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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--db/Changelog.txt4
-rw-r--r--db/const.txt2
-rw-r--r--db/item_db.txt18
-rw-r--r--src/map/pc.c4
-rw-r--r--src/map/skill.c18
-rw-r--r--src/map/status.c23
-rw-r--r--src/map/status.h2
8 files changed, 61 insertions, 13 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index e9eb58dd9..39b217733 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -6,6 +6,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/11/16
* Added error messages when trying to place objects on invalid map coords
* Fixed Divine Protection working against players (bugreport:410)
+ * Added 2 new status changes for Life and Regeneration Potions [Zephyrus]
+ - Fixed some items boxes giving wrong tamings.
+ - Fixed another item giving 48 gladius[3]
2007/11/15
* Fixed some homunculus skill offset calculation mistakes (bugreport:363)
2007/11/14
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 02fc120c2..eb53e9593 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -37,6 +37,10 @@
2376 General's_Plate_Mail Increases heal recovery effectiveness on you by 10%
=======================
+11/16
+ * Rev. 11734 Corrected some taming item boxes. [Zephyrus]
+ - Fixed another item giving 48 Gladius[3]
+ - Added the Life Potion and Regeneration Potion functions.
11/13
* Rev. 11720 Corrected some of the ep. 12 accessory bonuses. [L0ne_W0lf]
- Rev. 11722 Added some premium items (fireworks items and MDef Potions) [Zephyrus]
diff --git a/db/const.txt b/db/const.txt
index aca00297b..cd7303669 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -763,6 +763,8 @@ SC_INCDEF 262
SC_INCBASEATK 263
SC_FASTCAST 264
SC_INCMDEFRATE 265
+SC_HPREGEN 266
+SC_INCHEALRATE 267
e_gasp 0
e_what 1
diff --git a/db/item_db.txt b/db/item_db.txt
index cf1a70507..34b726a84 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -3730,7 +3730,7 @@
13642,2_Hour_Package_Vol_3,2_Hour Package Vol 3,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12252,4; getitem 12253,4; getitem 12208,4; getitem 12215,30; getitem 12216,30; getitem 12211,2; getitem 7621,2; },{},{}
13643,2_Hour_Package_Vol_4,2_Hour Package Vol 4,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12252,4; getitem 12255,4; getitem 12208,4; getitem 12215,30; getitem 12216,30; getitem 12211,2; getitem 7621,2; },{},{}
13644,2_Hour_Package_Vol_5,2_Hour Package Vol 5,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12252,4; getitem 12250,4; getitem 12208,4; getitem 12215,30; getitem 12216,30; getitem 12211,2; getitem 7621,2; },{},{}
-13645,2_Hour_Package_Vol_6,2_Hour Package Vol 6,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12250,4; getitem 12251,4; getitem 12208,4; getitem 1220,48; getitem 12217,40; getitem 12211,2; getitem 7621,2; },{},{}
+13645,2_Hour_Package_Vol_6,2_Hour Package Vol 6,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12250,4; getitem 12251,4; getitem 12208,4; getitem 12215,30; getitem 12217,40; getitem 12211,2; getitem 7621,2; },{},{}
13646,Infiltrator_Box_,Refined Infiltrator Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 1267,1; },{},{}
13647,Muramasa_Box_,Refined Muramasa Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 1173,1; },{},{}
13648,Excalibur_Box_,Refined Excalibur Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 13401,1; },{},{}
@@ -3901,11 +3901,11 @@
13813,Food_Box_Vol_3,Food Box Vol 3,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14553,1; getitem 14556,1; getitem 14559,1; getitem 14562,1; getitem 14565,1; getitem 14568,1; },{},{}
13814,Healing_Box,Healing Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
13815,Goblin_1_Taming_Box,Goblin Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14569,10; },{},{}
-13816,Goblin_2_Taming_Box,Goblin Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14569,10; },{},{}
-13817,Goblin_4_Taming_Box,Goblin Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14569,10; },{},{}
-13818,Deleter_Taming_Box,Deleter Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14569,10; },{},{}
-13819,Diabolic_Taming_Box,Diabolic Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14569,10; },{},{}
-13820,Wanderer_Taming_Box,Wanderer Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14569,10; },{},{}
+13816,Goblin_2_Taming_Box,Goblin Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14570,10; },{},{}
+13817,Goblin_4_Taming_Box,Goblin Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14571,10; },{},{}
+13818,Deleter_Taming_Box,Deleter Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14572,10; },{},{}
+13819,Diabolic_Taming_Box,Diabolic Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14573,10; },{},{}
+13820,Wanderer_Taming_Box,Wanderer Taming Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14574,10; },{},{}
13821,Green_Apple_Box,Green_Apple_Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7821,10; },{},{}
13822,Whole_Roast_Box,Whole_Roast_Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7822,10; },{},{}
13823,Meat_Kabob_Box,Meat_Kabob_Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7823,10; },{},{}
@@ -3954,10 +3954,10 @@
14531,Concentration_Power_Scroll,Concentration Power Scroll,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,1800000,30; },{},{}
14532,Field_Manual_25%,Field Manual 25%,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,1800000,25; },{},{}
14533,Field_Manual_100%,Field Manual 100%,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,1800000,100; },{},{}
-14534,Small_Life_Potion,Small Life Potion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-14535,Medium_Life_Potion,Medium Life Potion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
+14534,Small_Life_Potion,Small Life Potion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_HPREGEN,600000,5,5,0,0; },{},{}
+14535,Medium_Life_Potion,Medium Life Potion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_HPREGEN,600000,7,4,0,0; },{},{}
14536,Abrasive,Abrasive,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCCRI,300000,30; },{},{}
-14537,Regeneration_Potion,Regeneration Potion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
+14537,Regeneration_Potion,Regeneration Potion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHEALRATE,1800000,20; },{},{}
14538,Glass_of_Illusion,Glass of Illusion,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
14539,Shadow_Armor_Scroll,Shadow Armor Scroll,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1800000,Ele_Shadow,20,Ele_Holy,-15; },{},{}
14540,Holy_Armor_Scroll,Holy Armor Scroll,2,,10,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1800000,Ele_Holy,20,Ele_Shadow,-15; },{},{}
diff --git a/src/map/pc.c b/src/map/pc.c
index 5c46708b1..9bf6c5d22 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5502,6 +5502,10 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
}
if(bonus!=100)
hp = hp * bonus / 100;
+
+ // Recovery Potion
+ if( sd->sc.count && sd->sc.data[SC_INCHEALRATE].timer!=-1 )
+ hp += (int)(hp * sd->sc.data[SC_INCHEALRATE].val1/100.);
}
if(sp) {
bonus = 100 + (sd->battle_status.int_<<1)
diff --git a/src/map/skill.c b/src/map/skill.c
index 0918eeed4..02df3b52a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -257,8 +257,13 @@ int skill_calc_heal (struct block_list *src, struct block_list *target, int skil
heal += heal * skill * 2 / 100;
sc = status_get_sc(target);
- if (sc && sc->count && sc->data[SC_CRITICALWOUND].timer!=-1)
- heal -= heal * sc->data[SC_CRITICALWOUND].val2/100;
+ if (sc && sc->count)
+ {
+ if( sc->data[SC_CRITICALWOUND].timer!=-1 )
+ heal -= heal * sc->data[SC_CRITICALWOUND].val2/100;
+ if( sc->data[SC_INCHEALRATE].timer!=-1 )
+ heal += heal * sc->data[SC_INCHEALRATE].val1/100;
+ }
return heal;
}
@@ -6708,8 +6713,13 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
int heal = sg->val2;
if (tstatus->hp >= tstatus->max_hp)
break;
- if (tsc && tsc->data[SC_CRITICALWOUND].timer!=-1)
- heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100;
+ if (tsc)
+ {
+ if( tsc->data[SC_INCHEALRATE].timer!=-1 )
+ heal += heal * tsc->data[SC_INCHEALRATE].val1 / 100;
+ if( tsc->data[SC_CRITICALWOUND].timer!=-1 )
+ heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100;
+ }
if (status_isimmune(bl))
heal = 0; /* 黄金蟲カード(ヒール量0) */
clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
diff --git a/src/map/status.c b/src/map/status.c
index 2c9539b28..926b77162 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4949,6 +4949,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (sc->data[type].val2 > val2)
return 0;
break;
+ case SC_HPREGEN:
case SC_STUN:
case SC_SLEEP:
case SC_POISON:
@@ -5263,6 +5264,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (!val4) val4 = 1;
tick = 10000;
break;
+ case SC_HPREGEN:
+ // val1 = % of Max HP per tick
+ val4 = tick/(val2 * 1000);
+ if (!val4) val4 = 1;
+ tick = val2 * 1000; // val2 = seconds
+ break;
case SC_HIDING:
val2 = tick/1000;
@@ -5860,6 +5867,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Place here SCs that have no SCB_* data, no skill associated, no ICON
//associated, and yet are not wrong/unknown. [Skotlex]
break;
+ case SC_INCHEALRATE:
+ if (val1 < 1)
+ val1 = 1;
+ break;
default:
if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
{ //Status change with no calc, no icon, and no skill associated...?
@@ -6783,6 +6794,18 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
}
break;
+ case SC_HPREGEN:
+ if( sd && (--sc->data[type].val4) >= 0 )
+ {
+ if( status->hp < status->max_hp ) {
+ int hp = (int)(sd->status.max_hp * sc->data[type].val1 / 100.);
+ status_heal(bl, hp, 0, 2);
+ }
+ sc->data[type].timer = add_timer((sc->data[type].val2 * 1000) + tick, status_change_timer, bl->id, data );
+ return 0;
+ }
+ break;
+
case SC_KNOWLEDGE:
if (sd) {
if(bl->m != sd->feel_map[0].m && bl->m != sd->feel_map[1].m && bl->m != sd->feel_map[2].m)
diff --git a/src/map/status.h b/src/map/status.h
index 153b7288e..71f84e93d 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -281,6 +281,8 @@ enum sc_type {
SC_INCBASEATK,
SC_FASTCAST,
SC_INCMDEFRATE, // Mdef Potion
+ SC_HPREGEN, // Life Potion
+ SC_INCHEALRATE, // Regeneration Potion
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
};
int SkillStatusChangeTable(int skill);