diff options
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/jobs/1-1e/gunslinger.txt | 53 | ||||
-rw-r--r-- | npc/jobs/1-1e/ninja.txt | 80 | ||||
-rw-r--r-- | npc/scripts_jobs.conf | 2 |
4 files changed, 136 insertions, 0 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 72a6d8e9f..9dd46e59d 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -28,6 +28,7 @@ Nexon Date Added
======
03/20
+ * Added temp Job quests of Ninja and Gunslinger, thx2 Gywall [Lupus]
* Fixed endless warping loops, thanks to Manipulator [Lupus]
* Fixed possible Castle Economy investment overflow with Emsolute Develop learnt [Lupus]
* Removed Berserk Potions from all shops, but Comodo [Lupus]
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt new file mode 100644 index 000000000..89e5d09a5 --- /dev/null +++ b/npc/jobs/1-1e/gunslinger.txt @@ -0,0 +1,53 @@ +//===== eAthena Script =======================================
+//= Gunslinger Job Quest
+//===== By: ==================================================
+//= Lord Gywall
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= Temp Gunslinger Quest
+//===== Additional Comments: =================================
+//= 1.0 Fixed minor things [Lupus]
+//============================================================
+
+
+einbroch.gat,244,110,1 script Gunslinger 859,{
+ mes "[Gunslinger]";
+ mes "*cough* Uh, Who's there?";
+ if(Class==Job_Novice) goto N_Novice;
+ mes "Hey! You're no novice!";
+ close;
+N_Novice:
+ mes "Oh, A novice.. I guess you want to shoot things.";
+ next;
+ menu "I wish to become a Gunslinger",N_Question,"What are the requirements",N_Require,"Leave",-;
+ close;
+N_Question:
+ mes "[Gunslinger]";
+ if(JobLevel<10 || SkillPoint) goto N_Bad;
+ mes "Where is needed to fire a gun?";
+ next;
+ menu "Bullets",N_C,"Arrows",N_W,"Bolts",N_W,"Something.. I dunno",N_W;
+N_C:
+ mes "[Gunslinger]";
+ mes "..Yep, Your right.";
+ mes "You know what goes in guns, so hey.. Use them!.";
+ next;
+ jobchange Job_Gunslinger;
+ mes "[Gunslinger]";
+ mes "Congratulations. Now go train.";
+ close;
+N_W:
+ mes "Argh.. Dammit, you idiot!";
+ close;
+N_Bad:
+ mes "Wait a second.. Your either too low in job level or you have Skill Points.";
+ close;
+N_Require:
+ mes "[Gunslinger]";
+ mes "Get the simple question right..";
+ mes "Your job level must be at least 10 before trying.";
+ close;
+}
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt new file mode 100644 index 000000000..b10e24a2c --- /dev/null +++ b/npc/jobs/1-1e/ninja.txt @@ -0,0 +1,80 @@ +//===== eAthena Script =======================================
+//= Ninja Job Quest
+//===== By: ==================================================
+//= Lord Gywall
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= Temp Ninja Quest
+//===== Additional Comments: =================================
+//= 1.0 Fixed minor things [Lupus]
+//============================================================
+
+
+amatsu.gat,46,137,4 script Ninja Master 730,{
+ mes "[Ninja Master]";
+ mes "Huh, what?";
+ if(Class==Job_Novice) goto N_Novice;
+ mes "Hey! Get lost!";
+ close;
+N_Novice:
+ mes "Oh, A novice.. I guess your here to learn the ways of a Ninja.";
+ next;
+ menu "I wish to become a Ninja",N_Question,"What are the requirements",N_Require,"Leave",-;
+ close;
+
+N_Question:
+ mes "[Ninja Master]";
+ if(JobLevel<10 || SkillPoint) goto N_Bad;
+ set @qnumber,rand(1,5);
+ if(@qnumber==1) goto N_Q1;
+ if(@qnumber==2) goto N_Q2;
+ if(@qnumber==3) goto N_Q3;
+ if(@qnumber==4) goto N_Q4;
+ mes "Where can you find a Poison Toad?";
+ menu "Amatsu Field",N_C,"Louyang Field",N_W,"Prontera Field",N_W,"Einbroch Field",N_W;
+N_Q1:
+ mes "[Gunslinger]";
+ mes "Which of these places does not have it's own fields?";
+ next;
+ menu "Geffen",N_W,"Alberta",N_C,"Payon",N_W,"Lighthalzen",N_W;
+N_Q2:
+ mes "[Gunslinger]";
+ mes "Dammit.. Which one is a fake weapon?";
+ next;
+ menu "Dirk",N_W,"Coward",N_W,"Stardust Blade",N_W,"Myrital",N_C;
+N_Q3:
+ mes "[Gunslinger]";
+ mes "It's Night and what new creature walks fields?";
+ next;
+ menu "Familiar",N_W,"Shadowring",N_C,"Zombie",N_W,"Willow",N_W;
+N_Q4:
+ mes "[Gunslinger]";
+ mes "What one is the odd one out?";
+ next;
+ menu "Super Novice",N_W,"Gunslinger",N_W,"TaeKwon",N_C,"Ninja",N_W;
+N_C:
+ mes "[Gunslinger]";
+ mes "..That's right.";
+ mes "You can be a ninja from this day forward.";
+ next;
+ jobchange Job_Ninja;
+ mes "[Ninja Master]";
+ mes "Congratulations. Now go train.";
+ close;
+N_W:
+ mes "Argh.. Dammit, you baka!";
+ next;
+ menu "Try Again",N_Question,"Give up",-;
+ close;
+N_Bad:
+ mes "Wait a second.. Your either too low in job level or you have Skill Points.";
+ close;
+N_Require:
+ mes "[Ninja Master]";
+ mes "Your required to correctly answer a question I fire at you randomly.";
+ mes "Your job level must be at least 10 before trying.";
+ close;
+}
diff --git a/npc/scripts_jobs.conf b/npc/scripts_jobs.conf index 4ec511f48..753f207b9 100644 --- a/npc/scripts_jobs.conf +++ b/npc/scripts_jobs.conf @@ -62,6 +62,8 @@ npc: npc/jobs/2-2a/Paladin.txt npc: npc/jobs/2-2a/Professor.txt
npc: npc/jobs/2-2a/Stalker.txt
// -- 1-1E (Without Quest)
+npc: npc/jobs/1-1e/gunslinger.txt
+npc: npc/jobs/1-1e/ninja.txt
npc: npc/jobs/1-1e/taekwon.txt
// -- 2-1E (Place Holder)
npc: npc/jobs/2-1e/StarGladiator.txt
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