summaryrefslogtreecommitdiff
path: root/npc/guild/gefg/gefg_treas.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/guild/gefg/gefg_treas.txt')
-rw-r--r--npc/guild/gefg/gefg_treas.txt148
1 files changed, 148 insertions, 0 deletions
diff --git a/npc/guild/gefg/gefg_treas.txt b/npc/guild/gefg/gefg_treas.txt
new file mode 100644
index 000000000..331756b79
--- /dev/null
+++ b/npc/guild/gefg/gefg_treas.txt
@@ -0,0 +1,148 @@
+//===== eAthena Script =======================================
+//= War of Emperium Treasure Rooms for Geffen Guild Castles
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+//<============================ Castle 1 ==================================>\\
+
+// Treasure Spawn ---------------------------------------------------------
+gefg_cas01.gat,1,1,1 script Treasure_G01 -1,{
+
+OnRecvCastleG01:
+ if($boxNumG01 == 0) end;
+ set $@bxG01, $boxNumG01;
+ callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,0;
+ end;
+OnDied:
+ mapannounce "gefg_cas01.gat","Treasure Chest Broken Open",17;
+ set $boxNumG01, $boxNumG01 -1;
+ if($boxNumG01 == 0) mapannounce "gefg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Room Switch ---------------------------------------------------------
+gefg_cas01.gat,152,117,0 script Switch#TresG01 111,{
+ callfunc "F_GldTreasSw","gefg_cas01",40,49;
+ end;
+}
+
+
+//<================================ Castle 2 ================================>\\
+
+// Treasure Spawn ---------------------------------------------------------
+gefg_cas02.gat,1,1,1 script Treasure_G02 -1,{
+
+OnRecvCastleG02:
+ if($boxNumG02 == 0) end;
+ set $@bxG02, $boxNumG02;
+ callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,0;
+ end;
+OnDied:
+ mapannounce "gefg_cas02.gat","Treasure Chest Broken Open",17;
+ set $boxNumG02, $boxNumG02 -1;
+ if($boxNumG02 == 0) mapannounce "gefg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Room Switch ---------------------------------------------------------
+gefg_cas02.gat,145,115,0 script Switch#TresG02 111,{
+ callfunc "F_GldTreasSw", "gefg_cas02",12,67;
+}
+
+
+//<================================= Castle 3 ===============================>\\
+
+// Treasure Spawn ---------------------------------------------------------
+gefg_cas03.gat,1,1,1 script Treasure_G03 -1,{
+
+OnRecvCastleG03:
+ if($boxNumG03 == 0) end;
+ set $@bxG03, $boxNumG03;
+ callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,0;
+ end;
+OnDied:
+ mapannounce "gefg_cas03.gat","Treasure Chest Broken Open",17;
+ set $boxNumG03, $boxNumG03 -1;
+ if($boxNumG03 == 0) mapannounce "gefg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Room Switch ---------------------------------------------------------
+gefg_cas03.gat,275,289,0 script Switch#TresG03 111,{
+ callfunc "F_GldTreasSw", "gefg_cas03",106,24;
+ end;
+}
+
+
+//<=============================== Castle 4 ================================>\\
+
+// Treasure Spawn ---------------------------------------------------------
+gefg_cas04.gat,1,1,1 script Treasure_G04 -1,{
+
+OnRecvCastleG04:
+ if($boxNumG04 == 0) end;
+ set $@bxG04, $boxNumG04;
+ callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,0;
+ end;
+OnDied:
+ mapannounce "gefg_cas04.gat","Treasure Chest Broken Open",17;
+ set $boxNumG04, $boxNumG04 -1;
+ if($boxNumG04 == 0) mapannounce "gefg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Room Switch ---------------------------------------------------------
+gefg_cas04.gat,117,123,0 script Switch#TresG04 111,{
+ callfunc "F_GldTreasSw", "gefg_cas04",73,47;
+ end;
+}
+
+
+//<================================ Castle 5 ================================>\\
+
+// Treasure Spawn ---------------------------------------------------------
+gefg_cas05.gat,1,1,1 script Treasure_G05 -1,{
+
+OnRecvCastleG05:
+ if($boxNumG05 == 0) end;
+ set $@bxG05, $boxNumG05;
+ callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,0;
+ end;
+OnDied:
+ mapannounce "gefg_cas05.gat","Treasure Chest Broken Open",17;
+ set $boxNumG05, $boxNumG05 -1;
+ if($boxNumG05 == 0) mapannounce "gefg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Room Switch ---------------------------------------------------------
+gefg_cas05.gat,149,107,0 script Switch#TresG05 111,{
+ callfunc "F_GldTreasSw", "gefg_cas05",70,53;
+ close;
+}