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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-20 16:04:47 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-20 16:04:47 +0000
commitb5b4c77e5fff30072c7c24ed8a8d7316d08d8c9c (patch)
tree455e9289ccd1981acdd35e459b099a1e79a3552d /src
parentee340265a907f243c01588d86b47f244acf7e268 (diff)
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- Added support for n to specify minutes to @charban.
- Fixed a logic typo on the way dummy_npc_id was defined. - Added state.trading to specify when a trading has started. Now you should be able to walk around until the trade is either rejected or started. - Armor defense is no longer reduced by the amount of characters targetting you. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6192 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/atcommand.c2
-rw-r--r--src/map/battle.c7
-rw-r--r--src/map/clif.c4
-rw-r--r--src/map/map.h3
-rw-r--r--src/map/npc.c1
-rw-r--r--src/map/npc.h2
-rw-r--r--src/map/trade.c13
7 files changed, 20 insertions, 12 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index adaa5c117..b10d4b6c1 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -4625,7 +4625,7 @@ int atcommand_char_ban(
if (modif_p[0] == 's') {
second = value;
modif_p++;
- } else if (modif_p[0] == 'm' && modif_p[1] == 'n') {
+ } else if (modif_p[0] == 'n' || (modif_p[0] == 'm' && modif_p[1] == 'n')) {
minute = value;
modif_p = modif_p + 2;
} else if (modif_p[0] == 'h') {
diff --git a/src/map/battle.c b/src/map/battle.c
index 529a32b33..44704b0b0 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1899,10 +1899,11 @@ static struct Damage battle_calc_weapon_attack(
target_count = unit_counttargeted(target,battle_config.vit_penalty_count_lv);
if(target_count >= battle_config.vit_penalty_count) {
if(battle_config.vit_penalty_type == 1) {
- def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
+// armor defense shouldn't be reduced from what people are saying. [Skotlex]
+// def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
} else { //Assume type 2
- def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
+// def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
}
}
@@ -4131,7 +4132,7 @@ void battle_set_defaults() {
battle_config.gm_cant_drop_min_lv = 1;
battle_config.gm_cant_drop_max_lv = 0;
battle_config.disp_hpmeter = 60;
- battle_config.skill_wall_check = 0;
+ battle_config.skill_wall_check = 1;
battle_config.cell_stack_limit = 1;
battle_config.bone_drop = 0;
battle_config.buyer_name = 1;
diff --git a/src/map/clif.c b/src/map/clif.c
index 484abb02a..3aba4a0a1 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -161,10 +161,10 @@ enum {
//Removed sd->npc_shopid because there is no packet sent from the client when you cancel a buy!
//Quick check to know if the player shouldn't be "busy" with something else to deny action requests. [Skotlex]
-#define clif_cant_act(sd) (sd->npc_id || sd->vender_id || sd->chatID || sd->sc.opt1 || sd->trade_partner || sd->state.storage_flag)
+#define clif_cant_act(sd) (sd->npc_id || sd->vender_id || sd->chatID || sd->sc.opt1 || sd->state.trading || sd->state.storage_flag)
// Checks if SD is in a trade/shop (where messing with the inventory can cause problems/exploits)
-#define clif_trading(sd) (sd->npc_id || sd->vender_id || sd->trade_partner)
+#define clif_trading(sd) (sd->npc_id || sd->vender_id || sd->state.trading )
//To idenfity disguised characters.
#define disguised(bl) (bl->type==BL_PC && ((TBL_PC*)bl)->disguise)
diff --git a/src/map/map.h b/src/map/map.h
index 4a558f9cb..1c6c8214b 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -486,7 +486,8 @@ struct map_session_data {
unsigned showexp :1;
unsigned showzeny :1;
unsigned mainchat :1; //[LuzZza]
- unsigned deal_locked :2;
+ unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
+ unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
unsigned party_sent :1;
unsigned guild_sent :1;
unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
diff --git a/src/map/npc.c b/src/map/npc.c
index e0dda3344..bd83131ed 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -50,6 +50,7 @@ static int npc_mob=0;
static int npc_delay_mob=0;
static int npc_cache_mob=0;
char *current_file = NULL;
+int dummy_npc_id=0;
int npc_get_new_npc_id(void){ return npc_id++; }
static struct dbt *ev_db;
diff --git a/src/map/npc.h b/src/map/npc.h
index a44897027..2ee4999c6 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -66,7 +66,7 @@ int npc_remove_map(struct npc_data *nd);
int npc_unload(struct npc_data *nd);
int npc_reload(void);
-static int dummy_npc_id;
+extern int dummy_npc_id;
extern char *current_file;
diff --git a/src/map/trade.c b/src/map/trade.c
index eb870418d..e808083d1 100644
--- a/src/map/trade.c
+++ b/src/map/trade.c
@@ -45,7 +45,7 @@ void trade_traderequest(struct map_session_data *sd, int target_id) {
if ( pc_can_give_items(level) || pc_can_give_items(pc_isGM(target_sd)) ) //check if both GMs are allowed to trade
{
clif_displaymessage(sd->fd, msg_txt(246));
- trade_tradecancel(sd); // GM is not allowed to trade
+ trade_tradecancel(sd); // GM is not allowed to trade
} else if ((target_sd->trade_partner != 0) || (sd->trade_partner != 0)) {
trade_tradecancel(sd); // person is in another trade
} else {
@@ -83,8 +83,9 @@ void trade_tradeack(struct map_session_data *sd, int type) {
target_sd->trade_partner = 0;
}
-
if (type == 3) { //Initiate trade
+ sd->state.trading = 1;
+ target_sd->state.trading = 1;
memset(&sd->deal, 0, sizeof(sd->deal));
memset(&target_sd->deal, 0, sizeof(target_sd->deal));
}
@@ -284,7 +285,7 @@ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) {
int trade_i, trade_weight, nameid;
nullpo_retv(sd);
- if ((target_sd = map_id2sd(sd->trade_partner)) == NULL || sd->state.deal_locked > 0)
+ if (!sd->state.trading || (target_sd = map_id2sd(sd->trade_partner)) == NULL || sd->state.deal_locked > 0)
return; //Can't add stuff.
if (index == 0)
@@ -428,8 +429,10 @@ void trade_tradecancel(struct map_session_data *sd) {
}
sd->state.deal_locked = 0;
sd->trade_partner = 0;
+ sd->state.trading = 0;
target_sd->state.deal_locked = 0;
target_sd->trade_partner = 0;
+ target_sd->state.trading = 0;
clif_tradecancelled(sd);
clif_tradecancelled(target_sd);
}
@@ -446,7 +449,7 @@ void trade_tradecommit(struct map_session_data *sd) {
nullpo_retv(sd);
- if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) {
+ if (sd->state.trading && (target_sd = map_id2sd(sd->trade_partner)) != NULL) {
if ((sd->state.deal_locked >= 1) && (target_sd->state.deal_locked >= 1)) { // both have pressed 'ok'
if (sd->state.deal_locked < 2) { // set locked to 2
sd->state.deal_locked = 2;
@@ -545,8 +548,10 @@ void trade_tradecommit(struct map_session_data *sd) {
}
sd->state.deal_locked = 0;
sd->trade_partner = 0;
+ sd->state.trading = 0;
target_sd->state.deal_locked = 0;
target_sd->trade_partner = 0;
+ target_sd->state.trading = 0;
clif_tradecompleted(sd, 0);
clif_tradecompleted(target_sd, 0);
// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players