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-rw-r--r--npc/quests/gunslinger_quests.txt68
1 files changed, 34 insertions, 34 deletions
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index a39de2335..8b1dcda5e 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -59,7 +59,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
switch(gun_gs)
{
case 0:
- if(countitem(13104) < 1)
+ if(countitem(The_Garrison) < 1)
{
mes "[Garrison]";
mes "My name is Garrison. I'm a master in crafting guns.";
@@ -138,7 +138,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
}
case 1:
- if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1))
+ if((countitem(Steel) < 10) || (countitem(Screw) < 10) || (countitem(Emveretarcon) < 10) || (countitem(Coal) < 30) || (countitem(Elunium) < 1))
{
mes "[Garrison]";
mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws.";
@@ -213,7 +213,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
mes "I'm sorry about what happened.";
mes "But, as promised, I will slot your Garrison ...";
next;
- if(countitem(13104) < 1)
+ if(countitem(The_Garrison) < 1)
{
mes "[Garrison]";
mes "Huh? Sigh.";
@@ -234,7 +234,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
gun_gs = 5;
close;
case 4:
- if(countitem(13104) < 1)
+ if(countitem(The_Garrison) < 1)
{
mes "[Garrison]";
mes "Go and get your Garrison and then get back to me.";
@@ -287,7 +287,7 @@ SubGarrison:
close;
case 2:
- if((countitem(999) < 50) || (countitem(7317) < 20) || (countitem(984) < 1) || (countitem(1003) < 50) ||(countitem(985) < 3) )
+ if((countitem(Steel) < 50) || (countitem(Screw) < 20) || (countitem(Oridecon) < 1) || (countitem(Coal) < 50) ||(countitem(Elunium) < 3) )
{
mes "[Garrison]";
mes "You didn't bring enough materials";
@@ -306,7 +306,7 @@ SubGarrison:
mes "More Zeny!!";
close;
}
- else if(checkweight(13104,1) == 0)
+ else if(checkweight(The_Garrison,1) == 0)
{
mes "[Garrison]";
mes "There's no room in your inventory";
@@ -320,13 +320,13 @@ SubGarrison:
mes "Hmm, looks like the correct amount of materials and Zeny.";
mes "Here's a Garrison~";
mes "If you need one again, come and see me~";
- delitem 984,1; //Oridecon
- delitem 985,3; //Elunium
- delitem 999,50; //Steel
- delitem 1003,50; //Coal
- delitem 7317,20; //Rusty Screw
+ delitem Oridecon,1;
+ delitem Elunium,3;
+ delitem Steel,50;
+ delitem Coal,50;
+ delitem Screw,20; //Rusty Screw
Zeny -= 30000;
- getitem 13104,1; //Garrison
+ getitem The_Garrison,1; //Garrison
close;
case 3:
@@ -353,7 +353,7 @@ SubGarrison_:
close;
case 2:
- if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1) || (countitem(13104) < 1))
+ if((countitem(Steel) < 10) || (countitem(Screw) < 10) || (countitem(Emveretarcon) < 10) || (countitem(Coal) < 30) || (countitem(Elunium) < 1) || (countitem(The_Garrison) < 1))
{
mes "[Garrison]";
mes "You didn't bring enough materials";
@@ -365,7 +365,7 @@ SubGarrison_:
mes "Don't forget.";
close;
}
- else if(checkweight(13105,1) != 1)
+ else if(checkweight(The_Garrison_,1) != 1)
{
mes "[Garrison]";
mes "There's no room in your inventory";
@@ -569,7 +569,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{
}
SubInferno:
- if ((countitem(7319) < 100) || (countitem(7317) < 50) || (countitem(984) < 10) || countitem(7097) < 100)
+ if ((countitem(Old_Steel_Plate) < 100) || (countitem(Screw) < 50) || (countitem(Oridecon) < 10) || countitem(Burning_Heart) < 100)
{
mes "[Ingrid]";
mes "Yeah, the required materials are 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny";
@@ -586,7 +586,7 @@ SubInferno:
mes "Please don't forget that.";
close;
}
- else if(checkweight(13162,1) != 1)
+ else if(checkweight(Inferno,1) != 1)
{
mes "[Ingrid]";
mes "It looks like you have too many items to carry my creation, so I can't give it to you.";
@@ -834,7 +834,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
SubDestroyer:
- if ((countitem(7319) < 50) || (countitem(7317) < 70) || (countitem(984) < 5))
+ if ((countitem(Old_Steel_Plate) < 50) || (countitem(Screw) < 70) || (countitem(Oridecon) < 5))
{
mes "[Vanessa]";
mes "Yeah, the required materials are 50 Used Iron Plates,";
@@ -850,7 +850,7 @@ SubDestroyer:
mes "Keep that in mind.";
close;
}
- else if(checkweight(13160,1) != 1)
+ else if(checkweight(Destroyer,1) != 1)
{
mes "[Vanessa]";
mes "It looks like you wouldn't be able to carry my creation with you even if I made it.";
@@ -881,7 +881,7 @@ SubDestroyer:
SubDestroyer_:
- if ((countitem(1812) < 1) || (countitem(984) < 5))
+ if ((countitem(Finger_) < 1) || (countitem(Oridecon) < 5))
{
mes "[Vanessa]";
mes "Yeah, the required materials are 1 Finger[2]";
@@ -889,7 +889,7 @@ SubDestroyer_:
mes "Keep in mind that the materials need to be exact.";
close;
}
- else if(checkweight(13161,1) != 1)
+ else if(checkweight(Destroyer_,1) != 1)
{
mes "[Vanessa]";
mes "There's no space in your inventory.";
@@ -921,7 +921,7 @@ SubDestroyer_:
que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
if(gun_na == 1){
- if(countitem(1043) > 999 && countitem(932) > 999){
+ if(countitem(Nail_Of_Orc) > 999 && countitem(Skel_Bone) > 999){
delitem 1043,1000;
delitem 932,1000;
gun_na = 2;
@@ -991,7 +991,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
mes "alright?";
close;
}
- if(checkweight(13158,1) == 0){
+ if(checkweight(Butcher,1) == 0){
mes "[N. A]";
mes "You are overweight.";
mes "Even if I give you the";
@@ -1022,7 +1022,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
}
}
else if(gun_na == 10){
- if (countitem(999) > 69 && countitem(985) > 4 && countitem(984) > 2 && countitem(1003) > 69 && countitem(7317) > 49 && Zeny > 50000){
+ if (countitem(Steel) > 69 && countitem(Elunium) > 4 && countitem(Oridecon) > 2 && countitem(Coal) > 69 && countitem(Screw) > 49 && Zeny > 50000){
delitem 999,70;
delitem 985,5;
delitem 984,3;
@@ -1071,7 +1071,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
}
}
else if(gun_na == 11){
- if(checkweight(13157,1) == 0){
+ if(checkweight(Drifter,1) == 0){
mes "[N. A]";
mes "You are overweight.";
mes "Even if I made you the";
@@ -1171,31 +1171,31 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
mes "you could find.";
close;
case 2:
- if(countitem(13205) >= 30){
+ if(countitem(Poison_Sphere) >= 30){
delitem 13205,30;
gun_na = 103;
}
break;
case 3:
- if(countitem(13203) >= 30){
+ if(countitem(Flare_Sphere) >= 30){
delitem 13203,30;
gun_na = 103;
}
break;
case 4:
- if(countitem(13204) >= 30){
+ if(countitem(Lighting_Sphere) >= 30){
delitem 13204,30;
gun_na = 103;
}
break;
case 5:
- if(countitem(13206) >= 30){
+ if(countitem(Blind_Sphere) >= 30){
delitem 13206,30;
gun_na = 103;
}
break;
case 6:
- if(countitem(13207) >= 30){
+ if(countitem(Freezing_Sphere) >= 30){
delitem 13207,30;
gun_na = 103;
}
@@ -1390,7 +1390,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
lighthalzen,205,284,6 script F. Harrison 4_M_03,{
if (gun_na == 100){
- if(checkweight(13102,1) == 0){
+ if(checkweight(Crimson_Bolt,1) == 0){
mes "[F. Harrison]";
mes "You are overweight.";
mes "Even if I gave you the";
@@ -1487,8 +1487,8 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{
close;
}
else if(gun_na == 103){
- if(countitem(999) >= 10 && countitem(985) >= 2 && countitem(984) >= 1 && countitem(1003) >= 20){
- if(countitem(13102) > 0){
+ if(countitem(Steel) >= 10 && countitem(Elunium) >= 2 && countitem(Oridecon) >= 1 && countitem(Coal) >= 20){
+ if(countitem(Crimson_Bolt) > 0){
delitem 999,10;
delitem 985,2;
delitem 984,1;
@@ -1525,7 +1525,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{
}
}
else if(gun_na == 104){
- if(checkweight(13159,1) == 0){
+ if(checkweight(Butcher_,1) == 0){
mes "-You're overweight already.-";
mes "-Come back after dropping some";
mes "stuff first.-";
@@ -1556,7 +1556,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{
mes "beautiful 'Crimson Bolt'.";
close;
}
- if(BaseLevel > 67 && countitem(13158) > 0){
+ if(BaseLevel > 67 && countitem(Butcher) > 0){
mes "[F. Harrison]";
mes "Man, I'm so bored...";
mes "I wonder if there's anything";