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-rw-r--r--npc/jobs/2-1/blacksmith.txt3
-rw-r--r--npc/jobs/2-1/priest.txt12
2 files changed, 8 insertions, 7 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index 2df3414a3..bc209b8d8 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -30,6 +30,7 @@
//= 2.2 Merged Jfunc, changed job numbers to constants [Lupus]
//= 2.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 2.4 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
+//= 2.4a Changed a BaseJob to baseclass. [L0ne_W0lf]
//==============================================================
ein_in01,18,28,4 script Guildsman#BLS 731,{
@@ -99,7 +100,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
mes "Oh! Am I correct in assuming you're a member of the Clergy? Would you please bless me before you leave!";
close;
}
- else if (BaseJob == Job_Thief) {
+ else if (BaseClass == Job_Thief) {
mes "[Altiregen]";
mes "I'm sorry...";
mes "But there really isn't anything for you to steal here. Well, there are the Daggers we keep in the back, but...";
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index 9a5ab7895..3d0c71ab4 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -5,7 +5,7 @@
//= Converted by: kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.3
+//= 2.3a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -24,6 +24,7 @@
//= 2.1a Fixed typo [KarLaeda]
//= 2.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 2.3 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
+//= 2.3a More bug fixes. [L0ne_W0lf]
//==========================================================
prt_church,16,41,4 script High Bishop#prst 60,{
@@ -609,12 +610,11 @@ prt_church,27,24,1 script Sister Cecilia 79,{
next;
mes "[Sister Cecilia]";
mes "If you experience a problem during any of your trials, feel free to visit me. I will help you as much as I can.";
- break;
+ close;
case 2:
mes "[Sister Cecilia]";
mes "Make yourself at home. I insist that you recover and take a rest in this Sanctuary. May God bless you...";
close;
- break;
}
}
else if (PRIEST_Q == 1) {
@@ -1373,7 +1373,7 @@ OnTouch:
mes "[Deviruchi]";
mes "But how about this...? Now, isn't this an attractive sight? A nice, shiny new card. Mint condition. Not too many people have this you know. But I happen to have soooo many, my pockets hurt.";
next;
- cutin "̽ƮīE.bmp",4;
+ cutin "̽Ʈī.bmp",4;
mes "[Deviruchi]";
mes "Isn't it everyone's dream to have one of these? Think about it, being a Priest can only bring you suffering...";
next;
@@ -1383,7 +1383,7 @@ OnTouch:
mes "This card can";
mes "can be yours...";
next;
- cutin "̽ƮīE.bmp",255;
+ cutin "̽Ʈī.bmp",255;
mes "[Deviruchi]";
mes "Theoretically!";
mes "BWAHAHAHAHAHAHAHA!";
@@ -1392,7 +1392,7 @@ OnTouch:
warp "mjolnir_05",200,200;
end;
}
- cutin "̽ƮīE.bmp",255;
+ cutin "̽Ʈī.bmp",255;
mes "[Deviruchi]";
mes "Did...";
mes "Did you just tell";