summaryrefslogtreecommitdiff
path: root/npc/jobs/2-2/alchemist.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/jobs/2-2/alchemist.txt')
-rw-r--r--npc/jobs/2-2/alchemist.txt2160
1 files changed, 0 insertions, 2160 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
deleted file mode 100644
index 634e0753b..000000000
--- a/npc/jobs/2-2/alchemist.txt
+++ /dev/null
@@ -1,2160 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2016 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//= Copyright (C) Darkchild
-//= Copyright (C) nestor_zulueta (Fusion)
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Alchemist Job Quest
-//================= Description ===========================================
-//= Job quest for Alchemist classes
-//================= Current Version =======================================
-//= 3.1
-//=========================================================================
-
-alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
- mes "[Parmy Gianino]";
- if (Upper == 1) {
- mes "Welcome to the\r"
- "Alchemist Unio--";
- mes "I-Impossible! How c-can\r"
- "something like this happen?";
- next;
- mes "[Parmy Gianino]";
- mes "Wait, wait...";
- mes "I'm sorry. I was confused,\r"
- "that's all. You look just like\r"
- "someone I used to know.";
- mes "Still, I get this weird\r"
- "feeling about you...";
- close;
- }
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
- mesf("Welcome, %s.", strcharinfo(PC_NAME));
- mes "The Alchemist Union\r"
- "is busy today, like always.";
- next;
- mes "[Parmy Gianino]";
- mes "Everyone is busy with their\r"
- "own research, but recently, some headway has been made in the field of biotechnology.";
- next;
- mes "[Parmy Gianino]";
- mes "Everyone is hoping that the biotechnological studies will yield positive results. "
- "Speaking of which, I wonder how the Alchemists working on artificial life are "
- "doing...";
- close;
- }
- else if (BaseClass == Job_Novice) {
- mes "Welcome to the\r"
- "Alchemist Union.";
- mes "We are recruiting\r"
- "talented people\r"
- "with novel ideas.";
- next;
- mes "[Parmy Gianino]";
- mes "If you're interested in working with chemistry, visit us later when you become more "
- "knowledgable.";
- next;
- mes "[Parmy Gianino]";
- mes "Just one thing:\r"
- "You've got to have\r"
- "knowledge of items\r"
- "as a Merchant first.";
- close;
- }
- mes "Welcome to the\r"
- "Alchemist Union.";
- mes "We are recruiting\r"
- "talented people\r"
- "with novel ideas.";
- next;
- mes "[Parmy Gianino]";
- mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of "
- "people tend to have a talent for Alchemy and experimentation~";
- close;
- }
- if (ALCH_Q == 0) {
- mes "Welcome to the\r"
- "Alchemist Union.";
- mes "How may I help you?";
- next;
- switch (select("I would like to learn about Alchemists.",
- "I want to become an Alchemist.",
- "Nothing.")) {
- case 1:
- mes "[Parmy Gianino]";
- mes "Alchemists study and create new substances and items out of existing materials. Our "
- "knowledge allows us to change the properties of chemicals at the atomic level.";
- next;
- mes "[Parmy Gianino]";
- mes "Most people think our final goal\r"
- "is to create gold, but that's not the entire truth. We also want to create things "
- "like medicines\r"
- "and new materials.";
- next;
- mes "[Parmy Gianino]";
- mes "A few of us research the\r"
- "creation of life, although many of us consider that god's territory. That field is so "
- "complex, most of us deal with slightly less complicated projects anyway.";
- next;
- mes "[Parmy Gianino]";
- mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of "
- "experience as a Merchant. Being a Merchant is a great opportunity to learn about "
- "materials as you deal with them.";
- next;
- mes "[Parmy Gianino]";
- mes "Whether or not you try to become an Alchemist is your decision. The road to becoming an "
- "Alchemist is very challenging, and you'll need to focus on experimentation and "
- "research, instead of commerce.";
- close;
- case 2:
- mes "[Parmy Gianino]";
- mes "Is that so?";
- mes "Nice to meet you.";
- mes "My name is Parmy Gianino\r"
- "of the Alchemist Union.";
- next;
- mes "[Parmy Gianino]";
- mes "If you join our Union and\r"
- "complete the training, you\r"
- "will be officially recognized\r"
- "as an Alchemist and be able\r"
- "to contribute to our research.";
- next;
- mes "[Parmy Gianino]";
- mes "But we don't accept everyone.";
- mes "You must have a lot of tenacity\r"
- "and sincere devotion in exploring\r"
- "the various fields of science.";
- next;
- mes "[Parmy Gianino]";
- mes "There are a couple\r"
- "of requirements to join\r"
- "the Alchemist Union, but\r"
- "we'll discuss that\r"
- "after you apply.";
- next;
- mes "[Parmy Gianino]";
- mes "Well then, would\r"
- "you like to apply\r"
- "for registration?";
- next;
- if (select("I would like to apply.", "I'll do it later.") == 1) {
- if (JobLevel < 40) {
- mes "[Parmy Gianino]";
- mes "Hmmm...";
- mes "Just a moment.";
- mes "I'm sorry to say that\r"
- "you're not experienced\r"
- "enough as a Merchant to\r"
- "join us right now.";
- next;
- mes "[Parmy Gianino]";
- mes "You must be at least\r"
- "^551A8BJob Level 40^000000 to become\r"
- "an Alchemist. Come back\r"
- "later when you meet the\r"
- "Job Level requirement, okay?";
- close;
- }
- mes "[Parmy Gianino]";
- mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny "
- "application fee and bring some items before you can begin your formal "
- "training.";
- next;
- mes "[Parmy Gianino]";
- mesf("But if you bring an ^551A8B%s^000000 and ^551A8B%s^000000,\r"
- "we will accept that as a substitute for the item requirement.",
- getitemname(Old_Magic_Book), getitemname(Hammer_Of_Blacksmith));
- next;
- mes "[Parmy Gianino]";
- mes "Now...";
- mes "Please sign\r"
- "the application.";
- next;
- select(strcharinfo(PC_NAME));
- mes "[Parmy Gianino]";
- mes "Good, good. Now, if you have\r"
- "the Zeny for your application fee ready, I will tell you which items you will "
- "need to bring. Now, pay attention.";
- next;
- if (Zeny < 50000) {
- mes "[Parmy Gianino]";
- mes "Uh oh. You don't\r"
- "seem to have enough Zeny.\r"
- "Come back to me when you have 50,000 Zeny, otherwise we can't process "
- "your application.";
- close;
- }
- Zeny -= 50000;
- mes "[Parmy Gianino]";
- mes "Let's see.";
- mesf("%s\r"
- "needs to bring...",
- strcharinfo(PC_NAME));
- switch(rand(1,3)) {
- case 1:
- ALCH_Q = 1;
- setquest 2028;
- mesf("^551A8B7 %s^000000.", getitemname(Berserk_Potion));
- break;
- case 2:
- ALCH_Q = 2;
- setquest 2029;
- mesf("^551A8B100 %s^000000.", getitemname(Portable_Furnace));
- break;
- case 3:
- ALCH_Q = 3;
- setquest 2030;
- mesf("^551A8B7,500 %s^000000.", getitemname(Fire_Arrow));
- }
- next;
- mes "[Parmy Gianino]";
- mes "Once you've gathered\r"
- "those items, come back\r"
- "to me and your training\r"
- "as an Alchemist will begin.";
- mes "See you soon~";
- close;
- }
- mes "[Parmy Gianino]";
- mes "Talented Merchants\r"
- "are always welcome here.";
- mes "Please come back soon.";
- close;
- case 3:
- mes "[Parmy Gianino]";
- mes "Umm...";
- mes "Please let me know\r"
- "if you need anything.";
- close;
- }
- }
- else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
- if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) {
- mes "Well now~!";
- mesf("You've brought an\r"
- "%s and\r"
- "a %s.",
- getitemname(Old_Magic_Book),
- getitemname(Hammer_Of_Blacksmith));
- mes "We'll put these items\r"
- "to good use.";
- next;
- delitem Old_Magic_Book,1;
- delitem Hammer_Of_Blacksmith,1;
- mes "[Parmy Gianino]";
- mes "Okay, now you need to learn\r"
- "the basics to being an Alchemist and learn the procedures for mixing chemicals and "
- "medicines.";
- ALCH_Q = 4;
- if (questprogress(2028)) {
- changequest 2028,2031;
- }
- else if (questprogress(2029)) {
- changequest 2029,2031;
- }
- else {
- changequest 2030,2031;
- }
- next;
- mes "[Parmy Gianino]";
- mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll "
- "be talking about with him...";
- next;
- mes "[Parmy Gianino]";
- mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, "
- "since apparently he's a part of the Alchemist selection process.";
- close;
- }
- switch(ALCH_Q) {
- case 1: setarray .@items[0],657,7; break;
- case 2: setarray .@items[0],612,100; break;
- case 3: setarray .@items[0],1752,7500; break;
- }
- if (countitem(.@items[0]) >= .@items[1]) {
- mes "Seems like\r"
- "you're all ready.";
- mes "The Union will put\r"
- "these items to good use.";
- next;
- delitem .@items[0],.@items[1];
- mes "[Parmy Gianino]";
- mes "Okay, now you need to learn\r"
- "the basics to being an Alchemist and learn the procedures for mixing chemicals and "
- "medicines.";
- ALCH_Q = 4;
- if (questprogress(2028)) {
- changequest 2028,2031;
- }
- else if (questprogress(2029)) {
- changequest 2029,2031;
- }
- else {
- changequest 2030,2031;
- }
- next;
- mes "[Parmy Gianino]";
- mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll "
- "be talking about with him...";
- next;
- mes "[Parmy Gianino]";
- mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, "
- "since apparently he's a part of the Alchemist selection process.";
- close;
- }
- mes "Aren't you ready?";
- mesf("Like I said before,\r"
- "you must bring\r"
- "^551A8B%d %s^000000.",
- .@items[1],
- getitemname(.@items[0]));
- next;
- mes "[Parmy Gianino]";
- mes "Come back when you\r"
- "have prepared the\r"
- "required items.";
- close;
- }
- else if (ALCH_Q == 4) {
- mes "Go and talk to\r"
- "Mr. Raspuchin.";
- mes "He's involved in the\r"
- "Alchemist selection process, whatever that might mean.";
- next;
- mes "[Parmy Gianino]";
- mes "Hopefully, it\r"
- "won't be too much of\r"
- "a problem. I guess he'll just interview you, and ask you\r"
- "some simple questions.";
- close;
- }
- else {
- mes "Ah, I'm sorry, but\r"
- "I'm busy right now~";
- next;
- mes "[Parmy Gianino]";
- mes "Why don't you ask\r"
- "someone else if you're\r"
- "not sure who to visit\r"
- "next? Good luck~";
- close;
- }
-}
-
-alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
- mes "[Raspuchin Gregory]";
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
- mes "Heeheehee\r"
- "keheheh~!";
- mes "Eh? What do you want?!";
- next;
- mes "[Raspuchin Gregory]";
- mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare "
- "you consider intellectual theft!";
- next;
- mes "[Raspuchin Gregory]";
- mes "You're not, are you?";
- mes "Well, as a colleague,\r"
- "let me just warn you\r"
- "that such tricks aren't\r"
- "tolerated here in the\r"
- "Alchemist Union!";
- close;
- }
- else if (BaseClass == Job_Novice) {
- mes "Heeheehee\r"
- "keheheh~!";
- mes "How cute, you've come\r"
- "all this way just to play...";
- next;
- mes "[Raspuchin Gregory]";
- mes "I'll let you\r"
- "go this time...";
- mes "But next time, don't\r"
- "expect to leave so easily...";
- close;
- }
- else {
- mes "What is it?!";
- mes "You're curious as\r"
- "to what I'm doing?";
- next;
- mes "[Raspuchin Gregory]";
- mes "Heehee\r"
- "keheheh~!";
- mes "Why, I'm busy\r"
- "researching,\r"
- "of course!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Once this\r"
- "potion is complete...";
- mes "You can use it to take\r"
- "over an entire nation!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Hee hee hee!";
- mes "Something this\r"
- "dangerous has to\r"
- "be kept a secret!";
- mes "Understand?";
- close;
- }
- }
- if (ALCH_Q == 0) {
- mes "Heeheehee\r"
- "keheheh~!";
- mes "What do you\r"
- "want, kid?";
- next;
- mes "[Raspuchin Gregory]";
- mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?";
- next;
- mes "[Raspuchin Gregory]";
- mes "Heheheh~!";
- mes "Go vend somwhere else!";
- mes "And leave me to my\r"
- "dark enterprise!";
- close;
- } else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
- mes "Heeheehee\r"
- "keheheh~!";
- mes "What do you\r"
- "want, kid?";
- next;
- mes "[Raspuchin Gregory]";
- mes "What...?";
- mes "Learn Alchemy?!";
- mes "Don't even speak\r"
- "such nonsense!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget "
- "about it and just worry about your store!";
- close;
- }
- else if ((ALCH_Q == 4) || (ALCH_Q == 5)) {
- if (ALCH_Q == 4) {
- mes "Heeheehee";
- mes "keheheh~!";
- mes "What do you\r"
- "want, kid?";
- next;
- mes "[Raspuchin Gregory]";
- mes "What...?";
- mes "Join the Union!?";
- mes "I don't like it...";
- mes "I just don't...!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Nowadays, anyone thinks they can\r"
- "be Alchemists just by knowing how to mix a few herbs. That's why my interview is "
- "necessary.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Heeheehee\r"
- "keheheh~!";
- mes "I plan on weeding out all the dumb and incompetent, and chase them\r"
- "all away! We don't need morons!";
- next;
- if (JobLevel == 50) {
- mes "[Raspuchin Gregory]";
- mes "Wait...";
- mes "Maybe I've\r"
- "misjudged you.";
- if (Sex == SEX_MALE) {
- mes "You might be a pretty boy,\r"
- "but I can tell you're smart\r"
- "from your eyes.";
- }
- else {
- mes "Huh. You're a cutie alright,\r"
- "but I can tell you've got brains.";
- }
- next;
- mes "[Raspuchin Gregory]";
- mes "You're not just some stupid kid.";
- mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh "
- "heh~";
- next;
- mes "[Raspuchin Gregory]";
- mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass "
- "the interview.";
- next;
- mes "[Raspuchin Gregory]";
- mes "So hurry up, become an Alchemist, do some good research, and you might turn out "
- "to be of some help to me. Hahahahahaha~!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now go to Darwin!";
- mes "He'll teach you how to do the experiments. Just tell him that\r"
- "I sent you.";
- ALCH_Q = 6;
- changequest 2031,2032;
- close;
- }
- else {
- mes "[Raspuchin Gregory]";
- mes "Surprised, are you?";
- mes "Keheheh~ If you thought\r"
- "becoming an Alchemist was\r"
- "just a matter of changing\r"
- "your clothes, then you're\r"
- "sadly mistaken.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now, try solving\r"
- "all these problems.";
- mes "Let's see how smart\r"
- "really are.";
- }
- }
- else if (ALCH_Q == 5) {
- mes "What...?!";
- mes "You want to take\r"
- "the test again?!";
- mes "I thought I told\r"
- "you to leave!";
- next;
- mes "[Raspuchin Gregory]";
- mes "I don't like it...";
- mes "I don't like this!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Fine...";
- mes "I'll try to overlook your pitiful performance last time and give\r"
- "you another chance. Don't screw\r"
- "up again, got it?";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now then,\r"
- "give me all the\r"
- "^551A8Bright^000000 answers\r"
- "this time.";
- }
- next;
- switch(rand(1,3)) {
- case 1:
- mes "[Raspuchin Gregory]";
- mes "12 + 23 + 34 + 45 = ?";
- next;
- input .@input;
- if (.@input != 114) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "1000 - 36 - 227 - 348 = ?";
- next;
- input .@input;
- if (.@input != 389) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "14 * 17 * 3 = ?";
- next;
- input .@input;
- if (.@input != 714) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "9765 / 3 / 5 / 7 = ?";
- next;
- input .@input;
- if (.@input != 93) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "(47 * 28) - (1376 / 4) = ?";
- next;
- input .@input;
- if (.@input != 972) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "(2646 / 7) + (13 * 28) = ?";
- next;
- input .@input;
- if (.@input != 742) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mesf("How much do\r"
- "12 %s,\r"
- "1 %s\r"
- "and 5 %s cost\r"
- "after a 24%% discount?",
- getitemname(Red_Potion),
- getitemname(Wing_Of_Butterfly),
- getitemname(Wing_Of_Fly));
- next;
- input .@input;
- if (.@input != 909) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mesf("What is the\r"
- "total weight of\r"
- "3 %s, 2 %s\r"
- "and 1 %s?",
- getitemname(Scimiter),
- getitemname(Helm),
- getitemname(Coat));
- next;
- input .@input;
- if (.@input != 450) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mesf("What is the\r"
- "total defense of\r"
- "a %s, %s,\r"
- "%s, %s,\r"
- "%s, %s, and\r"
- "%s?",
- getitemname(Biretta),
- getitemname(Mantle),
- getitemname(Phantom_Of_Opera),
- getitemname(Ribbon),
- getitemname(Muffler),
- getitemname(Boots),
- getitemname(Ear_Mufs));
- next;
- input .@input;
- if (.@input != 20) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mesf("If you buy 5 %s\r"
- "with a 24%% discount\r"
- "and sell it at 20\r"
- "how much profit\r"
- "do you earn?",
- getitemname(Helm));
- next;
- input .@input;
- if (.@input != 8800) .@w_point += 1;
- break;
- case 2:
- mes "[Raspuchin Gregory]";
- mes "13 + 25 + 37 + 48 = ?";
- next;
- input .@input;
- if (.@input != 123) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "1000 - 58 - 214 - 416 = ?";
- next;
- input .@input;
- if (.@input != 312) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "12 * 24 * 3 = ?";
- next;
- input .@input;
- if (.@input != 864) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "10530 / 3 / 5 / 2 = ?";
- next;
- input .@input;
- if (.@input != 351) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "(35 * 19) - (1792 / 7) = ?";
- next;
- input .@input;
- if (.@input != 409) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "(2368 / 8) + (24 * 17) = ?";
- next;
- input .@input;
- if (.@input != 704) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "(2646 / 7) + (13 * 28) = ?";
- next;
- input .@input;
- if (.@input != 742) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mesf("What is the\r"
- "total price of\r"
- "15 %s,\r"
- "6 %s and\r"
- "4 %s after\r"
- "a 24%% discount?",
- getitemname(Green_Potion),
- getitemname(Spectacles),
- getitemname(Booby_Trap));
- next;
- input .@input;
- if (.@input != 934) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mesf("What is the\r"
- "total weight of\r"
- "3 %s,\r"
- "4 %s, and 2 %s?",
- getitemname(Ring_Pommel_Saber),
- getitemname(Cap),
- getitemname(Boots));
- next;
- input .@input;
- if (.@input != 550) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mesf("What is the\r"
- "total defense of\r"
- "a %s, %s,\r"
- "%s, %s.\r"
- "%s, %s,\r"
- "and %s?",
- getitemname(Buckler),
- getitemname(Coat),
- getitemname(Gas_Mask),
- getitemname(Big_Sis_Ribbon),
- getitemname(Fillet),
- getitemname(Sahkkat),
- getitemname(Glasses));
- next;
- input .@input;
- if (.@input != 16) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mesf("How much profit do you\r"
- "make if you buy %s\r"
- "at a 24%% discount and\r"
- "sell it at 20%% of\r"
- "the normal price?",
- getitemname(Tights));
- next;
- input .@input;
- if (.@input != 8520) .@w_point += 1;
- break;
- case 3:
- mes "[Raspuchin Gregory]";
- mes "12 + 23 + 34 + 45 = ?";
- next;
- input .@input;
- if (.@input != 114) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "1000 - 58 - 214 - 416 = ?";
- next;
- input .@input;
- if (.@input != 312) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "14 * 17 * 3 = ?";
- next;
- input .@input;
- if (.@input != 714) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "10530 / 3 / 5 / 2 = ?";
- next;
- input .@input;
- if (.@input != 351) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "(47 * 28) - (1376 / 4) = ?";
- next;
- input .@input;
- if (.@input != 972) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mes "(2646 / 7) + (13 * 28) = ?";
- next;
- input .@input;
- if (.@input != 742) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mesf("What is the\r"
- "total cost of\r"
- "6 %s,\r"
- "7 %s,\r"
- "and 8 %s\r"
- "after a 24%% discount?",
- getitemname(Red_Potion),
- getitemname(Green_Potion),
- getitemname(Wing_Of_Fly));
- next;
- input .@input;
- if (.@input != 798) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mesf("What is the\r"
- "total weight of\r"
- "2 %s,\r"
- "3 %s, and 3 %s?",
- getitemname(Ring_Pommel_Saber),
- getitemname(Cap),
- getitemname(Boots));
- next;
- input .@input;
- if (.@input != 480) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mesf("What is the\r"
- "total defense of\r"
- "a %s, %s, %s, %s, %s, %s, and %s?",
- getitemname(Mirror_Shield),
- getitemname(Mr_Smile),
- getitemname(Leather_Jacket),
- getitemname(Silk_Robe),
- getitemname(Wedding_Veil),
- getitemname(Muffler),
- getitemname(Eye_Bandage));
- next;
- input .@input;
- if (.@input != 12) .@w_point += 1;
- mes "[Raspuchin Gregory]";
- mesf("If you buy 4 Padded Armors\r"
- "at a 24%% discount and sell\r"
- "them at 20%% of the original\r"
- "price, how much profit would\r"
- "you make from this sale?",
- getitemname(Padded_Armor));
- next;
- input .@input;
- if (.@input != 7680) .@w_point += 1;
- }
- if (.@w_point == 0) {
- mes "[Raspuchin Gregory]";
- mes "Ooh...";
- mes "Excellent! Great!";
- mes "You got them all correct!?";
- mes "Keheheh, I have no choice but to acknowledge you...";
- next;
- }
- else if (.@w_point == 1) {
- mes "[Raspuchin Gregory]";
- mes "You got one wrong!";
- mes "But I'll let it slide.";
- mes "You pass the interview!";
- next;
- }
- else if (.@w_point == 2 && ALCH_Q == 5) {
- mes "[Raspuchin Gregory]";
- mes "You've got serious\r"
- "weaknesses in math,\r"
- "but I'll let you go this time...";
- next;
- }
- else {
- ALCH_Q = 5;
- mes "[Raspuchin Gregory]";
- mes "Keheheh! Idiot!";
- mes "Just listening to your\r"
- "answers is making me feel\r"
- "stupider! You might as well\r"
- "have got them all wrong!";
- next;
- mes "[Raspuchin Gregory]";
- mes "How can a person that\r"
- "can't even answer all of\r"
- "these simple questions think\r"
- "of becoming an Alchemist?!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Hm...?";
- mes "Did you get\r"
- "any right?";
- next;
- mes "[Raspuchin Gregory]";
- mes "Fool! Even if you make one little mistake, everything goes wrong\r"
- "in Alchemy! Now get out of here!";
- mes "You make me sick!";
- close;
- }
- mes "[Raspuchin Gregory]";
- mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some "
- "help to me. Hahahahahaha~!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now go to Darwin!";
- mes "He'll teach you how to do the experiments. Just tell him that\r"
- "I sent you.";
- ALCH_Q = 6;
- changequest 2031,2032;
- close;
- }
- else if (ALCH_Q == 6) {
- mes "What are you doing?";
- mes "Go and find Darwin now.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Keheheheheheheheh~";
- mes "Don't think this is the end of it!";
- close;
- }
- mes "Keheheheheheheheh~";
- mes "Don't think this is the end of it!";
- close;
-}
-
-alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
- if (checkweight(Knife,1) == 0) {
- mes "- Wait a minute! -";
- mes "- Currently you are carrying -";
- mes "- too many items with you. -";
- mes "- Please come back again -";
- mes "- after you store some items into kafra storage. -";
- close;
- }
- mes "[Darwin]";
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
- mes "Ah...";
- mes "You...";
- mes "You've become\r"
- "an Alchemist.";
- next;
- mes "[Darwin]";
- mes "Remember...";
- mes "In your quest\r"
- "to make your\r"
- "dreams come true,\r"
- "do not lose what\r"
- "you cherish.";
- next;
- mes "[Darwin]";
- mes "Ah...";
- mes "Harmona...";
- mes "My love...";
- close;
- }
- else {
- mes "When you have\r"
- "your dreams, you\r"
- "have everything.";
- mes "Without them, you have\r"
- "nothing more to lose.";
- next;
- mes "[Darwin]";
- mes "These cursed eyes...";
- mes "They've lost sight of\r"
- "my dreams a long time ago.";
- mes "Ha ha ha ha...";
- next;
- mes "[Darwin]";
- mes "Does paradise\r"
- "really exist...?";
- mes "Not without my love...\r"
- "Not without Harmona...";
- close;
- }
- }
- if (ALCH_Q == 6) {
- mes "...";
- next;
- mes "[Darwin]";
- mes "...";
- mes "......";
- next;
- mes "[Darwin]";
- mes "...";
- mes "......";
- mes "Who is it...?";
- next;
- monster("alde_alche", 13, 15, getmonsterinfo(WOLF, MOB_NAME), WOLF, 1);
- killmonsterall "alde_alche";
- mes "[Darwin]";
- mes "A wolf?";
- mes "Or a human?";
- mes "You must be seeking\r"
- "something, are you not?";
- next;
- mes "[Darwin]";
- mes "After all...";
- mes "Everyone has desires\r"
- "to fulfill. Be be careful.";
- mes "Do not be like the wild\r"
- "wolf drawn to the flowers.";
- next;
- mes "[Darwin]";
- mes "In your efforts to gain something else, you may end up sacrificing something precious to you.";
- next;
- mes "[Darwin]";
- mes "Cultivating joy and happiness\r"
- "is much like cultivating flowers.";
- mes "If something is missing, the\r"
- "flower will wilt away...";
- next;
- mes "[Darwin]";
- mes "What brings you\r"
- "to this kind of place?";
- next;
- switch (select("I want to learn how to experiment.", "Tell me more about flowers.", "Nothing.")) {
- case 1:
- mes "[Darwin]";
- mes "You wish to\r"
- "learn Alchemy?";
- mes "Everything I know,\r"
- "I've learned for the\r"
- "sake of making my\r"
- "dream come true...";
- next;
- mes "[Darwin]";
- mes "I'll teach\r"
- "you the basics...";
- mes "But everything you\r"
- "learn afterwards must\r"
- "be directed through\r"
- "your own motivations.";
- next;
- mes "[Darwin]";
- mes "I will teach you\r"
- "how to make simple\r"
- "medicine. So please\r"
- "bring the following\r"
- "materials right away.";
- next;
- mes "[Darwin]";
- mesf("^551A8B3 %s^000000,", getitemname(Medicine_Bowl));
- mesf("^551A8B3 %s^000000,", getitemname(Empty_Bottle));
- mesf("^551A8B1 %s^000000,", getitemname(Red_Herb));
- mesf("^551A8B1 %s^000000 and", getitemname(Yellow_Herb));
- mesf("^551A8B1 %s^000000.", getitemname(White_Herb));
- ALCH_Q = 7;
- changequest 2032,2033;
- next;
- mes "[Darwin]";
- mes "Once you have\r"
- "prepared everything,\r"
- "return to me.";
- close;
- case 2:
- mes "[Darwin]";
- mes "Flowers...?";
- mes "In the darkest\r"
- "recesses of my mind,\r"
- "there is a blossum\r"
- "that I faintly remember...";
- next;
- mes "[Darwin]";
- mes "For the one that\r"
- "I love, I put all\r"
- "of my efforts into\r"
- "researching that one thing.";
- next;
- mes "[Darwin]";
- mes "I won't tell you the details,\r"
- "but I was basically researching\r"
- "the relationship between\r"
- "wolves and flowers.";
- next;
- mes "[Darwin]";
- mes "But yes...";
- mes "It was a flower.";
- mes "With its shine, it was said\r"
- "to let you see paradise.";
- mesf("The ^551A8B%s^000000...", getitemname(Illusion_Flower));
- next;
- mes "[Darwin]";
- mes "I even made";
- mes "a Homunculus,";
- mes "but no one believed that I could create new life from a flower...";
- next;
- mes "[Darwin]";
- mes "Then...";
- mes "Well, some other things happened, and now I have nothing left. Time no longer has any meaning for me.";
- next;
- mes "[Darwin]";
- mes "Ahh...";
- mes "Harmona...";
- mes "Where have you gone?";
- mes "I hope you're in a field";
- mes "of beautiful flowers...";
- close;
- case 3:
- mes "[Darwin]";
- mes "Consider what";
- mes "is most precious";
- mes "to you. It cannot";
- mes "be protected if you";
- mes "do not recognize it.";
- close;
- }
- }
- else if (ALCH_Q == 7) {
- mes "...";
- mes "......";
- next;
- mes "[Darwin]";
- mes "...";
- mes "......";
- mes "Who is it...?";
- next;
- mes "[Darwin]";
- mes "Ah...";
- mes "You are the one who\r"
- "wishes to learn Alchemy.";
- mes "Have you prepared everything?";
- next;
- if (countitem(Illusion_Flower) > 0) {
- mes "[Darwin]";
- mes "Wait.";
- mesf("That %s.", getitemname(Illusion_Flower));
- mes "How did you get that?";
- next;
- mes "[Darwin]";
- mes "Where did you find it?!";
- mes "The flower that slowly\r"
- "blooms under the\r"
- "moonlight?";
- mes "It's beautiful...!";
- next;
- mes "[Darwin]";
- mes "Th-That flower...";
- mes "Please let me see it.";
- mesf("The %s!", getitemname(Illusion_Flower));
- mes "Uwaaaaaaah!!";
- next;
- mes "[Darwin]";
- mes "Would you be so kind\r"
- "as to let me have this flower?";
- mes "I'm sure that this is the Moonlight Flower that I've been seeking!";
- next;
- if (select("Sorry, I can't give it to you.", "I brought it to give to you.") == 1) {
- mes "[Darwin]";
- mes "I understand.";
- mes "You can't give\r"
- "such a precious\r"
- "flower to just anyone.";
- mes "Well... It's okay.";
- next;
- mes "[Darwin]";
- mes "It just brought back old memories. I shouldn't have asked in the first place. In "
- "any case, please bring what is needed for the experiment.";
- next;
- mes "[Darwin]";
- mes "Please leave that flower\r"
- "somewhere else. It brings\r"
- "back too many memories...";
- close;
- }
- mes "[Darwin]";
- mes "Are you\r"
- "serious?!";
- mes "Thank you!";
- mes "Such a precious flower.";
- mes "Ah, Harmona, my love...";
- next;
- mes "[Darwin]";
- mes "Yes...";
- mes "I shall repay you for this.";
- mes "I shall plant all of my knowledge of Alchemy directly into your mind...";
- next;
- mes "[Darwin]";
- mes "Open your eyes wide,\r"
- "and look into my eyes!!";
- mes "Don't stop until the end!!";
- next;
- mes "Lorem ipsum dolor sit amet,";
- next;
- mes "Lorem ipsum dolor sit amet,\r"
- "consectetuer adipiscing elit.";
- next;
- mes "Lorem ipsum dolor sit amet,\r"
- "consectetuer adipiscing elit.";
- mes "Aenean fermentum ullamcorper.";
- next;
- mes "Lorem ipsum dolor sit amet,\r"
- "consectetuer adipiscing elit.";
- mes "Aenean fermentum ullamcorper.";
- mes "Vestibulum ante ipsum primis in";
- next;
- mes "Lorem ipsum dolor sit amet,\r"
- "consectetuer adipiscing elit.";
- mes "Aenean fermentum ullamcorper.";
- mes "Vestibulum ante ipsum primis in\r"
- "faucibus orci luctus et ultrices";
- next;
- mes "Lorem ipsum dolor sit amet,\r"
- "consectetuer adipiscing elit.";
- mes "Aenean fermentum ullamcorper.";
- mes "Vestibulum ante ipsum primis in\r"
- "faucibus orci luctus et ultrices\r"
- "posuere cubilia Curae; Morbi";
- next;
- mes "Lorem ipsum dolor sit amet,\r"
- "consectetuer adipiscing elit.";
- mes "Aenean fermentum ullamcorper.";
- mes "Vestibulum ante ipsum primis in\r"
- "faucibus orci luctus et ultrices\r"
- "posuere cubilia Curae; Morbi\r"
- "massa, fermentum vitae...";
- next;
- delitem Illusion_Flower,1;
- mes "[Darwin]";
- mes "^666666*Gasp...*^000000";
- mes "You are now\r"
- "an Alchemist!!";
- mes "Go to the Union\r"
- "and cast away the last\r"
- "vestiges of Merchant life!!";
- ALCH_Q = 40;
- changequest 2033,2034;
- close;
- }
- else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) {
- mes "[Darwin]";
- mes "Seems like you have everything ready. As promised, I will teach you how to make simple "
- "medicine.";
- next;
- mes "[Darwin]";
- mesf("First, prepare the %s. Then, you put the Herbs inside, like this, and slowly "
- "crush them.",
- getitemname(Medicine_Bowl));
- next;
- mes "[Darwin]";
- mes "Pour small amounts\r"
- "of clean water and stir\r"
- "the mixture until it thickens.";
- mes "Afterwards, add some more Herbs.";
- next;
- mes "[Darwin]";
- mes "That's how you make it. If you think you have enough, gently pour the mixture into an "
- "empty bottle.";
- delitem Medicine_Bowl,3;
- delitem Empty_Bottle,3;
- delitem Red_Herb,1;
- delitem Yellow_Herb,1;
- delitem White_Herb,1;
- next;
- mes "[Darwin]";
- mes "There you go,\r"
- "it's complete.";
- mes "Now, make some medicine\r"
- "using the simple procedure\r"
- "I just explained to you.";
- .@w_point = 0;
- next;
- switch (select(sprintf(_$("Prepare the %s."), getitemname(Medicine_Bowl)),
- sprintf(_$("Put the %s on your head."), getitemname(Medicine_Bowl)),
- sprintf(_$("Kick the %s."), getitemname(Medicine_Bowl)))) {
- case 1:
- break;
- case 2:
- ++.@w_point;
- mes "[Darwin]";
- mes "What...?";
- next;
- break;
- case 3:
- ++.@w_point;
- mes "[Darwin]";
- mes "No!";
- next;
- break;
- }
- switch (select(sprintf(_$("Put some dirt in the %s."), getitemname(Medicine_Bowl)),
- sprintf(_$("Put some Herbs in the %s."), getitemname(Medicine_Bowl)),
- sprintf(_$("Put a Harp in the %s."), getitemname(Medicine_Bowl)))) {
- case 1:
- ++.@w_point;
- mes "[Darwin]";
- mes "...Eh!?";
- mes "That's not\r"
- "medicine!";
- next;
- break;
- case 2:
- break;
- case 3:
- ++.@w_point;
- mes "[Darwin]";
- mes "A Harp?";
- mes "And how would\r"
- "you do that?";
- next;
- break;
- }
- switch (select("Crush the Herbs.",
- sprintf(_$("Crush the %s."), getitemname(Medicine_Bowl)),
- "Crush Darwin's foot.")) {
- case 1:
- break;
- case 2:
- ++.@w_point;
- mes "[Darwin]";
- mes "Wh-What are\r"
- "you doing!?";
- next;
- break;
- case 3:
- ++.@w_point;
- mes "[Darwin]";
- mes "Agh...!";
- mes "What do you\r"
- "think you're\r"
- "doing?!";
- next;
- break;
- }
- switch (select("Spray clean water.",
- "Drink clean water.",
- "Pour clean water.")) {
- case 1:
- ++.@w_point;
- mes "[Darwin]";
- mes "Huh?";
- mes "What are you doing?";
- next;
- break;
- case 2:
- ++.@w_point;
- mes "[Darwin]";
- mes "W-wait...";
- mes "Are you\r"
- "taking a break?";
- next;
- break;
- case 3:
- break;
- }
- switch (select("Continue crushing the Herbs.",
- "Continue eating the Herbs.",
- "Continue dancing and singing.")) {
- case 1:
- break;
- case 2:
- ++.@w_point;
- mes "[Darwin]";
- mes "Eat the Herbs?";
- mes "I think you need\r"
- "to focus on the\r"
- "task at hand...";
- next;
- break;
- case 3:
- ++.@w_point;
- mes "[Darwin]";
- mes "Singing and\r"
- "dancing? Alchemists\r"
- "don't do that, have\r"
- "you gone crazy?";
- next;
- break;
- }
- switch (select("Put noodles in and fry it.",
- "Pour it in an empty bottle.",
- sprintf(_$("Hold the %s and drink it."), getitemname(Medicine_Bowl)))) {
- case 1:
- ++.@w_point;
- mes "[Darwin]";
- mes "We're Alchemists,\r"
- "not restaurant chefs.";
- next;
- break;
- case 2:
- break;
- case 3:
- ++.@w_point;
- mes "[Darwin]";
- mes "Huh...";
- mes "Pretty sloppy...";
- next;
- break;
- }
- if (.@w_point > 0) {
- mes "[Darwin]";
- mes "...";
- mes "......";
- next;
- mes "[Darwin]";
- mes "You messed up the mixture\r"
- "since you didn't follow the procedure! Get some more ingredients so you can "
- "try it again until you get it right.";
- close;
- }
- getitem Red_Potion,1;
- getitem Yellow_Potion,1;
- getitem White_Potion,1;
- mes "[Darwin]";
- mes "Good job.";
- mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines "
- "that you've just made.";
- ALCH_Q = 8;
- changequest 2033,2035;
- next;
- mes "[Darwin]";
- mes "Now, go into the next room\r"
- "and speak to Van Helmont to\r"
- "continue your training.";
- next;
- mes "[Darwin]";
- mes "Never forget...";
- mes "You must always protect\r"
- "what is most precious to you.";
- close;
- }
- else {
- mes "[Darwin]";
- mes "Have you forgotten\r"
- "what you need to bring?";
- mes "Let me remind you once\r"
- "again. You must come\r"
- "back with...";
- next;
- mes "[Darwin]";
- mesf("^551A8B3 %s^000000,", getitemname(Medicine_Bowl));
- mesf("^551A8B3 %s^000000,", getitemname(Empty_Bottle));
- mesf("^551A8B1 %s^000000,", getitemname(Red_Herb));
- mesf("^551A8B1 %s^000000 and", getitemname(Yellow_Herb));
- mesf("^551A8B1 %s^000000.", getitemname(White_Herb));
- next;
- mes "[Darwin]";
- mes "Come back\r"
- "when you are\r"
- "ready...";
- close;
- }
- }
- else if (ALCH_Q == 8) {
- mes "I said to go\r"
- "to Van Helmont.";
- mes "I'd like to teach you\r"
- "more, but I can't.";
- next;
- mes "[Darwin]";
- mes "Aah...";
- mes "Harmona, my love.";
- mes "I can't even see the flower anymore. My soul quietly\r"
- "withers as well..";
- close;
- }
- else if (ALCH_Q == 40) {
- mes "I have already given you all of my knowledge and have nothing more\r"
- "to teach you.";
- next;
- mes "[Darwin]";
- mes "Go to the second floor and talk to speak to our Union Leader. Once\r"
- "you do that, your life as an Alchemist will begin.";
- close;
- }
- else {
- mes "When you have";
- mes "your dreams, you\r"
- "have everything.";
- mes "Without them, you have\r"
- "nothing more to lose.";
- next;
- mes "[Darwin]";
- mes "These cursed eyes...";
- mes "They've lost sight of\r"
- "my dreams a long time ago.";
- mes "Ha ha ha ha...";
- next;
- mes "[Darwin]";
- mes "Does paradise\r"
- "really exist...?";
- mes "Not without my love...";
- mes "Not without Harmona...";
- close;
- }
-}
-
-alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{
- mes "[Van Helmont]";
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
- mes "What do you want?";
- mes "I'm busy!! Don't\r"
- "bother me and get\r"
- "on your way.";
- next;
- mes "[Van Helmont]";
- mes "Now, come on...";
- mes "You'll never get\r"
- "any research completed if you just slack off. Go out and learn all that you can.";
- next;
- mes "[Van Helmont]";
- mes "Reading science journals and performing experiments. That's what Alchemy is all about. "
- "Now, let me get back to work!";
- close;
- }
- else {
- mes "Just a little...";
- mes "A little bit more...";
- mes "Nooo! Just a little\r"
- "bit more and it\r"
- "would've been done!";
- next;
- mes "[Van Helmont]";
- mes "Why...?!";
- mes "Why, another failure?!";
- mes "My calculations were\r"
- "all correct! W-Wait...!";
- next;
- mes "[Van Helmont]";
- mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might "
- "work...!";
- close;
- }
- }
- if (ALCH_Q == 8) {
- mes "Arrrrgh...!";
- mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an "
- "error in the formula somewhere...";
- next;
- mes "[Van Helmont]";
- mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such\r"
- "a dumb mistake?! When did these\r"
- "get switched?!";
- next;
- mes "[Van Helmont]";
- mes "Okay, okay...";
- mes "I just need to fix this part.";
- mes "No need to start over. I just\r"
- "need to fix it... But wait. Wait...";
- next;
- mes "[Van Helmont]";
- mes ".................";
- next;
- mes "[Van Helmont]";
- mes "Um...";
- mes "Who are you?";
- next;
- if (select("I want to become an Alchemist.", ".......") == 2) {
- mes "[Van Helmont]";
- mes "Hmm...?";
- mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when "
- "you're done.";
- next;
- mes "[Van Helmont]";
- mes "Stay out of my way and don't go around touching stuff. There might be some volatile "
- "materials, so it'd be dangerous to have any accidents.";
- close;
- }
- mes "[Van Helmont]";
- mes "You...?";
- mes "An Alchemist?";
- mes "What a funny Merchant.";
- next;
- mes "[Van Helmont]";
- mes "Well, that's nice, but I have very urgent experiments that require\r"
- "my attention, so don't get\r"
- "in the way.";
- next;
- if (select("Teach me something.", "...") == 1) {
- mes "[Van Helmont]";
- mes "Argh...!";
- mes "Didn't I just tell you not to bother me? What's so hard to understand about that?";
- next;
- mes "[Van Helmont]";
- mes "Fine, fine. I'll give you an assignment. Learn something\r"
- "new and come back. Let's see.";
- mes "What would be good...";
- next;
- mes "[Van Helmont]";
- mes "Okay, I got it.";
- mesf("Go learn how to make\r"
- "a %s and %s\r"
- "from Molgenstein.",
- getitemname(Counteragent),
- getitemname(Mixture));
- next;
- mes "[Van Helmont]";
- mes "You don't need to bring anything. Just go watch him at work and have him tell you how he "
- "makes those solutions. Got it?";
- next;
- mes "[Van Helmont]";
- ALCH_Q = 9;
- changequest 2035,2036;
- mes "Well then, see you later.";
- mes "You'd better get going as\r"
- "soon as you can.";
- close;
- }
- mes "[Van Helmont]";
- mes "...";
- next;
- mes "[Van Helmont]";
- mes "...";
- mes "......";
- next;
- mes "[Van Helmont]";
- mes "...";
- mes "......";
- next;
- mes "[Van Helmont]";
- mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive "
- "tendencies in this particle flux...";
- next;
- mes "[Van Helmont]";
- mes "But what am I going to do\r"
- "about all of this spontaneous\r"
- "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach "
- "the triple point.";
- next;
- mes "[Van Helmont]";
- mes "Damn!";
- mes "What am\r"
- "I going to do?!";
- close;
- }
- else if (ALCH_Q == 9) {
- mesf("Alright, if I make an incision here in the %s, and add a %s and %s solution into the... "
- "Where the hell did my %s go?",
- getitemname(Tentacle),
- getitemname(Jellopy),
- getitemname(Sticky_Mucus),
- getitemname(Medicine_Bowl));
- next;
- mes "[Van Helmont]";
- mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. "
- "Wait. Wait a minute...";
- next;
- mes "[Van Helmont]";
- mes "...";
- next;
- mes "[Van Helmont]";
- mes "...";
- mes "......";
- mes "Who are you?";
- next;
- if (select("I want to become an Alchemist?", ".......") == 2) {
- mes "[Van Helmont]";
- mes "Hmm...?";
- mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when "
- "you're done.";
- next;
- mes "[Van Helmont]";
- mes "Stay out of my way and don't go around touching stuff. There might be some volatile "
- "materials, so it'd be dangerous to have any accidents.";
- close;
- }
- mes "[Van Helmont]";
- mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just "
- "send you there for fun, you know.";
- next;
- mes "[Van Helmont]";
- mes "Let me ask you\r"
- "some questions to\r"
- "check what you've\r"
- "learned.";
- next;
- if(MISC_QUEST & 4) {
- mes "[Van Helmont]";
- mesf("Which item is not\r"
- "necessary to make\r"
- "a %s?",
- getitemname(Counteragent));
- next;
- if (select(getitemname(Karvodailnirol), getitemname(Detrimindexta), getitemname(Alchol)) != 1)
- .@w_point += 1;
- mes "[Van Helmont]";
- mesf("What item is not\r"
- "necessary to make\r"
- "a %s?",
- getitemname(Mixture));
- next;
- if (select(getitemname(Karvodailnirol), getitemname(Detrimindexta), getitemname(Alchol)) != 2)
- .@w_point += 1;
- if (.@w_point > 0) {
- mes "[Van Helmont]";
- mes "Weren't you listening to Molgenstein at all? Maybe you\r"
- "have to watch him make it again.";
- next;
- mes "[Van Helmont]";
- mes "If you can't tell the exact items that you need in an experiment,\r"
- "you might end up hurting yourself!";
- close;
- }
- mes "[Van Helmont]";
- mes "Good, you've learned well.";
- mes "Okay, now you know something about experimentation. You're done here, so now I can "
- "continue with my experiments.";
- next;
- mes "[Van Helmont]";
- mes "Go out and find the room next\r"
- "to this one and talk to Nicholas. He'll continue your training.";
- next;
- ALCH_Q = 20;
- changequest 2036,2037;
- mes "[Van Helmont]";
- mes "What are you\r"
- "still doing here?";
- mes "Go! We both have\r"
- "more important\r"
- "things to do!";
- close;
- }
- else {
- mes "[Van Helmont]";
- mesf("What item do\r"
- "you need to make\r"
- "a %s?",
- getitemname(Counteragent));
- next;
- select(getitemname(Feather), getitemname(Sticky_Mucus), getitemname(Animal_Blood));
- mes "[Van Helmont]";
- mesf("What item do\r"
- "you need to make\r"
- "a %s?",
- getitemname(Mixture));
- next;
- select(getitemname(Monsters_Feed),
- getitemname(Lip_Of_Ancient_Fish),
- getitemname(Rotten_Bandage));
- mes "[Van Helmont]";
- mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach "
- "you?!";
- next;
- mes "[Van Helmont]";
- mes "Don't even think about coming back until you talk to him! Now stop bothering me and get "
- "out of here!";
- close;
- }
- }
- else if (ALCH_Q == 20) {
- mes "What...?";
- mes "I thought I told you to\r"
- "talk to Nicholas next door?";
- next;
- mes "[Van Helmont]";
- mes "I need to continue my research,\r"
- "and you need to finish becoming an Alchemist. Come on, get moving!";
- close;
- }
- else {
- mes "Just a little...";
- mes "A little bit more...";
- mes "Nooo! Just a little\r"
- "bit more and it\r"
- "would've been done!";
- next;
- mes "[Van Helmont]";
- mes "Why...?!";
- mes "Why, another failure?!";
- mes "My calculations were\r"
- "all correct! Wait...";
- next;
- mes "[Van Helmont]";
- mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might "
- "work...";
- close;
- }
-}
-
-alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
- cutin "job_alche_vincent",2;
- mes "[Vincent Carsciallo]";
- if (Upper == 1) {
- mes "You have transcended...";
- mes "Excellent, excellent.";
- next;
- mes "[Vincent Carsciallo]";
- mes "You don't belong here.";
- mes "Go and explore the wide world, my friend.";
- close2;
- cutin "",255;
- end;
- }
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
- mes "Welcome!";
- mes "So how is your\r"
- "research coming along?";
- next;
- mes "[Vincent Carsciallo]";
- mes "At times you get results that are unexpected from an experiment. Although these may be "
- "setbacks in your research, such results can also lead to new discoveries.";
- next;
- mes "[Vincent Carsciallo]";
- mes "If you discover something new,\r"
- "come and tell us. Don't forget that we are all working together to unlock the "
- "mysteries of science!";
- }
- else if (BaseClass == Job_Novice) {
- mes "Hm...";
- mes "A Novice?";
- mes "You shouldn't be\r"
- "playing in a place\r"
- "like this.";
- next;
- mes "[Vincent Carsciallo]";
- mes "There are a lot of volatile chemicals and dangerous\r"
- "materials in this building. It'd be a lot better if you just played outside.";
- }
- else {
- mes "Hmm...?";
- mes "What's an adventurer\r"
- "doing here in the\r"
- "Alchemist Union?";
- next;
- mes "[Vincent Carsciallo]";
- mes "I'm afraid there's\r"
- "not much we can offer\r"
- "you here if you're not\r"
- "a member of our Union.";
- }
- close2;
- cutin "",255;
- end;
- }
- if (ALCH_Q == 0) {
- mes "Hmm...?";
- mes "A Merchant?";
- mes "Are you interested\r"
- "in learning Alchemy?";
- next;
- mes "[Vincent Carsciallo]";
- mes "This is the Alchemist Union.";
- mes "We research and experiment with many different substances in order to create new materials "
- "without using magic.";
- next;
- mes "[Vincent Carsciallo]";
- mes "Someday, we hope to unlock\r"
- "the secret of life, as well as the other mysteries of science.";
- next;
- mes "[Vincent Carsciallo]";
- mes "After being traveling as a Merchant for a long time, you must have developed some scientific "
- "curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?";
- close2;
- cutin "",255;
- end;
- }
- else if (ALCH_Q == 40) {
- if (JobLevel < 40) {
- ALCH_Q = 0;
- mes "Hmm...you don't seem to be qualified yet.";
- mes "Remember, you must reach at least job level 40 to become an Alchemist.";
- close2;
- cutin "",255;
- end;
- }
- if (SkillPoint) {
- mes "Ah, you're almost\r"
- "ready to become an\r"
- "Alchemist, but you must\r"
- "first allocate your unused\r"
- "Skill Points.";
- next;
- mes "[Vincent Carsciallo]";
- mes "Talk to me again\r"
- "once you have spent\r"
- "all of your extra\r"
- "Skill Points.";
- close2;
- cutin "",255;
- end;
- }
- if (questprogress(2039)) {
- changequest 2039,2040;
- }
- if (questprogress(2034)) {
- changequest 2034,2040;
- }
- mes "Ah, well done.";
- mes "I can see that you\r"
- "have learned all of"
- "the basics of Alchemy.";
- next;
- ALCH_Q = 0;
- completequest 2040;
- .@jlevel = JobLevel;
- callfunc "Job_Change",Job_Alchemist;
- callfunc "F_ClearJobVar";
- mes "[Vincent Carsciallo]";
- mes "Henceforth, you are\r"
- "now a member of our\r"
- "illustrious Union.";
- mes "I hope you learn a lot...";
- next;
- if (.@jlevel == 50) {
- getitem Slim_Potion_Create_Book,1;
- mes "[Vincent Carsciallo]";
- mes "Let me give you\r"
- "something special.";
- mes "You can use this to"
- "begin your life"
- "of research.";
- }
- else {
- switch(rand(1,6)) {
- case 1:
- getitem Alcol_Create_Book,1;
- break;
- case 2:
- getitem FireBottle_Create_Book,1;
- break;
- case 3:
- getitem Acid_Create_Book,1;
- break;
- case 4:
- getitem Plant_Create_Book,1;
- break;
- case 5:
- getitem Mine_Create_Book,1;
- break;
- case 6:
- getitem Normal_Potion_Book,1;
- }
- mes "[Vincent Carsciallo]";
- mes "And...";
- mes "Here's a little\r"
- "something to help\r"
- "you begin your\r"
- "research.";
- }
- next;
- mes "[Vincent Carsciallo]";
- mes "I'll see\r"
- "you later then...";
- mes "Remember to carry\r"
- "yourself with pride\r"
- "as an Alchemist!";
- close2;
- cutin "",255;
- end;
- }
- else {
- mes "Ah...";
- mes "I believe you've\r"
- "already registered\r"
- "for training to become\r"
- "an Alchemist.";
- next;
- mes "[Vincent Carsciallo]";
- mes "Please listen to the\r"
- "other Alchemists and follow their instructions carefully. You will learn much from them.";
- close2;
- cutin "",255;
- end;
- }
-}
-
-alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
- if (checkweight(Knife,1) == 0) {
- mes "- Wait a minute! -";
- mes "- Currently you are carrying -";
- mes "- too many items with you. -";
- mes "- Please come back again -";
- mes "- after you store some items into kafra storage. -";
- close;
- }
- if (ALCH_Q > 19 && ALCH_Q < 22) {
- if (ALCH_Q == 20) {
- mes "[Nicholas Flamel]";
- mes "Ooh...";
- mes "You're the upstart\r"
- "Merchant that wants\r"
- "to become an Alchemist?";
- next;
- mes "[Nicholas Flamel]";
- mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and "
- "clear goals and a strong sense of focus.";
- next;
- mes "[Nicholas Flamel]";
- mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other "
- "information. It's actually pretty tough.";
- next;
- mes "[Nicholas Flamel]";
- mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test "
- "will judge your ability to do just that.";
- next;
- }
- mes "[Nicholas Flamel]";
- mes "Find the words scrambled\r"
- "in the group of letters I give you. They can be made by using some\r"
- "or all of the letters.";
- next;
- mes "[Nicholas Flamel]";
- mes "You pass if you\r"
- "choose the word\r"
- "that is ^551A8BIN^000000 the puzzle.";
- next;
- switch(rand(1,3)) {
- case 1:
- mes "t m y a n y e o b n e g p r i";
- next;
- if (select("Brake", "Brass", "Bug", "Broken", "Brigan?") == 5)
- .@alch_t += 10;
- mes "o n c u t a p j l e r s v m u";
- next;
- if (select("vendor", "storage", "weapon", "simple", "streetshop") == 1)
- .@alch_t += 10;
- mes "t v a r m e g p h e u b o y l";
- next;
- if (select("molasses", "party", "leader", "sweets", "treacle") == 2)
- .@alch_t += 10;
- mes "q z a h n a i n b r d p t n c";
- next;
- if (select("partisan", "partizan", "pato", "paros", "pack") == 2)
- .@alch_t += 10;
- break;
- case 2:
- mes "m p d i c f a r o g n k w a s";
- next;
- if (select("packman", "sunshine", "ragnarok", "wonderland", "frost") == 1)
- .@alch_t += 10;
- mes "g b n o p r e f a r e t a s k";
- next;
- if (select("purple", "smoker", "ragnarok", "bolt", "burnt wood") == 3)
- .@alch_t += 10;
- mes "u g n i s j e k c e o g n d p";
- next;
- if (select("scab", "kinship", "donate", "source", "opening") == 5)
- .@alch_t += 10;
- mes "r o e h n r o m c a i n p t t";
- next;
- if (select("forgemerchant",
- "potionmerchant",
- "dcmerchant",
- "vendingmerchant",
- "battlemerchant") == 2)
- .@alch_t += 10;
- break;
- case 3:
- mes "s m i e x b w u n e t a g l r";
- next;
- if (select("tiger", "wolf", "pumpkin", "tripped", "tore") == 1)
- .@alch_t += 10;
- mes "n i e g b o p d s o a u w r v";
- next;
- if (select("bash", "provoke", "endure", "stun", "abracadabra") == 3)
- .@alch_t += 10;
- mes "l r m g r e x t a v i n e d e";
- next;
- if (select("alberta", "latifoliate", "crimson", "maple", "evergreen") == 5)
- .@alch_t += 10;
- mes "r o e h n r o m c a i n p t t";
- next;
- if (select("forgemerchant",
- "potionmerchant",
- "dcmerchant",
- "vendingmerchant",
- "battlemerchant") == 2)
- .@alch_t += 10;
- break;
- }
- mes "[Nicholas Flamel]";
- mes "Ah, you finished.";
- mes "Now, let's see...";
- if (.@alch_t > 30) {
- ALCH_Q = 22;
- mes "Excellent job!";
- next;
- mes "[Nicholas Flamel]";
- mes "Great, you found all of those hidden words. With that kind of concentration, you should "
- "have no problem memorizing information.";
- next;
- mes "[Nicholas Flamel]";
- mes "Come back in a little bit while\r"
- "I prepare the next assignment\r"
- "for your training.";
- next;
- mes "[Nicholas Flamel]";
- mes "Oh, and before you talk to\r"
- "me again, make sure you have\r"
- "^551A8Bplenty of room in your inventory^000000.";
- close;
- }
- else {
- ALCH_Q = 21;
- mes "^666666*Gasp!*^000000 H-horrible!";
- next;
- mes "[Nicholas Flamel]";
- mes "Judging from these results, you obviously have a problem with concentrating.";
- next;
- mes "[Nicholas Flamel]";
- mes "If you can't even solve these easy word puzzles, how can you keep track of your "
- "experiments and research?";
- next;
- mes "[Nicholas Flamel]";
- mes "Why don't you relax\r"
- "and rest a bit before\r"
- "you take the test again?";
- close;
-
- }
- }
- else if (ALCH_Q == 22) {
- if (MaxWeight - Weight < 1370) {
- mes "[Nicholas Flamel]";
- mes "Whoa...";
- mes "You're carrying too much stuff! First, put some of your things in Kafra Storage.";
- close;
- }
- mes "[Nicholas Flamel]";
- mes "Alright...";
- mes "For your next\r"
- "assignment, you'll\r"
- "need to travel to ^551A8BJuno^000000.";
- next;
- mes "[Nicholas Flamel]";
- mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing "
- "Alchemy research with the Sages\r"
- "in Juno. You'll learn something by assisting them with their project.";
- next;
- mes "[Nicholas Flamel]";
- mes "Come back here to me after you\r"
- "help them out. They'll need all of these items to continue their experiments.";
- next;
- ALCH_Q = 23;
- changequest 2037,2038;
- mes "[Nicholas Flamel]";
- mesf("1 %s,", getitemname(Mixture));
- mesf("5 %s,", getitemname(Burn_Tree));
- mesf("5 %s,", getitemname(Fine_Sand));
- mesf("3 %s", getitemname(Oridecon_Stone));
- mesf("and 3 %s.", getitemname(Elunium_Stone));
- getitem Mixture,1;
- getitem Burn_Tree,5;
- getitem Fine_Sand,5;
- getitem Oridecon_Stone,3;
- getitem Elunium_Stone,3;
- next;
- mes "[Nicholas Flamel]";
- mes "Alright.";
- mes "Have a safe trip\r"
- "and come back in\r"
- "one piece.";
- close;
- }
- else if (ALCH_Q == 23) {
- mes "[Nicholas Flamel]";
- mes "Didn't I say to\r"
- "go to Juno and help\r"
- "Bain and Bajin with\r"
- "their Alchemy research?";
- close;
- }
- else if (ALCH_Q == 24) {
- ALCH_Q = 40;
- changequest 2038,2039;
- mes "[Nicholas Flamel]";
- mes "Ah, you're back!";
- mes "I just got a message from Bain\r"
- "and Bajin. They let me know that they were very happy with your assistance.";
- next;
- mes "[Nicholas Flamel]";
- mes "If you were good enough\r"
- "to help out those brothers,\r"
- "you definitely qualify to be\r"
- "an Alchemist.";
- next;
- mes "[Nicholas Flamel]";
- mes "Good work!";
- mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll "
- "become an Alchemist very soon!";
- close;
- }
- else if (ALCH_Q == 40 && BaseJob == Job_Merchant) {
- mes "[Nicholas Flamel]";
- mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll "
- "become an Alchemist very soon!";
- close;
- }
- else {
- mes "[Nicholas Flamel]";
- mes "Lorem ipsum dolor sit amet,\r"
- "consectetuer adipiscing elit.\r"
- "Vivamus sem. Sed metus\r"
- "lacus, viverra id, rutrum eget,\r"
- "rhoncus sit amet, lectus.";
- next;
- mes "[Nicholas Flamel]";
- mes "Suspendisse sit amet urna in\r"
- "nisl fringilla faucibus. Nulla scelerisque eros...";
- mes "^666666*Mumble Mumble*^000000";
- close;
- }
-}