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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/status.c15
2 files changed, 6 insertions, 11 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index ddf07c261..762e03e8b 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/10/01
+ * Removed the speed adjustment per level of Increase/Decrease Agility
+ [Skotlex]
* Fixed humunculi skill exploit, thanks to mr.rkit [Lupus]
2006/09/30
* Rewrote the txt->sql converter. It now links directly to the char server
diff --git a/src/map/status.c b/src/map/status.c
index 40ab20c94..de520def0 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -3618,7 +3618,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
else if(sc->data[SC_FUSION].timer != -1)
speed -= speed * 25/100;
else if(sc->data[SC_INCREASEAGI].timer!=-1)
- speed -= speed * sc->data[SC_INCREASEAGI].val3/100; //[orn]
+ speed -= speed * 25/100;
else if(sc->data[SC_CARTBOOST].timer!=-1)
speed -= speed * 20/100;
else if(sc->data[SC_BERSERK].timer!=-1)
@@ -3638,7 +3638,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if(sc->data[SC_SUITON].timer!=-1 && sc->data[SC_SUITON].val3)
speed = speed * 100/sc->data[SC_SUITON].val3;
if(sc->data[SC_DECREASEAGI].timer!=-1)
- speed = speed * 100/sc->data[SC_DECREASEAGI].val3; //[orn]
+ speed = speed * 100/75;
if(sc->data[SC_DONTFORGETME].timer!=-1)
speed = speed * 100/sc->data[SC_DONTFORGETME].val3;
if(sc->data[SC_DEFENDER].timer!=-1)
@@ -4793,15 +4793,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
calc_flag = StatusChangeFlagTable[type];
if(!(flag&4)) //Do not parse val settings when loading SCs
switch(type){
- case SC_INCREASEAGI:
- val2 = 2 + val1; //Agi increase
- val3 = (5*val1)/2; //Speed increase
- break;
case SC_DECREASEAGI:
- val2 = 2 + val1; //Agi decrease
- val3 = 100 - (5*val1)/2; //Speed decrease
- if (val3 < 1) val3 = 1;
if (sd) tick>>=1; //Half duration for players.
+ case SC_INCREASEAGI:
+ val2 = 2 + val1; //Agi change
break;
case SC_ENDURE:
val2 = 7; // Hit-count [Celest]
@@ -5627,8 +5622,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
break;
//In case the speed reduction comes loaded incorrectly,
//prevent division by 0.
- case SC_INCREASEAGI:
- case SC_DECREASEAGI:
case SC_DONTFORGETME:
case SC_CLOAKING:
case SC_LONGING: