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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Kisuka
-//= Copyright (C) Samuray22
-//= Copyright (C) massdriller
-//= Copyright (C) Lupus
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Mage Job Quest (Pre-Renewal)
-//================= Description ===========================================
-//= Job quest for Mage classes
-//================= Current Version =======================================
-//= 2.0
-//=========================================================================
-
-geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
- if (Upper == 1) {
- if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
- if (Class == Job_Novice_High) {
- mes "[Mage Guildsman]";
- mes "Whoa, long time no see! But weren't you supposed to be dead?";
- next;
- mes "[Mage Guildsman]";
- mes "Ah, you must have been reborn. Well, I'm glad to have you back.";
- next;
- if (getskilllv("NV_BASIC") < 9) {
- mes "[Mage Guildsman]";
- mes "I'm sorry, but I don't think you're ready to learn magic yet. Why don't you go finish learning the Basic Skills first?";
- next;
- mes "[Mage Guildsman]";
- mes "Take your time. The more you learn, the more ready you'll be to learn magic again.";
- close;
- }
- mes "[Mage Guildsman]";
- mes "Well, since you have passed the Mage test once, I will not question your qualification. You want to have your magic skills back immediately, don't you?";
- next;
- skill 143,0,0;
- jobchange Job_Mage_High;
- skill 157,1,0;
- mes "[Mage Guildsman]";
- mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well.";
- close;
- }
- else {
- mes "[Mage Guildsman]";
- mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
- close;
- }
- }
- else {
- mes "[Mage Guildsman]";
- mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
- next;
- mes "[Mage Guildsman]";
- mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage.";
- close;
- }
- }
- mes "[Mage Guildsman]";
- mes "Yo. What's up?";
- next;
- switch(select("I want to be a Mage.", "Tell me the Requirements.", "Pretty much nothing.")) {
- case 1:
- mes "[Mage Guildsman]";
- if (BaseJob == Job_Mage) {
- mes "Hey, haven't you realized? You're aleady a Mage, silly!";
- next;
- mes "[Mage Guildsman]";
- mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
- close;
- }
- if (BaseJob != Job_Novice) {
- mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
- close;
- }
- if (job_magician_q == 0) {
- mes "Wanna be a Mage, eh...?";
- if (Sex == SEX_MALE)
- mes "Hey, look at you! You're kinda cute~! Not my type though...";
- else {
- mes "Oooh, you're such a hot babe~!";
- mes "I like girls like you~";
- }
- next;
- mes "[Mage Guildsman]";
- mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application.";
- next;
- if (select("Sign Up.", "Quit.") == 1) {
- mes "[Mage Guildsman]";
- mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(PC_NAME) + ".";
- next;
- mes "[Mage Guildsman]";
- mes "Now it's time for";
- mes "me to give you the test.";
- switch(rand(0,3)) {
- case 1:
- mes "Make me a ^3355FFMixed Solution No. 1^000000";
- mes "and bring it back to me.";
- job_magician_q = 1;
- break;
- case 2:
- mes "Make me a ^3355FFMixed Solution No. 2^000000";
- mes "and bring it back to me.";
- job_magician_q = 2;
- break;
- case 3:
- mes "Make me a ^3355FFMixed Solution No. 3^000000";
- mes "and bring it back to me.";
- job_magician_q = 3;
- break;
- default:
- mes "Make me a ^3355FFMixed Solution No. 4^000000";
- mes "and bring it back to me.";
- job_magician_q = 4;
- }
- next;
- getitem Empty_Cylinder,1;
- mes "[Mage Guildsman]";
- mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go.";
- next;
- mes "[Mage Guildsman]";
- mes "Once you collect all the ingredients you, use the machine in the center of the room to mix the solution. Good luck!";
- close;
- }
- mes "[Mage Guildsman]";
- mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
- close;
- }
- mes "Yeah? Ready...?";
- if (getskilllv("NV_BASIC") < 9) {
- mes "Oh, what a bummer. You haven't met the requirements yet.";
- next;
- mes "[Mage Guildsman]";
- mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
- close;
- }
- mes "" + strcharinfo(PC_NAME) + "'s test was...";
- if (job_magician_q == 1)
- mes "Making Mixed Solution No. 1.";
- else if (job_magician_q == 2)
- mes "Making Mixed Solution No. 2.";
- else if (job_magician_q == 3)
- mes "Making Mixed Solution No. 3.";
- else
- mes "Making Mixed Solution No. 4.";
- next;
- mes "[Mage Guildsman]";
- mes "Okay, let me";
- mes "check if you made your";
- mes "solution accurately...";
- next;
- mes "[Mage Guildsman]";
- if (countitem(Mage_Test_1) == 0 && countitem(Mage_Test_2) == 0 && countitem(Mage_Test_3) == 0 && countitem(Mage_Test_4) == 0 && countitem(Mage_Test_Etc) == 0) {
- mes "Hey, where's the Solution";
- mes "I asked for...? I can't check it if you don't show it to me, right?";
- close;
- }
- else {
- if ((job_magician_q == 1 && countitem(Mage_Test_1) == 0) || (job_magician_q == 2 && countitem(Mage_Test_2) == 0) || (job_magician_q == 3 && countitem(Mage_Test_3) == 0) || (job_magician_q == 4 && countitem(Mage_Test_4) == 0)) {
- mes "Wait.";
- mes "This isn't the";
- mes "Solution I asked for!";
- next;
- mes "[Mage Guildsman]";
- if (job_magician_q == 1)
- mes "You're supposed to make Mixed Solution No. 1 and bring it back to me. Now go and try it again.";
- else if (job_magician_q == 2)
- mes "You're supposed to make Mixed Solution No. 2 and bring it back to me. Now go and try it again.";
- else if (job_magician_q == 3)
- mes "You're supposed to make Mixed Solution No. 3 and bring it back to me. Now go and try it again.";
- else
- mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again.";
-
- if (countitem(Mage_Test_1) != 0) delitem Mage_Test_1,1;
- else if (countitem(Mage_Test_2) != 0) delitem Mage_Test_2,1;
- else if (countitem(Mage_Test_3) != 0) delitem Mage_Test_3,1;
- else if (countitem(Mage_Test_4) != 0) delitem Mage_Test_4,1;
- else delitem Mage_Test_Etc,1;
- close;
- }
- }
- if (countitem(Mage_Test_1) != 0) delitem Mage_Test_1,1;
- else if (countitem(Mage_Test_2) != 0) delitem Mage_Test_2,1;
- else if (countitem(Mage_Test_3) != 0) delitem Mage_Test_3,1;
- else if (countitem(Mage_Test_4) != 0) delitem Mage_Test_4,1;
- else delitem Mage_Test_Etc,1;
- mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good.";
- mes "Great work!";
- next;
- mes "[Mage Guildsman]";
- mes "Alright! I'm pleased to say that you've passed the Mage Test. I will transform you right away!";
- next;
- mes "[Mage Guildsman]";
- mes "*Ahem*";
- mes "Congratulations!";
- mes "You are now a Mage!";
- next;
- if (questprogress(1005)) {
- completequest 1005;
- }
- else if (questprogress(1006)) {
- completequest 1006;
- }
- else if (questprogress(1007)) {
- completequest 1007;
- }
- else {
- completequest 1008;
- }
- callfunc "Job_Change",Job_Mage;
- callfunc "F_ClearJobVar";
- Zeny += 50;
- mes "[Mage Guildsman]";
- mes "'Welcome to My World~'";
- mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";
- next;
- mes "[Mage Guildsman]";
- mes "Now that you're a Mage just like us, let's be friends, okay?";
- close;
- case 2:
- mes "[Mage Guildsman]";
- mes "Wanna be a Mage, eh?";
- if (Sex == SEX_MALE)
- mes "For a cutie like you, I'd be happy to explain the requirements!";
- else
- mes "I'd be happy to explain the requirements for a pretty girl like you!";
- next;
- mes "[Mage Guildsman]";
- mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. Then, you'll have to pass the Mage Test.";
- next;
- if (job_magician_q != 0) {
- mes "[Mage Guildsman]";
- mes "Your test is to";
- switch(job_magician_q) {
- case 1:
- mes "make me a";
- mes "^3355FFMixed Solution No. 1^000000";
- mes "and bring it back to me.";
- setquest 1005;
- break;
- case 2:
- mes "make me a";
- mes "^3355FFMixed Solution No. 2^000000";
- mes "and bring it back to me.";
- setquest 1006;
- break;
- case 3:
- mes "make me a";
- mes "^3355FFMixed Solution No. 3^000000";
- mes "and bring it back to me.";
- setquest 1007;
- break;
- default:
- mes "make me a";
- mes "^3355FFMixed Solution No. 4^000000";
- mes "and bring it back to me.";
- setquest 1008;
- }
- next;
- mes "[Mage Guildsman]";
- mes "You can look up the ingredients you'll need to make the Solution inside the Guide Book in this Guild.";
- }
- else {
- mes "[Mage Guildsman]";
- mes "You will be informed as to which Mixed Solution you will need to create after signing the application form.";
- }
- next;
- mes "[Mage Guildsman]";
- mes "Let me know when you are ready to become a Mage, alright?";
- close;
- case 3:
- mes "[Mage Guildsman]";
- mes "Nothing...?";
- close;
- }
-}
-
-geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
- mes "[Mixing Machine]";
- mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes.";
- next;
- if (select("Use Machine.", "Cancel.") == 1) {
- mes "[Mixing Machine]";
- mes "Choose the";
- mes "Solvent for";
- mes "the Solution.";
- next;
- switch(select("Payon Solution.", "Morroc Solution.", "No Solvent.")) {
- case 1:
- if (countitem(Payon_Potion) == 0) {
- mes "[Mixing Machine]";
- mes "Error.";
- mes "Cannot find the item.";
- mes "Please check again.";
- mes "Process Halting.";
- close;
- }
- .@mixitem2 = 1;
- break;
- case 2:
- if (countitem(Morocc_Potion) == 0) {
- mes "[Mixing Machine]";
- mes "Error.";
- mes "Cannot find the item.";
- mes "Please check again.";
- mes "Process Halting.";
- close;
- }
- .@mixitem2 = 2;
- break;
- case 3:
- .@mixitem2 = 0;
- break;
- }
- while (1) {
- if (.@progress == 2) {
- mes "[Mixing Machine]";
- if (.@mixitem1_1 != 0) mes "Jellopy: " + .@mixitem1_1 + " ea.";
- if (.@mixitem1_2 != 0) mes "Fluff: " + .@mixitem1_2 + " ea.";
- if (.@mixitem1_3 != 0) mes "Milk: " + .@mixitem1_3 + " ea.";
- if (.@mixitem2 == 0) mes "Solvent: None.";
- if (.@mixitem2 == 1) mes "Solvent: Payon Solution.";
- if (.@mixitem2 == 2) mes "Solvent: Morroc Solution.";
- next;
- mes "[Mixing Machine]";
- mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed.";
- next;
- switch(select("Begin Mixing.", "Re-Enter Number of Items.", "Reset.")) {
- case 1:
- mes "[Mixing Machine]";
- mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct.";
- next;
- mes "[Mixing Machine]";
- mes "You cannot adjust or restore items once they are placed into the Mixing Receptacle.";
- next;
- mes "[Mixing Machine]";
- mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button.";
- next;
- if (select("Press 'Mix' Button.", "Press 'Cancel' Button.") == 1) {
- mes "[Mixing Machine]";
- mes "Place items into the Mixing Receptacle now. Please wait.";
- next;
- mes "[Mixing Machine]";
- if (countitem(Jellopy) < .@mixitem1_1) {
- mes "Insufficient Jellopy.";
- mes "Please Check again.";
- mes "Process Halted.";
- close;
- }
- else if (countitem(Fluff) < .@mixitem1_2) {
- mes "Insufficient Fluff.";
- mes "Please Check again.";
- mes "Process Halted.";
- close;
- }
- else if (countitem(Milk) < .@mixitem1_3) {
- mes "Insufficient Milk.";
- mes "Please Check again.";
- mes "Process Halted.";
- close;
- }
- else if (.@mixitem2 == 1 || .@mixitem2 == 2) {
- if (countitem(Payon_Potion) == 0 && countitem(Morocc_Potion) == 0) {
- mes "Solution not found.";
- mes "Please Check again.";
- mes "Process Halted.";
- close;
- }
- }
- if (.@mixitem1_1 != 0) delitem Jellopy,.@mixitem1_1;
- if (.@mixitem1_2 != 0) delitem Fluff,.@mixitem1_2;
- if (.@mixitem1_3 != 0) delitem Milk,.@mixitem1_3;
- if (.@mixitem2 == 1) delitem Payon_Potion,1;
- if (.@mixitem2 == 2) delitem Morocc_Potion,1;
- mes "Items are Ready.";
- mes "Close the Lid.";
- .@progress = 3;
- next;
- }
- break;
- case 2:
- .@continue = 0;
- next;
- break;
- case 3:
- .@mixitem1_1 = 0;
- .@mixitem1_2 = 0;
- .@mixitem1_3 = 0;
- .@progress = 0;
- .@continue = 0;
- mes "[Mixing Machine]";
- mes "Reset Complete.";
- mes "Initiate again?";
- next;
- if (select("Yes.", "No.") == 1)
- break;
- mes "[Mixing Machine]";
- mes "Process Halted.";
- mes "Thank you.";
- close;
- }
- if (.@progress == 3) break;
- }
- else if (.@progress == 1) {
- mes "[Mixing Machine]";
- mes "Nothing found.";
- next;
- }
- mes "[Mixing Machine]";
- mes "Select items to mix.";
- while(1) {
- switch(select("Jellopy.", "Fluff.", "Milk.", "Ready to Mix.")) {
- case 1:
- while(1) {
- input .@input;
- if (.@input > 10000) {
- next;
- mes "[Mixing Machine]";
- mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
- next;
- }
- else {
- if (countitem(Jellopy) > 0) .@mixitem1_1 += .@input;
- .@progress = 2;
- break;
- }
- }
- break;
- case 2:
- while(1) {
- input .@input;
- if (.@input > 10000) {
- next;
- mes "[Mixing Machine]";
- mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
- next;
- }
- else {
- if (countitem(Fluff) > 0) .@mixitem1_2 += .@input;
- .@progress = 2;
- break;
- }
- }
- break;
- case 3:
- while(1) {
- input .@input;
- if (.@input > 10000) {
- next;
- mes "[Mixing Machine]";
- mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
- next;
- }
- else {
- if (countitem(Milk) > 0) .@mixitem1_3 += .@input;
- .@progress = 2;
- break;
- }
- }
- break;
-
- case 4:
- if (.@progress != 2)
- .@progress = 1;
- .@continue = 1;
- next;
- }
- if (.@continue) break;
- }
- }
- mes "[Mixing Machine]";
- mes "Please enter the ";
- mes "Serial Number of";
- mes "the Magic Powder.";
- next;
- while(1) {
- input .@input;
- if (.@input < 1000 || .@input > 9999) {
- mes "[Mixing Machine]";
- if (.@input == 0) {
- mes "Do you want to skip this Menu?";
- next;
- if (select("Yes.", "No.") == 1) {
- break;
- }
- }
- else {
- mes "Invalid Serial Number.";
- mes "Please try again.";
- next;
- }
- }
- else {
- mes "[Mixing Machine]";
- mes "The Serial Number is #" + .@input + ", correct?";
- next;
- if (select("Confirm.", "Cancel.") == 1) {
- if (.@input == 8472)
- .@magic_powder = 1;
- else if (.@input == 3735)
- .@magic_powder = 2;
- else if (.@input == 2750)
- .@magic_powder = 3;
- else if (.@input == 5429)
- .@magic_powder = 4;
- else
- .@magic_powder = 5;
- }
- break;
- }
- }
- mes "[Mixing Machine]";
- mes "Choose a";
- mes "Catalyst Stone.";
- next;
- switch(select("Yellow Gemstone.", "Red Gemstone.", "Blue Gemstone.", "1carat Diamond.", "Skip.")) {
- case 1: .@mixitem3 = 1; break;
- case 2: .@mixitem3 = 2; break;
- case 3: .@mixitem3 = 3; break;
- case 4: .@mixitem3 = 4; break;
- case 5: break;
- }
- mes "[Mixing Machine]";
- mes "All Set.";
- mes "Initiating";
- mes "Mixing process.";
- mes "Please Wait.";
- next;
- mes "[Mixing Machine]";
- mes "- Proverb of the Day -";
- switch(rand(1,5)) {
- case 1:
- mes "An Eye for an Eye: When you take from a person, you must replace or repay in some way.";
- break;
- case 2:
- mes "Credibility is a Man's Currency: There's a value in genuine trust that cannot be measured.";
- break;
- case 3:
- mes "What Goes Around Comes Around: Ultimately, you will be treated in the way you treat others.";
- mes "It means 'When you harm Another you will be harmed by him in an unavoidable situation'.";
- break;
- case 4:
- mes "A good neighbor is better than a distant brother: When you need help, you can count on those close to you.";
- break;
- default:
- mes "Birds of a Feather Flock Together: You can look at a person's friends as an indicator of their character.";
- }
- next;
- if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) {
- mes "[Mixing Machine]";
- mes "Mage Test Solution No. 1.";
- getitem Mage_Test_1,1;
- next;
- }
- else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) {
- mes "[Mixing Machine]";
- mes "Mage Test Solution No. 2.";
- getitem Mage_Test_2,1;
- next;
- }
- else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) {
- mes "[Mixing Machine]";
- mes "Mage Test Solution No. 3.";
- getitem Mage_Test_3,1;
- next;
- }
- else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) {
- mes "[Mixing Machine]";
- mes "Mage Test Solution No. 4.";
- getitem Mage_Test_4,1;
- next;
- }
- else {
- mes "[Mixing Machine]";
- mes "Unexpected";
- mes "Error Occurred.";
- getitem Mage_Test_Etc,1;
- next;
- }
- mes "[Mixing Machine]";
- mes "Mixing Complete.";
- mes "Thank you.";
- close;
- }
- close;
-}
-
-// The Morroc Solution and Payon Solution traders
-// are also used in the Sage skill quests, and have
-// been moved to npc/quests/mage_solution.txt.
-//
-// pay_arche,122,100,0 script Dollshoi 4_M_ORIENT01,{}
-// moc_ruins,91,150,0 script Ponka-Hontas 4_F_04,{}
-
-geffen_in,177,112,4 script Bookshelf HIDDEN_NPC,{
- mes "[Guide Book]";
- mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care.";
- next;
- switch(select("Solution No. 1.", "Solution No. 2.", "Solution No. 3.", "Solution No. 4.", "Close.")) {
- case 1:
- mes "[Mage Test Solution No. 1]";
- mes "* Ingredients List *";
- mes "2 Jellopy";
- mes "3 Fluff";
- mes "1 Milk";
- next;
- mes "[Mage Test Solution No. 1]";
- mes "* Solvent Agent *";
- mes "Payon Solution";
- mes "Where to Find:";
- mes "A small spring in Payon, the Archer Village.";
- next;
- mes "[Mage Test Solution No. 1]";
- mes "* Magic Power Serial Code *";
- mes "8472";
- next;
- mes "[Mage Test Solution No. 1]";
- mes "* Catalyst *";
- mes "Yellow Gemstone";
- mes "(Provided by";
- mes "Mixing Machine)";
- close;
- case 2:
- mes "[Mage Test Solution No. 2]";
- mes "* Ingredients List *";
- mes "3 Jellopy";
- mes "1 Fluff";
- mes "1 Milk";
- next;
- mes "[Mage Test Solution No. 2]";
- mes "* Solvent Agent *";
- mes "None";
- next;
- mes "[Mage Test Solution No. 2]";
- mes "* Magic Power Serial Code *";
- mes "3735";
- next;
- mes "[Mage Test Solution No. 2]";
- mes "* Catalyst *";
- mes "Red Gemstone";
- mes "(Provided by";
- mes "Mixing Machine)";
- close;
- case 3:
- mes "[Mage Test Solution No. 3]";
- mes "* Ingredients List *";
- mes "6 Jellopy";
- mes "1 Fluff";
- next;
- mes "[Mage Test Solution No. 3]";
- mes "* Solvent Agent *";
- mes "Payon Solution";
- mes "Where to Find:";
- mes "A small spring in Payon, the Archer Village.";
- next;
- mes "[Mage Test Solution No. 3]";
- mes "* Magic Power Serial Code *";
- mes "2750";
- next;
- mes "[Mage Test Solution No. 3]";
- mes "* Catalyst *";
- mes "Blue Gemstone";
- mes "(Provided by";
- mes "Mixing Machine)";
- close;
- case 4:
- mes "[Mage Test Solution No. 4]";
- mes "* Ingredients List *";
- mes "2 Jellopy";
- mes "3 Fluff";
- next;
- mes "[Mage Test Solution No. 4]";
- mes "* Solvent Agent *";
- mes "Morroc Solution";
- mes "Where to Find:";
- mes "A small spring near entrance of pyramid in Morroc.";
- next;
- mes "[Mage Test Solution No. 4]";
- mes "* Magic Power Serial Code *";
- mes "5429";
- next;
- mes "[Mage Test Solution No. 4]";
- mes "* Catalyst *";
- mes "1 carat Diamond";
- mes "(Provided by";
- mes "Mixing Machine)";
- close;
- }
- close;
-}