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-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--src/map/atcommand.c8
-rw-r--r--src/map/battleground.c30
-rw-r--r--src/map/clif.c47
-rw-r--r--src/map/guild.c2
-rw-r--r--src/map/mob.c4
-rw-r--r--src/map/mob.h24
-rw-r--r--src/map/pc.c10
-rw-r--r--src/map/pc.h103
-rw-r--r--src/map/script.c12
-rw-r--r--src/map/unit.c2
11 files changed, 127 insertions, 120 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 1788841ee..d6d67176f 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -1,5 +1,10 @@
Date Added
+2011/04/16
+ * Some cleanups related to player and monster states. [Ai4rei]
+ - Moved user_font and bg_id out of states as they are data, not states.
+ - Reordered members of state structs so that bitfields are packed together (less memory gets wasted).
+ - Other insignificant code tweaks.
2011/04/13
* Added missing 0x369 packet.(info provided by Yommy) [Inkfish]
2011/04/10
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index b51e7ce95..44c341cab 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -8568,9 +8568,9 @@ ACMD_FUNC(font)
font_id = atoi(message);
if( font_id == 0 )
{
- if( sd->state.user_font )
+ if( sd->user_font )
{
- sd->state.user_font = 0;
+ sd->user_font = 0;
clif_displaymessage(fd, "Returning to normal font.");
clif_font(sd);
}
@@ -8582,9 +8582,9 @@ ACMD_FUNC(font)
}
else if( font_id < 0 || font_id > 9 )
clif_displaymessage(fd, "Invalid font. Use a Value from 0 to 9.");
- else if( font_id != sd->state.user_font )
+ else if( font_id != sd->user_font )
{
- sd->state.user_font = font_id;
+ sd->user_font = font_id;
clif_font(sd);
clif_displaymessage(fd, "Font changed.");
}
diff --git a/src/map/battleground.c b/src/map/battleground.c
index 58e3b469c..13f62a042 100644
--- a/src/map/battleground.c
+++ b/src/map/battleground.c
@@ -52,7 +52,7 @@ int bg_team_delete(int bg_id)
continue;
bg_send_dot_remove(sd);
- sd->state.bg_id = 0;
+ sd->bg_id = 0;
}
idb_remove(bg_team_db, bg_id);
return 1;
@@ -70,7 +70,7 @@ int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y)
int bg_send_dot_remove(struct map_session_data *sd)
{
- if( sd && sd->state.bg_id )
+ if( sd && sd->bg_id )
clif_bg_xy_remove(sd);
return 0;
}
@@ -81,12 +81,12 @@ int bg_team_join(int bg_id, struct map_session_data *sd)
struct battleground_data *bg = bg_team_search(bg_id);
struct map_session_data *pl_sd;
- if( bg == NULL || sd == NULL || sd->state.bg_id ) return 0;
+ if( bg == NULL || sd == NULL || sd->bg_id ) return 0;
ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == NULL);
if( i == MAX_BG_MEMBERS ) return 0; // No free slots
- sd->state.bg_id = bg_id;
+ sd->bg_id = bg_id;
bg->members[i].sd = sd;
bg->members[i].x = sd->bl.x;
bg->members[i].y = sd->bl.y;
@@ -111,12 +111,12 @@ int bg_team_leave(struct map_session_data *sd, int flag)
struct battleground_data *bg;
char output[128];
- if( sd == NULL || !sd->state.bg_id )
+ if( sd == NULL || !sd->bg_id )
return 0;
bg_send_dot_remove(sd);
- bg_id = sd->state.bg_id;
- sd->state.bg_id = 0;
+ bg_id = sd->bg_id;
+ sd->bg_id = 0;
if( (bg = bg_team_search(bg_id)) == NULL )
return 0;
@@ -141,7 +141,7 @@ int bg_team_leave(struct map_session_data *sd, int flag)
int bg_member_respawn(struct map_session_data *sd)
{ // Respawn after killed
struct battleground_data *bg;
- if( sd == NULL || !pc_isdead(sd) || !sd->state.bg_id || (bg = bg_team_search(sd->state.bg_id)) == NULL )
+ if( sd == NULL || !pc_isdead(sd) || !sd->bg_id || (bg = bg_team_search(sd->bg_id)) == NULL )
return 0;
if( bg->mapindex == 0 )
return 0; // Respawn not handled by Core
@@ -177,26 +177,26 @@ int bg_team_get_id(struct block_list *bl)
switch( bl->type )
{
case BL_PC:
- return ((TBL_PC*)bl)->state.bg_id;
+ return ((TBL_PC*)bl)->bg_id;
case BL_PET:
if( ((TBL_PET*)bl)->msd )
- return ((TBL_PET*)bl)->msd->state.bg_id;
+ return ((TBL_PET*)bl)->msd->bg_id;
break;
case BL_MOB:
{
struct map_session_data *msd;
struct mob_data *md = (TBL_MOB*)bl;
if( md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL )
- return msd->state.bg_id;
- return md->state.bg_id;
+ return msd->bg_id;
+ return md->bg_id;
}
case BL_HOM:
if( ((TBL_HOM*)bl)->master )
- return ((TBL_HOM*)bl)->master->state.bg_id;
+ return ((TBL_HOM*)bl)->master->bg_id;
break;
case BL_MER:
if( ((TBL_MER*)bl)->master )
- return ((TBL_MER*)bl)->master->state.bg_id;
+ return ((TBL_MER*)bl)->master->bg_id;
break;
case BL_SKILL:
return ((TBL_SKILL*)bl)->group->bg_id;
@@ -210,7 +210,7 @@ int bg_send_message(struct map_session_data *sd, const char *mes, int len)
struct battleground_data *bg;
nullpo_ret(sd);
- if( sd->state.bg_id == 0 || (bg = bg_team_search(sd->state.bg_id)) == NULL )
+ if( sd->bg_id == 0 || (bg = bg_team_search(sd->bg_id)) == NULL )
return 0;
clif_bg_message(bg, sd->bl.id, sd->status.name, mes, len);
return 0;
diff --git a/src/map/clif.c b/src/map/clif.c
index e4105c170..d1338314f 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -451,7 +451,7 @@ int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target
if( !(fd=sd->fd) )
continue;
- if( type == GUILD_NOBG && sd->state.bg_id )
+ if( type == GUILD_NOBG && sd->bg_id )
continue;
if( sd->bl.id == bl->id && (type == GUILD_WOS || type == GUILD_SAMEMAP_WOS || type == GUILD_AREA_WOS) )
@@ -498,7 +498,7 @@ int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target
case BG_SAMEMAP_WOS:
case BG:
case BG_WOS:
- if( sd && sd->state.bg_id && (bg = bg_team_search(sd->state.bg_id)) != NULL )
+ if( sd && sd->bg_id && (bg = bg_team_search(sd->bg_id)) != NULL )
{
for( i = 0; i < MAX_BG_MEMBERS; i++ )
{
@@ -910,7 +910,7 @@ static int clif_set_unit_idle(struct block_list* bl, unsigned char* buffer, bool
return packet_len(WBUFW(buffer,0));
#endif
#if PACKETVER >= 20080102
- WBUFW(buf,53) = sd?sd->state.user_font:0;
+ WBUFW(buf,53) = sd?sd->user_font:0;
#endif
#if PACKETVER >= 20091103
strcpy((char*)WBUFP(buf,55), name);
@@ -1006,7 +1006,7 @@ static int clif_set_unit_walking(struct block_list* bl, struct unit_data* ud, un
WBUFB(buf,57) = (sd)? 5 : 0;
WBUFW(buf,58) = clif_setlevel(status_get_lv(bl));
#if PACKETVER >= 20080102
- WBUFW(buf,60) = sd?sd->state.user_font:0;
+ WBUFW(buf,60) = sd?sd->user_font:0;
#endif
#if PACKETVER >= 20091103
strcpy((char*)WBUFP(buf,62), name);
@@ -1144,7 +1144,7 @@ int clif_spawn(struct block_list *bl)
clif_specialeffect(bl,423,AREA);
else if(sd->state.size==1)
clif_specialeffect(bl,421,AREA);
- if( sd->state.bg_id && map[sd->bl.m].flag.battleground )
+ if( sd->bg_id && map[sd->bl.m].flag.battleground )
clif_sendbgemblem_area(sd);
}
break;
@@ -2350,7 +2350,7 @@ int clif_guild_xy(struct map_session_data *sd)
*------------------------------------------*/
int clif_guild_xy_single(int fd, struct map_session_data *sd)
{
- if( sd->state.bg_id )
+ if( sd->bg_id )
return 0;
WFIFOHEAD(fd,packet_len(0x1eb));
@@ -2449,7 +2449,7 @@ int clif_updatestatus(struct map_session_data *sd,int type)
clif_hpmeter(sd);
if( !battle_config.party_hp_mode && sd->status.party_id )
clif_party_hp(sd);
- if( sd->state.bg_id )
+ if( sd->bg_id )
clif_bg_hp(sd);
break;
case SP_SP:
@@ -3649,7 +3649,7 @@ static void clif_getareachar_pc(struct map_session_data* sd,struct map_session_d
clif_spiritball_single(sd->fd, dstsd);
if( (sd->status.party_id && dstsd->status.party_id == sd->status.party_id) || //Party-mate, or hpdisp setting.
- (sd->state.bg_id && sd->state.bg_id == dstsd->state.bg_id) || //BattleGround
+ (sd->bg_id && sd->bg_id == dstsd->bg_id) || //BattleGround
(battle_config.disp_hpmeter && (gmlvl = pc_isGM(sd)) >= battle_config.disp_hpmeter && gmlvl >= pc_isGM(dstsd)) )
clif_hpmeter_single(sd->fd, dstsd->bl.id, dstsd->battle_status.hp, dstsd->battle_status.max_hp);
@@ -3692,7 +3692,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl)
clif_specialeffect_single(bl,423,sd->fd);
else if(tsd->state.size==1)
clif_specialeffect_single(bl,421,sd->fd);
- if( tsd->state.bg_id && map[tsd->bl.m].flag.battleground )
+ if( tsd->bg_id && map[tsd->bl.m].flag.battleground )
clif_sendbgemblem_single(sd->fd,tsd);
}
break;
@@ -8443,13 +8443,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif_party_hp(sd); // Show hp after displacement [LuzZza]
}
- if( sd->state.bg_id ) clif_bg_hp(sd); // BattleGround System
- if( sd->state.changemap && map[sd->bl.m].flag.battleground )
- {
- clif_map_type(sd, MAPTYPE_BATTLEFIELD); // Battleground Mode
- if( map[sd->bl.m].flag.battleground == 2 )
- clif_bg_updatescore_single(sd);
- }
+ if( sd->bg_id ) clif_bg_hp(sd); // BattleGround System
if(map[sd->bl.m].flag.pvp) {
if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris]
@@ -8606,6 +8600,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif_status_load(&sd->bl, SI_NIGHT, 0);
}
+ if( map[sd->bl.m].flag.battleground )
+ {
+ clif_map_type(sd, MAPTYPE_BATTLEFIELD); // Battleground Mode
+ if( map[sd->bl.m].flag.battleground == 2 )
+ clif_bg_updatescore_single(sd);
+ }
+
if( map[sd->bl.m].flag.allowks && !map_flag_ks(sd->bl.m) )
{
char output[128];
@@ -10928,7 +10929,7 @@ void clif_parse_GuildCheckMaster(int fd, struct map_session_data *sd)
*------------------------------------------*/
void clif_parse_GuildRequestInfo(int fd, struct map_session_data *sd)
{
- if( !sd->status.guild_id && !sd->state.bg_id )
+ if( !sd->status.guild_id && !sd->bg_id )
return;
switch( RFIFOL(fd,2) )
@@ -11076,7 +11077,7 @@ void clif_parse_GuildLeave(int fd,struct map_session_data *sd)
clif_displaymessage(fd, msg_txt(228));
return;
}
- if( sd->state.bg_id )
+ if( sd->bg_id )
{
clif_displaymessage(fd, "You can't leave battleground guilds.");
return;
@@ -11091,7 +11092,7 @@ void clif_parse_GuildLeave(int fd,struct map_session_data *sd)
*------------------------------------------*/
void clif_parse_GuildExpulsion(int fd,struct map_session_data *sd)
{
- if( map[sd->bl.m].flag.guildlock || sd->state.bg_id )
+ if( map[sd->bl.m].flag.guildlock || sd->bg_id )
{ // Guild locked.
clif_displaymessage(fd, msg_txt(228));
return;
@@ -11128,7 +11129,7 @@ void clif_parse_GuildMessage(int fd, struct map_session_data* sd)
sd->cantalk_tick = gettick() + battle_config.min_chat_delay;
}
- if( sd->state.bg_id )
+ if( sd->bg_id )
bg_send_message(sd, text, textlen);
else
guild_send_message(sd, text, textlen);
@@ -13859,7 +13860,7 @@ int clif_sendbgemblem_area(struct map_session_data *sd)
WBUFW(buf, 0) = 0x2dd;
WBUFL(buf,2) = sd->bl.id;
safestrncpy((char*)WBUFP(buf,6), sd->status.name, NAME_LENGTH); // name don't show in screen.
- WBUFW(buf,30) = sd->state.bg_id;
+ WBUFW(buf,30) = sd->bg_id;
clif_send(buf,packet_len(0x2dd), &sd->bl, AREA);
return 0;
}
@@ -13871,7 +13872,7 @@ int clif_sendbgemblem_single(int fd, struct map_session_data *sd)
WFIFOW(fd,0) = 0x2dd;
WFIFOL(fd,2) = sd->bl.id;
safestrncpy((char*)WFIFOP(fd,6), sd->status.name, NAME_LENGTH);
- WFIFOW(fd,30) = sd->state.bg_id;
+ WFIFOW(fd,30) = sd->bg_id;
WFIFOSET(fd,packet_len(0x2dd));
return 0;
}
@@ -13886,7 +13887,7 @@ int clif_font(struct map_session_data *sd)
nullpo_ret(sd);
WBUFW(buf,0) = 0x2ef;
WBUFL(buf,2) = sd->bl.id;
- WBUFW(buf,6) = sd->state.user_font;
+ WBUFW(buf,6) = sd->user_font;
clif_send(buf, packet_len(0x2ef), &sd->bl, AREA);
return 1;
}
diff --git a/src/map/guild.c b/src/map/guild.c
index 7eb572660..47abf3cac 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -325,7 +325,7 @@ int guild_send_xy_timer_sub(DBKey key,void *data,va_list ap)
for(i=0;i<g->max_member;i++){
//struct map_session_data* sd = g->member[i].sd;
struct map_session_data* sd = map_charid2sd(g->member[i].char_id); // temporary crashfix
- if( sd != NULL && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->state.bg_id )
+ if( sd != NULL && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id )
{
clif_guild_xy(sd);
sd->guild_x = sd->bl.x;
diff --git a/src/map/mob.c b/src/map/mob.c
index 1626f49a0..892ad269a 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -667,7 +667,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
/*==========================================
* Summoning BattleGround [Zephyrus]
*------------------------------------------*/
-int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int bg_id)
+int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, unsigned int bg_id)
{
struct mob_data *md = NULL;
struct spawn_data data;
@@ -704,7 +704,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
md = mob_spawn_dataset(&data);
mob_spawn(md);
- md->state.bg_id = bg_id; // BG Team ID
+ md->bg_id = bg_id; // BG Team ID
return md->bl.id;
}
diff --git a/src/map/mob.h b/src/map/mob.h
index ce896646c..6978d7ebc 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -113,32 +113,31 @@ struct mob_data {
struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
char name[NAME_LENGTH];
struct {
- unsigned size : 2; //Small/Big monsters.
- unsigned ai : 2; //Special ai for summoned monsters.
+ unsigned int size : 2; //Small/Big monsters.
+ unsigned int ai : 2; //Special ai for summoned monsters.
//0: Normal mob.
//1: Standard summon, attacks mobs.
//2: Alchemist Marine Sphere
//3: Alchemist Summon Flora
} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
struct {
+ unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
+ unsigned int steal_coin_flag : 1;
+ unsigned int soul_change_flag : 1; // Celest
+ unsigned int alchemist: 1;
+ unsigned int spotted: 1;
+ unsigned int npc_killmonster: 1; //for new killmonster behavior
+ unsigned int rebirth: 1; // NPC_Rebirth used
enum MobSkillState skillstate;
- unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
- unsigned steal_coin_flag : 1;
- unsigned soul_change_flag : 1; // Celest
- unsigned alchemist: 1;
- unsigned spotted: 1;
unsigned char attacked_count; //For rude attacked.
int provoke_flag; // Celest
- unsigned npc_killmonster: 1; //for new killmonster behavior
- unsigned rebirth: 1; // NPC_Rebirth used
- unsigned int bg_id; // BattleGround System
} state;
struct guardian_data* guardian_data;
struct {
int id;
unsigned int dmg;
- unsigned flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp
+ unsigned int flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp
} dmglog[DAMAGELOG_SIZE];
struct spawn_data *spawn; //Spawn data.
int spawn_timer; //Required for Convex Mirror
@@ -149,6 +148,7 @@ struct mob_data {
int level;
int target_id,attacked_id;
int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs)
+ unsigned int bg_id; // BattleGround System
unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime;
short move_fail_count;
@@ -230,7 +230,7 @@ int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,i
bool mob_ksprotected (struct block_list *src, struct block_list *target);
int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris]
-int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int bg_id);
+int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, unsigned int bg_id);
int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex]
int mob_randomwalk(struct mob_data *md,unsigned int tick);
diff --git a/src/map/pc.c b/src/map/pc.c
index a63bd4d87..4cfec2de8 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5580,7 +5580,7 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype)
{
if( !pc_isdead(sd) )
return; // not applicable
- if( sd->state.bg_id && bg_member_respawn(sd) )
+ if( sd->bg_id && bg_member_respawn(sd) )
return; // member revived by battleground
pc_setstand(sd);
@@ -5671,10 +5671,10 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1);
pc_setparam(sd, SP_KILLERRID, src?src->id:0);
- if( sd->state.bg_id )
+ if( sd->bg_id )
{
struct battleground_data *bg;
- if( (bg = bg_team_search(sd->state.bg_id)) != NULL && bg->die_event[0] )
+ if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] )
npc_event(sd, bg->die_event, 0);
}
npc_script_event(sd,NPCE_DIE);
@@ -5918,9 +5918,9 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0);
return 1|8;
}
- else if( sd->state.bg_id )
+ else if( sd->bg_id )
{
- struct battleground_data *bg = bg_team_search(sd->state.bg_id);
+ struct battleground_data *bg = bg_team_search(sd->bg_id);
if( bg && bg->mapindex > 0 )
{ // Respawn by BG
add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0);
diff --git a/src/map/pc.h b/src/map/pc.h
index 2221dfe3a..7b14d45d8 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -96,63 +96,61 @@ struct map_session_data {
//NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
//status_calc_pc, while special_state is recalculated in each call. [Skotlex]
struct {
- unsigned active : 1; //Marks active player (not active is logging in/out, or changing map servers)
- unsigned menu_or_input : 1;// if a script is waiting for feedback from the player
- unsigned dead_sit : 2;
- unsigned lr_flag : 2;
- unsigned connect_new : 1;
- unsigned arrow_atk : 1;
- unsigned combo : 2; // 1:Asura, 2:Kick [Inkfish]
- unsigned gangsterparadise : 1;
- unsigned rest : 1;
- unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
- unsigned snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
- unsigned abra_flag : 1; // Abracadabra bugfix by Aru
- unsigned autocast : 1; // Autospell flag [Inkfish]
- unsigned autotrade : 1; //By Fantik
- unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
- unsigned showdelay :1;
- unsigned showexp :1;
- unsigned showzeny :1;
- unsigned mainchat :1; //[LuzZza]
- unsigned noask :1; // [LuzZza]
- unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
- unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
- unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
- unsigned size :2; // for tiny/large types
- unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
- unsigned blockedmove :1;
- unsigned using_fake_npc :1;
- unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
- unsigned killer : 1;
- unsigned killable : 1;
- unsigned doridori : 1;
- unsigned ignoreAll : 1;
- unsigned debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
- unsigned buyingstore : 1;
- unsigned lesseffect : 1;
- unsigned vending : 1;
+ unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers)
+ unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player
+ unsigned int dead_sit : 2;
+ unsigned int lr_flag : 2;
+ unsigned int connect_new : 1;
+ unsigned int arrow_atk : 1;
+ unsigned int combo : 2; // 1:Asura, 2:Kick [Inkfish]
+ unsigned int gangsterparadise : 1;
+ unsigned int rest : 1;
+ unsigned int storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
+ unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
+ unsigned int abra_flag : 1; // Abracadabra bugfix by Aru
+ unsigned int autocast : 1; // Autospell flag [Inkfish]
+ unsigned int autotrade : 1; //By Fantik
+ unsigned int reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
+ unsigned int showdelay :1;
+ unsigned int showexp :1;
+ unsigned int showzeny :1;
+ unsigned int mainchat :1; //[LuzZza]
+ unsigned int noask :1; // [LuzZza]
+ unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
+ unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
+ unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
+ unsigned int size :2; // for tiny/large types
+ unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
+ unsigned int blockedmove :1;
+ unsigned int using_fake_npc :1;
+ unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
+ unsigned int killer : 1;
+ unsigned int killable : 1;
+ unsigned int doridori : 1;
+ unsigned int ignoreAll : 1;
+ unsigned int debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
+ unsigned int buyingstore : 1;
+ unsigned int lesseffect : 1;
+ unsigned int vending : 1;
+ unsigned int noks : 3; // [Zeph Kill Steal Protection]
+ unsigned int changemap : 1;
+ short pmap; // Previous map on Map Change
unsigned short autoloot;
unsigned short autolootid; // [Zephyrus]
- unsigned noks : 3; // [Zeph Kill Steal Protection]
- bool changemap;
- short pmap; // Previous map on Map Change
- struct guild *gmaster_flag;
- unsigned int bg_id;
- unsigned short user_font;
unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
+ struct guild *gmaster_flag;
} state;
struct {
unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
- unsigned restart_full_recover : 1;
- unsigned no_castcancel : 1;
- unsigned no_castcancel2 : 1;
- unsigned no_sizefix : 1;
- unsigned no_gemstone : 1;
- unsigned intravision : 1; // Maya Purple Card effect [DracoRPG]
- unsigned perfect_hiding : 1; // [Valaris]
- unsigned no_knockback : 1;
- unsigned bonus_coma : 1;
+ unsigned int restart_full_recover : 1;
+ unsigned int no_castcancel : 1;
+ unsigned int no_castcancel2 : 1;
+ unsigned int no_sizefix : 1;
+ unsigned int no_gemstone : 1;
+ unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG]
+ unsigned int perfect_hiding : 1; // [Valaris]
+ unsigned int no_knockback : 1;
+ unsigned int bonus_coma : 1;
} special_state;
int login_id1, login_id2;
unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
@@ -420,6 +418,9 @@ struct map_session_data {
const char* debug_file;
int debug_line;
const char* debug_func;
+
+ unsigned int bg_id;
+ unsigned short user_font;
};
//Update this max as necessary. 55 is the value needed for Super Baby currently
diff --git a/src/map/script.c b/src/map/script.c
index 4e874b5f0..4f565b9ed 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -6316,7 +6316,7 @@ BUILDIN_FUNC(getcharid)
case 1: script_pushint(st,sd->status.party_id); break;
case 2: script_pushint(st,sd->status.guild_id); break;
case 3: script_pushint(st,sd->status.account_id); break;
- case 4: script_pushint(st,sd->state.bg_id); break;
+ case 4: script_pushint(st,sd->bg_id); break;
default:
ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
script_pushint(st,0);
@@ -14239,7 +14239,7 @@ BUILDIN_FUNC(bg_monster_set_team)
if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
return 0;
md = (TBL_MOB *)mbl;
- md->state.bg_id = bg_id;
+ md->bg_id = bg_id;
mob_stop_attack(md);
mob_stop_walking(md, 0);
@@ -14252,7 +14252,7 @@ BUILDIN_FUNC(bg_monster_set_team)
BUILDIN_FUNC(bg_leave)
{
struct map_session_data *sd = script_rid2sd(st);
- if( sd == NULL || !sd->state.bg_id )
+ if( sd == NULL || !sd->bg_id )
return 0;
bg_team_leave(sd,0);
@@ -14658,10 +14658,10 @@ BUILDIN_FUNC(setfont)
if( sd == NULL )
return 0;
- if( sd->state.user_font != font )
- sd->state.user_font = font;
+ if( sd->user_font != font )
+ sd->user_font = font;
else
- sd->state.user_font = 0;
+ sd->user_font = 0;
clif_font(sd);
return 0;
diff --git a/src/map/unit.c b/src/map/unit.c
index 0c2c20c80..3cec43f70 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -2068,7 +2068,7 @@ int unit_free(struct block_list *bl, clr_type clrtype)
guild_send_memberinfoshort(sd,0);
pc_cleareventtimer(sd);
pc_inventory_rental_clear(sd);
- if( sd->state.bg_id ) bg_team_leave(sd,1);
+ if( sd->bg_id ) bg_team_leave(sd,1);
pc_delspiritball(sd,sd->spiritball,1);
if( sd->reg )