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@@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/30
+ * Removed the on-die specific code from unit_remove_map and placed it on
+ the corresponding *_dead functions. unit_remove_map should never assume the
+ char died, it is just a "remove from map" function. [Skotlex]
+ * Updated status_damage to handle the general death code (clearing status
+ changes, clearing skill related data, sending death packet, etc). The
+ return value from the *_dead functions will tell it what to do or not with
+ the object (death aborted, clear it from map/memory, etc) [Skotlex]
+ * Cleaned up pc_dead to take advantage of the fact that status changes are
+ not ended until after the function. [Skotlex]
* Disabled ontouch npcs triggering on hidden/chase-walk characters.
[Skotlex]
* Updated/adapted current Homun code to use the status_data update.