summaryrefslogtreecommitdiff
path: root/npc/jobs/1-1e/gunslinger.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/jobs/1-1e/gunslinger.txt')
-rw-r--r--npc/jobs/1-1e/gunslinger.txt437
1 files changed, 0 insertions, 437 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
deleted file mode 100644
index 1369a209b..000000000
--- a/npc/jobs/1-1e/gunslinger.txt
+++ /dev/null
@@ -1,437 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) SinSloth
-//= Copyright (C) ultramage
-//= Copyright (C) Playtester
-//= Copyright (C) KarLaeda
-//= Copyright (C) CBMaster
-//= Copyright (C) Lupus
-//= Copyright (C) Kisuka
-//= Copyright (C) erKURITA
-//= Copyright (C) RockmanEXE
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Gunslinger Job Quest
-//================= Description ===========================================
-//= Gunslinger Job Change Quest
-//================= Current Version =======================================
-//= 2.2
-//=========================================================================
-
-que_ng,152,167,3 script Master Miller 4_M_HUOLDARMY,{
- if (Upper == 2) {
- mes "[Master Miller]";
- mes "Well, aren't you an";
- mes "adorable little child~";
- mes "Where's your mommy?";
- mes "This place is dangerous, so";
- mes "please go home soon, okay?";
- close;
- }
- if (Class == Job_Novice) {
- if (JobLevel < 10 || getskilllv("NV_BASIC") < 9) {
- mes "[Master Miller]";
- mes "Interested in becoming";
- mes "a Gunslinger, eh? You've";
- mes "got potential, but you're";
- mes "not yet experienced enough.";
- mes "Just train yourself a bit more,";
- mes "and then come back, you hear?";
- close;
- }
- if (GUNS_Q == 0) {
- mes "[Master Miller]";
- mes "I'm Miller, a full time";
- mes "Gunslinger drillmaster, and";
- mes "full time guardian for Lady";
- mes "Selena. Now, what do you";
- mes "need? If it's not important, then I can't make the time for you.";
- next;
- if(select("Nothing.", "I want to become a Gunslinger.") == 1) {
- mes "[Master Miller]";
- mes "Don't waste my time.";
- mes "If you do want to become";
- mes "a Gunslinger, then come";
- mes "back and talk to me.";
- close;
- }
- mes "[Master Miller]";
- mes "Hm. You're pretty young, but";
- mes "your eyes tell me that you're";
- mes "pretty ambitious. You'll need to pass our interview and educational";
- mes "course to become a Gunslinger. Do you want to apply for the job?";
- next;
- if(select("Give me some time to think.", "Sure!") == 1) {
- mes "[Master Miller]";
- mes "Understandable.";
- mes "If you do decide that";
- mes "you want to become";
- mes "a Gunslinger, then let";
- mes "me know right away.";
- mes "I'll get you started.";
- close;
- }
- mes "[Master Miller]";
- mes "Great, great. Alright then,";
- mes "let's get you started. Take";
- mes "this letter to Mr. Wise Bull";
- mes "Horn in Payon. He's a shaman";
- mes "that will judge whether or not";
- mes "you qualify to be a Gunslinger.";
- GUNS_Q = 1;
- setquest 6020;
- close;
- }
- else if (GUNS_Q == 1) {
- mes "[Master Miller]";
- mes "Take that letter of";
- mes "introduction I've written";
- mes "for you to Mr. Wise Bull";
- mes "Horn in Payon. He'll test";
- mes "you to see if you're really";
- mes "Gunslinger material.";
- close;
- }
- else if (GUNS_Q == 2) {
- mes "[Master Miller]";
- mes "Hmm... Wise Bull Horn";
- mes "asked you to collect the";
- mes "items you need to make the";
- mes "voucher? Hm. I guess that's";
- mes "part of his qualification test.";
- close;
- }
- else if (GUNS_Q == 3) {
- mes "[Master Miller]";
- mes "Wise Bull Horn asked";
- mes "you to bring him some";
- mes "Milk? He must really like";
- mes "you if he's already asking";
- mes "for favors. Good luck, friend.";
- close;
- }
- else if (GUNS_Q == 4) {
- mes "[Master Miller]";
- mes "I expect to hear good";
- mes "news from you soon. You";
- mes "know, I have no doubt that";
- mes "you'll become a Gunslinger.";
- close;
- }
- else if (GUNS_Q == 5) {
- if (SkillPoint != 0) {
- mes "[Master Miller]";
- mes "Hey, you have leftover";
- mes "Skill Points. You better";
- mes "use them all up before you";
- mes "come and talk to me again.";
- close;
- }
- mes "[Master Miller]";
- mes "Oh, you've brought a";
- mes "voucher from Wise Bull Horn?";
- mes "It's been a while since he's";
- mes "given one to anybody, so";
- mes "I'm really proud of you!";
- next;
- mes "[Master Miller]";
- mes "If Wise Bull Horn approves,";
- mes "then I have no reason to";
- mes "reject you. Alright then, I'll";
- mes "promote you to a Gunslinger.";
- mes "But first, let me explain";
- mes "our job in more detail.";
- next;
- mes "[Master Miller]";
- mes "As a Gunslinger, you must";
- mes "keep your gun with you at";
- mes "all times. The Gunslinger";
- mes "Guild keeps track of every Gun";
- mes "and Bullet, so you can only get";
- mes "them from our guild members.";
- next;
- mes "[Master Miller]";
- mes "Don't worry, Gunslinger";
- mes "Guildsmen can be found almost";
- mes "anywhere these days. Anyway,";
- mes "it has to be this way by order of our guild leader, Lady Selena.";
- next;
- mes "[Master Miller]";
- mes "You might get the chance to";
- mes "meet her one of these days.";
- mes "Anyway, just now that we have";
- mes "to regulate Gun and Bullet sales to keep them away from evil";
- mes "or irresponsible folk.";
- next;
- mes "[Master Miller]";
- mes "In any case, it's always";
- mes "a pleasure for me to talk";
- mes "to another Gunslinger, so";
- mes "let's keep in touch. May the";
- mes "power of the earth protect";
- mes "you in all of your adventures~";
- callfunc "Job_Change",Job_Gunslinger;
- GUNS_Q = 6;
- completequest 6024;
- if (rand(1,2) == 1) {
- getitem Six_Shooter,1; // Six_Shooter
- } else {
- getitem Branch,1; // Branch
- }
- close;
- }
- } else {
- if (Class == Job_Gunslinger) {
- mes "[Master Miller]";
- mes "Oh! Long time, no see,";
- mes "friend. How have you been?";
- mes "I hope you've been keeping";
- mes "you Gun well maintained.";
- mes "Take care of it, and it'll take";
- mes "care of you. Remember it.";
- close;
- } else {
- mes "[Master Miller]";
- mes "If you don't have";
- mes "any business with me,";
- mes "then please go on your way.";
- close;
- }
- }
-}
-
-payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{
- if (GUNS_Q == 1) {
- mes "[Wise Bull Horn]";
- mes "Hello, young wolf.";
- mes "What business has";
- mes "brought you before me?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Mr. Miller sent me to";
- mes "deliver this letter to you.";
- mes "Actually, I'm interested in";
- mes "becoming a Gunslinger...";
- next;
- mes "[Wise Bull Horn]";
- mes "Miller, you said?";
- mes "Hm, the Black Fox doesn't";
- mes "give introductions for anyone";
- mes "he doesn't believe will make";
- mes "a good Gunslinger. Yes, I think";
- mes "I know why he sent you to me.";
- next;
- mes "[Wise Bull Horn]";
- mes "I can see it in your eyes:";
- mes "you've got a warm heart and a";
- mes "strong sense of responsibility.";
- mes "All you need is the blessing";
- mes "of the Earth to protect you";
- mes "as a Gunslinger.";
- next;
- mes "[Wise Bull Horn]";
- mes "I can make a voucher that";
- mes "will demonstrate your desire";
- mes "to become a warrior of the";
- mes "earth for you to present to";
- mes "Gunslinger drillmasters.";
- mes "I shall need these items...";
- next;
- mes "[Wise Bull Horn]";
- mes "^3355FF1 Trunk^000000,";
- mes "^3355FF3 Fluffs^000000,";
- mes "^3355FF3 Zargons^000000,";
- mes "^3355FF10 Shells^000000,";
- mes "^3355FF3 Green Herbs^000000, and";
- mes "^3355FF3 Rainbow Shells^000000.";
- next;
- mes "[Wise Bull Horn]";
- mes "After I complete the";
- mes "voucher, you may bring";
- mes "it to Black Fox, and he";
- mes "will help you achieve";
- mes "your goal of becoming";
- mes "a Gunslinger.";
- GUNS_Q = 2;
- changequest 6020,6021;
- close;
- }
- else if (GUNS_Q == 2) {
- if (countitem(Zargon) < 3 || countitem(Fluff) < 3 || countitem(Wooden_Block) < 1 || countitem(Shell) < 10 || countitem(Green_Herb) < 3 || countitem(Colorful_Shell) < 3) {
- mes "[Wise Bull Horn]";
- mes "I can make a voucher that";
- mes "will demonstrate your desire";
- mes "to become a warrior of the";
- mes "earth for you to present to";
- mes "Gunslinger drillmasters.";
- mes "I shall need these items...";
- next;
- mes "[Wise Bull Horn]";
- mes "^3355FF1 Trunk^000000,";
- mes "^3355FF3 Fluffs^000000,";
- mes "^3355FF3 Zargons^000000,";
- mes "^3355FF10 Shells^000000,";
- mes "^3355FF3 Green Herbs^000000, and";
- mes "^3355FF3 Rainbow Shells^000000.";
- next;
- mes "[Wise Bull Horn]";
- mes "After I complete the";
- mes "voucher, you may bring";
- mes "it to Black Fox, and he";
- mes "will help you achieve";
- mes "your goal of becoming";
- mes "a Gunslinger.";
- close;
- }
- delitem Zargon,3; // Zargon
- delitem Fluff,3; // Fluff
- delitem Wooden_Block,1; // Wooden_Block
- delitem Shell,10; // Shell
- delitem Green_Herb,3; // Green_Herb
- delitem Colorful_Shell,3; // Colorful_Shell
- GUNS_Q = 3;
- changequest 6021,6022;
- mes "[Wise Bull Horn]";
- mes "Ah, you've returned";
- mes "with everything I need.";
- mes "Please give me some time";
- mes "to make the voucher. If you";
- mes "come back in a little while,";
- mes "I should be finished with it.";
- close;
- }
- else if (GUNS_Q == 3) {
- mes "[Wise Bull Horn]";
- mes "Oh, you've arrived just";
- mes "in time. It's been a while";
- mes "since I've made one of these vouchers, so I might be a little";
- mes "rusty. Still, this really takes me back to the days of my youth.";
- next;
- mes "[Wise Bull Horn]";
- mes "I've been serving in this";
- mes "position of choosing worthy";
- mes "recipients of Gunslinger";
- mes "vouchers for a few decades";
- mes "now. But before that, I was a";
- mes "young adventurer just like you.";
- next;
- mes "[Wise Bull Horn]";
- mes "It feels like it was only";
- mes "yesterday when I held my own";
- mes "little voucher as a Gunslinger,";
- mes "a warrior of the earth. That's";
- mes "when I met Selena's father...";
- mes "How can time pass so quickly?";
- next;
- mes "[Wise Bull Horn]";
- mes "Ah... I reallly appreciate";
- mes "Selena and Black Fox for all";
- mes "of their help in recruiting";
- mes "young Gunslingers. I'm very";
- mes "old now, and can't do everything by myself. *Sigh...* Such is life.";
- next;
- mes "[Wise Bull Horn]";
- mes "Before you leave, may";
- mes "I ask you for a small favor?";
- mes "I'm thirsty, and would like";
- mes "a cold glass of Milk. Would";
- mes "you please bring me some?";
- GUNS_Q = 4;
- changequest 6022,6023;
- close;
- }
- else if (GUNS_Q == 4) {
- if (countitem(Milk) < 1) {
- mes "[Wise Bull Horn]";
- mes "I'm an old man that will";
- mes "soon be reunited with mother";
- mes "earth. Would you do this old";
- mes "Gunslinger a favor a bring me";
- mes "a cold glass of Milk, please?";
- close;
- }
- delitem Milk,1; // Milk
- GUNS_Q = 5;
- changequest 6023,6024;
- mes "[Wise Bull Horn]";
- mes "Oh, thank you for your!";
- mes "generosity--I see that";
- mes "you've brought me some";
- mes "Milk. Ahhhh, delicious~";
- next;
- mes "[Wise Bull Horn]";
- mes "I admire the patience,";
- mes "gentleness, and kindness";
- mes "that you've proven by bringing";
- mes "this to me. Yes, those are traits we all want Gunslingers to have.";
- next;
- mes "[Wise Bull Horn]";
- mes "Now, please take this voucher";
- mes "to Miller, the Black Fox, with";
- mes "my whole hearted approval.";
- mes "I hope that you will use your";
- mes "gun to uphold justice as a";
- mes "noble warrior of the earth.";
- next;
- mes "[Wise Bull Horn]";
- mes "Eeh~Yeah~Eeh~Hooom";
- mes "Eeh~Yeah~Eeh~Hooom";
- mes "Maaaaarrraaa Neeey~";
- mes "Yippee Yippee Yai Yocaiyay~";
- close;
- }
- else if (GUNS_Q == 5) {
- mes "[Wise Bull Horn]";
- mes "Please take this voucher";
- mes "to Miller, the Black Fox, with";
- mes "my whole hearted approval.";
- mes "I hope that you will use your";
- mes "gun to uphold justice as a";
- mes "noble warrior of the earth.";
- next;
- mes "[Wise Bull Horn]";
- mes "Eeh~Yeah~Eeh~Hooom";
- mes "Eeh~Yeah~Eeh~Hooom";
- mes "Maaaaarrraaa Neeey~";
- mes "Yippee Yippee Yai Yocaiyay~";
- close;
- }
- else if (GUNS_Q == 6) {
- mes "[Wise Bull Horn]";
- mes "AAh, long time no see.";
- mes "I hope that you become";
- mes "a smart beast, and use";
- mes "your powers as a Gunslinger to protect what is good and just.";
- close;
- }
- else {
- mes "[Wise Bull Horn]";
- mes "Zzzzzz~";
- mes "^333333*Phew*^000000";
- close;
- }
-}