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-//===== eAthena Script =======================================
-//= "How Does the Airship Work" Quest
-//===== By: ==================================================
-//= Samuray22
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= Quest about how work the airship
-//= Reward: -Base Experience 200.000
-//= -Job Experience 10.000
-//===== Additional Comments: =================================
-//= 1.0 First Beta [Samuray22]
-//============================================================
-airplane_01,1,1,0 script Quest_Izl -1,{
-OnInit:
- disablenpc "Airship Captain#02";
-OnInvasion:
-while($@mobinv == 9 && $@mobrand == 3)
-{
- Initnpctimer;
- end;
-OnTimer1764000:
- mapannounce "airplane_01","Captain: Attention, all passengers.",1,0x00FF00;
- end;
-OnTimer10000:
- mapannounce "airplane_01","Captain: We are being approached by a group of unidentified creatures.",1,0x00ff00;
- end;
-OnTimer12000:
- mapannounce "airplane_01", "Captain: All passengers on deck, please find shelter inside the ship!",1,0x00ff00;
- disablenpc "Airship Staff#info";
- end;
-OnTimer16000:
- monster "airplane_01",245,57,"Gremlin",1632,1;
- monster "airplane_01",247,59,"Gremlin",1632,1;
- monster "airplane_01",249,52,"Gremlin",1632,1;
- monster "airplane_01",243,62,"Gremlin",1632,1;
- monster "airplane_01",239,52,"Beholder",1633,1;
- monster "airplane_01",234,56,"Beholder",1633,1;
- monster "airplane_01",227,49,"Beholder",1633,1;
- monster "airplane_01",233,41,"Beholder",1633,1;
- set $@monster, rand(1,5);
- if($@monster == 1) {
- monster "airplane_01",251,47,"Drainliar",1434,1;
- monster "airplane_01",245,53,"Drainliar",1434,1;
- monster "airplane_01",234,46,"Drainliar",1434,1;
- monster "airplane_01",233,58,"Drainliar",1434,1;
- monster "airplane_01",243,60,"Drainliar",1434,1;
- monster "airplane_01",228,54,"Drainliar",1434,1;
- monster "airplane_01",232,41,"Drainliar",1434,1;
- } else if($@monster == 2) {
- monster "airplane_01",251,47,"Rotar Zairo",1557,1;
- monster "airplane_01",245,53,"Rotar Zairo",1557,1;
- monster "airplane_01",234,46,"Rotar Zairo",1557,1;
- monster "airplane_01",233,58,"Rotar Zairo",1557,1;
- monster "airplane_01",243,60,"Rotar Zairo",1557,1;
- monster "airplane_01",228,54,"Rotar Zairo",1557,1;
- monster "airplane_01",232,41,"Rotar Zairo",1557,1;
- } else if($@monster == 3) {
- monster "airplane_01",251,47,"Farmiliar",1419,1;
- monster "airplane_01",245,53,"Farmiliar",1419,1;
- monster "airplane_01",234,46,"Farmiliar",1419,1;
- monster "airplane_01",233,58,"Farmiliar",1419,1;
- monster "airplane_01",243,60,"Farmiliar",1419,1;
- monster "airplane_01",228,54,"Farmiliar",1419,1;
- monster "airplane_01",232,41,"Farmiliar",1419,1;
- } else if($@monster == 4) {
- monster "airplane_01",251,47,"Picky",1050,1;
- monster "airplane_01",245,53,"Picky",1050,1;
- monster "airplane_01",234,46,"Picky",1050,1;
- monster "airplane_01",233,58,"Picky",1050,1;
- monster "airplane_01",243,60,"Picky",1050,1;
- monster "airplane_01",228,54,"Picky",1050,1;
- monster "airplane_01",232,41,"Picky",1050,1;
- } else if($@monster == 5) {
- monster "airplane_01",251,47,"Steel Chonchon",1042,1;
- monster "airplane_01",245,53,"Steel Chonchon",1042,1;
- monster "airplane_01",234,46,"Steel Chonchon",1042,1;
- monster "airplane_01",233,58,"Steel Chonchon",1042,1;
- monster "airplane_01",243,60,"Steel Chonchon",1042,1;
- monster "airplane_01",228,54,"Steel Chonchon",1042,1;
- monster "airplane_01",232,41,"Steel Chonchon",1042,1;
- }
- end;
-OnTimer16010:
- monster "airplane_01",238,56,"Gremlin",1632,1;
- monster "airplane_01",239,56,"Gremlin",1632,1;
- monster "airplane_01",240,50,"Gremlin",1632,1;
- monster "airplane_01",241,56,"Gremlin",1632,1;
- monster "airplane_01",247,51,"Gremlin",1632,1;
- monster "airplane_01",237,44,"Beholder",1633,1;
- monster "airplane_01",233,54,"Beholder",1633,1;
- monster "airplane_01",237,62,"Beholder",1633,1;
- end;
-OnTimer21000:
- mapannounce "airplane_01", "Attendant: Captain Tarlock, we're in trouble! The monsters are heading to the propellers!",1,0x00FF00;
- end;
-OnTimer26000:
- mapannounce "airplane_01", "Captain Tarlock: What?! I've got to stop them!",1,0x70DBDB;
- end;
-OnTimer31000:
- disablenpc "Airship Captain#01";
- enablenpc "Airship Captain#02";
- end;
-OnTimer36000:
- emotion 6, "Airship Captain#02";
- mapannounce "airplane_01", "Captain Tarlock: You ugly, godforsaken creatures... Get off my ship!",1,0x70DBDB;
- end;
-OnTimer36500:
- mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",1,0x00FF00;
- donpcevent "boom#air-6::OnAttack"; //6
- end;
-OnTimer37000:
- donpcevent "boom#air-7::OnAttack"; //7
- end;
-OnTimer37500:
- donpcevent "boom#air-8::OnAttack"; //8
- end;
-OnTimer38000:
- donpcevent "boom#air-9::OnAttack"; //9
- end;
-OnTimer38500:
- donpcevent "boom#air-10::OnAttack"; //10
- end;
-OnTimer39000:
- donpcevent "boom#air-6::OnAttack"; //6
- end;
-OnTimer39500:
- donpcevent "boom#air-7::OnAttack"; //7
- end;
-OnTimer40000:
- donpcevent "boom#air-8::OnAttack"; //8
- end;
-OnTimer40500:
- donpcevent "boom#air-9::OnAttack"; //9
- end;
-OnTimer41000:
- donpcevent "boom#air-10::OnAttack"; //10
- end;
-OnTimer41500:
- donpcevent "boom#air-6::OnAttack"; //6
- mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",1,0x00FF00;
- end;
-OnTimer42500:
- donpcevent "boom#air-7::OnAttack"; //7
- end;
-OnTimer43500:
- donpcevent "boom#air-8::OnAttack"; //8
- end;
-OnTimer44500:
- donpcevent "boom#air-9::OnAttack"; //9
- end;
-OnTimer45500:
- donpcevent "boom#air-10::OnAttack"; //10
- end;
-OnTimer46500:
- mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",1,0x00FF00;
- end;
-OnTimer47500:
- donpcevent "boom#air-6::OnAttack"; //6
- end;
-OnTimer48500:
- donpcevent "boom#air-7::OnAttack"; //7
- end;
-OnTimer49500:
- donpcevent "boom#air-8::OnAttack"; //8
- end;
-OnTimer50500:
- donpcevent "boom#air-7::OnAttack"; //7
- end;
-OnTimer51500:
- Emotion 6, "Airship Captain#02";
- mapannounce "airplane_01", "Captain Tarlock: You dirty monsters are dealing with this ship's captain...",1,0x70DBDB;
- end;
-OnTimer56500:
- Emotion 6, "Airship Captain#02";
- mapannounce "airplane_01", "Captain Tarlock: I'll protect this ship and my crew with my life!",1,0x70DBDB;
- end;
-OnTimer61500:
- Emotion 29, "Airship Captain#02";
- mapannounce "airplane_01", "Captain Tarlock: Here goes! Special Exodus Joker XIII Doom Rifle!",1,0x70DBDB;
- end;
-OnTimer66500:
- mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",1,0x00FF00;
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer67000:
- donpcevent "boom#air-1::OnAttack"; //1
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer67500:
- donpcevent "boom#air-2::OnAttack"; //2
- //ShowEffect "Airship Captain#02" EF_HIT5
- end;
-OnTimer68000:
- donpcevent "boom#air-3::OnAttack"; //3
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer68500:
- donpcevent "boom#air-4::OnAttack"; //4
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer69000:
- donpcevent "boom#air-5::OnAttack"; //5
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer69500:
- donpcevent "boom#air-0::OnAttack"; //0
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer70000:
- donpcevent "boom#air-1::OnAttack"; //1
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer70500:
- donpcevent "boom#air-2::OnAttack"; //2
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer71000:
- donpcevent "boom#air-4::OnAttack"; //4
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer71500:
- donpcevent "boom#air-5::OnAttack"; //5
- end;
-OnTimer72000:
- Emotion 6, "Airship Captain#02";
- mapannounce "airplane_01","Captain Tarlock: Filthy animals! Stop ruining my ship!",1,0x70DBDB;
- end;
-OnTimer72500:
- mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",1,0x00FF00;
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer73000:
- donpcevent "boom#air-6::OnAttack"; //6
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer73500:
- donpcevent "boom#air-7::OnAttack"; //7
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer74000:
- donpcevent "boom#air-8::OnAttack"; //8
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer74500:
- donpcevent "boom#air-9::OnAttack"; //9
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer75000:
- donpcevent "boom#air-10::OnAttack"; //10
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer75500:
- donpcevent "boom#air-6::OnAttack"; //6
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer76000:
- donpcevent "boom#air-7::OnAttack"; //7
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer76500:
- donpcevent "boom#air-8::OnAttack"; //8
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer77000:
- donpcevent "boom#air-9::OnAttack"; //9
- donpcevent "Airship Captain#02::OnStart:";
- end;
-OnTimer77500:
- donpcevent "boom#air-8::OnAttack"; //8
- mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",1,0x00FF00;
- end;
-OnTimer78000:
- donpcevent "boom#air-9::OnAttack"; //9
- end;
-OnTimer78500:
- donpcevent "boom#air-10::OnAttack"; //10
- end;
-OnTimer79000:
- donpcevent "boom#air-6::OnAttack"; //6
- end;
-OnTimer79500:
- donpcevent "boom#air-7::OnAttack"; //7
- end;
-OnTimer80000:
- Emotion 26,"Airship Captain#02";
- mapannounce "airplane_01", "Captain Tarlock: There's... To many to handle!",1,0x70DBDB;
- end;
-OnTimer85000:
- mapannounce "airplane_01", "Pilot: Captain, sir, the situation is getting critical!",1,0x00FF00;
- end;
-OnTimer100000:
- Emotion 4,"Airship Captain#02";
- mapannounce "airplane_01", "Captain Tarlock: We'll need all the help we can get!",1,0x70DBDB;
- end;
-OnTimer125000:
- Emotion 26,"Airship Captain#02";
- mapannounce "airplane_01", "Captain Tarlock: All hands and any passenger who can fight! We've got to drive away these monsters!",1,0x70DBDB;
- end;
-OnTimer130000:
- disablenpc "Airship Captain#02";
- enablenpc "Airship Captain#01";
- enablenpc "Airship Staff#info";
- donpcevent "YunoIzl_Airship::OnReturn";
- end;
-}
-}
-
-airplane_01,246,54,5 script Airship Captain#02 873,{
- mes "[Tarlock]";
- mes "I am Tarlock,";
- mes "captain of this";
- mes "Airship. Go and";
- mes "fight with the";
- mes "Gremlins!";
- close;
-OnAttack:
- misceffect 4;
- end;
-}
-airplane_01,238,154,5 script Airship Captain#01 873,{
- mes "[Tarlock]";
- mes "I am Tarlock,";
- mes "captain of this";
- mes "Airship. Did you";
- mes "have a question?";
- next;
- if (lght_air >= 0 && lght_air <= 2 || lght_air == 7) {
- set question$, "How does this Airship fly?";
- } else if(lght_air == 4) {
- set question$, "I handed the letter to Captain Ferlock.";
- } else if(lght_air == 5) {
- set question$, "You finished reading the letter?";
- } else if(lght_air == 6) {
- set question$, "Already finished reading?";
- }
- switch( select( "Y-you're a reindeer?!", ""+question$+"", "No, not really." )){
- case 1:
- mes "[Tarlock]";
- mes "Hm? Oh, that";
- mes "We reindeer are a proud";
- mes "race who like to travel the";
- mes "world. But that should be";
- mes "obvious if you think of the";
- mes "reindeer working for Claus.";
- next;
- mes "[Tarlock]";
- mes "Well, reindeer or";
- mes "not, I've earned the";
- mes "captaincy of this ship";
- mes "and the loyalty of my crew.";
- mes "We'll do everything we can to";
- mes "make sure your flight is safe.";
- close;
- case 2:
- if(lght_air == 1) {
- if (BaseLevel <= 59) {
- mes "[Tarlock]";
- mes "Mm...?";
- mes "Didn't you ask me that";
- mes "before? Well, in any case";
- mes "I apologize, but I'm still not";
- mes "allowed to tell you that secret.";
- close;
- } else {
- mes "[Tarlock]";
- mes "Mm...?";
- mes "Didn't you ask me that";
- mes "before? Are you just curious";
- mes "or did you really want to know?";
- next;
- switch( select( "No, not really...", "Yes, I really want to know!")) {
- case 1:
- mes "[Tarlock]";
- mes "Hahahaha~";
- mes "Maybe someday you'll";
- mes "figure out how this Airship";
- mes "is able to stay aloft and";
- mes "fly through the skies.";
- close;
- case 2:
- mes "[Tarlock]";
- mes "In all honestly, the";
- mes "secret to this Airship's";
- mes "flight is something that";
- mes "only captains are authorized";
- mes "to know. So I shouldn't really";
- mes "tell you anything about it.";
- next;
- mes "[Tarlock]";
- mes "But I've never been able";
- mes "to trust upper management";
- mes "so I don't have any loyalty to";
- mes "them. I wouldn't mind telling";
- mes "you that classified info if you";
- mes "do a little favor for me first.";
- next;
- switch( select( "Let me think about it.", "Sure.")) {
- case 1:
- mes "[Tarlock]";
- mes "Alright. But don't";
- mes "worry, I'm not going";
- mes "to ask you to do anything";
- mes "that you can't handle. Come";
- mes "back after you decide, alright?";
- close;
- case 2:
- set lght_air, 2;
- mes "[Tarlock]";
- mes "Ha-hah! I like you";
- mes "already! Alright, here's";
- mes "the deal. I have a younger";
- mes "brother who I rarely see since";
- mes "he's also an Airship Captain";
- mes "that's always traveling.";
- next;
- mes "[Tarlock]";
- mes "Would you bring this";
- mes "letter to my brother,";
- mes "Ferlock? Also, please";
- mes "make sure that you come";
- mes "back with his reply, alright?";
- mes "Thank you, adventurer.";
- next;
- mes "[Tarlock]";
- mes "Oh, and once you meet";
- mes "my brother, please help";
- mes "him out. He'll explain it";
- mes "once you see him.";
- next;
- mes "^3131FFYou have received";
- mes "Captain Tarlock's letter";
- mes "to deliver to his younger";
- mes "brother, Captain Ferlock.";
- close;
- }
- }
- }
- } else if(lght_air == 4) {
- set lght_air, 5;
- mes "[Tarlock]";
- mes "Oh!";
- mes "And he answer you? Really?!";
- mes "In fact, I wasn't";
- mes "expecting that too much...";
- mes "Please wait a little,";
- mes "I'll read his letter.";
- close;
- } else if(lght_air == 5) {
- set lght_air, 6;
- mes "[Tarlock]";
- mes "Um... Ha ha ha~!";
- mes "This guy, he is a real lover!";
- mes "But his true inner man";
- mes "is limited by his duty.";
- mes "What do you think?";
- mes "Hoh hoh hoh.";
- next;
- mes "^3131ffHe continue reading";
- mes "the letter.^000000";
- close;
- } else if(lght_air== 6) {
- mes "[Tarlock]";
- mes "Yes, I finished.";
- mes "Even if I understand him";
- mes "I've a totally different";
- mes "point of view. But both";
- mes "of us are fearless.";
- next;
- mes "[Tarlock]";
- mes "Oh, I almost forgot,";
- mes "I'll teach you what you";
- mes "wanted to know.";
- next;
- mes "[Tarlock]";
- mes "The Airship's secret to float is...";
- mes "The large boiler is setted on fire,";
- mes "That moves the pistons, gears";
- mes "and turbines with the steam";
- mes "that is generated when the water";
- mes "passes within the boiler.";
- next;
- mes "[Tarlock]";
- mes "That turns the propeller.";
- mes "That's all. Did you understand?";
- next;
- switch( select( "Um? Only that? There's no more?")) {
- case 1:
- mes "[Tarlock]";
- mes "Ha ha ha!";
- mes "I explained it roughtly to";
- mes "make it easier to understand";
- mes "by you. Still, you aren't";
- mes "pleased? I said it in plain";
- mes "english that everyone could";
- mes "understand.";
- next;
- mes "[Tarlock]";
- mes "Obviously, only with a steam";
- mes "is impossible to make this fly.";
- mes "Therefore, it uses an amplifier";
- mes "called ^ff0000Rune Mechanism^000000.";
- next;
- switch( select( "Uh? What's a Rune Mechanism?")) {
- case 1:
- mes "[Tarlock]";
- mes "It's a device that uses a";
- mes "magic stone as power source.";
- mes "However, I don't know how";
- mes "this work...";
- mes "I forgot the details probably";
- mes "because I didn't paid much attention.";
- next;
- mes "[Tarlock]";
- mes "The only I remember is";
- mes "that the energy is amplified";
- mes "while it passes through the";
- mes "Rune that is attached to a";
- mes "steam engine.";
- next;
- mes "[Tarlock]";
- mes "In fact, all this airship";
- mes "floats thanks to the power";
- mes "given by the stone, no";
- mes "exaggeration.";
- mes "It has really a strong power.";
- next;
- specialeffect2 231;
- mes "[Tarlock]";
- mes "Did you understand?";
- mes "I'll rest a little.";
- mes "I'm tired for reading";
- mes "and writing those long";
- mes "letters.";
- set lght_air, 7;
- getexp 200000, 10000;
- close;
- }
- }
- } else if(lght_air == 7) {
- mes "[Tarlock]";
- mes "Didn't I teach you before?";
- mes "I won't explain such a long";
- mes "tale again!";
- close;
- } else if(lght_air == 2) {
- mes "[Tarlock]";
- mes "Hahahah! Don't worry, I'll";
- mes "tell you know this Airship";
- mes "flies once you deliver that";
- mes "letter to my brother, Ferlock,";
- mes "and bring back his reply.";
- close;
- }
- mes "[Tarlock]";
- mes "Hahaha! How this";
- mes "Airship flies? Yes, it's";
- mes "quite wonderful, isn't it?";
- mes "Although that's a secret,";
- mes "let me assure you that it's";
- mes "nothing weird or dangerous.";
- set lght_air, 1;
- close;
- case 3:
- mes "[Tarlock]";
- mes "Alright, then.";
- mes "Thanks for flying";
- mes "with us, and I hope";
- mes "you enjoy your travels.";
- close;
- }
-}
-
-airplane,236,163,5 script Airship Captain#03 873,{
- mes "[Ferlock]";
- mes "Hey there, welcome";
- mes "aboard the Airship. I'm";
- mes "Ferlock, your captain";
- mes "on this flight. How can";
- mes "I be of service to you?";
- next;
- if(lght_air == 2) {
- set question2$, "Give him Tarlock's Letter.";
- set question3$, "Cancel.";
- } else if(lght_air == 3) {
- set question2$, "Here are the items I've found.";
- set question3$, "Cancel.";
- } else {
- set question2$, "Cancel.";
- set question3$, "";
- }
- switch( select( "How does this Airship fly?", ""+question2$+"", ""+question3$+"")) {
- case 1:
- mes "[Ferlock]";
- mes "I'm sorry, but I can't";
- mes "give you that kind of";
- mes "classified information.";
- mes "It's too important to the";
- mes "security and safety of";
- mes "this Airship, you see.";
- close;
- case 2:
- if (lght_air == 2) {
- set lght_air, 3;
- mes "^3131FFYou give Captain Ferlock";
- mes "the letter that his brother";
- mes "Tarlock has written for him.^000000";
- next;
- mes "[Ferlock]";
- mes "Oh, this is from my";
- mes "brother? Hey, thanks so";
- mes "much for bringing this to";
- mes "me for him. Ah, give me";
- mes "a minute to read all of";
- mes "this, would you now?";
- next;
- mes "[Ferlock]";
- mes "...";
- mes "So that's what he's been";
- mes "up to. Huh. Hahaha! Oh, that's";
- mes "funny. Ah, it's always good to";
- mes "hear from Tarlock. Anyway,";
- mes "I'm sorry to make you next;.";
- next;
- mes "[Ferlock]";
- mes "Anyway, my brother wrote";
- mes "about the usual stuff, but";
- mes "he mentioned that he was";
- mes "hoping to finally return a few";
- mes "things he borrowed from me.";
- mes "However, he lost them...";
- next;
- mes "[Ferlock]";
- mes "It turns that those nasty";
- mes "gremlins that sometimes";
- mes "attack his ship stole my";
- mes "things, so was he actually";
- mes "hoping that you would";
- mes "help me get them back.";
- next;
- mes "[Ferlock]";
- mes "Yeah, yeah. He specifically";
- mes "mentioned that I shouldn't";
- mes "give you my reply until you";
- mes "hunt those monsters and get";
- mes "my stuff back. I'm sorry, but";
- mes "I guess you owe big bro, huh?";
- next;
- mes "[Ferlock]";
- mes "Well, if you're willing to";
- mes "help me, would you get my";
- mes "^ff00002 Will of the Darkness^000000 and";
- mes "^ff00002 Prickly Fruit^000000 back for me?";
- next;
- mes "[Ferlock]";
- mes "The monsters that attack";
- mes "Tarlock's Airship should";
- mes "have them. I'd appreciate";
- mes "it if you'd help me out on";
- mes "this, adventurer. Thanks";
- mes "in advance and good luck~";
- close;
- } else if(lght_air == 3) {
- if (countitem(7340) >= 2 && countitem(576) >= 2) {
- delitem 7340, 2;
- delitem 576, 2;
- set lght_air, 4;
- mes "[Ferlock]";
- mes "You brought the items!";
- mes "Thank you very much.";
- mes "Here, take this letter";
- mes "to my brother and give it";
- mes "to him.";
- next;
- mes "^3131ffYou received a letter from the Captain.^000000";
- next;
- mes "[Ferlock]";
- mes "Please give the best regards";
- mes "to my big brother.";
- mes "Well then, good bye.";
- close;
- }
- mes "[Ferlock]";
- mes "Oh, I'm sorry, but it looks";
- mes "like you're missing something.";
- mes "Would you please go and find";
- mes "^ff00002 Will of the Darkness^000000 and";
- mes "^ff00002 Prickly Fruit^000000? Thanks,";
- mes "brave adventurer~";
- close;
- }
- mes "[Ferlock]";
- mes "Well, I hope that";
- mes "you enjoy your time";
- mes "here on the Airship";
- mes "and that you have a";
- mes "very pleasant journey.";
- close;
- case 3:
- mes "[Ferlock]";
- mes "Well, I hope that";
- mes "you enjoy your time";
- mes "here on the Airship";
- mes "and that you have a";
- mes "very pleasant journey.";
- close;
- }
-}
-
-airplane_01,239,62,0 script boom#air-1::boom 139,{
-OnAttack:
- misceffect 183;
- end;
-}
-//==========Duplicates=============
-airplane_01,244,55,0 duplicate(boom) boom#air-2 139
-airplane_01,239,50,0 duplicate(boom) boom#air-3 139
-airplane_01,245,59,0 duplicate(boom) boom#air-4 139
-airplane_01,245,48,0 duplicate(boom) boom#air-5 139
-airplane_01,235,39,0 duplicate(boom) boom#air-6 139
-airplane_01,252,41,0 duplicate(boom) boom#air-7 139
-airplane_01,252,63,0 duplicate(boom) boom#air-8 139
-airplane_01,234,65,0 duplicate(boom) boom#air-9::boom 139
-airplane_01,227,67,0 duplicate(boom) boom#air-10::boom 139
-airplane_01,249,50,0 duplicate(boom) boom#air-0::boom 139 \ No newline at end of file