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authorrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-14 15:26:33 +0000
committerrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-14 15:26:33 +0000
commite6a622895e290cccc1ad6d18e44b7419c33e6a3d (patch)
treed366f0861b649cf79a078afe911eb7b3a65c1b2f /src
parente18a93f9c0c34d680ff98d713ee91a0e7754a025 (diff)
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Fixed bugreport:7007 where summoning elemental w/o SO_EL_SYMPATHY causes its HP/SP turns 0.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17022 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/elemental.c19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/map/elemental.c b/src/map/elemental.c
index 7bcb9a294..026dd75a4 100644
--- a/src/map/elemental.c
+++ b/src/map/elemental.c
@@ -76,17 +76,17 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet
i = db->status.size+1; // summon level
//[(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ (Caster’s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3]
- ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3) * 5 * pc_checkskill(sd,SO_EL_SYMPATHY) / 100;
+ ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3);
//Caster’s Max SP /4
- ele.sp = ele.max_sp = sd->battle_status.max_sp/4 * 5 * pc_checkskill(sd,SO_EL_SYMPATHY) / 100;
+ ele.sp = ele.max_sp = sd->battle_status.max_sp/4;
//Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]
- ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100) + 25 * pc_checkskill(sd,SO_EL_SYMPATHY);
+ ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100);
//Caster’s [ Max SP / (18 / Elemental Summon Skill Level) ]
- ele.atk2 = sd->battle_status.max_sp / 18 + 25 * pc_checkskill(sd,SO_EL_SYMPATHY);
+ ele.atk2 = sd->battle_status.max_sp / 18;
//Caster’s HIT + (Caster’s Base Level )
ele.hit = sd->battle_status.hit + sd->status.base_level;
//[Elemental Summon Skill Level x (Caster’s INT / 2 + Caster’s DEX / 4)]
- ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4) + 25 * pc_checkskill(sd,SO_EL_SYMPATHY);
+ ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4);
//150 + [Caster’s DEX / 10] + [Elemental Summon Skill Level x 3 ]
ele.amotion = 150 + sd->battle_status.dex / 10 + i * 3;
//Caster’s DEF + (Caster’s Base Level / (5 – Elemental Summon Skill Level)
@@ -123,6 +123,15 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet
ele.atk2 += i * 5;
break;
}
+
+ if( (i=pc_checkskill(sd,SO_EL_SYMPATHY)) > 0 ){
+ ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100;
+ ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100;
+ ele.atk += 25 * i;
+ ele.atk2 += 25 * i;
+ ele.matk += 25 * i;
+ }
+
ele.life_time = lifetime;
// Request Char Server to create this elemental