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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c27
2 files changed, 9 insertions, 20 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 9e13165bb..c9a1f9d84 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/11
+ * Merged the code for Ska, Ske, Swoo together. Swoo stun duration is now 10
+ secs (reducable) if you target a mob that already has Swoo active. [Skotlex]
* Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to
Tanaous [Skotlex]
* Added back the missing code that substracts arrows when normal-attacking.
diff --git a/src/map/skill.c b/src/map/skill.c
index 4e7449185..c72eccfd6 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5362,36 +5362,23 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case SL_SKA: // [marquis007]
- if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
- clif_skill_fail(sd,skillid,0,0);
- break;
- }
- clif_skill_nodamage(src,bl,skillid,skilllv,
- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
- break;
case SL_SWOO:
- if (sd && (
- (!battle_config.allow_es_magic_pc && bl->type != BL_MOB) ||
- (tsc && tsc->data[type].timer != -1)
- )) {
+ case SL_SKE:
+ if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
clif_skill_fail(sd,skillid,0,0);
break;
}
- clif_skill_nodamage(src,bl,skillid,skilllv,
- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
- break;
- case SL_SKE:
- if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
- clif_skill_fail(sd,skillid,0,0);
+ if (skillid == SL_SWOO && tsc && tsc->data[type].timer != -1) {
+ sc_start(src,SC_STUN,100,skilllv,10000);
break;
}
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
- sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
+
+ if (skillid == SL_SKE)
+ sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
break;
// New guild skills [Celest]