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+//===== rAthena Script =======================================
+//= RWC 2012 Enchants
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Official Conversion]
+//= Adds slots and enchantments to 2012 RWC Memory accessories.
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Euphy]
+//============================================================
+
+prontera,147,61,3 script Driller#pron 87,{
+ disable_items;
+ if (checkweight(1201,1) == 0) {
+ mes "You're carrying too many items in your inventory. Visit Kafra storage and try again.";
+ close;
+ }
+ if (MaxWeight - Weight < 10000) {
+ mes "You cannot proceed because you're overweight.";
+ close;
+ }
+ set .@part, EQI_ACC_L;
+ if (!getequipisequiped(.@part)) {
+ mes "[Driller]";
+ mes "My job is to drill a card slot into RWC Memorial accessories.";
+ next;
+ mes "[Driller]";
+ mes "I'm sorry but you don't have any item equipped on your right accessory position.";
+ close;
+ }
+ mes "[Driller]";
+ mes "My job is to drill a card slot into RWC Memorial accessories. Moreover, I only treat ^ff0000pure items^000000, or those which have not been enchanted.";
+ next;
+ set .@equip_id, getequipid(.@part);
+ if (.@equip_id != 2966 && .@equip_id != 2968) {
+ mes "[Driller]";
+ mes "However, I can see that the accessory you are wearing on the right side cannot be treated. Please equip a RWC Memorial accessory.";
+ close;
+ }
+ mes "[Driller]";
+ mes "You should also know that making a card slot it extremely dangerous. ^ff0000Chances to succeed are about 50%.^000000 Do you wish to proceed?";
+ next;
+ if(select("Cancel:Let's go!") == 1) {
+ mes "[Driller]";
+ mes "See ya then.";
+ close;
+ }
+ if (.@equip_id == 2966) {
+ set .@slotted, 2967; //RWC_2012_Ring_
+ set .@name$,"RWC 2012 Memorial Ring";
+ set .@str$,"ring";
+ } else if (.@equip_id == 2968) {
+ set .@slotted, 2969; //RWC_2012_Pendant_
+ set .@name$,"RWC 2012 Memorial Pendant";
+ set .@str$,"pendant";
+ } else {
+ mes "[Driller]";
+ mes "I can't identify the accessory item you're wearing on your right hand. I can't work on it.";
+ close;
+ }
+ if (getequipcardid(.@part,3) > 0) {
+ mes "[Driller]";
+ mes "This item has already been enchanted. I can't work on this as it is against the rules.";
+ close;
+ }
+ delequip .@part;
+ if (rand(1,10) > 5) {
+ getitem .@slotted,1;
+ specialeffect2 EF_REPAIRWEAPON;
+ mes "[Driller]";
+ mes "Yay! Success! Your "+.@name$+" now has a card slot. Check it out!";
+ close;
+ } else {
+ specialeffect2 EF_LORD;
+ mes "[Driller]";
+ mes "Awww... Damn weak "+.@str$+"... It broke during the procedure. I'm sorry.";
+ close;
+ }
+}
+
+prontera,147,59,3 script Goldberg#pron 878,{
+ disable_items;
+ if (checkweight(1201,1) == 0) {
+ mes "You are carrying too many items. Come back after you have organized your inventory.";
+ close;
+ }
+ if (MaxWeight - Weight < 10000) {
+ mes "You cannot proceed because you're overweight.";
+ close;
+ }
+ mes "[Goldberg]";
+ mes "Hello! I am in charge of enchanting RWC Memorial accessories with some mystic powers.";
+ next;
+ set .@part, EQI_ACC_L;
+ if (!getequipisequiped(.@part)) {
+ mes "[Goldberg]";
+ mes "I'm sorry but you don't have any item equipped on your right accessory position.";
+ close;
+ }
+ set .@equip_id, getequipid(.@part);
+ if (.@equip_id < 2966 || .@equip_id > 2969) {
+ mes "[Goldberg]";
+ mes "However, I can see that the accessory you are wearing is not something I can work on. Please equip a RWC Memorial accessory.";
+ close;
+ }
+ set .@select, select("Sorry, not interested.:Please, empower my accessory.:Remove the Enchant.")-1;
+ if (.@select == 0) {
+ mes "[Goldberg]";
+ mes "Alright, then, see you next time...";
+ close;
+ }
+ set .@equip_refine, getequiprefinerycnt(.@part);
+ setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
+ if (.@select == 1) {
+ switch(getequipid(.@part)) {
+ case 2966:
+ setarray .@option[0],2,2,4,4;
+ break;
+ case 2967:
+ setarray .@option[0],0,2,4,4;
+ break;
+ case 2968:
+ setarray .@option[0],1,1,3,3;
+ break;
+ case 2969:
+ setarray .@option[0],0,1,3,3;
+ break;
+ default:
+ mes "[Goldberg]";
+ mes "I'm sorry, but I cannot work on the accessory you are currently wearing.";
+ mes "If you have equipped your RWC Memorial accessory on the left side, try to swap it to the right side.";
+ close;
+ }
+ for(set .@i,3; .@i>=0; set .@i,.@i-1) {
+ if (.@equip_card[.@i] == 0) {
+ set .@slot, .@i;
+ set .@op_type, .@option[.@i];
+ break;
+ }
+ }
+ switch(.@op_type) {
+ case 4:
+ mes "[Goldberg]";
+ mes "Which enchantment would you like to infuse?";
+ next;
+ setarray .@enchant_select[0],1,2,3,4;
+ set .@i, select("Cancel:Fighting Spirit:ATK (%):Max HP:HP")-2;
+ break;
+ case 3:
+ setarray .@enchant_select[0],5,6,7;
+ set .@i, select("Cancel:Spell:MATK (%):SP")-2;
+ break;
+ case 2:
+ mes "[Goldberg]";
+ mes "^ff0000Be careful! There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?";
+ next;
+ setarray .@enchant_select[0],8,9,10,11,12,13,14;
+ set .@i, select("Cancel:STR:AGI:VIT:INT:DEX:LUK:SP")-2;
+ break;
+ case 1:
+ mes "[Goldberg]";
+ mes "^ff0000There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?";
+ next;
+ setarray .@enchant_select[0],8,9,10,11,12,13,15,16;
+ set .@i, select("Cancel:STR:AGI:VIT:INT:DEX:LUK:MHP:HP")-2;
+ break;
+ case 0:
+ mes "[Goldberg]";
+ mes "Your accessory has received so many enchantments that I can hardly work on it anymore.";
+ close;
+ }
+ if (.@i == -1) {
+ mes "[Goldberg]";
+ mes "Alright, then, see you next time.";
+ close;
+ }
+ mes "[Goldberg]";
+ mes "The power of the enchantment will be randomly chosen. ^ff0000Once infused, the enchantment cannot be removed.^000000 Shall we continue?";
+ next;
+ if(select("No, please stop.:Yes, please proceed.") == 1) {
+ mes "[Goldberg]";
+ mes "Alright, then, see you next time...";
+ close;
+ }
+ set .@enchant_type, .@enchant_select[.@i];
+ if (!getequipisequiped(.@part)) {
+ mes "[Goldberg]";
+ mes "Do not take off your equipment while I'm working, okay?";
+ close;
+ }
+ switch(.@enchant_type) {
+ case 1:
+ setarray .@enc[0],4811,4810,4809; //Fighting_Spirit1,Fighting_Spirit2,Fighting_Spirit3
+ break;
+ case 2:
+ setarray .@enc[0],4819,4766,4767; //Atk1,Atk2,Atk3
+ break;
+ case 3:
+ setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3
+ break;
+ case 4:
+ setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300
+ break;
+ case 5:
+ setarray .@enc[0],4760,4761,4806; //Matk1,Matk2,Matk3
+ break;
+ case 6:
+ setarray .@enc[0],4815,4814,4813; //Spell1,Spell2,Spell3
+ break;
+ case 7:
+ setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75
+ break;
+ case 8:
+ setarray .@enc[0],4700,4701,4702; //Strength1,Strength2,Strength3
+ break;
+ case 9:
+ setarray .@enc[0],4730,4731,4732; //Agility1,Agility2,Agility3
+ break;
+ case 10:
+ setarray .@enc[0],4740,4741,4742; //Vitality1,Vitality2,Vitality3
+ break;
+ case 11:
+ setarray .@enc[0],4710,4711,4712; //Inteligence1,Inteligence2,Inteligence3
+ break;
+ case 12:
+ setarray .@enc[0],4720,4721,4722; //Dexterity1,Dexterity2,Dexterity3
+ break;
+ case 13:
+ setarray .@enc[0],4750,4751,4752; //Luck1,Luck2,Luck3
+ break;
+ case 14:
+ setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75
+ break;
+ case 15:
+ setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3
+ break;
+ case 16:
+ setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300
+ break;
+ default:
+ mes "[Goldberg]";
+ mes "We have got a problem, let me check it up.";
+ close;
+ }
+
+ if (.@enchant_type < 8)
+ set .@i, rand(1,300); // 0% break chance.
+ else
+ set .@i, rand(1,400); // 25% break chance.
+
+ if (.@i < 151) set .@enchant, .@enc[0];
+ else if (.@i < 251) set .@enchant, .@enc[1];
+ else if (.@i < 301) set .@enchant, .@enc[2];
+ else set .@enchant,9;
+
+ set .@equip_card[.@slot], .@enchant;
+ if (.@slot == 2 && .@enchant == 0) {
+ set .@equip_card[3],0;
+ } else if (.@slot == 1 && .@enchant == 0) {
+ set .@equip_card[2],0;
+ set .@equip_card[3],0;
+ } else if (.@slot == 0 && .@enchant == 0) {
+ set .@equip_card[1],0;
+ set .@equip_card[2],0;
+ set .@equip_card[3],0;
+ }
+
+ delequip .@part;
+ if (.@enchant == 9) {
+ mes "[Goldberg]";
+ mes "Oh gosh!";
+ mes "The item was not strong enough to bear the enchantment and thus got destroyed. I am sorry.";
+ specialeffect2 EF_LORD;
+ close;
+ }
+ if (.@enchant == 0) { // Should never happen.
+ mes "[Goldberg]";
+ mes "Oh... It looks like there was an instability of some sort between all the powers infused. This caused all the enchantments to vanish. It is a shame, but please try again!";
+ } else {
+ mes "[Goldberg]";
+ mes "Great!";
+ mes "The enchantment is a success! It will be applied in socket No.^990000"+(.@slot+1)+"^000000.";
+ specialeffect2 EF_REPAIRWEAPON;
+ }
+
+// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
+ getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
+
+ close;
+ } else if (.@select == 2) {
+ mes "[Goldberg]";
+ mes "I will just initialize the enchant option without doing anything to the slotted card. You wanna continue?";
+ next;
+ if(select("I will stop.:Yep, sure, go on.") == 1) {
+ mes "[Goldberg]";
+ mes "Come back if you change your mind.";
+ close;
+ }
+ if (countitem(6665) == 0) {
+ mes "[Goldberg]";
+ mes "I'm sorry. But you don't have the RWC Initialization coupon. Can you check your inventory?";
+ close;
+ }
+ if (.@equip_card[3] == 0) {
+ mes "[Goldberg]";
+ mes "Hm... this equipment is clean. I cannot initialize it if there's nothing! Check it again.";
+ close;
+ }
+ specialeffect2 EF_REPAIRWEAPON;
+ mes "[Goldberg]";
+ mes "The enchant option in your item will be initialized.";
+ delitem 6665,1; //RWC_Inicializer
+ delequip .@part;
+
+// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
+ for(set .@i,0; .@i<4; set .@i,.@i+1) {
+ if (.@equip_card[.@i] >= 4700) // Armor Enchant System
+ set .@equip_card[.@i],0;
+ }
+ getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
+
+ close;
+ }
+}