summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/mob.c7
-rw-r--r--src/map/status.c4
3 files changed, 7 insertions, 6 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 472c61a40..7c391faa5 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/07
+ * Likely fixed a mob not returning to their original class view on respawn
+ after they changed class in their previous life. [Skotlex]
* The map-server can now read the equip_job column of the item_db as both
decimal and hexadecimal values. [Skotlex]
* Updated item_db.sql current item_db.txt [Skotlex]
diff --git a/src/map/mob.c b/src/map/mob.c
index e917b4fd6..d237f4109 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -652,8 +652,8 @@ int mob_spawn (struct mob_data *md)
md->last_spawntime = tick;
if (md->bl.prev != NULL)
unit_remove_map(&md->bl,2);
- else if (md->spawn && md->class_ != md->spawn->class_) {
- md->class_ = md->spawn->class_;
+ else if (md->vd->class_ != md->class_) {
+ status_set_viewdata(&md->bl, md->class_);
md->db = mob_db(md->class_);
md->speed=md->db->speed;
if (md->spawn)
@@ -2364,8 +2364,6 @@ int mob_class_change (struct mob_data *md, int class_)
return 0;
hp_rate = md->hp*100/status_get_max_hp(&md->bl);
- clif_mob_class_change(md,class_);
- md->class_ = class_;
md->db = mob_db(class_);
md->max_hp = md->db->max_hp; //Update the mob's max HP
if (battle_config.monster_class_change_full_recover) {
@@ -2385,6 +2383,7 @@ int mob_class_change (struct mob_data *md, int class_)
mob_stop_walking(md, 0);
unit_skillcastcancel(&md->bl, 0);
status_set_viewdata(&md->bl, class_);
+ clif_mob_class_change(md,class_);
for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++)
md->skilldelay[i] = c;
diff --git a/src/map/status.c b/src/map/status.c
index 336b9165d..9b0dbfc03 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2329,8 +2329,8 @@ int status_quick_recalc_speed(struct map_session_data *sd, int skill_num, int sk
int status_get_class(struct block_list *bl)
{
nullpo_retr(0, bl);
- if(bl->type==BL_MOB)
- return ((struct mob_data *)bl)->class_;
+ if(bl->type==BL_MOB) //Class used on all code should be the view class of the mob.
+ return ((struct mob_data *)bl)->vd->class_;
if(bl->type==BL_PC)
return ((struct map_session_data *)bl)->status.class_;
if(bl->type==BL_PET)