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author | Haru <haru@dotalux.com> | 2020-02-09 23:27:45 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-09 23:27:45 +0100 |
commit | fa8651a64cb9900b8a86f9810ab7b4eb1613da5c (patch) | |
tree | 5703f9e47a0a969adbe29cb29403c8a9bae06c8a /src | |
parent | 7fb89d5c9de5b488ec6a5775cf1ea038a5b8703a (diff) | |
parent | d29e1f49ade177e675b9760efa91777392243c8c (diff) | |
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Merge pull request #2623 from skyleo/rifle_atk_fix
Fix W_RIFLE damage calculation being too low than intended
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 0b88f17c9..40e7d3161 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4977,6 +4977,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl switch (sd->weapontype) { case W_BOW: case W_REVOLVER: + case W_RIFLE: case W_GATLING: case W_SHOTGUN: case W_GRENADE: |