15 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{
//== Hahoe Mask / Mythical Lion Mask / Bride Mask ==========
payon,135,320,3 script Chungwolmang 4W_M_01,{
if (moza_tal == 2) {
- if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) {
+ if (countitem(Bookclip_In_Memory) > 19 && countitem(Cactus_Needle) > 99 && countitem(Wild_Boar's_Mane) > 99) {
//Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boar's_Mane
callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0;
}
- if (countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0) {
+ if (countitem(Slender_Snake) > 499 && countitem(Tooth_Of_Ancient_Fish) > 1 && countitem(Orange_Dyestuffs) > 0) {
//Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs
callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0;
}
- if (countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) {
+ if (countitem(Skirt_Of_Virgin) > 19 && countitem(Transparent_Cloth) > 499 && countitem(Lip_Of_Ancient_Fish) > 1 && countitem(Chinese_Ink) > 99) {
//Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink
callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100;
}
@@ -620,7 +620,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{
mes "Bring the exact amount of materials, then I will give you the mask right away.";
close;
}
- if (countitem(7201) > 499) && (countitem(7200) > 9 && moza_tal == 1) {
+ if (countitem(Log) > 499) && (countitem(Flexible_String) > 9 && moza_tal == 1) {
mes "[Chungwolmang]";
mes "Ah, Four Leaf Clover must bring me luck";
mes "because you came back faster than I thought! Wow...";
@@ -678,8 +678,8 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{
mes "Bring the exact amount of materials, then I will give you the mask right away.";
break;
}
- delitem 7201,500; //Log
- delitem 7200,10; //Flexible_String
+ delitem Log,500;
+ delitem Flexible_String,10;
moza_tal = 2;
next;
mes "[Chungwolmang]";
@@ -708,7 +708,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{
mes "Thanks in advance.";
close;
}
- if (countitem(706) > 0) {
+ if (countitem(Four_Leaf_Clover) > 0) {
mes "[Chungwolmang]";
mes "Ah...! Hey! I can tell something unique about you.";
mes "Do you have a Four Leaf Clover by any chance?";
@@ -742,7 +742,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{
mes "Will you be so kind to bring them to me?";
mes "In fact, I can't pay you back unless I have them.";
next;
- delitem 706,1; //Four_Leaf_Clover
+ delitem Four_Leaf_Clover,1;
moza_tal = 1;
mes "[Chungwolmang]";
mes "You want me to pay you back, don't you?";
@@ -818,7 +818,7 @@ S_MakeMask:
//== Magistrate Hat / Ayam =================================
payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
- if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(975) > 0 && countitem(7166) > 49) {
+ if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Scarlet_Dyestuffs) > 0 && countitem(Soft_Silk_Cloth) > 49) {
mes "[Han Garam]";
mes "You came back faster than I expected.";
mes "Great, I am also highly motivated for the fact that";
@@ -858,12 +858,12 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
mes "Please take this Ayam.";
mes "As I promised, this is my gift for you.";
next;
- delitem 954,300; //Shining_Scales
- delitem 733,5; //Crystal_Jewel___
- delitem 975,1; //Scarlet_Dyestuffs
- delitem 7166,50; //Soft_Silk_Cloth
+ delitem Shining_Scales,300;
+ delitem Crystal_Jewel___,5;
+ delitem Scarlet_Dyestuffs,1;
+ delitem Soft_Silk_Cloth,50;
moza_korea = 0;
- getitem 5174,1; //A_yam
+ getitem Ayam,1; //A_yam
mes "[Han Garam]";
mes "Now I need to meet with the Dragon God again,";
mes "if I want to make another hat...umm...";
@@ -880,7 +880,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
mes "Can't you just give them to me already?";
close;
}
- else if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(983) > 0 && countitem(2221) > 0) {
+ else if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Black_Dyestuffs) > 0 && countitem(Hat_) > 0) {
mes "[Han Garam]";
mes "You came back faster than I expected.";
mes "Great, I am also highly motivated for the fact that";
@@ -920,12 +920,12 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
mes "Please take this Magistrate Hat.";
mes "As I promised, this is my gift for you.";
next;
- delitem 954,300; //Shining_Scales
- delitem 733,5; //Crystal_Jewel___
- delitem 983,1; //Black_Dyestuffs
- delitem 2221,1; //Hat_
+ delitem Shining_Scales,300;
+ delitem Crystal_Jewel___,5;
+ delitem Black_Dyestuffs,1;
+ delitem Hat_,1;
moza_korea = 0;
- getitem 5173,1; //Judge_Hat
+ getitem Satto_Hat,1; //Judge_Hat
mes "[Han Garam]";
mes "Now I need to meet with the Dragon God again,";
mes "if I want to make another hat...umm...";
@@ -1036,7 +1036,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
mes "Okay then, I will be waiting you to come back.";
close;
}
- if (countitem(7446) > 6 && countitem(7448) > 6 && countitem(7445) > 6 && countitem(7447) > 6) {
+ if (countitem(Dragonball_Blue) > 6 && countitem(Dragonball_Yellow) > 6 && countitem(Dragonball_Green) > 6 && countitem(Dragonball_Red) > 6) {
mes "[Han Garam]";
mes "My name is Han Garam,";
mes "and I am a proud heir of a renown family... eh?";
@@ -1079,10 +1079,10 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
mes "But, can you wait for a while?";
mes "To make hat, I have to contact the Dragon God first.";
next;
- delitem 7446,7; //Blue_Orb
- delitem 7448,7; //Yellow_Orb
- delitem 7445,7; //Green_Orb
- delitem 7447,7; //Red_Orb
+ delitem Dragonball_Blue,7; //Blue_Orb
+ delitem Dragonball_Yellow,7; //Yellow_Orb
+ delitem Dragonball_Green,7; //Green_Orb
+ delitem Dragonball_Red,7; //Red_Orb
moza_korea = 1;
mes "[Han Garam]";
mes "...Okay, give me some time to focus.";