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-rw-r--r--npc/battleground/bg_kvm02.txt391
1 files changed, 391 insertions, 0 deletions
diff --git a/npc/battleground/bg_kvm02.txt b/npc/battleground/bg_kvm02.txt
new file mode 100644
index 000000000..9d38a290d
--- /dev/null
+++ b/npc/battleground/bg_kvm02.txt
@@ -0,0 +1,391 @@
+// ==============================================================================
+// BattleGround System - KvM 60~79
+// ==============================================================================
+
+// Registration NPC's
+// *********************************************************************
+
+bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
+ end;
+}
+
+// Light Effects
+// *********************************************************************
+
+bat_c02,54,123,0 script #bat_c02a 111,{
+ end;
+
+OnKvM02LightA: misceffect 54; end;
+OnKvM02LightB: misceffect 55; end;
+OnKvM02LightC: misceffect 56; end;
+}
+
+bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111
+bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111
+bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111
+bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111
+bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111
+
+// Battleground Engine
+// *********************************************************************
+
+- script KvM02_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
+ setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
+ setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
+ setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
+ disablenpc "TherapistKvM02a";
+ disablenpc "TherapistKvM02b";
+ disablenpc "VintenarKvM02a";
+ disablenpc "VintenarKvM02b";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM02_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM02BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ set .Croix_Score, .Croix_Score + 1;
+ bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
+ }
+ end;
+
+OnCroixQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM02BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ set .Guillaume_Score, .Guillaume_Score + 1;
+ bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
+ if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM02BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ {
+ if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
+ {
+ announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080;
+ set $@KvM_Flood, gettimetick(2) + 15;
+ }
+ else
+ mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080;
+ end;
+ }
+
+ set $@KvM02BG, 1; // Starting
+ donpcevent "KvM02R_Croix::OnEnterBG";
+ donpcevent "KvM02R_Guillaume::OnEnterBG";
+ donpcevent "KvM02_BG::OnStart";
+ end;
+
+OnStart:
+ announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080;
+ enablenpc "TherapistKvM02a";
+ enablenpc "TherapistKvM02b";
+ disablenpc "VintenarKvM02a";
+ disablenpc "VintenarKvM02b";
+ set $@KvM02BG_Victory, 0;
+ sleep 2000;
+ // Warp Teams
+ bg_warp $@KvM02BG_id1,"bat_c02",53,128;
+ bg_warp $@KvM02BG_id2,"bat_c02",146,55;
+ // ScoreBoard
+ set .Guillaume_Score, 0;
+ set .Croix_Score, 0;
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ areapercentheal "bat_c02",50,123,58,131,100,100;
+ areapercentheal "bat_c02",141,52,149,60,100,100;
+ mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080;
+ end;
+
+OnTimer26000:
+ mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080;
+ end;
+
+OnTimer27000:
+ donpcevent "::OnKvM02LightA";
+ end;
+
+OnTimer28000:
+ donpcevent "::OnKvM02LightB";
+ end;
+
+OnTimer29000:
+ donpcevent "::OnKvM02LightC";
+ end;
+
+OnTimer30000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM02BG_Victory, 3;
+ set $@KvM02BG, 3;
+ mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
+ stopnpctimer;
+ sleep 2000;
+ donpcevent "KvM02_BG::OnStop";
+ end;
+ }
+
+ set $@KvM02BG, 2; // Playing
+ areapercentheal "bat_c02",50,123,58,131,100,100;
+ bg_warp $@KvM02BG_id1,"bat_c02",62,119;
+ areapercentheal "bat_c02",141,52,149,60,100,100;
+ bg_warp $@KvM02BG_id2,"bat_c02",137,64;
+ end;
+
+OnTimer32000:
+ mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080;
+ end;
+
+OnTimer330000:
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM02_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM02_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 3;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080;
+ donpcevent "KvM02_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 1;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
+ donpcevent "KvM02_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 2;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
+ donpcevent "KvM02_BG::OnStop";
+ end;
+
+OnStop:
+ disablenpc "TherapistKvM02a";
+ disablenpc "TherapistKvM02b";
+ enablenpc "VintenarKvM02a";
+ enablenpc "VintenarKvM02b";
+ // Warp Teams
+ bg_warp $@KvM02BG_id1,"bat_c02",53,128;
+ bg_warp $@KvM02BG_id2,"bat_c02",146,55;
+ donpcevent "KvM02_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ stopnpctimer;
+ stopnpctimer "KvM02_BG_Out";
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set .Croix_Score, 0;
+ set .Guillaume_Score, 0;
+ set $@KvM02BG_Victory, 0;
+ if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
+ if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
+ disablenpc "TherapistKvM02a";
+ disablenpc "TherapistKvM02b";
+ disablenpc "VintenarKvM02a";
+ disablenpc "VintenarKvM02b";
+ sleep 1000;
+ mapwarp "bat_c02","bat_room",155,150;
+ sleep 2000;
+ maprespawnguildid "bat_c02",0,3; // Just in case someone else
+ bg_updatescore "bat_c02",0,0;
+ sleep 2000;
+ set $@KvM02BG, 0;
+ donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM02_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080;
+ end;
+OnTimer30000:
+ mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080;
+ end;
+OnTimer50000:
+ mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080;
+ end;
+OnTimer60000:
+ donpcevent "KvM02_BG::OnReset";
+ end;
+}
+
+// Battleground Therapist
+// *********************************************************************
+
+bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+// Battleground rewards
+// *********************************************************************
+
+bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{
+ if( $@KvM02BG_Victory )
+ {
+ if( $@KvM02BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM02BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 3;
+ mes "[Swandery]";
+ mes "Blessed Guillaume!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "You lost, but you're dedicated to this battle.";
+ mes "This is a reward for your great dedication by Guillaume Marollo!";
+ mes "Just take this defeat a lesson, and later you would definitely learn.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{
+ if( $@KvM02BG_Victory )
+ {
+ if( $@KvM02BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM02BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 3;
+ mes "[Swandery]";
+ mes "Blessed Croax!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Even though we didn't win, we did our best.";
+ mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+// MapFlags
+// *********************************************************************
+
+bat_c02 mapflag battleground 2
+bat_c02 mapflag nomemo
+bat_c02 mapflag nosave SavePoint
+bat_c02 mapflag noteleport
+bat_c02 mapflag nowarp
+bat_c02 mapflag nowarpto
+bat_c02 mapflag noreturn
+bat_c02 mapflag nobranch
+bat_c02 mapflag nopenalty