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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-20 19:02:01 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-20 19:02:01 +0000
commitdcbe0552c0ebc13ae2a54843dd889c4c1462528d (patch)
treeb6ed0f72500929dd29a7e5c6eeef3ab6d44d8278 /src
parent87e712cf0293ed4ffc8d117c69316c8facb69a02 (diff)
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- Oops, forgot to add the Pulse Strike damage modifier.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11055 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/battle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a8ba51b69..df6b7866e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -26,7 +26,6 @@
#include <string.h>
#include <math.h>
-
int attr_fix_table[4][ELE_MAX][ELE_MAX];
struct Battle_Config battle_config;
@@ -1390,6 +1389,7 @@ static struct Damage battle_calc_weapon_attack(
case NPC_ICEBREATH:
case NPC_THUNDERBREATH:
case NPC_HELLJUDGEMENT:
+ case NPC_PULSESTRIKE:
skillratio += 100*(skill_lv-1);
break;
case RG_BACKSTAP: