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-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--src/map/clif.c11
-rw-r--r--src/map/pc.c3
-rw-r--r--src/map/skill.c138
-rw-r--r--src/map/skill.h3
-rw-r--r--src/map/status.c4
-rw-r--r--src/map/status.h1
-rw-r--r--src/map/unit.c3
8 files changed, 65 insertions, 102 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index a44c31489..d37b4576b 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/08
+ * Unified the rest and ganster paradise code into a single function.
+ [Skotlex]
+ * Moved the Happy State trigger to the regen function, it now triggers at
+ the same time SPTIME does. [Skotlex]
* Cleaned up SG_HATE, hope it works now. [Skotlex]
* Removed sg_miracle_skill_duration, replaced it with
sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify
diff --git a/src/map/clif.c b/src/map/clif.c
index a8970a8b1..73ab29e6b 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8921,8 +8921,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
)) //No sitting during these states neither.
break;
pc_setsit(sd);
- skill_gangsterparadise(sd, 1); // ギャングスターパラダイス設定 fixed Valaris
- skill_rest(sd, 1); // TK_HPTIME sitting down mode [Dralnu]
+ skill_sit(sd, 1);
clif_sitting(sd);
break;
case 0x03: // standup
@@ -8935,8 +8934,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
return;
}
pc_setstand(sd);
- skill_gangsterparadise(sd, 0);
- skill_rest(sd, 0); // TK_HPTIME standing up mode [Dralnu]
+ skill_sit(sd, 0);
WBUFW(buf, 0) = 0x8a;
WBUFL(buf, 2) = sd->bl.id;
WBUFB(buf,26) = 3;
@@ -11084,8 +11082,6 @@ void clif_parse_PMIgnoreList(int fd,struct map_session_data *sd)
*------------------------------------------
*/
void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) {
- int level;
-
if (sd->state.doridori) return;
switch (sd->class_&MAPID_UPPERMASK)
@@ -11093,9 +11089,6 @@ void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) {
case MAPID_TAEKWON:
if (!sd->state.rest)
break;
- if ((level = pc_checkskill(sd,TK_SPTIME)))
- sc_start(&sd->bl,SkillStatusChangeTable(TK_SPTIME),
- 100,level,skill_get_time(TK_SPTIME, level));
case MAPID_SUPER_NOVICE:
sd->state.doridori=1;
break;
diff --git a/src/map/pc.c b/src/map/pc.c
index 0ec41a6c2..855a84979 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4768,8 +4768,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
if(pc_issit(sd)) {
pc_setstand(sd);
- skill_gangsterparadise(sd,0);
- skill_rest(sd,0);
+ skill_sit(sd,0);
}
clif_updatestatus(sd,SP_HP);
diff --git a/src/map/skill.c b/src/map/skill.c
index eea144311..5d3ae3f3d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8919,131 +8919,97 @@ int skill_autospell (struct map_session_data *sd, int skillid)
}
/*==========================================
- *
+ * Sitting skills functions.
*------------------------------------------
*/
-
-static int skill_gangster_count (struct block_list *bl, va_list ap)
+static int skill_sit_count (struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
+ int type =va_arg(ap,int);
sd=(struct map_session_data*)bl;
- if(sd && pc_issit(sd) && pc_checkskill(sd,RG_GANGSTER) > 0)
+ if(!pc_issit(sd))
+ return 0;
+
+ if(type&1 && pc_checkskill(sd,RG_GANGSTER) > 0)
return 1;
- return 0;
-}
-static int skill_gangster_in (struct block_list *bl, va_list ap)
-{
- struct map_session_data *sd;
- sd=(struct map_session_data*)bl;
- if(sd && pc_issit(sd) && pc_checkskill(sd,RG_GANGSTER) > 0)
- sd->state.gangsterparadise=1;
- return 0;
-}
+ if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0))
+ return 1;
-static int skill_gangster_out (struct block_list *bl, va_list ap)
-{
- struct map_session_data *sd;
- sd=(struct map_session_data*)bl;
- if(sd && sd->state.gangsterparadise)
- sd->state.gangsterparadise=0;
return 0;
}
-int skill_gangsterparadise (struct map_session_data *sd, int type)
-{
- int range;
- nullpo_retr(0, sd);
-
- if((range = pc_checkskill(sd,RG_GANGSTER)) <= 0)
- return 0;
- range = skill_get_splash(RG_GANGSTER, range);
-
- if(type==1) {
- if (map_foreachinrange(skill_gangster_count,&sd->bl, range, BL_PC) > 1)
- {
- map_foreachinrange(skill_gangster_in,&sd->bl, range, BL_PC);
- sd->state.gangsterparadise = 1;
- }
- return 0;
- }
- else if(type==0) {
- if (map_foreachinrange(skill_gangster_count,&sd->bl, range, BL_PC) < 2)
- map_foreachinrange(skill_gangster_out,&sd->bl, range, BL_PC);
- sd->state.gangsterparadise = 0;
- return 0;
- }
- return 0;
-}
-/*==========================================
- * Taekwon TK_HPTIME and TK_SPTIME skills [Dralnu]
- *------------------------------------------
- */
-static int skill_rest_count (struct block_list *bl, va_list ap)
+static int skill_sit_in (struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
+ int type =va_arg(ap,int);
+
sd=(struct map_session_data*)bl;
- if(sd && pc_issit(sd) && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0 ))
- return 1;
- return 0;
-}
+ if(!pc_issit(sd))
+ return 0;
-static int skill_rest_in(struct block_list *bl, va_list ap)
-{
- struct map_session_data *sd;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
+ if(type&1 && pc_checkskill(sd,RG_GANGSTER) > 0)
+ sd->state.gangsterparadise=1;
- sd=(struct map_session_data*)bl;
- if(sd && pc_issit(sd) && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0 )){
+ if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0 ))
+ {
sd->state.rest=1;
- status_calc_pc(sd,0);
- }
+ status_calc_regen(bl, status_get_status_data(bl), status_get_regen_data(bl));
+ }
+
return 0;
}
-static int skill_rest_out(struct block_list *bl, va_list ap)
+static int skill_sit_out (struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
+ int type =va_arg(ap,int);
sd=(struct map_session_data*)bl;
- if(sd && sd->state.rest != 0)
+ if(sd->state.gangsterparadise && type&1)
+ sd->state.gangsterparadise=0;
+ if(sd->state.rest && type&2)
sd->state.rest=0;
return 0;
}
-int skill_rest(struct map_session_data *sd, int type)
+int skill_sit (struct map_session_data *sd, int type)
{
- int range;
+ int flag = 0;
+ int range, lv;
nullpo_retr(0, sd);
- if((range = pc_checkskill(sd,TK_HPTIME)) > 0)
- range = skill_get_splash(TK_HPTIME, range);
- else if ((range = pc_checkskill(sd,TK_SPTIME)) > 0)
- range = skill_get_splash(TK_SPTIME, range);
- else
- return 0;
-
- if(type==1) { //When you sit down
- if (map_foreachinrange(skill_rest_count,&sd->bl, range, BL_PC) > 1)
- {
- map_foreachinrange(skill_rest_in,&sd->bl, range, BL_PC);
- sd->state.rest = 1;
- status_calc_pc(sd,0);
- }
+ if((lv = pc_checkskill(sd,RG_GANGSTER)) <= 0) {
+ flag|=1;
+ range = skill_get_splash(RG_GANGSTER, lv);
+ }
+ if((lv = pc_checkskill(sd,TK_HPTIME)) > 0) {
+ flag|=2;
+ range = skill_get_splash(TK_HPTIME, lv);
+ }
+ else if ((lv= pc_checkskill(sd,TK_SPTIME)) > 0) {
+ flag|=2;
+ range = skill_get_splash(TK_SPTIME, lv);
+ }
+
+ if (!flag) return 0;
+
+ if(type==1) {
+ if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) > 1)
+ map_foreachinrange(skill_sit_in,&sd->bl, range, BL_PC, flag);
return 0;
}
- else if(type==0) { //When you stand up
- if (map_foreachinrange(skill_rest_count,&sd->bl, range, BL_PC) < 2)
- map_foreachinrange(skill_rest_out,&sd->bl, range, BL_PC);
- sd->state.rest = 0;
- status_calc_pc(sd,0);
+ else
+ if(type==0) {
+ if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) < 2)
+ map_foreachinrange(skill_sit_out,&sd->bl, range, BL_PC, flag);
return 0;
}
return 0;
}
+
/*==========================================
*
*------------------------------------------
diff --git a/src/map/skill.h b/src/map/skill.h
index c5d3fca58..d1d6cc011 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -226,8 +226,7 @@ int skill_guildaura_sub (struct block_list *bl,va_list ap);
// 詠唱キャンセル
int skill_castcancel(struct block_list *bl,int type);
-int skill_gangsterparadise(struct map_session_data *sd ,int type);
-int skill_rest(struct map_session_data *sd ,int type);
+int skill_sit (struct map_session_data *sd, int type);
void skill_brandishspear_first(struct square *tc,int dir,int x,int y);
void skill_brandishspear_dir(struct square *tc,int dir,int are);
void skill_repairweapon(struct map_session_data *sd, int idx);
diff --git a/src/map/status.c b/src/map/status.c
index eeb73c0df..39530e5d5 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1162,7 +1162,6 @@ int status_check_visibility(struct block_list *src, struct block_list *target)
}
void status_calc_bl(struct block_list *bl, unsigned long flag);
-void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen);
static int status_base_atk(struct block_list *bl, struct status_data *status)
{
@@ -7009,6 +7008,9 @@ static int status_natural_heal(DBKey key,void * data,va_list app)
if (sd && sd->state.doridori) {
val*=2;
sd->state.doridori = 0;
+ if ((rate = pc_checkskill(sd,TK_SPTIME)))
+ sc_start(bl,SkillStatusChangeTable(TK_SPTIME),
+ 100,rate,skill_get_time(TK_SPTIME, rate));
if (
(sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
rand()%10000 < battle_config.sg_angel_skill_ratio
diff --git a/src/map/status.h b/src/map/status.h
index 9579adc1f..15d0f0bf3 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -637,6 +637,7 @@ int status_calc_pc(struct map_session_data* sd,int first);
int status_calc_mob(struct mob_data* md, int first); //[Skotlex]
int status_calc_homunculus(struct homun_data *hd, int first);
void status_calc_misc(struct block_list *bl, struct status_data *status, int level);
+void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen);
void status_freecast_switch(struct map_session_data *sd);
int status_getrefinebonus(int lv,int type);
diff --git a/src/map/unit.c b/src/map/unit.c
index cfa7be2da..396eeca45 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1596,8 +1596,7 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
if(pc_issit(sd)) {
pc_setstand(sd);
- skill_gangsterparadise(sd,0);
- skill_rest(sd,0);
+ skill_sit(sd,0);
}
party_send_dot_remove(sd);//minimap dot fix [Kevin]
guild_send_dot_remove(sd);