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+//===== eAthena Script =======================================
+//= Dog Script (for healings)
+//===== By: ==================================================
+//= Yor
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= Any Athena Version (need dog sprite)
+//===== Description: =========================================
+//= Dog heals/regenerates people against zenys
+//===== Additional Comments: =================================
+//= alternative dog with payment.
+//= each HP need 1 zeny
+//= each SP need (baselevel / 5) zenys
+//= calculation is done at start of the script
+//= Added Duplicates And Correct payon Loc [Darkchild]
+//============================================================
+
+prontera.gat,150,184,5 script Healring#h2-1::Healring 1002,{
+ set @tempHp, MaxHp-Hp;
+ set @tempSp, ((MaxSp-Sp) * BaseLevel) / 5;
+ if (@tempHp > 0) goto WOUNDED;
+ if (@tempSp > 0) goto ONLY_REGENERATION;
+
+ mes "[Healring]";
+ mes "Booiiing Boiing (You don't need healings).";
+ mes "Boing Boing! (Bye Bye!)";
+ close;
+
+ WOUNDED:
+ if (@tempSp > 0) goto WITH_REGENERATION;
+ mes "[Healring]";
+ mes "Booiing: BoooiiinnnG (Need healings: "+@tempHp+" z)?";
+ mes "BOINNG: Booing (I use zenys for a good cause: my medicines and my Poring Food)!";
+ next;
+ menu "Healing ("+@tempHp+"z)",HEALINGS,"No, thanks",CANCEL;
+
+ WITH_REGENERATION:
+ mes "[Healring]";
+ mes "Booiing: BoooiiinnnG (Need only healing: "+@tempHp+" z)?";
+ mes "Boooing: BoooiiinnnG (Only a regeneration: "+@tempSp+" z)?";
+ mes "Booiing Boooing: BoooiiinnnG (or healing and regeneration: "+(@tempHp+@tempSp)+" z)?";
+ mes "BOINNG: Booing (I use zenys for a good cause: my medicines and my Poring Food)!";
+ next;
+ menu "Only healings ("+@tempHp+"z)",HEALINGS,"Only a regeneration ("+@tempSp+"z)",REGENERATION,"Healings with regeneration ("+(@tempHp+@tempSp)+"z)",HEALINGS_AND_REGENERATION,"Nothing, thanks",CANCEL;
+
+ ONLY_REGENERATION:
+ mes "[Healring]";
+ mes "Boooing: BoooiiinnnG (Need a regeneration: "+@tempSp+" z)?";
+ mes "BOINNG: Booing (I use zenys for a good cause: my medicines and my Poring Food)!";
+ next;
+ menu "Regeneration ("+@tempSp+"z)",REGENERATION,"No, thanks",CANCEL;
+
+ HEALINGS:
+ if (Zeny < @tempHp) goto NO_ZENYS;
+ set Zeny, Zeny-@tempHp;
+ heal 30000,0;
+ goto FIN;
+
+ REGENERATION:
+ if (Zeny < @tempSp) goto NO_ZENYS;
+ set Zeny, Zeny-@tempSp;
+ heal 0,30000;
+ goto FIN;
+
+ HEALINGS_AND_REGENERATION:
+ if (Zeny < (@tempHp+@tempSp)) goto NO_ZENYS;
+ set Zeny, Zeny-(@tempHp+@tempSp);
+ heal 30000,30000;
+ goto FIN;
+
+ NO_ZENYS:
+ mes "[Healring]";
+ mes "BOIING! (You don't have enough zenys)!";
+ mes "BOING BOING!! (Starver)!";
+ close;
+
+ FIN:
+ mes "[Healring]";
+ mes "Boooing! Booiing Boing! (Healed! Have fun!)";
+ close;
+
+ CANCEL:
+ mes "[Healring]";
+ mes "Boing Boing! (Bye Bye!)";
+ close;
+}
+
+
+morocc.gat,159,96,5 duplicate(Healring) Healring#h2-2 1002
+geffen.gat,121,61,5 duplicate(Healring) Healring#h2-3 1002
+payon.gat,180,105,5 duplicate(Healring) Healring#h2-4 1002
+alberta.gat,185,144,5 duplicate(Healring) Healring#h2-5 1002
+aldebaran.gat,134,123,5 duplicate(Healring) Healring#h2-6 1002
+izlude.gat,125,118,5 duplicate(Healring) Healring#h2-7 1002
+xmas.gat,149,136,5 duplicate(Healring) Healring#h2-8 1002
+comodo.gat,188,162,5 duplicate(Healring) Healring#h2-9 1002
+amatsu.gat,200,80,5 duplicate(Healring) Healring#h2-10 1002
+gonryun.gat,164,130,5 duplicate(Healring) Healring#h2-1 1002 \ No newline at end of file