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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/skill.c6
-rw-r--r--src/map/status.c4
3 files changed, 8 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 3a2d3fe72..5914be5c1 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/09
+ * Fixed a critical bug in job_db1.txt reading in status_readdb. [blackhole89]
* Fixed pc_damage_sp not properly substracting SP. [Skotlex]
* Made Magic Crasher a BF_WEAPON attack. [Skotlex]
* Made skill_unit_range a per-level setting. meteor and Lov now have their
diff --git a/src/map/skill.c b/src/map/skill.c
index 8525858a1..1524831a5 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6272,9 +6272,13 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
case NJ_KAENSIN:
case NJ_BAKUENRYU:
case NJ_HYOUSYOURAKU:
- case NJ_RAIGEKISAI:
skill_unitsetting(src,skillid,skilllv,x,y,0);
break;
+ case NJ_RAIGEKISAI:
+ map_foreachinrange(skill_attack_area, src,
+ skill_get_splash(skillid, skilllv), BL_CHAR,
+ BF_MAGIC, src, src, skillid, skilllv, tick, flag, BCT_ENEMY);
+ break;
}
if (sc && sc->data[SC_MAGICPOWER].timer != -1)
diff --git a/src/map/status.c b/src/map/status.c
index 1142f6810..c6152530a 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5740,12 +5740,12 @@ int status_readdb(void) {
char *split[MAX_WEAPON_TYPE + 5];
if(line[0]=='/' && line[1]=='/')
continue;
- for(j=0,p=line;j<22 && p;j++){
+ for(j=0,p=line;j<(MAX_WEAPON_TYPE + 5) && p;j++){ //not 22 anymore [blackhole89]
split[j]=p;
p=strchr(p,',');
if(p) *p++=0;
}
- if(j<22)
+ if(j<(MAX_WEAPON_TYPE + 5))
continue;
if(atoi(split[0])>=MAX_PC_CLASS)
continue;