diff options
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index aa0fea31c..eb0f2a78a 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3357,12 +3357,13 @@ Examples: --------------------------------------- -*getunits(<type>, <variable>, <limit>, "<map>"{, <x1>, <y1>, <x2>, <y2>}) +*getunits(<type>, <variable>, <limit>{, "<map>"{, <x1>, <y1>, <x2>, <y2>}}) This function searches a whole map or area for units and adds their GID to the provided <variable> array. It filters units by <type> and stops searching after <limit> units have been found. Set <limit> to false (0) if you wish to -disable the limit altogether. +disable the limit altogether. If <map> is omitted, this command will search +on the whole server (slow). Returns the number of units added to the array. Type is the type of unit to search for: @@ -3381,6 +3382,10 @@ Type is the type of unit to search for: ** Do NOT use UNITTYPE_ constants here, they have different values. +** If battle_config.dynamic_mobs is enabled and no player has entered the map + yet, the mobs will not have spawned in the map yet, so getunits() will be + unable to find them when searching for BL_MOB. + Example: .@count = getunits((BL_PC | BL_NPC), .@units, false, "prontera"); @@ -10007,4 +10012,4 @@ the available flags are: P_AIRSHIP_ITEM_NOT_ENOUGH P_AIRSHIP_ITEM_INVALID ----------------------------------------
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