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-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--doc/item_bonus.txt24
2 files changed, 22 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index d52dc6b22..9eee30bf5 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -1,5 +1,10 @@
Date Added
+2010/12/07
+ * Further corrections to doc/item_bonus.txt (bugreport:4624). [Ai4rei]
+ - Added documentation for bUnbreakableGarment, bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm, bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and bBreakArmorRate (follow up to r485, r915, r1116, r13819).
+ - Fixed bIgnoreDefEle having race constants listed instead of element constants (since r12804).
+ - Fixed bUnstripable* not mentioning, that the bonus parameter is meaningless (follow up to r1382).
2010/12/06
* Corrected description for bonuses bHealPower and bHealPower2 stating skill names being supported, although the bonus does not accept 'skill' as parameter (bugreport:4619, since r13821). [Ai4rei]
2010/12/05
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 5eca4e471..3f25dc4c5 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -15,6 +15,10 @@
//= 1.1.20090529 - added documentation for bHealPower, bHealPower2 [Inkfish]
//= 1.1.20101130 - added documentation for bAutoSpellOnSkill [Ai4rei]
//= 1.1.20101205 - added documentation for bAddItemHealRate. [L0ne_W0lf]
+//= 1.1.20101207 - added documentation for bUnbreakableGarment,
+//= bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm,
+//= bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and
+//= bBreakArmorRate. [Ai4rei]
//===== Description =======================================
//= List of script instructions used in item bonuses,
//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
@@ -78,9 +82,7 @@ bonus bIgnoreDefRace,n; Disregard DEF against enemies of race n
5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
10=Boss monster, 11=Other than (normal monster) boss monster
bonus bIgnoreDefEle,n; Disregard DEF against enemies of element n
- n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
- 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
- 10=Boss monster, 11=Other than (normal monster) boss monster
+ n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus bIgnoreMDefRace; Disregard MDEF against enemies of race n
n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
@@ -188,10 +190,10 @@ bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x wit
bonus bCritAtkRate,n; Increase critical damage by +n%
bonus bNoRegen,n; Stops regeneration for n
n: 1=HP, 2=SP
-bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills
-bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills
-bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills
-bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills
+bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills (n is meaningless)
+bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills (n is meaningless)
+bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills (n is meaningless)
+bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills (n is meaningless)
bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP
bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP
bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking.
@@ -385,3 +387,11 @@ bonus5 bAutoSpellOnSkill,s,x,l,n,i Adds a n/10% chance to autospell skill x at l
&1: Forces the skill to be casted on self, rather than on the target of skill s.
&2: Random skill level between 1 and l is chosen.
bonus bAddItemHealRate,x; Increases HP recovered by x% for healing items.
+bonus bUnbreakableGarment,n; Garment cannot be damaged/broken by any means (n is meaningless)
+bonus bUnbreakableWeapon,n; Weapon cannot be damaged/broken by any means (n is meaningless)
+bonus bUnbreakableArmor,n; Armor cannot be damaged/broken by any means (n is meaningless)
+bonus bUnbreakableHelm,n; Helm cannot be damaged/broken by any means (n is meaningless)
+bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means (n is meaningless)
+bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless)
+bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances).
+bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances).