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authorHaru <haru@dotalux.com>2015-01-21 13:42:17 +0100
committerHaru <haru@dotalux.com>2015-01-23 03:53:38 +0100
commitb1b1b1aa8edc866a83029081e93d3e7d0f138189 (patch)
tree84e3fbd414daf0c5c92a0394d2710e54c5c85146 /src
parent5e4e0603799f170dcf985a57933110cd6ba3017a (diff)
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Deprecated command isday().
- The command is deprecated and it will be removed in about a month. Please use isnight() in your custom scripts instead. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r--src/map/script.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/script.c b/src/map/script.c
index fc43aa94a..a2ea86ac6 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -19384,7 +19384,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
- BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
+ BUILDIN_DEF_DEPRECATED(isday,""), // check whether it is day time [Celest] // DEPRECATED 2015-01-21 [Haru]
BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]