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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-24 14:23:15 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-24 14:23:15 +0000
commit8860b98332a06b7bc23e7f0f5ac5ac73b178f87d (patch)
tree31aaf2ece8f6dcc6f0f90f1a5544992e416dd1fd /src
parent71702bee137bc2b013b5c22fc904a3deec4674f6 (diff)
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Cleaned up unconditional calls to status_change_end().
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12890 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/skill.c17
-rw-r--r--src/map/status.c158
-rw-r--r--src/map/unit.c56
3 files changed, 79 insertions, 152 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 6886c5141..4fa16de9b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2447,19 +2447,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case NJ_ISSEN:
- if (sc) {
- if (sc->data[SC_NEN])
- status_change_end(src,SC_NEN,-1);
- if (sc->data[SC_HIDING])
- status_change_end(src,SC_HIDING,-1);
- }
+ status_change_end(src,SC_NEN,-1);
+ status_change_end(src,SC_HIDING,-1);
+ // fall through
case MO_EXTREMITYFIST:
- if (sc && skillid == MO_EXTREMITYFIST)
+ if( skillid == MO_EXTREMITYFIST )
{
- if (sc->data[SC_EXPLOSIONSPIRITS])
- status_change_end(src, SC_EXPLOSIONSPIRITS, -1);
- if (sc->data[SC_BLADESTOP])
- status_change_end(src,SC_BLADESTOP,-1);
+ status_change_end(src,SC_EXPLOSIONSPIRITS,-1);
+ status_change_end(src,SC_BLADESTOP,-1);
}
//Client expects you to move to target regardless of distance
{
diff --git a/src/map/status.c b/src/map/status.c
index ff94e6e68..c1532c64f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -639,24 +639,16 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
}
status_change_end(target, SC_DEVOTION, -1);
}
- if (sc->data[SC_FREEZE])
- status_change_end(target,SC_FREEZE,-1);
if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
status_change_end(target,SC_STONE,-1);
- if (sc->data[SC_SLEEP])
- status_change_end(target,SC_SLEEP,-1);
- if (sc->data[SC_WINKCHARM])
- status_change_end(target,SC_WINKCHARM,-1);
- if (sc->data[SC_CONFUSION])
- status_change_end(target, SC_CONFUSION, -1);
- if (sc->data[SC_TRICKDEAD])
- status_change_end(target, SC_TRICKDEAD, -1);
- if (sc->data[SC_HIDING])
- status_change_end(target, SC_HIDING, -1);
- if (sc->data[SC_CLOAKING])
- status_change_end(target, SC_CLOAKING, -1);
- if (sc->data[SC_CHASEWALK])
- status_change_end(target, SC_CHASEWALK, -1);
+ status_change_end(target,SC_FREEZE,-1);
+ status_change_end(target,SC_SLEEP,-1);
+ status_change_end(target,SC_WINKCHARM,-1);
+ status_change_end(target,SC_CONFUSION,-1);
+ status_change_end(target,SC_TRICKDEAD,-1);
+ status_change_end(target,SC_HIDING,-1);
+ status_change_end(target,SC_CLOAKING,-1);
+ status_change_end(target,SC_CHASEWALK,-1);
if ((sce=sc->data[SC_ENDURE]) && !sce->val4) {
//Endure count is only reduced by non-players on non-gvg maps.
//val4 signals infinite endure. [Skotlex]
@@ -664,8 +656,8 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
&& --(sce->val2) < 0)
status_change_end(target, SC_ENDURE, -1);
}
- if ((sce=sc->data[SC_GRAVITATION]) &&
- sce->val3 == BCT_SELF) {
+ if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF)
+ {
struct skill_unit_group *sg = (struct skill_unit_group *)sce->val4;
if (sg) {
skill_delunitgroup(target,sg);
@@ -4851,55 +4843,38 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
break;
case SC_INCREASEAGI:
- if(sc->data[SC_DECREASEAGI])
- status_change_end(bl,SC_DECREASEAGI,-1);
+ status_change_end(bl,SC_DECREASEAGI,-1);
break;
case SC_QUAGMIRE:
- if(sc->data[SC_CONCENTRATE])
- status_change_end(bl,SC_CONCENTRATE,-1);
- if(sc->data[SC_TRUESIGHT])
- status_change_end(bl,SC_TRUESIGHT,-1);
- if(sc->data[SC_WINDWALK])
- status_change_end(bl,SC_WINDWALK,-1);
+ status_change_end(bl,SC_CONCENTRATE,-1);
+ status_change_end(bl,SC_TRUESIGHT,-1);
+ status_change_end(bl,SC_WINDWALK,-1);
//Also blocks the ones below...
case SC_DECREASEAGI:
- if(sc->data[SC_CARTBOOST])
- status_change_end(bl,SC_CARTBOOST,-1);
+ status_change_end(bl,SC_CARTBOOST,-1);
//Also blocks the ones below...
case SC_DONTFORGETME:
- if(sc->data[SC_INCREASEAGI])
- status_change_end(bl,SC_INCREASEAGI,-1);
- if(sc->data[SC_ADRENALINE])
- status_change_end(bl,SC_ADRENALINE,-1);
- if(sc->data[SC_ADRENALINE2])
- status_change_end(bl,SC_ADRENALINE2,-1);
- if(sc->data[SC_SPEARQUICKEN])
- status_change_end(bl,SC_SPEARQUICKEN,-1);
- if(sc->data[SC_TWOHANDQUICKEN])
- status_change_end(bl,SC_TWOHANDQUICKEN,-1);
- if(sc->data[SC_ONEHAND])
- status_change_end(bl,SC_ONEHAND,-1);
+ status_change_end(bl,SC_INCREASEAGI,-1);
+ status_change_end(bl,SC_ADRENALINE,-1);
+ status_change_end(bl,SC_ADRENALINE2,-1);
+ status_change_end(bl,SC_SPEARQUICKEN,-1);
+ status_change_end(bl,SC_TWOHANDQUICKEN,-1);
+ status_change_end(bl,SC_ONEHAND,-1);
break;
case SC_ONEHAND:
//Removes the Aspd potion effect, as reported by Vicious. [Skotlex]
- if(sc->data[SC_ASPDPOTION0])
- status_change_end(bl,SC_ASPDPOTION0,-1);
- if(sc->data[SC_ASPDPOTION1])
- status_change_end(bl,SC_ASPDPOTION1,-1);
- if(sc->data[SC_ASPDPOTION2])
- status_change_end(bl,SC_ASPDPOTION2,-1);
- if(sc->data[SC_ASPDPOTION3])
- status_change_end(bl,SC_ASPDPOTION3,-1);
+ status_change_end(bl,SC_ASPDPOTION0,-1);
+ status_change_end(bl,SC_ASPDPOTION1,-1);
+ status_change_end(bl,SC_ASPDPOTION2,-1);
+ status_change_end(bl,SC_ASPDPOTION3,-1);
break;
case SC_MAXOVERTHRUST:
//Cancels Normal Overthrust. [Skotlex]
- if (sc->data[SC_OVERTHRUST])
- status_change_end(bl, SC_OVERTHRUST, -1);
+ status_change_end(bl, SC_OVERTHRUST, -1);
break;
case SC_KYRIE:
- // -- moonsoul (added to undo assumptio status if target has it)
- if(sc->data[SC_ASSUMPTIO])
- status_change_end(bl,SC_ASSUMPTIO,-1);
+ //Cancels Assumptio
+ status_change_end(bl,SC_ASSUMPTIO,-1);
break;
case SC_DELUGE:
if (sc->data[SC_FOGWALL] && sc->data[SC_BLIND])
@@ -4910,35 +4885,25 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
status_change_end(bl,SC_GOSPEL,-1);
break;
case SC_HIDING:
- if(sc->data[SC_CLOSECONFINE])
- status_change_end(bl, SC_CLOSECONFINE, -1);
- if(sc->data[SC_CLOSECONFINE2])
- status_change_end(bl, SC_CLOSECONFINE2, -1);
+ status_change_end(bl, SC_CLOSECONFINE, -1);
+ status_change_end(bl, SC_CLOSECONFINE2, -1);
break;
case SC_BERSERK:
if(battle_config.berserk_cancels_buffs)
{
- if (sc->data[SC_ONEHAND])
- status_change_end(bl,SC_ONEHAND,-1);
- if (sc->data[SC_TWOHANDQUICKEN])
- status_change_end(bl,SC_TWOHANDQUICKEN,-1);
- if (sc->data[SC_CONCENTRATION])
- status_change_end(bl,SC_CONCENTRATION,-1);
- if (sc->data[SC_PARRYING])
- status_change_end(bl,SC_PARRYING,-1);
- if (sc->data[SC_AURABLADE])
- status_change_end(bl,SC_AURABLADE,-1);
+ status_change_end(bl,SC_ONEHAND,-1);
+ status_change_end(bl,SC_TWOHANDQUICKEN,-1);
+ status_change_end(bl,SC_CONCENTRATION,-1);
+ status_change_end(bl,SC_PARRYING,-1);
+ status_change_end(bl,SC_AURABLADE,-1);
}
break;
case SC_ASSUMPTIO:
- if(sc->data[SC_KYRIE])
- status_change_end(bl,SC_KYRIE,-1);
- if(sc->data[SC_KAITE])
- status_change_end(bl,SC_KAITE,-1);
+ status_change_end(bl,SC_KYRIE,-1);
+ status_change_end(bl,SC_KAITE,-1);
break;
case SC_KAITE:
- if(sc->data[SC_ASSUMPTIO])
- status_change_end(bl,SC_ASSUMPTIO,-1);
+ status_change_end(bl,SC_ASSUMPTIO,-1);
break;
case SC_CARTBOOST:
if(sc->data[SC_DECREASEAGI])
@@ -4948,23 +4913,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
break;
case SC_FUSION:
- if(sc->data[SC_SPIRIT])
- status_change_end(bl,SC_SPIRIT,-1);
+ status_change_end(bl,SC_SPIRIT,-1);
break;
case SC_ADJUSTMENT:
- if(sc->data[SC_MADNESSCANCEL])
- status_change_end(bl,SC_MADNESSCANCEL,-1);
+ status_change_end(bl,SC_MADNESSCANCEL,-1);
break;
case SC_MADNESSCANCEL:
- if(sc->data[SC_ADJUSTMENT])
- status_change_end(bl,SC_ADJUSTMENT,-1);
+ status_change_end(bl,SC_ADJUSTMENT,-1);
break;
//NPC_CHANGEUNDEAD will debuff Blessing and Agi Up
case SC_CHANGEUNDEAD:
- if(sc->data[SC_BLESSING])
- status_change_end(bl,SC_BLESSING,-1);
- if(sc->data[SC_INCREASEAGI])
- status_change_end(bl,SC_INCREASEAGI,-1);
+ status_change_end(bl,SC_BLESSING,-1);
+ status_change_end(bl,SC_INCREASEAGI,-1);
break;
}
@@ -5335,8 +5295,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val1 = 10;
val2 = tick>0?tick:60000; //SP consumption rate.
val3 = 0;
- if (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN &&
- (val3=pc_checkskill(sd,TF_MISS))>0)
+ if (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && (val3=pc_checkskill(sd,TF_MISS))>0)
val3 *= -1; //Substract the Dodge speed bonus.
val3+= 70+val1*3; //Speed adjustment without a wall.
//With a wall, it is val3 +25.
@@ -6392,14 +6351,10 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
clif_devotion(md,NULL);
}
//Remove inherited status [Skotlex]
- if (sc->data[SC_AUTOGUARD])
- status_change_end(bl,SC_AUTOGUARD,-1);
- if (sc->data[SC_DEFENDER])
- status_change_end(bl,SC_DEFENDER,-1);
- if (sc->data[SC_REFLECTSHIELD])
- status_change_end(bl,SC_REFLECTSHIELD,-1);
- if (sc->data[SC_ENDURE])
- status_change_end(bl,SC_ENDURE,-1);
+ status_change_end(bl,SC_AUTOGUARD,-1);
+ status_change_end(bl,SC_DEFENDER,-1);
+ status_change_end(bl,SC_REFLECTSHIELD,-1);
+ status_change_end(bl,SC_ENDURE,-1);
}
break;
case SC_BLADESTOP:
@@ -6439,8 +6394,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
if ((sce->val1&0xFFFF) == CG_MOONLIT)
clif_status_change(bl,SI_MOONLIT,0);
- if (sc->data[SC_LONGING])
- status_change_end(bl,SC_LONGING,-1);
+ status_change_end(bl,SC_LONGING,-1);
break;
case SC_NOCHAT:
if (sd && sd->status.manner < 0 && tid != -1)
@@ -6844,7 +6798,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr data)
case SC_HIDING:
if(--(sce->val2)>0){
- if(sce->val2 % sce->val4 == 0 &&!status_charge(bl, 0, 1))
+ if(sce->val2 % sce->val4 == 0 && !status_charge(bl, 0, 1))
break; //Fail if it's time to substract SP and there isn't.
sc_timer_next(1000+tick, status_change_timer,bl->id, data);
@@ -7137,17 +7091,13 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
{
case SC_SIGHT: /* サイト */
case SC_CONCENTRATE:
- if (tsc) {
- if (tsc->data[SC_HIDING])
- status_change_end( bl, SC_HIDING, -1);
- if (tsc->data[SC_CLOAKING])
- status_change_end( bl, SC_CLOAKING, -1);
- }
+ status_change_end(bl, SC_HIDING, -1);
+ status_change_end(bl, SC_CLOAKING, -1);
break;
case SC_RUWACH: /* ルアフ */
if (tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CLOAKING])) {
- status_change_end( bl, SC_HIDING, -1);
- status_change_end( bl, SC_CLOAKING, -1);
+ status_change_end(bl, SC_HIDING, -1);
+ status_change_end(bl, SC_CLOAKING, -1);
if(battle_check_target( src, bl, BCT_ENEMY ) > 0)
skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,1,tick,0);
}
diff --git a/src/map/unit.c b/src/map/unit.c
index ac89f3c1e..07607603e 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1650,44 +1650,26 @@ int unit_remove_map_(struct block_list *bl, int clrtype, const char* file, int l
ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick();
if(sc && sc->count ) { //map-change/warp dispells.
- if(sc->data[SC_BLADESTOP])
- status_change_end(bl,SC_BLADESTOP,-1);
- if(sc->data[SC_BASILICA])
- status_change_end(bl,SC_BASILICA,-1);
- if(sc->data[SC_ANKLE])
- status_change_end(bl, SC_ANKLE, -1);
- if (sc->data[SC_TRICKDEAD])
- status_change_end(bl, SC_TRICKDEAD, -1);
- if (sc->data[SC_BLADESTOP])
- status_change_end(bl,SC_BLADESTOP,-1);
- if (sc->data[SC_RUN])
- status_change_end(bl,SC_RUN,-1);
- if (sc->data[SC_DANCING]) // clear dance effect when warping [Valaris]
- skill_stop_dancing(bl);
- if (sc->data[SC_WARM])
- status_change_end(bl, SC_WARM, -1);
- if (sc->data[SC_DEVOTION])
- status_change_end(bl,SC_DEVOTION,-1);
- if (sc->data[SC_MARIONETTE])
- status_change_end(bl,SC_MARIONETTE,-1);
- if (sc->data[SC_MARIONETTE2])
- status_change_end(bl,SC_MARIONETTE2,-1);
- if (sc->data[SC_CLOSECONFINE])
- status_change_end(bl,SC_CLOSECONFINE,-1);
- if (sc->data[SC_CLOSECONFINE2])
- status_change_end(bl,SC_CLOSECONFINE2,-1);
- if (sc->data[SC_HIDING])
- status_change_end(bl, SC_HIDING, -1);
- if (sc->data[SC_CLOAKING])
- status_change_end(bl, SC_CLOAKING, -1);
- if (sc->data[SC_CHASEWALK])
- status_change_end(bl, SC_CHASEWALK, -1);
+ status_change_end(bl,SC_BLADESTOP,-1);
+ status_change_end(bl,SC_BASILICA,-1);
+ status_change_end(bl,SC_ANKLE,-1);
+ status_change_end(bl,SC_TRICKDEAD,-1);
+ status_change_end(bl,SC_BLADESTOP,-1);
+ status_change_end(bl,SC_RUN,-1);
+ skill_stop_dancing(bl);
+ status_change_end(bl,SC_WARM,-1);
+ status_change_end(bl,SC_DEVOTION,-1);
+ status_change_end(bl,SC_MARIONETTE,-1);
+ status_change_end(bl,SC_MARIONETTE2,-1);
+ status_change_end(bl,SC_CLOSECONFINE,-1);
+ status_change_end(bl,SC_CLOSECONFINE2,-1);
+ status_change_end(bl,SC_HIDING,-1);
+ status_change_end(bl,SC_CLOAKING,-1);
+ status_change_end(bl,SC_CHASEWALK,-1);
if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF)
- status_change_end(bl, SC_GOSPEL, -1);
- if (sc->data[SC_CHANGE])
- status_change_end(bl, SC_CHANGE, -1);
- if (sc->data[SC_MIRACLE])
- status_change_end(bl, SC_MIRACLE, -1);
+ status_change_end(bl,SC_GOSPEL,-1);
+ status_change_end(bl,SC_CHANGE,-1);
+ status_change_end(bl,SC_MIRACLE,-1);
}
if (bl->type&BL_CHAR) {