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authorshadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-12 00:31:51 +0000
committershadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-12 00:31:51 +0000
commitef6d3a80a28cace92104288cbbc0e4569b8aca4c (patch)
treeb7f485ffe6af6891a223f1996f065b27625be65e /src
parentcd78dd490000e45dbb8ce70c9f54abc65c3f385f (diff)
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Fixed a bad check on NPC_EVILLAND, actually healing players instead of doing damage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12938 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 1ed9b8268..3777078e6 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6821,7 +6821,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_EVILLAND:
//Will heal demon and undead element monsters, but not players.
- if (bl->type != BL_PC && !battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race!=RC_DEMON)
+ if ((bl->type == BL_PC) || (!battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race!=RC_DEMON))
{ //Damage enemies
if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);