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-rw-r--r--npc/custom/battleground/bg_kvm01.txt4
-rw-r--r--npc/custom/battleground/bg_kvm02.txt4
-rw-r--r--npc/custom/battleground/bg_kvm03.txt4
-rw-r--r--npc/custom/etc/bank.txt38
-rw-r--r--npc/custom/etc/bank_kafra.txt6
-rw-r--r--npc/custom/etc/lottery.txt150
-rw-r--r--npc/custom/etc/marriage.txt2
-rw-r--r--npc/custom/etc/monster_arena.txt9
-rw-r--r--npc/custom/etc/quest_warper.txt42
-rw-r--r--npc/custom/etc/shifty_assassin.txt7
-rw-r--r--npc/custom/etc/stock_market.txt15
-rw-r--r--npc/custom/events/cluckers.txt4
-rw-r--r--npc/custom/events/disguise.txt10
-rw-r--r--npc/custom/events/mushroom_event.txt11
-rw-r--r--npc/custom/events/valentinesdayexp.txt33
-rw-r--r--npc/custom/expandedbartershop.txt63
-rw-r--r--npc/custom/itembind.txt12
-rw-r--r--npc/custom/quests/quest_shop.txt4
-rw-r--r--npc/custom/quests/thq/THQS_TTShop.txt4
-rw-r--r--npc/custom/stylist.txt78
-rw-r--r--npc/custom/woe_controller.txt4
21 files changed, 326 insertions, 178 deletions
diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt
index a66e202e3..bb3ba3e06 100644
--- a/npc/custom/battleground/bg_kvm01.txt
+++ b/npc/custom/battleground/bg_kvm01.txt
@@ -329,7 +329,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{
}
setquest 6025;
- getitem 7773, .@reward;
+ getitem KVM_Badge, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
@@ -365,7 +365,7 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{
}
setquest 6025;
- getitem 7773, .@reward;
+ getitem KVM_Badge, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt
index f1637069a..a6cadb3af 100644
--- a/npc/custom/battleground/bg_kvm02.txt
+++ b/npc/custom/battleground/bg_kvm02.txt
@@ -329,7 +329,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{
}
setquest 6025;
- getitem 7773, .@reward;
+ getitem KVM_Badge, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
@@ -365,7 +365,7 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{
}
setquest 6025;
- getitem 7773, .@reward;
+ getitem KVM_Badge, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt
index 612047dcb..8f255c90f 100644
--- a/npc/custom/battleground/bg_kvm03.txt
+++ b/npc/custom/battleground/bg_kvm03.txt
@@ -329,7 +329,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{
}
setquest 6025;
- getitem 7773, .@reward;
+ getitem KVM_Badge, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
@@ -365,7 +365,7 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{
}
setquest 6025;
- getitem 7773, .@reward;
+ getitem KVM_Badge, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
diff --git a/npc/custom/etc/bank.txt b/npc/custom/etc/bank.txt
index c5bed187b..4135ed192 100644
--- a/npc/custom/etc/bank.txt
+++ b/npc/custom/etc/bank.txt
@@ -28,27 +28,25 @@ switch(select("I'd like to make a deposit.", "I'd like to make a withdrawl.", "W
mes "Oh, and do realize there is a " +@cost + " Zeny charge on all transactions!";
next;
}
- input @deposit;
+ input(@deposit);
if (@deposit < 1) {
mes "Make sure you ask me to deposit a real amount.";
close;
}
- else if (@deposit > Zeny) {
+ if (@deposit > Zeny) {
mes "It does not appear like you have the amount of zeny you're trying to deposit!";
close;
}
- else if (@deposit > (Zeny - @cost)) {
+ if (@deposit > Zeny - @cost) {
mes "You need " + @cost + " Zeny to cover the transaction fee!";
close;
}
- else {
Zeny -= @deposit;
Zeny -= @cost;
- set #bankstorage,#bankstorage + @deposit;
+ #bankstorage += @deposit;
mes "[Banker]";
mes "Thank you very much... Your zeny is in good hands.";
close;
- }
case 2:
mes "[Banker]";
@@ -59,16 +57,16 @@ switch(select("I'd like to make a deposit.", "I'd like to make a withdrawl.", "W
mes "Oh, and do realize there is a " +@cost + " Zeny charge on all transactions!";
next;
}
- input @withdrawl;
+ input(@withdrawl);
if (@withdrawl < 1) {
mes "Please don't play games. I need a real amount to withdraw.";
close;
}
- else if (@withdrawl > #bankstorage) {
+ if (@withdrawl > #bankstorage) {
mes "I show you only have ^00FF00" + #bankstorage +"^000000 zeny in your account!";
close;
}
- else if ((@cost > Zeny) && ((Zeny + @withdrawl) > @cost)) {
+ if (@cost > Zeny && Zeny + @withdrawl > @cost) {
mes "[Banker]";
mes "You don't have the Zeny for the transaction fee right now. Would you like me to take the fee directly from your withdrawl?";
next;
@@ -76,13 +74,13 @@ switch(select("I'd like to make a deposit.", "I'd like to make a withdrawl.", "W
case 1:
mes "[Banker]";
mes "Removing " + @cost + " from your withdrawl to cover the deposit fee...";
- set @withdrawl,@withdrawl - @cost;
- set #bankstorage,#bankstorage - @cost;
- set @cost,0;
+ @withdrawl -= @cost;
+ #bankstorage -= @cost;
+ @cost = 0;
next;
Zeny -= @cost;
Zeny += @withdrawl;
- set #bankstorage,#bankstorage - @withdrawl;
+ #bankstorage -= @withdrawl;
mes "[Banker]";
mes "There's your Zeny. Have a good day.";
close;
@@ -92,14 +90,12 @@ switch(select("I'd like to make a deposit.", "I'd like to make a withdrawl.", "W
close;
}
}
- else {
- Zeny -= @cost;
- Zeny += @withdrawl;
- set #bankstorage,#bankstorage - @withdrawl;
- mes "[Banker]";
- mes "There's your Zeny. Have a good day.";
- close;
- }
+ Zeny -= @cost;
+ Zeny += @withdrawl;
+ #bankstorage -= @withdrawl;
+ mes "[Banker]";
+ mes "There's your Zeny. Have a good day.";
+ close;
case 3:
mes "[Banker]";
mes "Hmmmm let me check some paper work.";
diff --git a/npc/custom/etc/bank_kafra.txt b/npc/custom/etc/bank_kafra.txt
index 375a9f611..a970f8302 100644
--- a/npc/custom/etc/bank_kafra.txt
+++ b/npc/custom/etc/bank_kafra.txt
@@ -44,7 +44,8 @@ L_NoIncomeToday:
mes"[Maniss]";
mes "Please, tell me how much zeny you would like to deposit.";
next;
- if(input(@kafrabank) == 1) goto L_TOO_BIG_AMOUNT;
+ if (input(@kafrabank, 0) == 1)
+ goto L_TOO_BIG_AMOUNT;
if(@kafrabank<1000) goto L_LESS_1000;
if(@kafrabank>Zeny) goto L_NOT_ENOUGH;
@@ -62,7 +63,8 @@ M_WITHDRAW:
mes "Your account: ^135445" + #kafrabank + "^000000 zeny.";
mes "How much zeny would you like to withdraw?";
next;
- if(input(@kafrabank) == 1) goto L_TOO_BIG_AMOUNT;
+ if (input(@kafrabank, 0) == 1)
+ goto L_TOO_BIG_AMOUNT;
if(@kafrabank<1) goto B_EXIT2;
if(@kafrabank>#kafrabank) goto L_NOT_ENOUGH;
diff --git a/npc/custom/etc/lottery.txt b/npc/custom/etc/lottery.txt
index 421fccc78..0c6c987a5 100644
--- a/npc/custom/etc/lottery.txt
+++ b/npc/custom/etc/lottery.txt
@@ -171,43 +171,64 @@ L_HandPick:
set @L5,0;
set @L6,0;
Input1:
- input @L1;
- if (@L1 < 1 || @L1 > 40) goto Input1;
+ input(@L1);
+ if (@L1 < 1 || @L1 > 40)
+ goto Input1;
mes @L1;
Input2:
- input @L2;
- if (@L2 < 1 || @L2 > 40) goto Input2;
- if (@L2 == @L1) goto Input2;
+ input(@L2);
+ if (@L2 < 1 || @L2 > 40)
+ goto Input2;
+ if (@L2 == @L1)
+ goto Input2;
mes @L2;
Input3:
- input @L3;
- if (@L3 < 1 || @L3 > 40) goto Input3;
- if (@L3 == @L1) goto Input3;
- if (@L3 == @L2) goto Input3;
+ input(@L3);
+ if (@L3 < 1 || @L3 > 40)
+ goto Input3;
+ if (@L3 == @L1)
+ goto Input3;
+ if (@L3 == @L2)
+ goto Input3;
mes @L3;
Input4:
- input @L4;
- if (@L4 < 1 || @L4 > 40) goto Input4;
- if (@L4 == @L1) goto Input4;
- if (@L4 == @L2) goto Input4;
- if (@L4 == @L3) goto Input4;
+ input(@L4);
+ if (@L4 < 1 || @L4 > 40)
+ goto Input4;
+ if (@L4 == @L1)
+ goto Input4;
+ if (@L4 == @L2)
+ goto Input4;
+ if (@L4 == @L3)
+ goto Input4;
mes @L4;
Input5:
- input @L5;
- if (@L5 < 1 || @L5 > 40) goto Input5;
- if (@L5 == @L1) goto Input5;
- if (@L5 == @L2) goto Input5;
- if (@L5 == @L3) goto Input5;
- if (@L5 == @L4) goto Input5;
+ input(@L5);
+ if (@L5 < 1 || @L5 > 40)
+ goto Input5;
+ if (@L5 == @L1)
+ goto Input5;
+ if (@L5 == @L2)
+ goto Input5;
+ if (@L5 == @L3)
+ goto Input5;
+ if (@L5 == @L4)
+ goto Input5;
mes @L5;
Input6:
- input @L6;
- if (@L6 < 1 || @L6 > 40) goto Input6;
- if (@L6 == @L1) goto Input6;
- if (@L6 == @L2) goto Input6;
- if (@L6 == @L3) goto Input6;
- if (@L6 == @L4) goto Input6;
- if (@L6 == @L5) goto Input6;
+ input(@L6);
+ if (@L6 < 1 || @L6 > 40)
+ goto Input6;
+ if (@L6 == @L1)
+ goto Input6;
+ if (@L6 == @L2)
+ goto Input6;
+ if (@L6 == @L3)
+ goto Input6;
+ if (@L6 == @L4)
+ goto Input6;
+ if (@L6 == @L5)
+ goto Input6;
mes @L6;
next;
mes "[Lottery]";
@@ -406,43 +427,64 @@ L_GM_Rig:
set $LR5,0;
set $LR6,0;
GMInput1:
- input $LR1;
- if ($LR1 < 1 || $LR1 > 40) goto GMInput1;
+ input($LR1);
+ if ($LR1 < 1 || $LR1 > 40)
+ goto GMInput1;
mes $LR1;
GMInput2:
- input $LR2;
- if ($LR2 < 1 || $LR2 > 40) goto GMInput2;
- if ($LR2 == $LR1) goto GMInput2;
+ input($LR2);
+ if ($LR2 < 1 || $LR2 > 40)
+ goto GMInput2;
+ if ($LR2 == $LR1)
+ goto GMInput2;
mes $LR2;
GMInput3:
- input $LR3;
- if ($LR3 < 1 || $LR3 > 40) goto GMInput3;
- if ($LR3 == $LR1) goto GMInput3;
- if ($LR3 == $LR2) goto GMInput3;
+ input($LR3);
+ if ($LR3 < 1 || $LR3 > 40)
+ goto GMInput3;
+ if ($LR3 == $LR1)
+ goto GMInput3;
+ if ($LR3 == $LR2)
+ goto GMInput3;
mes $LR3;
GMInput4:
- input $LR4;
- if ($LR4 < 1 || $LR4 > 40) goto GMInput4;
- if ($LR4 == $LR1) goto GMInput4;
- if ($LR4 == $LR2) goto GMInput4;
- if ($LR4 == $LR3) goto GMInput4;
+ input($LR4);
+ if ($LR4 < 1 || $LR4 > 40)
+ goto GMInput4;
+ if ($LR4 == $LR1)
+ goto GMInput4;
+ if ($LR4 == $LR2)
+ goto GMInput4;
+ if ($LR4 == $LR3)
+ goto GMInput4;
mes $LR4;
GMInput5:
- input $LR5;
- if ($LR5 < 1 || $LR5 > 40) goto GMInput5;
- if ($LR5 == $LR1) goto GMInput5;
- if ($LR5 == $LR2) goto GMInput5;
- if ($LR5 == $LR3) goto GMInput5;
- if ($LR5 == $LR4) goto GMInput5;
+ input($LR5);
+ if ($LR5 < 1 || $LR5 > 40)
+ goto GMInput5;
+ if ($LR5 == $LR1)
+ goto GMInput5;
+ if ($LR5 == $LR2)
+ goto GMInput5;
+ if ($LR5 == $LR3)
+ goto GMInput5;
+ if ($LR5 == $LR4)
+ goto GMInput5;
mes $LR5;
GMInput6:
- input $LR6;
- if ($LR6 < 1 || $LR6 > 40) goto GMInput6;
- if ($LR6 == $LR1) goto GMInput6;
- if ($LR6 == $LR2) goto GMInput6;
- if ($LR6 == $LR3) goto GMInput6;
- if ($LR6 == $LR4) goto GMInput6;
- if ($LR6 == $LR5) goto GMInput6;
+ input($LR6);
+ if ($LR6 < 1 || $LR6 > 40)
+ goto GMInput6;
+ if ($LR6 == $LR1)
+ goto GMInput6;
+ if ($LR6 == $LR2)
+ goto GMInput6;
+ if ($LR6 == $LR3)
+ goto GMInput6;
+ if ($LR6 == $LR4)
+ goto GMInput6;
+ if ($LR6 == $LR5)
+ goto GMInput6;
mes $LR6;
next;
mes "[Lottery]";
diff --git a/npc/custom/etc/marriage.txt b/npc/custom/etc/marriage.txt
index 4e521ec55..c392c5ff1 100644
--- a/npc/custom/etc/marriage.txt
+++ b/npc/custom/etc/marriage.txt
@@ -105,7 +105,7 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{
npctalk "Ladies and gentlemen, "+strcharinfo(PC_NAME)+" has an objection to the wedding!";
SF_wed_end();
mes "Why should they not be wed?";
- input $@msg$;
+ input($@msg$);
npctalk strcharinfo(PC_NAME)+"'s objection is: "+$@msg$;
emotion e_sob;
mes "I see...";
diff --git a/npc/custom/etc/monster_arena.txt b/npc/custom/etc/monster_arena.txt
index 8420cd544..249e5518d 100644
--- a/npc/custom/etc/monster_arena.txt
+++ b/npc/custom/etc/monster_arena.txt
@@ -322,10 +322,11 @@ L_Sell:
mes "You have: ^FF0000" + #monpoints + "^000000 experience points";
mes "How many would you like to sell?";
next;
- input @sellexp;
- if (@sellexp > #monpoints) goto L_NoExp;
- set #monpoints,#monpoints-@sellexp;
- set @sellearn,100*@sellexp; // Price of exp
+ input(@sellexp, 0);
+ if (@sellexp > #monpoints)
+ goto L_NoExp;
+ #monpoints -= @sellexp;
+ @sellearn = 100 * @sellexp; // Price of exp
Zeny += @sellearn;
mes "[Monster Trainer]";
mes "You earned ^0000FF" + @sellearn + "^000000z.";
diff --git a/npc/custom/etc/quest_warper.txt b/npc/custom/etc/quest_warper.txt
index 35b863e9d..ce0897f69 100644
--- a/npc/custom/etc/quest_warper.txt
+++ b/npc/custom/etc/quest_warper.txt
@@ -82,7 +82,7 @@ function script Q_Warpra {
case 2:
warp $QW_SP_WarpMap$, $QW_SP_WarpX, $QW_SP_WarpY;
close2;
- debugmes "Please check your special warp menu settings on the Warpra.";
+ consolemes(CONSOLEMES_WARNING, "Please check your special warp menu settings on the Warpra.");
end;
case 3: goto L_town;
case 4: goto L_dungeon;
@@ -173,19 +173,19 @@ Setprice:
next;
mes "Basic - Warps are = "+(($QW_BW_PRICE)?"^00FF00"+$QW_BW_PRICE:"^FF0000Free")+"^000000";
mes "Basic - Warps are starter towns and related dungeons.";
- input $QW_BW_PRICE;
+ input($QW_BW_PRICE, 0);
goto Setprice;
case 2:
next;
mes "Advanced - Warps are = "+(($QW_AW_PRICE)?"^00FF00"+$QW_AW_PRICE:"^FF0000Free")+"^000000";
mes "Advanced - Warps are towns and dungeons on the same island but not close to any starter town.";
- input $QW_AW_PRICE;
+ input($QW_AW_PRICE, 0);
goto Setprice;
case 3:
next;
mes "Overseas - Warps are = "+(($QW_OW_PRICE)?"^00FF00"+$QW_OW_PRICE:"^FF0000Free")+"^000000";
mes "Overseas - Warps are towns and dungeons overseas reachable by boat from Alberta.";
- input $QW_OW_PRICE;
+ input($QW_OW_PRICE, 0);
goto Setprice;
case 4:
next;
@@ -193,7 +193,7 @@ Setprice:
mes "Basic - Warps are starter town related dungeons.";
mes "Dungeon warp fees are calculated by maps away from entrance of the dungeon times Dungeon warp fee.";
mes "These costs are on top of the regular Warp costs.";
- input $QW_BW_FEE;
+ input($QW_BW_FEE, 0);
goto Setprice;
case 5:
next;
@@ -201,7 +201,7 @@ Setprice:
mes "Advanced - Warps are dungeons not close to any starter town.";
mes "Dungeon warp fees are calculated by maps away from entrance of the dungeon times Dungeon warp fee.";
mes "These costs are on top of the regular Warp costs.";
- input $QW_AW_FEE;
+ input($QW_AW_FEE, 0);
goto Setprice;
case 6:
next;
@@ -209,13 +209,13 @@ Setprice:
mes "Overseas - Warps are dungeons related to towns overseas reachable by boat from Alberta.";
mes "Dungeon warp fees are calculated by maps away from entrance of the dungeon times Dungeon warp fee.";
mes "These costs are on top of the regular Warp costs.";
- input $QW_OW_FEE;
+ input($QW_OW_FEE, 0);
goto Setprice;
case 7:
next;
mes "Full Healing = "+(($QW_HF_PRICE)?"^00FF00"+$QW_HF_PRICE:"^FF0000Free")+"^000000";
mes "Instant full healing 1 price.";
- input $QW_HF_PRICE;
+ input($QW_HF_PRICE, 0);
goto Setprice;
case 8:
next;
@@ -224,8 +224,8 @@ Setprice:
mes "Healing price per 1 HP.";
mes "Healing price per 1 SP.";
mes "2 inputs, first HP then SP.";
- input $QW_HP_H_PRICE;
- input $QW_HP_S_PRICE;
+ input($QW_HP_H_PRICE, 0);
+ input($QW_HP_S_PRICE, 0);
goto Setprice;
case 9:
next;
@@ -233,13 +233,13 @@ Setprice:
if (!$QW_S_PRICE) mes "Storage = ^FF0000 Free ^000000";
if ($QW_S_PRICE == 60) mes "Storage = ^0000FF Kafra Mode ^000000";
mes "Storage cost, if set to 60 Kafra pricing will be handled.";
- input $QW_S_PRICE;
+ input($QW_S_PRICE, 0);
goto Setprice;
case 10:
next;
mes "Guild Storage = "+(($QW_GS_PRICE)?"^00FF00"+$QW_GS_PRICE:"^FF0000Free")+"^000000";
mes "Guild Storage, free on Guild Kafras.";
- input $QW_GS_PRICE;
+ input($QW_GS_PRICE, 0);
goto Setprice;
case 11:
goto GM_Menu;
@@ -264,21 +264,21 @@ SpecialWarpMenu:
case 1:
next;
mes "Set the name to show in the menu as option.";
- input $QW_SP_Warpname$;
+ input($QW_SP_Warpname$, 0);
goto SpecialWarpMenu;
case 2:
next;
mes "Set the map in the ^0000FFmapname^000000 format.";
mes "When this warpmap is set the option for players will show once they meet the requirments.";
mes "To disable Special Warp Menu option, clear this!";
- input $QW_SP_WarpMap$;
+ input($QW_SP_WarpMap$, 0);
goto SpecialWarpMenu;
case 3:
next;
mes "First input = Xcoord";
mes "Second input = Ycoord";
- input $QW_SP_WarpX;
- input $QW_SP_WarpY;
+ input($QW_SP_WarpX, 0);
+ input($QW_SP_WarpY, 0);
goto SpecialWarpMenu;
case 4:
goto GM_Menu;
@@ -301,7 +301,7 @@ DungeonLevelLimit:
mes "Set limit of Dungeon Depth 0 = entrance";
mes "Depth 1 is a map connected to 0 and so on";
mes "Shortest Route to map counts as depth";
- input $QW_DDL;
+ input($QW_DDL, 0);
goto DungeonLevelLimit;
case 3: goto GM_Menu;
default:
@@ -464,7 +464,7 @@ L_Storage:
if(#kafra_code) {
mes "Enter your storage password:";
set @code_,0;
- input @code_;
+ input(@code_, 0);
if(@code_ != #kafra_code) {
dispbottom "Wrong storage password.";
close;
@@ -495,7 +495,7 @@ L_GStorage:
if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + ($QW_GS_PRICE/5);
next;
mes "[Warpra]";
- mes "Close this window and I will open the ^5533FF" + getguildname(@GID) + "^000000 storage.";
+ mes "Close this window and I will open the ^5533FF" + getguildinfo(GUILDINFO_NAME, @GID) + "^000000 storage.";
close2;
guildopenstorage;
end;
@@ -1533,7 +1533,7 @@ function script QWS_Dungeon_Warpra {
mes "[Warpra]";
mes "Sorry, I can only unlock this location.";
} else
- debugmes "QWS_Dungeon_Warpra error, improper syntax?";
+ consolemes(CONSOLEMES_ERROR, "QWS_Dungeon_Warpra error, improper syntax?");
return;
function QWS_D_setbin {
@@ -1577,7 +1577,7 @@ function script QWS_Town_Warpra {
} else if (QWS_T_getbin(getarg(0)) == 1) {
callfunc "Q_Warpra",0;
} else
- debugmes "QWS_Town_Warpra error, improper syntax ?";
+ consolemes(CONSOLEMES_ERROR, "QWS_Town_Warpra error, improper syntax ?");
return;
function QWS_T_setbin {
diff --git a/npc/custom/etc/shifty_assassin.txt b/npc/custom/etc/shifty_assassin.txt
index 4acf7c8ac..cc92d3fce 100644
--- a/npc/custom/etc/shifty_assassin.txt
+++ b/npc/custom/etc/shifty_assassin.txt
@@ -27,7 +27,7 @@ morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{
mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each.";
set @buy,0;
- input @buy;
+ input(@buy, 0);
next;
if ($ninja_avail < 1) {
mes "[Shifty Assassin]";
@@ -83,8 +83,7 @@ morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{
mes "Active Ninjas: "+#ninjas;
mes "Resting Ninjas: "+#ninjasr;
mes "How many do you want to send?";
- set @number,0;
- input @number;
+ input(@number);
if (@number < 1) {
mes "[Shifty Assassin]";
mes "You can't kill anyone without ninjas.";
@@ -144,7 +143,7 @@ morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{
mes "How many ninjas do you want to make available?";
next;
set @add,0;
- input @add;
+ input(@add, 0);
set $ninja_avail,$ninja_avail+@add;
mes @add + " ninjas added.";
close;
diff --git a/npc/custom/etc/stock_market.txt b/npc/custom/etc/stock_market.txt
index 465840dfe..b761d8d16 100644
--- a/npc/custom/etc/stock_market.txt
+++ b/npc/custom/etc/stock_market.txt
@@ -323,11 +323,8 @@ prontera,140,181,5 script Stock Market::stockmarket 4_M_MANAGER,{
mes "Enter the name of the share company";
mes "Transaction fee of ^FF0000" + $S_Trans + "z^000000 will apply.";
- set @buyname$,"0";
- input @buyname$;
-
- set @buyamount,0;
- input @buyamount;
+ input(@buyname$);
+ input(@buyamount);
// Checks valid number //
if (@buyamount < $S_BuyMin) {
mes "^FF0000Minimum of " + $S_BuyMin + " shares can be bought at a time.^000000";
@@ -476,10 +473,8 @@ prontera,140,181,5 script Stock Market::stockmarket 4_M_MANAGER,{
if (#S8 > 0) mes "^0000FF"+$S8N$+"^FF0000" + " x " + #S8 + " [" + $S8 + "z]";
if (#S9 > 0) mes "^0000FF"+$S9N$+"^FF0000" + " x " + #S9 + " [" + $S9 + "z]";
if (#S10 > 0) mes "^0000FF"+$S10N$+"^FF0000" + " x " + #S10 + " [" + $S10 + "z]";
- set @sellname$,"0";
- input @sellname$;
- set @sellamount,0;
- input @sellamount;
+ input(@sellname$);
+ input(@sellamount);
if (@sellamount < 1) {
mes "^FF0000Invalid integer.^000000";
next;
@@ -756,7 +751,7 @@ OnGMOpen:
if (select("Yes", "No") != 1)
return;
set @gmset,0;
- input @gmset;
+ input(@gmset, 0);
set $S1,@gmset;
set $S2,@gmset;
set $S3,@gmset;
diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt
index 7047ca00e..2e6170693 100644
--- a/npc/custom/events/cluckers.txt
+++ b/npc/custom/events/cluckers.txt
@@ -74,11 +74,11 @@ prontera,156,219,4 script Cluckers 4_NFCOCK,{
case 3:
mes "[Cluckers]";
mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
- input $cluck_item_id;
+ input($cluck_item_id, 0);
next;
mes "[Cluckers]";
mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
- input $cluck_item_amount;
+ input($cluck_item_amount, 0);
next;
mes "[Cluckers]";
mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt
index fde5e544a..37f8a4f99 100644
--- a/npc/custom/events/disguise.txt
+++ b/npc/custom/events/disguise.txt
@@ -67,7 +67,7 @@ prontera,160,155,4 script Disguise Event 4_M_NFDEADMAN,{
mes "Input the number of rounds you want the event to last.";
mes "Current number: [^0000FF"+.Rounds+"^000000]";
next;
- input .@Rounds;
+ input(.@Rounds, 0);
set .Rounds,.@Rounds;
mes .@n$;
mes "The number of rounds has been changed to "+.Rounds+".";
@@ -77,7 +77,7 @@ prontera,160,155,4 script Disguise Event 4_M_NFDEADMAN,{
mes "Input the Item ID of the prize given each round.";
mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";
next;
- input .@Prize;
+ input(.@Prize, 0);
mes .@n$;
if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
mes "That item does not exist. Please try again.";
@@ -86,11 +86,11 @@ prontera,160,155,4 script Disguise Event 4_M_NFDEADMAN,{
set .Prize,.@Prize;
mes "Input the amount to be given.";
next;
- input .@amount;
+ input(.@amount);
mes .@n$;
- if (.@amount<=0 || .@amount>=10000) {
+ if (.@amount <= 0 || .@amount >= 10000) {
mes "That amount is invalid. Using default ammount of 1.";
- set .@amount,1;
+ .@amount = 1;
next;
mes .@n$;
}
diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt
index b9c54c09e..fc7446814 100644
--- a/npc/custom/events/mushroom_event.txt
+++ b/npc/custom/events/mushroom_event.txt
@@ -41,7 +41,7 @@ OnMinute10: // Start time (every hour)
set .status,1;
set .Spawn,rand(1,10); // How many Mushrooms should spawn?
set .Map$,.maps$[rand(getarraysize(.maps$))];
- killmonster .Map$,"All";
+ killmonster(.Map$, "all");
monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(NPC_NAME)+"::OnMobKilled";
announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
sleep 2500;
@@ -50,9 +50,12 @@ OnMinute10: // Start time (every hour)
OnMobKilled:
set .Spawn, .Spawn - 1;
- getitem .Prize, .Amount;
- if (.Spawn) announce "[ "+strcharinfo(PC_NAME)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
- else {
+ if (playerattached() != 0) {
+ getitem .Prize, .Amount;
+ if (.Spawn)
+ announce "[ "+strcharinfo(PC_NAME)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
+ }
+ if (!.Spawn) {
announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
set .status,0;
}
diff --git a/npc/custom/events/valentinesdayexp.txt b/npc/custom/events/valentinesdayexp.txt
index 33339dcd9..195f20275 100644
--- a/npc/custom/events/valentinesdayexp.txt
+++ b/npc/custom/events/valentinesdayexp.txt
@@ -95,12 +95,15 @@ alberta,26,243,4 script Stephen#val1 1_M_MERCHANT,{
mes "you can come back again.";
mes "So how many do you want?";
next;
- set @needmon,0;
- input @flag_num;
- if (@flag_num <= 0) goto L_NONE;
- if (@flag_num > 5) goto L_ERR;
- set @needmon,@flag_num*5000;
- if (Zeny < @needmon) goto L_NOTENO;
+ @needmon = 0;
+ input(@flag_num);
+ if (@flag_num <= 0)
+ goto L_NONE;
+ if (@flag_num > 5)
+ goto L_ERR;
+ @needmon = @flag_num * 5000;
+ if (Zeny < @needmon)
+ goto L_NOTENO;
Zeny -= @needmon;
getitem 558,@flag_num;
mes "[Stephen]";
@@ -154,13 +157,17 @@ alberta,29,243,4 script Jainie#val1 1_M_INNKEEPER,{
mes "you can come back again.";
mes "So how many do you want? 1 portion is 4500z + 1 Milk.";
next;
- set @needmon,0;
- input @flag_num;
- if (@flag_num == 0) goto L_NONE;
- if (@flag_num > 5) goto L_ERR;
- set @needmon,@flag_num*4500;
- if (Zeny < @needmon) goto L_NOTENO;
- if (countitem(Milk) < @flag_num) goto L_NOMILK;
+ @needmon = 0;
+ input(@flag_num);
+ if (@flag_num == 0)
+ goto L_NONE;
+ if (@flag_num > 5)
+ goto L_ERR;
+ @needmon = @flag_num * 4500;
+ if (Zeny < @needmon)
+ goto L_NOTENO;
+ if (countitem(Milk) < @flag_num)
+ goto L_NOMILK;
Zeny -= @needmon;
delitem 519,@flag_num;
getitem 561,@flag_num;
diff --git a/npc/custom/expandedbartershop.txt b/npc/custom/expandedbartershop.txt
new file mode 100644
index 000000000..5ba988ad9
--- /dev/null
+++ b/npc/custom/expandedbartershop.txt
@@ -0,0 +1,63 @@
+//===== Hercules Script ======================================
+//= Expanded barter shop demo
+//===== By: ==================================================
+//= 4144
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= Expanded barter shop demo in prontera.
+//============================================================
+
+prontera,160,284,4 trader Expanded Barter Shop#prt 4_M_KID1,{
+ end;
+OnInit:
+ tradertype(NST_EXPANDED_BARTER);
+
+ // Selling Orange_Potion with items price and 4 items price
+ startsellitem(Orange_Potion, 2, 100000);
+ sellitemcurrency(Banana, 2);
+ sellitemcurrency(Apple, 1);
+ sellitemcurrency(Carrot, 2);
+ sellitemcurrency(Sweet_Potato, 1);
+ endsellitem();
+
+ // sell item with price only in zeny
+ sellitem(White_Herb, 1, 100);
+ // sell item with zeny and item price
+ sellitem(Blue_Herb, 22, 200, Orange_Potion, 2, 3);
+
+ // sell item with price only in zeny (infinite amount)
+ sellitem(Green_Herb, 3, -1);
+
+ // sell item with zeny and two items price (1)
+ sellitem(Orange_Potion, 20, 100000, Banana, 2, -1, Berserk_Potion, 10, -1);
+
+ // sell item with zeny and two items price (same as before but with different zeny price)
+ sellitem(Orange_Potion, 1, 100000, Banana, 2, -1, Berserk_Potion, 10, -1);
+
+ // sell item with item price
+ sellitem(Blade, 0, 1000, Sword, 2, -1);
+
+ // sell item with zeny and two items price
+ sellitem(Scimiter, 2000, -1, Sword, 1, 2, Sword, 1, 5);
+
+ // sell item with zeny and two items price (selling another Orange_Potion)
+ sellitem(Orange_Potion, 1, 100000, Green_Herb, 2, -1);
+
+ // modify selling Orange_Potion with items price (same as previous)
+ // modification reset amount stored in db
+ startsellitem(Orange_Potion, 1, 100);
+ sellitemcurrency(Green_Herb, 2);
+ endsellitem();
+
+ // sell item with zeny and item price (selling another White_Herb)
+ sellitem(White_Herb, 10, 100, Banana, 1, -1);
+
+ // stop selling blades
+// stopselling(Blade, 1);
+
+ // sell item with zeny and two items price (modify amount for entry (1))
+// sellitem(Orange_Potion, 1, 200000, Banana, 2, -1, Berserk_Potion, 10, -1);
+
+ end;
+}
diff --git a/npc/custom/itembind.txt b/npc/custom/itembind.txt
index 7d95afdfc..f0e128453 100644
--- a/npc/custom/itembind.txt
+++ b/npc/custom/itembind.txt
@@ -25,7 +25,7 @@ prontera,144,174,4 script Bound Items 4_M_JP_MID,{
}
mes "What kind of bind?";
.@boundtype = 1 << (select("Account", "Guild", "Character")-1);
- if(.@boundtype == 2 && (!getcharid(CHAR_ID_GUILD) || getguildmaster(getcharid(CHAR_ID_GUILD)) != strcharinfo(PC_NAME))) {
+ if(.@boundtype == IBT_GUILD && (!getcharid(CHAR_ID_GUILD) || getguildinfo(GUILDINFO_MASTER_NAME, getcharid(CHAR_ID_GUILD)) != strcharinfo(PC_NAME))) {
mes "In order for me to bind an item to a guild you must be the master of one.";
close;
}
@@ -68,7 +68,7 @@ prontera,144,174,4 script Bound Items 4_M_JP_MID,{
mes "You don't have any bound items in your inventory. Not much I can do here.";
close;
}
- countbound(2);
+ countbound(IBT_GUILD);
if(.unbindprice) {
mes "Unbinding an item has a fee of ^0000FF"+.unbindprice+"^000000 zeny.";
if(Zeny < .unbindprice) {
@@ -88,7 +88,7 @@ prontera,144,174,4 script Bound Items 4_M_JP_MID,{
next;
for(.@i = 0; .@i < getarraysize(@bound_items); .@i++) {
if(@inventorylist_id[.@item] == @bound_items[.@i] &&
- (!getcharid(CHAR_ID_GUILD) || getguildmaster(getcharid(CHAR_ID_GUILD)) != strcharinfo(PC_NAME))
+ (!getcharid(CHAR_ID_GUILD) || getguildinfo(GUILDINFO_MASTER_NAME, getcharid(CHAR_ID_GUILD)) != strcharinfo(PC_NAME))
) {
mes "I will only unbind guild bound items that the guild master requests.";
close;
@@ -127,8 +127,8 @@ OnInit:
.logbinds = 1;
//Other stuff
- .boundtypes$[1] = "account";
- .boundtypes$[2] = "guild";
- .boundtypes$[4] = "character";
+ .boundtypes$[IBT_ACCOUNT] = "account";
+ .boundtypes$[IBT_GUILD] = "guild";
+ .boundtypes$[IBT_CHARACTER] = "character";
end;
}
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt
index 739b53c02..c2481e991 100644
--- a/npc/custom/quests/quest_shop.txt
+++ b/npc/custom/quests/quest_shop.txt
@@ -170,13 +170,13 @@ OnEnd:
function Add {
if (getitemname(getarg(1)) == "null") {
- debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
+ consolemes(CONSOLEMES_WARNING, "Quest reward #"+getarg(1)+" invalid (skipped).");
return;
}
setarray .@j[0],getarg(2),getarg(3),getarg(4);
for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
if (getitemname(getarg(.@i)) == "null") {
- debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
+ consolemes(CONSOLEMES_WARNING, "Quest requirement #"+getarg(.@i)+" invalid (skipped).");
return;
} else
setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
diff --git a/npc/custom/quests/thq/THQS_TTShop.txt b/npc/custom/quests/thq/THQS_TTShop.txt
index 96e7346d3..4c12f9938 100644
--- a/npc/custom/quests/thq/THQS_TTShop.txt
+++ b/npc/custom/quests/thq/THQS_TTShop.txt
@@ -93,7 +93,7 @@ function script thqs_trade_token {
// getarg(1) - .@mp$ -> PRICE
function script thqs_menu_buy {
if( getargcount() != 2 ) {
- debugmes "thqs_menu_buy: Wrong number of arguments!!";
+ consolemes(CONSOLEMES_ERROR, "thqs_menu_buy: Wrong number of arguments!!");
close;
}
@@ -101,7 +101,7 @@ function script thqs_menu_buy {
.@mp$ = getarg(1);
if( getarraysize( getd(.@mw$) ) != getarraysize( getd(.@mp$) ) ) {
- debugmes "thqs_menu_buy: Missing entries in data!";
+ consolemes(CONSOLEMES_ERROR, "thqs_menu_buy: Missing entries in data!");
close;
}
diff --git a/npc/custom/stylist.txt b/npc/custom/stylist.txt
index 0ee7d8822..188a91ca7 100644
--- a/npc/custom/stylist.txt
+++ b/npc/custom/stylist.txt
@@ -3,32 +3,72 @@
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Description: =========================================
//= Changes your hair style, hair color, and cloth color.
//===== Additional Comments: =================================
//= 1.1 Switched to 'getbattleflag', credits to Saithis. [Euphy]
+//= 1.2 Fix style start at min_style, add Job_Summoner [AnnieRuru]
//============================================================
prontera,170,180,1 script Stylist#custom_stylist 2_M_DYEINGER,{
-
- setarray .@styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color");
- setarray .@Look[1],7,1,6;
- set .@s, select(" ~ Cloth color", " ~ Hairstyle", " ~ Hair color");
- set .@Revert, getlook(.@Look[.@s]);
- set .@style,1;
- while(1) {
- setlook .@Look[.@s], .@style;
- message strcharinfo(PC_NAME),"This is style #"+.@style+".";
- set .@menu$, " ~ Next (^0055FF"+((.@style!=.@styles[.@s])?.@style+1:1)+"^000000): ~ Previous (^0055FF"+((.@style!=1)?.@style-1:.@styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
- switch(select(.@menu$)) {
- case 1: set .@style, ((.@style!=.@styles[.@s])?.@style+1:1); break;
- case 2: set .@style, ((.@style!=1)?.@style-1:.@styles[.@s]); break;
- case 3: message strcharinfo(PC_NAME),"Choose a style between 1 - "+.@styles[.@s]+".";
- input .@style,0,.@styles[.@s];
- if (!.@style) set .@style, rand(1,.@styles[.@s]);
- break;
- case 4: set .@style, .@Revert; setlook .@Look[.@s], .@Revert; break;
+ .@choose = select("Hair style", "Hair color", "Cloth color") - 1;
+ .@part = .look[.@choose];
+ if (BaseClass != Job_Summoner)
+ callsub(L_styles, .@part, .minstyle[.@part], .maxstyle[.@part]);
+ else
+ callsub(L_styles, .@part, .summoner_minstyle[.@part], .summoner_maxstyle[.@part]);
+L_styles:
+ .@lookpart = getarg(0);
+ .@minstyle = getarg(1);
+ .@maxstyle = getarg(2);
+ .@i = .@revert = getlook(.@lookpart);
+ while (true) {
+ setlook(.@lookpart, .@i);
+ message(strcharinfo(PC_NAME), sprintf(_("This is style #%d."), .@i));
+ if (.@i == .@maxstyle)
+ .@next = .@minstyle;
+ else
+ .@next = .@i + 1;
+ if (.@i == .@minstyle)
+ .@previous = .@maxstyle;
+ else
+ .@previous = .@i - 1;
+ switch(select(
+ sprintf(_(" ~ Next (%s%d%s)"), F_MesColor(C_BLUE), .@next, F_MesColor(C_BLACK)),
+ sprintf(_(" ~ Previous (%s%d%s)"), F_MesColor(C_BLUE), .@previous, F_MesColor(C_BLACK)),
+ " ~ Jump to...",
+ sprintf(_(" ~ Revert to original (%s%d%s)"), F_MesColor(C_BLUE), .@revert, F_MesColor(C_BLACK)))) {
+ case 1:
+ .@i = .@next;
+ break;
+ case 2:
+ .@i = .@previous;
+ break;
+ case 3:
+ message(strcharinfo(PC_NAME), sprintf(_("Choose a style between %d - %d."), .@minstyle, .@maxstyle));
+ input(.@i, .@minstyle, .@maxstyle);
+ break;
+ case 4:
+ .@i = .@revert;
}
}
+ end;
+OnInit:
+ setarray .look[0], LOOK_HAIR, LOOK_HAIR_COLOR, LOOK_CLOTHES_COLOR;
+
+ .minstyle[LOOK_HAIR] = getbattleflag("min_hair_style");
+ .maxstyle[LOOK_HAIR] = getbattleflag("max_hair_style");
+ .minstyle[LOOK_HAIR_COLOR] = getbattleflag("min_hair_color");
+ .maxstyle[LOOK_HAIR_COLOR] = getbattleflag("max_hair_color");
+ .minstyle[LOOK_CLOTHES_COLOR] = getbattleflag("min_cloth_color");
+ .maxstyle[LOOK_CLOTHES_COLOR] = getbattleflag("max_cloth_color");
+
+ .summoner_minstyle[LOOK_HAIR] = getbattleflag("min_hair_style");
+ .summoner_maxstyle[LOOK_HAIR] = getbattleflag("max_hair_style");
+ .summoner_minstyle[LOOK_HAIR_COLOR] = getbattleflag("min_hair_color");
+ .summoner_maxstyle[LOOK_HAIR_COLOR] = getbattleflag("max_hair_color");
+ .summoner_minstyle[LOOK_CLOTHES_COLOR] = getbattleflag("min_cloth_color");
+ .summoner_maxstyle[LOOK_CLOTHES_COLOR] = getbattleflag("max_cloth_color");
+ end;
}
diff --git a/npc/custom/woe_controller.txt b/npc/custom/woe_controller.txt
index 5f619c1db..e9139c0ce 100644
--- a/npc/custom/woe_controller.txt
+++ b/npc/custom/woe_controller.txt
@@ -149,7 +149,7 @@ OnMinute00:
function Disp_Owner {
set .@o, getcastledata(getarg(0),1);
- if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
+ if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildinfo(GUILDINFO_NAME, .@o)+"] guild.",bc_all|bc_woe;
else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
return;
}
@@ -275,7 +275,7 @@ while(1) {
mes "> ^FF0000"+.Regions$[.@i]+"^000000";
for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
set .@t, getcastledata(.Castles$[.@j],1);
- mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
+ mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildinfo(GUILDINFO_NAME, .@t):"^777777unoccupied")+"^000000";
}
if (.@i < 5) mes " ";
}