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-rw-r--r--conf/battle/skill.conf2
-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/unit.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index a870b6c85..028228729 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -300,4 +300,4 @@ bowling_bash_area: 0
// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you
// punch a hole into SG it will for example create a "suck in" effect.
// If you disable this setting, the knockback direction will be completely random (eAthena style).
-stormgust_knockback: yes \ No newline at end of file
+stormgust_knockback: yes
diff --git a/src/map/battle.c b/src/map/battle.c
index c605ad1d5..58291a3d6 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -6845,7 +6845,7 @@ static const struct battle_data {
{ "guild_castle_expulsion", &battle_config.guild_castle_expulsion, 0, 0, 1, },
{ "song_timer_reset", &battle_config.song_timer_reset, 0, 0, 1, },
{ "snap_dodge", &battle_config.snap_dodge, 0, 0, 1, },
- { "stormgust_knockback", &battle_config.stormgust_knockback, 1, 0, 1, },
+ { "stormgust_knockback", &battle_config.stormgust_knockback, 1, 0, 1, },
{ "monster_chase_refresh", &battle_config.mob_chase_refresh, 1, 0, 30, },
{ "mob_icewall_walk_block", &battle_config.mob_icewall_walk_block, 75, 0, 255, },
{ "boss_icewall_walk_block", &battle_config.boss_icewall_walk_block, 0, 0, 255, },
diff --git a/src/map/unit.c b/src/map/unit.c
index aa71ad1fb..8bac548e2 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -400,7 +400,7 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
if(ud->state.change_walk_target) {
if(unit_walktoxy_sub(bl)) {
- return 1;
+ return 1;
} else {
clif->fixpos(bl);
return 0;